The Forgotten: A Wheel of Time story

Game Master DEWN MOU'TAIN

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RIZZENMAGNUS wrote:
Storyteller Shadow wrote:
** spoiler omitted **

And spoil the surprise?!

Actually, yes. Three will make appearences.

Amorial
Ryvin
Fia

And the child of vala and keelix...well, that one im saving for something special.

With their players permission, of course

Id have rhoekk as well, but i think that would be a stretch, given the timeframe.

Awesome!

I PM'd Rhoekk's player and told him to submit over here, no response yet...


RIZZENMAGNUS wrote:
Rigor Rictus wrote:

Dot.

You said you thought you forgot something; Under the Dragon Banner?

I think youre right. That would be a helpful tool to have for character creation, and character progression.

under the dragons banner has a lot of great info f9r pcs

So are the classes in "Under the Dragons Banner' available to be played?

I have seen This adaption to pathfinder used before. I don't know if it's something you would consider or not. But I figured I could show it to you.


Robert Henry wrote:
RIZZENMAGNUS wrote:
Rigor Rictus wrote:

Dot.

You said you thought you forgot something; Under the Dragon Banner?

I think youre right. That would be a helpful tool to have for character creation, and character progression.

under the dragons banner has a lot of great info f9r pcs

So are the classes in "Under the Dragons Banner' available to be played?

I have seen This adaption to pathfinder used before. I don't know if it's something you would consider or not. But I figured I could show it to you.

That... that's actually awesome. I think I'll take a copy of that and use it on my tabletop crowd sometime.


The WOTPathfinder adaption is kind of meh, in my opinion.

The prestige classes in UtDB are available...i think there was some tweaks that occurred to make better playability, but that wont matter til level 5.

The classes in UtDB are acailable to play.


Phntm888 wrote:
Storm Dragon wrote:


Edit: to clarify, this is the WoT RPG based on Star Wars Saga Edition?

Wait, someone made a version based on Star Wars Saga Edition? I thought we were using the version based on the D&D 3.0 chassis (with the houserules outlined above).

It's the first thing that comes up when you search for a WoT RPG PDF (acronyms!).

And SW Saga Edition is basically 3.0 with a bit of a tweak to some stuff anyway, so the skills thing wasn't super off to me at a galnce.


Characters made so far:

Jer Serkerova woodsman

Weyland Condred armsman

Dalia Tarbowin initiate

Weyland Condred armsman


Still working on my character. I keep forgetting to check my WoT book for the Cairhienin Equipment package options and Background Feats when I get home each night.

I'm envisioning playing him like Jonathan from The Mummy with Brendan Fraser. That kind of character.

@Storm Dragon: I'm going to have to look over that more in my spare time. I still consider Star Wars Saga Edition to be WotC's best system yet.


Tiana is almost complete.


I'm shocked there hasn't been an Ashaman, honestly. Figured you'd be swimming in those


I considered it, and given that I'm starting with the Wanderer class, Initiate might be a multiclass out. I haven't fully thought out where I want my character to go yet, so he's very much a work in progress.


ExiledMimic wrote:
I'm shocked there hasn't been an Ashaman, honestly. Figured you'd be swimming in those

I considered it but I played one in the last Campaign and I never did play an Aes Sedai.


I usually role play as a Warder or an Aiel but never have done a Far Dareis Mai so I'm as far out of my comfort zone as I can be. Playing a Channeler would be too much. :-P


I am putting together an Asha'man named Lucius Mar'Niell. I will post the profile later today.


Storyteller Shadow wrote:
ExiledMimic wrote:
I'm shocked there hasn't been an Ashaman, honestly. Figured you'd be swimming in those
I considered it but I played one in the last Campaign and I never did play an Aes Sedai.

The last time I played WoT was probably 10 years ago now. I was an Aiel (in a game that lasted maybe 5 sessions). The time before that I was a Wilder/Ashaman. So I figure I'll do something different. Though I wouldn't be against playing an Aiel again if we need to swap concepts a bit to make things fit. I just miss playing in the world, so to speak.


