
RIZZENMAGNUS |

Peace is such a boring word but built with large ideals. the man standing at the doorway says to no one in particular, yet the three men inside the room hear him anyways. all nod in agreement, mutters fill the air. the pipe smoke of heavy Tabac use swirls around their heads, obscuring already concealed faces.
The man who stands at the door, short, stout, portly even, a body that would wield a steak knife better than a longsword, turns. The light of the nood-day sun envelops him, hiding his features just as well as the tabac and veil of illusions set upon the others.
It has its own ideals, of kindness, caring, diplomacy, firm yet fair. A desire to work things out. he lets out another sigh, and looks out again beyond the door frame, beyond the street where folks of various nations walk, conducting business.
Yet, for peace to occur, someone must lose. And those that lose, are sometimes forgotten. Those that are too large to notice the little ones, the forgotten ones, are the ones who tread upon the forgotten in an effort for peace.
The man turns again and strides into the room. his eyes are all that can be seen through the veil; the man allows this lapse to ensure those present can see his conviction.
200 years ago, the Dark Lord, Shai'tan, lost Tarmon Gai'don. The Forces of Darkness became scattered to the 4 winds as they fled the battle grounds. Trollocs and Myrddraal went north, and have set up encampments around the Bore, or The Prison. The forces of light have surrounded them and are content to let the Shadowspawn die off. For the millions of shadowspawn that were used in the last battle, there are still hundreds of thousands of them around the Prison. The Sharans, their gateways cut off, having been prisoners of war, were eventually allowed to cross the Aiel Waste back to their homelands. They want no part with these wetlanders. The Dreadlords, those that survived, have become quiet, reserved. Unwilling to move, yet waiting for a sign.
But what of all of the Friends of the Dark? they simply laid down arms, and when the sun rose after the battle, celebrated with the Forces of light, and then creeped home, forgetting their oaths.[b]
the man spins again, and lifts his arm. a large pitcher floats through the air into his hand.
[b]The Seanchan empire and the Wetlanders, or the United Light Nations as they call themselves in those peace talks, have become cold to each other. They talk peace, practice peace, and the Aiel ensure Peace between these to large nations, as the Accords state. Yet, they build their armies. they develop technology. the Aes Sedai have grown their green ajah to now being 10,000 sisters strong, while the other Ajah's hold steady at around 2500 each. The borderlander nations hold about 85% of their fighting populations in active reserve. Andor, Tear, Cairhein, and all the others of these united light nations, all have massive armies. together, they rival the strength last seen during the Failure. The Seanchan armies are even larger, yet are separated by an ocean. They talk of peace, yet a Cold war exists between the two. Peace is a strong word, but it is a fragile concept.
taking a pull from the pitcher, he moves to the head of the table and sits.
Gentlemen, how do you destroy such large nations? the man asks, looking at each vapored figure. movements indicating shoulders shrugs are the only response he gets.
the man smiles
you get them to destroy each other.
we will be using the Wheel of time RPG book for character classes and races. (ie Andoran Armsman, Tearian Noble, etc)
below i will also list some of the hybrid rules that have been adapted for this style of play from both WOTrpg and pathfinder.
Character creation rules:
roll 4d6, drop the lowest. roll two sets and choose the best one.
Each PC starts with 200 Marks to buy gear with.
Max Hit points for all PCs.
Level 1
Skill Changes:
Update old 3.0 list to Pathfinder list:
Acrobatics – old balance, jump, and tumble
Composure – Combines Concentration and WoT channeling skill Composure (change made by Rizzen)
Handle Animal – now includes Animal Empathy
Linguistics – old Decipher Script, Forgery, and Speak Language
Disable Device – includes old Open Lock
Diplomacy – includes old Gather Info
Stealth – combines old hide and move silently
Perception – combines old Search, Spot, and Listen
Survival – combines old Intuit Direction and Wilderness Lore
Sleight of Hand – combines old Pick Pocket and Use Rope
New Skill List:
Acrobatics
Appraise
Bluff
Climb
Composure
Craft
Diplomacy
Disable Device
Disguise
Escape Artist
Handle Animal
Heal
Innuendo
Intimidate
Knowledge
Linguistics
Perception
Perform
Pick Pocket
Profession
Read Lips
Ride
Sense Motive
Sleight of Hand
Stealth
Survival
Swim
Rulings on Skill Usage:
Composure / Concentration now counts as a Move action to concentrate on a weave. You still must follow all of the multiweave rules for maintaining multiple weaves but it now means that if you're holding a Shield on someone for example, you're not then frozen in place while you hold it. You could even get into melee with a held weave, aka Flame Blade and still be able to attack. If you have a high BAB that grants multiple attacks as a Full Round action, then you would need to tie off the flame blade to get them all though. (Source Jonasty Discussion page 9)
*Use Pathfinder Feat Progression (i.e. 1 new feat at every odd level as opposed to every third level)
*Use Pathfinder version of feats. Any pathfinder feat not related to Pathfinder magic is fair game. (Change made by Rizzen)
players can use/purchase items from both the wotrpg book and/or the pathfinder.
Note: Firearms are incredibly rare, so players will not have access to them for now
it's been a while since ive had to think about the WOT rules we had created in the previous campaign. So i am sitting here now, thinking i am forgetting something. Oh well, if questions come up, feel free to ask.
I will keep this recruitment open until june 10th, to ensure everyone has time to make character, and to allow me time to make sure that i have found all the rules for the game.

