GM Auke |
This chamber appears to still be in use. Its floors have recently been swept, and its three tables appear to be organized and well kept. Arranged across the tables are numerous strange alchemical devices, some of which are suspended over low-burning flames and emit pale ribbons of smoke. Others simply bubble and boil of their own volition.
Three goblins seem to be tending to the alchemical devices.
initiative!
Lem: 1d20 + 2 ⇒ (16) + 2 = 18
Seelah: 1d20 ⇒ 17
Kyra: 1d20 ⇒ 18
Lini: 1d20 + 1 ⇒ (3) + 1 = 4
Droogami: 1d20 + 5 ⇒ (20) + 5 = 25
Goblin Red: 1d20 + 8 ⇒ (9) + 8 = 17
Goblin Purple: 1d20 + 8 ⇒ (10) + 8 = 18
Goblin Green: 1d20 + 8 ⇒ (7) + 8 = 15
Lem
Kyra
Goblin Red
Seelah
Goblin Green
Lini
Droogami (D)
Goblin Purple (D)
kyra_the_brave |
kyra i guess, moving to stand behind lem as he opens the door says to the goblins in common , We know some of you are captives, but we come in peace and to stop whatever foul mind is holding you captive. You are free to go if you leave in peace.
she keeps her sword down and attempts diplomacy, so no ready action.
diplomacy: 1d20 + 9 ⇒ (5) + 9 = 14
Lem "The Bard" |
Lem casts Charm person on the left, middle, right: 1d3 ⇒ 2 purple goblin.
Friend! Help us! The others wants to kill us! Make sure they don't goes through this door!
Opposed charisma check: 1d20 + 4 ⇒ (9) + 4 = 13
And then closes the door as a move action.
Let's hope that solves itself nicely, shall we? Shall we take the other door and see what's over there?
GM Auke |
The goblin (purple) speaks to the other goblins.
A goblin (green) picks up a flask from the table and tosses it to Kyra
To Hit: 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 10 Hits!
Fire: 1d6 ⇒ 6 and Kyra is on fire
Splash (Fire): 1 = 1 on Lini
The other goblin (red) also picks up a flask from his workbench and tosses it to Kyra as well!
To Hit: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11 Hits!
Acid: 1d6 ⇒ 4
Splash (Acid): 1 = 1 on Lini
The last goblin (purple) throws a flask to Seelah. (provoking from Lem)
To Hit: 1d20 + 6 - 2 - 2 ⇒ (15) + 6 - 2 - 2 = 17 Hits!
Fire: 1d6 ⇒ 2 and Seelah is on fire!
kyra_the_brave |
kyra moves up and closes the door.
i gave it a shot. this is why we kill goblins.
fire: 1d6 ⇒ 3
13 dmg so far
put yourselves out, and lets heal, then lets go after these f~*$ers
lem opened the door, but none of the rest were in a position to explore the next room. lets get into position and do this proper so the GM doesn't leave us scattered. GM since Lini is AFK a bit, please move her up and use the wand i guess she still has out.
Lini can you please heal me again?
cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9
sense motive: 1d20 + 4 ⇒ (15) + 4 = 19
Seelah_PbP |
Alchemist fire only burns for one round, right? So I shouldn't take damage anymore after this?
Fire damage: 1d6 ⇒ 4
Delay until we have a battle plan. Do we want to rush into the room, or draw them in here?
Also, I presume the steps of the dais are difficult terrain?
"Er, guys, this isn't ideal terrain for this. Do we run in there, or fall back so we have a better shot at them?"
kyra_the_brave |
Lini can stand by and open the door. we can stand to the side. None of us can make an illusionary target for them to shoot at right? ::looks at lem:: then one of us can go defensive and maybe dodge what they throw. they may retreat anyway to some other room. we don't know the layout. they do.
Lini gets ready to open the door, we line up by the wall on either side. and then move in, and stay at least ten feet apart so they can't bombard us in groups.
::looks around::
Maybe it is better for one of us to hold the door closed while the rest of us search this room for now. we _didnt_ search it. and maybe there's some useful stuff in here. or on that goblin's dead body.
if no one else volunteers. Lini and Droo will hold the door closed and guard the door respectively ( from the side ), while Lem, Seelah and I search the room.
perception: 1d20 + 4 ⇒ (12) + 4 = 16
Seconded?
GM Auke |
As Seelah holds the door the rest of the party searches the room.