Stats: 4d6 ⇒ (4, 6, 2, 2) = 14
Stats: 4d6 ⇒ (4, 6, 6, 1) = 17
Stats: 4d6 ⇒ (6, 1, 5, 4) = 16
Stats: 4d6 ⇒ (1, 2, 1, 4) = 8
Stats: 4d6 ⇒ (4, 4, 5, 1) = 14
Stats: 4d6 ⇒ (5, 1, 3, 5) = 14

Stats: 4d6 ⇒ (5, 5, 3, 2) = 15
Stats: 4d6 ⇒ (6, 6, 5, 1) = 18
Stats: 4d6 ⇒ (3, 3, 3, 4) = 13
Stats: 4d6 ⇒ (6, 1, 3, 4) = 14
Stats: 4d6 ⇒ (3, 3, 3, 2) = 11
Stats: 4d6 ⇒ (2, 2, 6, 5) = 15


Ooo, fresh meat... i mean, Uhoh, we have a late challenger.

Grand Lodge

Dotting, will dig out my book later to figure out what I might what to play.


Hey Kayne! Good to see you!

Here's my character, Bormanes Taborwin - bored youngest child of a noble family, Dalia's younger brother, who thinks the Game of Houses is absurd and treats it and life like a game to be won or lost without consequence.

Crunch:

Bormanes Taborwin
Male Cairhienin Wanderer 1
Init +3; Senses Perception +3
DEFENSE
Defense 16, touch 16, flat-footed 13 (+3 class, +3 Dex)
HP 9/9 (1d8+1)
Fort +1, Ref +5, Will -1
OFFENSE
Speed 30 ft
Melee short sword +3 (1d6+1/19-20)
Melee dagger +3 (1d4+1/19-20)
Ranged light crossbow +3 (1d8/19-20)
Ranged dagger +3 (1d4+1/19-20)
STATISTICS
Str 13, Dex 17, Con 13, Int 15, Wis 9, Cha 14
Base Atk +0; CMB +3; CMD 14
Feats Smooth Talk, Weapon Finesse
Skills Acrobatics +7, Bluff +6, Climb +5, Diplomacy +8, Knowledge (local) +6, Knowledge (nobility and royalty) +3, Linguistics +6, Perception +3, Ride +7, Sense Motive +5, Sleight of Hand +7, Stealth +7
Languages Common (Cairhienin), Common (Midlands), Common (Tairen), Old Tongue (a dabbling)
Other Gear short sword, light crossbow with 20 bolts, dagger, 2 noble’s outfits, 5 wanderer’s outfit, explorer’s outfit (free outfit 10 mk or less), signet ring, light riding horse “Glider”, riding saddle, saddlebags, bit and bridle, 10 days trail rations, 10 days animal feed, flint and steel, waterskin, 17 mk, 9 sp

Background:

Bormanes Taborwin is the youngest of Maringail Taborwin and his wife, Catrelle Delovinde. Maringail and Catrelle loved their three children, but they also knew they were tools and assets in the Great Game. To that end, they schooled each of their children in Daes Dae’mar, for the Game of Houses was very much still ingrained in Cairhienin society. Bormanes took in the tricks to the Game as his parents taught him what they knew, as did his siblings. Bormanes applied himself and learned, hoping to please his parents. He was a curious and inquisitive boy, often asking questions and going places he should not, much to his parents’ chagrin. Still, he worked hard to please them and make them proud.

As he grew older, that inquisitive nature began getting him into some real trouble. He began questioning his parents about the motivations behind the Game and why everyone played it, when it seemed much easier to directly ask people about things. His parents would tell him to leave it alone, that’s just the way things were. Though the answer was quite unsatisfactory, he left it be, knowing that continuing to ask would get him no further answer. He continued learning, but grew increasingly annoyed at the absurdity of it all. Cairhieinin hid their emotions, read intent and thought into every lift of an eyebrow or turn of a phrase, and then when they did show emotion, it was an explosive, startling outburst. All because they plotted and schemed for position and power and wealth. Occasionally the plotting and scheming resulted in assassinations or “accidental” deaths. To what end? Was this what he was expected to devote his life to? Plotting to improve the fortunes of House Taborwin at the expense of others, even possibly the throne? What about being loyal to Cairhien itself? Did oaths mean nothing?