Vitaliano da Riva |

Welp, you further cemented my desire to attempt to play...chaos theory stats are what I love!
Stats: 4d6 ⇒ (3, 3, 6, 2) = 14 12
Stats: 4d6 ⇒ (4, 2, 2, 2) = 10 8
Stats: 4d6 ⇒ (1, 6, 3, 2) = 12 11
Stats: 4d6 ⇒ (5, 5, 1, 1) = 12 11
Stats: 4d6 ⇒ (1, 2, 3, 5) = 11 10
Stats: 4d6 ⇒ (4, 4, 2, 1) = 11 10
Stats: 4d6 ⇒ (5, 4, 1, 1) = 11 10
Stats: 4d6 ⇒ (1, 6, 5, 1) = 13 12
Stats: 4d6 ⇒ (6, 4, 2, 5) = 17 15
Stats: 4d6 ⇒ (4, 6, 1, 6) = 17 16
Stats: 4d6 ⇒ (4, 4, 2, 5) = 15 13
Stats: 4d6 ⇒ (6, 3, 1, 6) = 16 15
Welp the first is just awful. A reasonable peasant though.
I'll take the second, it's still pretty reasonable at a 29 pt buy.

MisterLurch |

Dot.
4d6 ⇒ (5, 1, 6, 6) = 18 - 17
4d6 ⇒ (5, 5, 1, 6) = 17 - 16
4d6 ⇒ (2, 5, 2, 1) = 10 - 9
4d6 ⇒ (5, 5, 5, 1) = 16 - 15
4d6 ⇒ (6, 6, 1, 6) = 19 - 18
4d6 ⇒ (1, 4, 3, 2) = 10 - 9
4d6 ⇒ (5, 5, 4, 1) = 15 - 14
4d6 ⇒ (5, 5, 6, 2) = 18 - 16
4d6 ⇒ (1, 4, 5, 5) = 15 - 14
4d6 ⇒ (1, 1, 3, 6) = 11 - 10
4d6 ⇒ (2, 2, 5, 2) = 11 - 9
4d6 ⇒ (2, 6, 5, 3) = 16 - 14
I will take the first set. I am thinking of a channeller, probably ashaman...perhaps multiclass...
I do not remember - are Aiel men who can channel allowed to live after the Dragon's Peace?