Snarltongue's Axe is magical. The liquids contained in the three vials screwed in his skull radiate magic (but the liquids are heavily polluted with goblin brainfluid).
Behind the table on the dias is a bucket filled with rotten viscera. Inside what seems to be goblin bowels there's a feather ratiating strong magic.
kyra_the_brave |
I have no idea what that is, but its magical.
The axe, someone should take. Seelah? your sword is magical?
since she can't do much about it. she'll pick up snarltongue's axe, and see if she can use the axehead to kind of ... disect the feces pile and pinpoint what's magical. slowly and carefully.
kyra_the_brave |
we're done searching here, right?
ok, everyone in positions by the door. Lini, you peek, Seelah, you hold the door and be ready to shut it, if it is a fire, we'll have to see if we can find a way around, not give it more air.
kyra_the_brave |
i don't trust it... but okay.
lets go in. Seelah , Lini, then myself and lem bringing up the rear, lets cover the other exits of the room and i'll go for the flasks to gather them before we search the rest of the room. Careful, they could just be hiding behind tables, so go in defensively.
Says Kyra, and then gets in position.
What did she manage to fish out of the pile of s+~@ with the axe by the way ? did i miss that or did it not get inventoried ?
Lem "The Bard" |
The fact that they're not here bothers me... one of them thinks he's he's my friend, but you can probably guess how goblins treat their 'friends'... Would it be an idea to retreat the other way and lay an ambush there? If only one of us could function as bait...
Seelah_PbP |
Seelah chuckles and says, "Well, you're his friend, right? Seems like perfect bait for me. He might not even hurt you right away.
I kid, of course. I'll volunteer to be bait if no one steps up. If they come close to me, at least I'll be in range to hit them this time."
GM Auke |
After Seelah heals up she goes in front and enters the room.
Perception:
Lem: 1d20 + 2 ⇒ (15) + 2 = 17
Seelah: 1d20 + 1 ⇒ (4) + 1 = 5
Kyra: 1d20 + 4 ⇒ (14) + 4 = 18
Lini: 1d20 + 12 ⇒ (10) + 12 = 22
Droogami: 1d20 + 5 ⇒ (11) + 5 = 16
There is indeed a goblin ambush. The very well hidden goblins (DC27) have the jump on you!
First one flips the table and all the alchemical supplies fall on the floor creating a small explosion.
Seelah, Reflex: 1d20 + 4 ⇒ (16) + 4 = 20
Seelha manages to jump out of the way to evade most of the damage, but still takes half of damage: 3d6 ⇒ (3, 6, 6) = 15
Then the one to the North throws a small bag towards Seelah.
To Hit: 1d20 + 6 ⇒ (10) + 6 = 16
The bag hits and Seelah is covered in a sticky substance.
Seelah, Reflex: 1d20 + 4 ⇒ (2) + 4 = 6
She is entangled and stuck to the floor!
The last goblin tries to stab the brave warrioress with his small shortsword.
To Hit: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20 Hits!
Damage: 1d4 + 1 + 1d6 ⇒ (1) + 1 + (6) = 8
Seelah_PbP |
Hate to say it, but because I lost my connection to Iomedae, I also lose a lot of saves (since I get CHA to everything). I'll update my character writeup to reflect that. It wouldn't have mattered anyway, I think, just being honest.
"GRAAH, Iomedae damn you little buggers!"
Attack roll on Purply, with Power Attack: 1d20 + 9 + 2 - 2 - 2 ⇒ (7) + 9 + 2 - 2 - 2 = 141d8 + 8 ⇒ (5) + 8 = 13
Normal attack of +9, Power Attack and Heroism cancel each other out, entangled for another -2. See, I do learn! Also, I prefer to write each thing out separately, to see if I missed anything.
Lem "The Bard" |
Lem starts singing 'The Goblinbane dead', a song to inspire his allies into some serious goblin-killing! Then he moves to one side of the door outside of the room while grabbing his wand of clw.
GM Auke |
Ghosting Lini
"Let's toughen you up a bit, Seelah!"
Lini casts barkskin on Seelah.
"Droogami! Attack!"
Droogami leaps over the flipped table to attack the green goblin.
(provoking from the other two)
AoO Purple: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14 Miss
AoO Red: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12 Miss
Droogami bites!
Inspire
Bite: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28 Hits!
damage: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Trip: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19 Succeeds!
Droogami greatly injures the goblin and manages to trip the foul creature.