Bormanes was the youngest of three, with what was likely the smallest inheritance. His brother Dobraine, 7 years his senior, the eventual High Seat of House Taborwin, hardly had time for him even before he became involved in the responsibilities of the House. He liked his sister Dalia - only three years older, the two had always been close - but she had been found to be capable of channeling, so she was off to the White Tower. His parents were hoping her time spent with them would hone her abilities in the Game, make her a more valuable asset. He wasn’t so sure - Dalia had often said that is she became an Aes Sedai, she intended to use her ability to do good for the world. And himself?

His parents had become increasingly focused on building ties to the throne through Dobraine, leaving him more and more to his own devices. This suited him just fine, as it gave him the opportunity to spend time among people who actually knew how to have fun. Although the farms near the Dragonwall had been long since resettled, the Foregate had been rebuilt before they could be, and remained a populous settled area. It had become a permanent neighborhood, and it was there he and a group of other young, bored nobles spent their time drinking and playing cards. People had fun - the inns often had entertainers who were a bit more bawdy than in the city itself, and the riot of colors was a welcome break from the dark, somber clothes they wore daily. They dressed as Foregaters did to avoid attracting attention, and took care not to spend more than they should.

It was in the taverns of the Foregate that Bormanes decided to treat the Game as the absurdity it clearly was. He couldn’t escape the Game, but he could play it by his own rules. No agenda, no need for power. If it was a game, it should be treated as such. Bormanes began playing the Game of Houses with the carefree nature of a gambler - mocking the very reason for its existence. His parents were furious, of course, and his brother lectured him on taking his responsibilities seriously, but to Bormanes, the Game was a needless distraction, and he had more important things to do. Like drink wine in the Foregate, gamble, and chase women. His family increasingly found his antics embarrassing, and an obstacle to their plans.

Eventually, his antics put his father in a position where he issued Bormanes an ultimatum: leave the city for a while, or he would be disowned. Though Bormanes strongly considered accepting the disownment, he was sure some enemy or other was waiting to pounce if he appeared to lose favor in the family, and so said he told his father he would go to their estates in northern Cairhien. He left on his horse, Glider, and headed out of the city, past the Foregate. He was going to go to their estates - he just wasn’t going to go straight there. Instead, he was going to visit his sister in Tar Valon first. He did miss her.

Appearance & Personality:

Bormanes stands just over 5 and a half feet tall, with a slender, quick frame, pale skin, dark hair and dark eyes. He typically dresses in the more colorful style of the Foregate, but he does dress in more traditional, somber garb when the occasion calls for it. He typically has a smile or smirk on his face, like someone who keeps a private joke to himself. He approaches much of life as a game, to be won or lost with little concern for the outcome.


So wanting to see what else everyone is playing, I made a list.
Completed Characters:
Storyteller Shadow: Cairhienin Human Aes Sedai Dalia Taborwin
TheNine: Borderlander Woodsman Jair Serkerova
DarkestHeart: Female human(Aiel) Algai'd'siswai / 1 Tiana Of the Nakai
ExiledMimic: Male Tar Valoner Armsman Weyland Condred
Phntm888: Cairhienin Wanderer Bormanes Taborwin
Posted Ideas:
Robert Henry: Shienaran Armsman
MisterLurch: Asha'man named Lucius Mar'Niell.
RocksAhead: wanderer with Gleeman as my eventual out.
rolled Stats:
Vitaliano da Riva:
Storm Dragon:
Rigor Rictus:
FightClubAlum:
Dotted:
Kayne Rhal

When I saw we already had three strong melee characters, I started thinking about playing something other than a swordsman.

After looking through the books: I considered everything from a Ogier 'treesinger' to a Seanchan noble to a Midlander woodsman going 'Wolf Brother' that was a strong consideration. After a lot of checking and double checking, I decided to continue building my Borderlander Armsman, he will be going Blademaster.