![]() |

dot
stats 1: 4d6 ⇒ (5, 5, 6, 6) = 22 17
stats 2: 4d6 ⇒ (2, 6, 3, 5) = 16 14
stats 3: 4d6 ⇒ (1, 1, 2, 3) = 7 6
stats 4: 4d6 ⇒ (4, 4, 6, 2) = 16 14
stats 5: 4d6 ⇒ (4, 2, 2, 6) = 14 12
stats 6: 4d6 ⇒ (3, 5, 4, 6) = 18 15
stats 1: 4d6 ⇒ (4, 5, 5, 1) = 15 14
stats 2: 4d6 ⇒ (5, 6, 6, 3) = 20 17
stats 3: 4d6 ⇒ (4, 3, 2, 5) = 14 12
stats 4: 4d6 ⇒ (6, 3, 1, 2) = 12 11
stats 5: 4d6 ⇒ (5, 3, 2, 6) = 16 14
stats 6: 4d6 ⇒ (5, 5, 2, 5) = 17 15
I'll go 2nd array, and probably a borderlander woodsman or armsmen

Phntm888 |
Dot.
Set 1
Stat 1: 4d6 ⇒ (2, 5, 6, 1) = 14 13
Stat 2: 4d6 ⇒ (6, 6, 1, 1) = 14 13
Stat 3: 4d6 ⇒ (1, 6, 6, 5) = 18 17
Stat 4: 4d6 ⇒ (6, 4, 1, 3) = 14 13
Stat 5: 4d6 ⇒ (3, 1, 6, 5) = 15 14
Stat 6: 4d6 ⇒ (1, 5, 1, 3) = 10 9
Set 2
Stat 1: 4d6 ⇒ (3, 2, 5, 4) = 14 12
Stat 2: 4d6 ⇒ (2, 3, 1, 3) = 9 8
Stat 3: 4d6 ⇒ (3, 6, 2, 2) = 13 11
Stat 4: 4d6 ⇒ (1, 1, 4, 1) = 7 6
Stat 5: 4d6 ⇒ (5, 6, 5, 6) = 22 16
Stat 6: 4d6 ⇒ (1, 1, 5, 6) = 13 12
Definitely the 1st set. Not sure what I’m making yet - that’s a lot of secondary stats.

Storyteller Shadow |

Set 1
1 4d6 ⇒ (3, 2, 6, 4) = 15 - 13
2 4d6 ⇒ (4, 3, 1, 1) = 9 - 8
3 4d6 ⇒ (6, 2, 5, 3) = 16 - 14
4 4d6 ⇒ (6, 3, 3, 6) = 18 - 15
5 4d6 ⇒ (2, 5, 5, 5) = 17 - 15
6 4d6 ⇒ (1, 5, 5, 1) = 12 - 11
Set 2
1 4d6 ⇒ (2, 1, 3, 3) = 9 - 8
2 4d6 ⇒ (2, 4, 3, 1) = 10 - 9
3 4d6 ⇒ (3, 5, 2, 2) = 12 - 10
4 4d6 ⇒ (1, 2, 2, 1) = 6 - 5
5 4d6 ⇒ (6, 1, 5, 2) = 14 - 13
6 4d6 ⇒ (6, 2, 2, 6) = 16 - 14
Hmm, which one to choose...

Storm Dragon |

Hm. Need to do some reading on the WoT RPG but I love the series.
Set 1: 15 9 7 12 13 13
4d6 ⇒ (6, 2, 4, 5) = 17
4d6 ⇒ (1, 5, 3, 1) = 10
4d6 ⇒ (3, 2, 2, 1) = 8
4d6 ⇒ (4, 3, 5, 2) = 14
4d6 ⇒ (4, 3, 6, 1) = 14
4d6 ⇒ (1, 4, 5, 4) = 14
Set 2: 16 12 11 10 15 14
4d6 ⇒ (6, 2, 4, 6) = 18
4d6 ⇒ (3, 1, 6, 3) = 13
4d6 ⇒ (2, 1, 4, 5) = 12
4d6 ⇒ (4, 4, 2, 1) = 11
4d6 ⇒ (5, 5, 5, 4) = 19
4d6 ⇒ (1, 5, 3, 6) = 15
Set 2 it is. =)
Edit: to clarify, this is the WoT RPG based on Star Wars Saga Edition?