I will have his crunch posted within the next fourteen hours.

RIZZENMAGNUS wrote:
players can use/purchase items from both the wotrpg book and/or the pathfinder.

Does that include items from the Pathfinder Roleplaying Game Ultimate Combat? I would love to start with a Nodachi. Depending on the availability of a MW weapons I may go with a falchion or greatsword, instead.

Grand Lodge

@Phntm888
Hey Boss, maybe if were lucky we'll play a game together instead of you bossing me around in one :P.

Right now without access to the book itself (seems my copy may have wondered back to its owner :s) and limited knowledge from my remembering I'm debating two characters an Ogier or work towards 'Wolf Brother"... Perrin has always been my favorite character from that series and so has Loail.

Set 1
4d6 - 1 ⇒ (4, 1, 6, 1) - 1 = 11
4d6 - 1 ⇒ (5, 1, 1, 6) - 1 = 12
4d6 - 1 ⇒ (1, 2, 4, 1) - 1 = 7
4d6 - 3 ⇒ (3, 4, 6, 4) - 3 = 14
4d6 - 4 ⇒ (6, 5, 4, 6) - 4 = 17
4d6 - 1 ⇒ (3, 1, 4, 5) - 1 = 12

Set 2
4d6 - 1 ⇒ (6, 6, 4, 1) - 1 = 16
4d6 - 4 ⇒ (4, 4, 6, 6) - 4 = 16
4d6 - 2 ⇒ (5, 4, 6, 2) - 2 = 15
4d6 - 1 ⇒ (6, 4, 3, 1) - 1 = 13
4d6 - 1 ⇒ (5, 3, 3, 1) - 1 = 11
4d6 - 1 ⇒ (3, 5, 1, 2) - 1 = 10

Going with set 2

Scarab Sages

With Jair i had planned on going a dual wielding sort of melee route but can easily switch it up for ranged easy enough and dont mind doing so. :)


TheNine wrote:
With Jair i had planned on going a dual wielding sort of melee route but can easily switch it up for ranged easy enough and dont mind doing so. :)

I thought between you and Tiana Of the Nakai, ranged would be covered; even if you were both more melee oriented.


So the Composure skill replaces the channel skill? Also, Weavesight is missing from the skill list.

EDIT: Inversion is also missing? And is knowledge(Arcana) replacing knowledge(the one power)?


Here is Lucius .. he is mostly ready. Skills, Equipment, and Story needs to be finished.


MisterLurch wrote:

So the Composure skill replaces the channel skill? Also, Weavesight is missing from the skill list.

EDIT: Inversion is also missing? And is knowledge(Arcana) replacing knowledge(the one power)?

I added Inversion and Weavesight as skills though both only really apply to Ashaman and Aes Sedai which is why I think Rizzen did not add them to the base list.


Rizzen, will we be using the background skills optional rule?


yeesh...dont check for a day and then ka-blamo! lots of posts!

lets get to this:
@lucius: ive read through the background skills option. and i am willing to try it out. It sounds likes its a great fit for the WOT setting, with Rand, Matt, and Perrin all having background skills that helped them in other situations.

@storyteller and Lurch: For invert and weavesight, the channelling skills are Invert, Weavesight, and composure. i merged concentration into composure to make it one.

Knowledge arcana is listed in the WOTrpg book, but is applied for one power knowledge, effects, and organizations that utilize the One Power (wise ones, aes sedai, asha'man, etc)

@roberthenery Thanks for asking. i think it wouldnt be that much of a stretch to see a nodachi in this campaign setting.

also, thanks for updating the list of characters.

Updated character list
Completed Characters:
Storyteller Shadow: Cairhienin Human Aes Sedai Dalia Taborwin
TheNine: Borderlander Woodsman Jair Serkerova
DarkestHeart: Female human(Aiel) Algai'd'siswai / 1 Tiana Of the Nakai
ExiledMimic: Male Tar Valoner Armsman Weyland Condred
Phntm888: Cairhienin Wanderer Bormanes Taborwin
_Asha'man named Lucius Mar'Niell_

Posted Ideas:
Robert Henry: Shienaran Armsman

RocksAhead: wanderer with Gleeman as my eventual out.

rolled Stats:
Vitaliano da Riva:
Storm Dragon:
Rigor Rictus:
FightClubAlum:

Dotted:
Kayne Rhal

i think that is everything from the last day or so.

if i missed a question that you asked, just point it out to me and i'll answer.

also, the initiate's HD was upped from d4 to d6.