RIZZENMAGNUS |

Dot.
I will take the first set. I am thinking of a channeller, probably ashaman...perhaps multiclass...
I do not remember - are Aiel men who can channel allowed to live after the Dragon's Peace?
Yes. Taint has been rrmoved, so the Aiel male channelers can stay with their clans...well, those that are progressive. There are some more conservative clans and septs that would still exile male channeers.

Robert Henry |

Dot,
stat: 4d6 - 1 ⇒ (3, 1, 2, 4) - 1 = 9
stat: 4d6 - 1 ⇒ (3, 1, 3, 6) - 1 = 12
stat: 4d6 - 1 ⇒ (2, 3, 1, 4) - 1 = 9
stat: 4d6 - 1 ⇒ (1, 1, 2, 1) - 1 = 4
stat: 4d6 - 1 ⇒ (5, 5, 1, 2) - 1 = 12
stat: 4d6 - 3 ⇒ (6, 3, 5, 4) - 3 = 15
stat: 4d6 - 1 ⇒ (1, 6, 6, 2) - 1 = 14
stat: 4d6 - 1 ⇒ (2, 1, 6, 3) - 1 = 11
stat: 4d6 - 1 ⇒ (1, 4, 4, 4) - 1 = 12
stat: 4d6 - 1 ⇒ (4, 1, 1, 3) - 1 = 8
stat: 4d6 - 1 ⇒ (1, 6, 6, 5) - 1 = 17
stat: 4d6 - 2 ⇒ (5, 3, 2, 3) - 2 = 11
Ok, clearly going with the second one, I will look at some things and post ideas tomorrow.

ExiledMimic |

Stats 1: 4d6 ⇒ (5, 6, 6, 3) = 20
Stats 1: 4d6 ⇒ (2, 4, 5, 3) = 14
Stats 1: 4d6 ⇒ (3, 4, 4, 4) = 15
Stats 1: 4d6 ⇒ (5, 4, 1, 3) = 13
Stats 1: 4d6 ⇒ (6, 1, 6, 6) = 19
Stats 1: 4d6 ⇒ (1, 6, 6, 1) = 14
Stats 2: 4d6 ⇒ (4, 2, 4, 6) = 16
Stats 2: 4d6 ⇒ (5, 2, 3, 1) = 11
Stats 2: 4d6 ⇒ (5, 6, 4, 6) = 21
Stats 2: 4d6 ⇒ (1, 4, 6, 3) = 14
Stats 2: 4d6 ⇒ (1, 3, 6, 2) = 12
Stats 2: 4d6 ⇒ (5, 1, 5, 6) = 17
Heck of a time to go hunting your rulebook and wonder if your wife put it in one of your boxes you took to storage. Seeing as how I was considering a build that would work up to Warder or maybe Algai d Siswai and be the weirdo of the party it's not a huge loss, but now it just bugs me...

Robert Henry |

Ok, a few similar ideas:
From a previous 'interest check' for WOT, I had in mind a Borderlander (Shienar) Armsmen with the intent to go Blademaster or Warder (if there was an Aes Sedai who may want one).
We have eight dot's, and my idea is very similar to TheNine's. If my idea is too similar, I will also build a Midlander. Either armsman or woodsman. (contrasting theNine's build) My stats are a 20 point buy so I will keep it simple with a melee or range type build.
RIZZENMAGNUS how many players are you thinking of taking?

Rigor Rictus |

4d6 - 4 ⇒ (6, 4, 4, 6) - 4 = 16
4d6 - 1 ⇒ (3, 4, 4, 1) - 1 = 11
4d6 - 5 ⇒ (6, 6, 5, 6) - 5 = 18
4d6 - 1 ⇒ (4, 4, 2, 1) - 1 = 10
4d6 - 4 ⇒ (4, 6, 4, 4) - 4 = 14
4d6 - 1 ⇒ (4, 1, 6, 4) - 1 = 14
4d6 - 1 ⇒ (6, 1, 2, 2) - 1 = 10
4d6 - 2 ⇒ (6, 2, 5, 4) - 2 = 15
4d6 - 4 ⇒ (5, 4, 5, 4) - 4 = 14
4d6 - 1 ⇒ (1, 4, 1, 5) - 1 = 10
4d6 - 3 ⇒ (4, 4, 5, 3) - 3 = 13
4d6 - 1 ⇒ (2, 6, 1, 4) - 1 = 12
Someone else has already come up with the same idea I was thinking of, a male Aiel channeler. I'll have to think about my backup idea. A Sharan maybe? Otherwise, my default would likely be an Asha'man.

RIZZENMAGNUS |

Dot.
You said you thought you forgot something; Under the Dragon Banner?
I think youre right. That would be a helpful tool to have for character creation, and character progression.
under the dragons banner has a lot of great info f9r pcs

Storyteller Shadow |

Cairhienin Human
Initiate 1
Hit Points – 6 (4+1 Con +1 Favored Class)
Strength - 8
Dexterity - 11
Constitution - 13
Intelligence – 17 (+2 Human)
Wisdom – 15
Charisma – 14
Reputation – 1
Speed – 30’
Initiative - +1
AC = 13 (Dex + Defense Bonus)
BAB - +0
CMD = 11
CMB +1
Fortitude +3
Reflex +2
Will +4
Feats:
1st – Extra Affinity (Spirit)
1st (Human) – Extra Talent (Healing)
Bonus Channeling Feat – Extraordinary Affinity – (Fire - Under the Banner of the Dragon)
Class Skills: 4+3+1 (Ranks)
Composure – (1) +6
Diplomacy – (1) +5
Heal – (1) +6
Invert – (1) +7
Knowledge Arcana (0)
Knowledge – Nobility – (1) +7
Linguistics –
Sense Motive - (1) +6
Weavesight – (1) +11
Non-Class Skills:
Perception (1) + 3
Stealth +1
The One Power:
Talent – Elementalism
Healing (Extra)
Base Affinity – Air (+ Fire & Spirit)
Weaves Per Day:
0th – 4
1st – 1 + 2 (1 for Int & 1 for Wis)
Weaves Known:
Minor Compulsion (Under the Banner of the Dragon – Sprit) Level 1
Create Ice – (Under the Banner of the Dragon – Air & Water) Level 0-5
Arms of Air – Air – Level 0-12
Blade of Fire – Air & Fire Level 1-5
Harden Air – Air – Level 0-5
Light – Air & Fire – Level 0-3
Delve – Spirit Spirit Level 0-5
Heal – Air & Spirit & Water Level 0-8
Equipment:
Beltpouch, Backpack & 2 Waterskins (5 GP).
Clothing - lots of clothing. Noble Outfit (1 - 75), Aes Sedai Vestments (3 – 15), Explorer’s Outfit (1 – 10).
95 GP.
Appearance:
Dalia dresses at the height of Cairhienin fashion with clothing provided by her family. She stands 5’3” and weighs only 105 lbs. Her hair is a dirty blonde and her eyes are a sharp green that sparkle when she smiles. Dalia is currently 22 years old.
Background:
Born to a Noble family, Dalia displayed prowess with the One Power and was sent as an Initiate to the White Tower at a young age, after all with no more Oath Rod to bind the Aes Sedai, Dalia could be a great asset to the House once her power and influence grew, or so her family thought.
Dalia knows that being an Aes Sedai means more than winning the Game of Houses. She will be long lived and looked upon by the masses as figure of justice and honor. That is the life she intends to lead, not the one that her family would have her live.
She intends to select Green Ajah as she has a boy back home that she wishes to marry.

Storyteller Shadow |

I've been looking for a copy but haven't found one, hence why I haven't posted. Anyone know if it is available for free, legally, online?
Unfortunately I do not see it anywhere. Shoot me a PM with your email, I could copy the relevant pages for your Class and Background. As Rizzen is using Pathfinder rules only a few skills in the main book are unique and if you are not Aes Sedai you would not know them. Of course, if you want to use the One Power than most of the powers are in there...