This is MisterLurch also.

So did you do away with the skill "Channel" It is listed in the WOTrpg, the pathfinder version we used in the previous game, and in UTDB. I am all for less skill tax, btw, I just want to make sure I have the necessary skills.

Initiates only get 4+ skills and with Channel, Composure, Weavesight, and Inversion, there is precious little else we can learn to do well.

Background skills will definitely help with that, but it is still pretty tight.


RIZZENMAGNUS wrote:
also, the initiate's HD was upped from d4 to d6.

YAY, more HP!


Oo, yay, background skills! More skills for me! Now I can do all the face stuff!

Reposting to reflect updates.

Crunch:

Bormanes Taborwin
Male Cairhienin Wanderer 1
Init +3; Senses Perception +3
DEFENSE
Defense 16, touch 16, flat-footed 13 (+3 class, +3 Dex)
HP 9/9 (1d8+1)
Fort +1, Ref +5, Will -1
OFFENSE
Speed 30 ft
Melee short sword +3 (1d6+1/19-20)
Melee dagger +3 (1d4+1/19-20)
Ranged light crossbow +3 (1d8/19-20)
Ranged dagger +3 (1d4+1/19-20)
STATISTICS
Str 13, Dex 17, Con 13, Int 15, Wis 9, Cha 14
Base Atk +0; CMB +3; CMD 14
Feats Smooth Talk, Weapon Finesse
Skills Acrobatics +7, Bluff +6, Climb +5, Diplomacy +8, Disguise +6, Intimidate +6, Knowledge (local) +6, Knowledge (nobility and royalty) +3, Linguistics* +6, Perception +3, Ride +7, Sense Motive +5, Sleight of Hand* +7, Stealth +7
*-denotes background skill
Languages Common (Cairhienin), Common (Midlands), Common (Tairen), Old Tongue (a dabbling)
Other Gear short sword, light crossbow with 20 bolts, dagger, 2 noble’s outfits, 5 wanderer’s outfit, explorer’s outfit (free outfit 10 mk or less), signet ring, light riding horse “Glider”, riding saddle, saddlebags, bit and bridle, 10 days trail rations, 10 days animal feed, flint and steel, waterskin, 17 mk, 9 sp

Background:

Bormanes Taborwin is the youngest of Maringail Taborwin and his wife, Catrelle Delovinde. Maringail and Catrelle loved their three children, but they also knew they were tools and assets in the Great Game. To that end, they schooled each of their children in Daes Dae’mar, for the Game of Houses was very much still ingrained in Cairhienin society. Bormanes took in the tricks to the Game as his parents taught him what they knew, as did his siblings. Bormanes applied himself and learned, hoping to please his parents. He was a curious and inquisitive boy, often asking questions and going places he should not, much to his parents’ chagrin. Still, he worked hard to please them and make them proud.

As he grew older, that inquisitive nature began getting him into some real trouble. He began questioning his parents about the motivations behind the Game and why everyone played it, when it seemed much easier to directly ask people about things. His parents would tell him to leave it alone, that’s just the way things were. Though the answer was quite unsatisfactory, he left it be, knowing that continuing to ask would get him no further answer. He continued learning, but grew increasingly annoyed at the absurdity of it all. Cairhieinin hid their emotions, read intent and thought into every lift of an eyebrow or turn of a phrase, and then when they did show emotion, it was an explosive, startling outburst. All because they plotted and schemed for position and power and wealth. Occasionally the plotting and scheming resulted in assassinations or “accidental” deaths. To what end? Was this what he was expected to devote his life to? Plotting to improve the fortunes of House Taborwin at the expense of others, even possibly the throne? What about being loyal to Cairhien itself? Did oaths mean nothing?