![]() |

Ok, a few similar ideas:
From a previous 'interest check' for WOT, I had in mind a Borderlander (Shienar) Armsmen with the intent to go Blademaster or Warder (if there was an Aes Sedai who may want one).
We have eight dot's, and my idea is very similar to TheNine's. If my idea is too similar, I will also build a Midlander. Either armsman or woodsman. (contrasting theNine's build) My stats are a 20 point buy so I will keep it simple with a melee or range type build.
RIZZENMAGNUS how many players are you thinking of taking?
I was going to be from arafell. Im cool with making a woodsman if wanted to make an armsman. It was going to be green aes sedai yes? Warders for everyone :)

RocksAhead |

just curious at this point but I will roll and see what comes up.
Set1: 4d6 ⇒ (2, 5, 2, 3) = 1210
Set1: 4d6 ⇒ (2, 6, 5, 2) = 1513
Set1: 4d6 ⇒ (2, 2, 4, 1) = 98
Set1: 4d6 ⇒ (3, 5, 6, 3) = 1714
Set1: 4d6 ⇒ (6, 5, 6, 6) = 2318
Set1: 4d6 ⇒ (3, 5, 2, 4) = 1412
Set2: 4d6 ⇒ (2, 5, 3, 4) = 1412
Set2: 4d6 ⇒ (4, 4, 5, 5) = 1814
Set2: 4d6 ⇒ (1, 1, 2, 2) = 65
Set2: 4d6 ⇒ (2, 4, 2, 5) = 1311
Set2: 4d6 ⇒ (3, 4, 3, 3) = 1310
Set2: 4d6 ⇒ (3, 3, 3, 1) = 109
Set 1 if I can complete this by the due date.
I think if I fleshed this out it would be wanderer with Gleeman as my eventual out. The 18 in Charisma.

RIZZENMAGNUS |

ahh, phntm caught something in the list below. ill update it.
oh, and phntm888, when we start the adventure, you get two free rerolls for anything, since you found a mistake.
Skill Changes:
Update old 3.0 list to Pathfinder list:
Acrobatics – old balance, jump, and tumble
Bluff- Innuendo is rolled into this skill
Composure – Combines Concentration and WoT channeling skill Composure (change made by Rizzen)
Handle Animal – now includes Animal Empathy
Linguistics – old Decipher Script, Forgery, and Speak Language
Disable Device – includes old Open Lock
Diplomacy – includes old Gather Info
Stealth – combines old hide and move silently
Perception – combines old Search, Spot, and Listen
Survival – combines old Intuit Direction and Wilderness Lore
Sleight of Hand – combines old Pick Pocket and Use Rope
New Skill List:
Acrobatics
Appraise
Bluff
Climb
Composure
Craft
Diplomacy
Disable Device
Disguise
Escape Artist
Handle Animal
Heal
Intimidate
Knowledge
Linguistics
Perception
Perform
Pick Pocket
Profession
Read Lips
Ride
Sense Motive
Sleight of Hand
Stealth
Survival
Swim
Note: Knowledge skills found in WOTRPG are correct, not the pathfinder versions.
the knowledge skills are
arcana
architecture and engineering
blight
geography
history
local
nature
nobility and royalty
Age of Legends
Fourth Age -i added this since we are +200 years after the last battle. so the fourth age would be pseudo old and yet recent history as well.

RIZZENMAGNUS |

Ok, a few similar ideas:
From a previous 'interest check' for WOT, I had in mind a Borderlander (Shienar) Armsmen with the intent to go Blademaster or Warder (if there was an Aes Sedai who may want one).
We have eight dot's, and my idea is very similar to TheNine's. If my idea is too similar, I will also build a Midlander. Either armsman or woodsman. (contrasting theNine's build) My stats are a 20 point buy so I will keep it simple with a melee or range type build.
dont worry about making PCs that are similar in class make up. you control the actions, so if you want to play an armsman and thenine's wants to play an armsman, so be it. its not like you two will be exact duplicates.
RIZZENMAGNUS how many players are you thinking of taking?
anything more than 12 and it gets to be a bit of a stretch for me. groups of 4-5 are rather lean for the adventure style i play. people tend to get super pulpy and painted red. i think the ideal number for me is between 6-9. 10-12 i have no issues with, but i get afraid that i will forget someone in the combat or RP action.
i wouldnt worry about there being too many people for this campaign setting. This setting and book series is a narrow niche. Storyteller, lurch, rigor, all played in my last WOT campaign.

DarkestHeart |

4d6 ⇒ (2, 1, 2, 1) = 6
4d6 ⇒ (1, 3, 3, 2) = 9
4d6 ⇒ (1, 2, 6, 3) = 12
4d6 ⇒ (3, 1, 1, 5) = 10
4d6 ⇒ (6, 5, 3, 1) = 15
4d6 ⇒ (4, 1, 1, 6) = 12
4d6 ⇒ (5, 1, 6, 5) = 17 16
4d6 ⇒ (1, 6, 2, 6) = 15 14
4d6 ⇒ (1, 3, 2, 1) = 7 6
4d6 ⇒ (2, 1, 4, 3) = 10 8
4d6 ⇒ (2, 5, 6, 6) = 19 17
4d6 ⇒ (2, 1, 3, 6) = 12 10
I'll use the second set. Gonna probably build an Aiel character.

RIZZENMAGNUS |

Thank you for both the information and the rerolls.
Are we using the Background equipment packages and such as well?
yeah. use it. you can take the equipment, or the monetary equivalent and get other items you need.
oh yeah, this reminds me.
the chance to start with a type of angreal. since we are starting at 1st level, everyone who makes a PC can make a d100 roll. on a 99-00 roll, you get a type of angreal. roll a d12. 1-7, you get a ter'angreal. 8-11, you get an angreal. 12, you get a sa'angreal.

Phntm888 |
Angreal: 1d100 ⇒ 77
Nope. Darn. I hit a 100 earlier today, so I though my luck might be there.
Making the final tweaks to the character. He will be a Cairhienin Wanderer - Bormanes Taborwin, Dalia’s younger brother. He’s a bit of a rogue who takes nothing seriously. Should be fun to grow as a character

Storyteller Shadow |

[dice=Angreal]1d100
Nope. Darn. I hit a 100 earlier today, so I though my luck might be there.
Making the final tweaks to the character. He will be a Cairhienin Wanderer - Bormanes Taborwin, Dalia’s younger brother. He’s a bit of a rogue who takes nothing seriously. Should be fun to grow as a character
Great as I plan on playing Dalia as responsible :-)

ExiledMimic |

Warder in Training
Male Tar Valoner Armsman 1
Init +6; Senses: Perception +4
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13
hp 15 (1d10+5)
Fort +5, Ref +3, Will +1
Defensive Abilities:
--------------------
Offense
--------------------
Speed 30 ft.
Melee:
Warder Sword (Two Handed) +4 (1d10+4/19-20x2)
Special Attacks:
--------------------
Racial Abilities
--------------------
+1 Skill point
+2 to any ability
Feat at 1st level
--------------------
Background Abilities
--------------------
Class skills: Composure, Craft (any one), Knowledge (any one), Profession (any one)
Education: Trained in all knowledge skills and +1 on two of your choice (Local and Forth Age)
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 18, Int 14, Wis 12, Cha 12
Base Atk +1; CMB +8; CMD 24
Feats: Education [+1 Local and Fourth Age] (Tar Valoner), Alertness (1st), Improved Initiative (Armsman 1)
Skills:
Acrobatics: 6, Climb: , Composure: , Craft (Int), Handle Animal: 5, Intimidate: 5, Knowledge (Arcana): , Knowledge (Architecture and Engineering): , Knowledge (Blight): , Knowledge (Geography): , Knowledge (History): , Knowledge (Local): 7, Knowledge (Nature): , Knowledge (Nobility): , Knowledge (Age of Legends): , Knowledge (Fourth Age): 7, Perception: 4, Profession (Wis): , Ride: 6, and Swim (Str).
Languages: Common (Midlands), Common (Cairhien), Common (Borderlands)
Gear:
Warder Sword (Two Handed Sword) 1d10 (19-20x2), 10lbs (Background)
Dagger (One Handed) 1d4 (19-20x2) 1 lb (2 mk)
Studded Leather +3 AC, +5 Max Dex, -1 ACP, 20lbs (Background)
heavy horse: 20 mk
light horse: 10 mk
riding saddle: 30 mk
pack saddle: 5mk
saddlebags: 4 mk
Bit bridle: 2 mk
Backpack: 2 mk
Bedroll: 1 sp
Trail Rations [20 days]: 10 mk
Belt Pouch: 1 mk
Winter Blanket: 5 sp
Waterskin: 1mk
Tent: 10 mk
Explorer's Outfit 10mk
Remaining Money: 115 Marks, 4 Silver Pennies
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Special Abilities
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Favored Class Bonus: +1 Hitpoint
Background: Weyland came to Tar Valon when he was just five. As part of a group of refugees from a flooded village in the midlands, he had no one left to care for him except his older sister. Only a year older than him, she had nowhere to go herself.Instead of being shipped off to an orphanage, they were taken in by the tower. Used as helpers in the ever growing tower, they grew up alongside Aes Sedai and Warders.
His sister, not having skill enough with the One Power to become a Novice, instead became a clerk in town. However Weyland was determined to become a Warder. He's trained intensively to the goal of serving an Aes Sedai one day. He knows the large Green Ajah is in desperate need of all the Warders it can get and has been training relentlessly in hopes of joining them. Though he was well educated and sometimes fears his intelligence may be a detriment to his hopes because of the large amounts of simplistic men currently calling themselves Warders.

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angreal: 1d100 ⇒ 57
Str- 15 HP: 12
Dex- 17 BAB: +1
Con- 14 DEF bonus: +3
Int- 11 F- +3
Wis- 12 R- +3
Chr- 14 W- +1
Skills 6+int
Background Skill - knowledge Blight 1 rank = 4 ranks total
Skills(trained)
Handle Animal - 1 rank = 6 ranks total
Heal - 1 rank = 5 ranks total
Perception - 1 rank = 5 ranks total
Ride - 1 rank = 7 ranks total
Stealth - 1 rank = 9 ranks total
Survival - 1 rank = 5 ranks total
Background feat - Stealthy + 2 to stealth checks
Ambidexterity (first level feat)
Class Abilities
Natures Warrior - Forest
Track
Starting Equipment:
Light Horse, Bit and Bridle, Riding saddle, 2 Healer's Balms
Purchased Gear:
Weapons and Armor: Shortbow, 40 arrows, 1 longsword, 1 short sword, 3 daggers, studded leather armor.
Gear: Spare light horse, bit and bridle, pack saddle, saddlebags,
Backpack, bedroll,bells (10), Dice, Fishing Net (25 sq ft), flint & steel, playing cards (deck) iron pot, belt pouch x2, trail rations (6 days) hemp rope (50 ft), Empty sack x10, shovel, torch x 5, waterskin x3, whetstone.
Wealth left over: 27 mks, 12 sps
Jair Serkerova comes from a family long known for their scouting to the lands north of the capital near the blight. While it has been a very long time since any real threat came from that direction the young man gladly spends his times outdoors hunting for game and fishing, though he wishes he could have been around for some of the stories told to him from his grandpa, about his grandpa back in the days of the reborn dragon.
I literally made him straight out of the wheel of time handbook, I'll update him to pathfinder tomorrow, been a long rough day and didnt have time for both.

RIZZENMAGNUS |

** spoiler omitted **
And spoil the surprise?!
Actually, yes. Three will make appearences.
Amorial
Ryvin
Fia
And the child of vala and keelix...well, that one im saving for something special.
With their players permission, of course
Id have rhoekk as well, but i think that would be a stretch, given the timeframe.