Bormanes was the youngest of three, with what was likely the smallest inheritance. His brother Dobraine, 7 years his senior, the eventual High Seat of House Taborwin, hardly had time for him even before he became involved in the responsibilities of the House. He liked his sister Dalia - only three years older, the two had always been close - but she had been found to be capable of channeling, so she was off to the White Tower. His parents were hoping her time spent with them would hone her abilities in the Game, make her a more valuable asset. He wasn’t so sure - Dalia had often said that is she became an Aes Sedai, she intended to use her ability to do good for the world. And himself?

His parents had become increasingly focused on building ties to the throne through Dobraine, leaving him more and more to his own devices. This suited him just fine, as it gave him the opportunity to spend time among people who actually knew how to have fun. Although the farms near the Dragonwall had been long since resettled, the Foregate had been rebuilt before they could be, and remained a populous settled area. It had become a permanent neighborhood, and it was there he and a group of other young, bored nobles spent their time drinking and playing cards. People had fun - the inns often had entertainers who were a bit more bawdy than in the city itself, and the riot of colors was a welcome break from the dark, somber clothes they wore daily. They dressed as Foregaters did to avoid attracting attention, and took care not to spend more than they should.

It was in the taverns of the Foregate that Bormanes decided to treat the Game as the absurdity it clearly was. He couldn’t escape the Game, but he could play it by his own rules. No agenda, no need for power. If it was a game, it should be treated as such. Bormanes began playing the Game of Houses with the carefree nature of a gambler - mocking the very reason for its existence. His parents were furious, of course, and his brother lectured him on taking his responsibilities seriously, but to Bormanes, the Game was a needless distraction, and he had more important things to do. Like drink wine in the Foregate, gamble, and chase women. His family increasingly found his antics embarrassing, and an obstacle to their plans.

Eventually, his antics put his father in a position where he issued Bormanes an ultimatum: leave the city for a while, or he would be disowned. Though Bormanes strongly considered accepting the disownment, he was sure some enemy or other was waiting to pounce if he appeared to lose favor in the family, and so said he told his father he would go to their estates in northern Cairhien. He left on his horse, Glider, and headed out of the city, past the Foregate. He was going to go to their estates - he just wasn’t going to go straight there. Instead, he was going to visit his sister in Tar Valon first. He did miss her.

Appearance & Personality:

Bormanes stands just over 5 and a half feet tall, with a slender, quick frame, pale skin, dark hair and dark eyes. He typically dresses in the more colorful style of the Foregate, but he does dress in more traditional, somber garb when the occasion calls for it. He typically has a smile or smirk on his face, like someone who keeps a private joke to himself. He approaches much of life as a game, to be won or lost with little concern for the outcome.

@Kayne Rahl: Perhaps we shall! If you haven't yet, you should check the link for Under the Dragon's Banner. It makes the Wolfbrother abilities feats instead of a prestige class, which opens up options for them.


Lucius Mar'Niell wrote:

This is MisterLurch also.

So did you do away with the skill "Channel" It is listed in the WOTrpg, the pathfinder version we used in the previous game, and in UTDB. I am all for less skill tax, btw, I just want to make sure I have the necessary skills.

Initiates only get 4+ skills and with Channel, Composure, Weavesight, and Inversion, there is precious little else we can learn to do well.

Background skills will definitely help with that, but it is still pretty tight.

ok, i found it. kind of. in wotrpg book, channelling/overchanneling/multiweaving is found under the skill of concentration.

so, concentration is rolled into composure. so if your looking to overchannel or multiweave, roll composure.


something i made to help you understand what is going on in the world.

the next couple days i am going to be working on a timeline to show what happened in the last 200 years.


RIZZENMAGNUS wrote:
Lucius Mar'Niell wrote:

This is MisterLurch also.

So did you do away with the skill "Channel" It is listed in the WOTrpg, the pathfinder version we used in the previous game, and in UTDB. I am all for less skill tax, btw, I just want to make sure I have the necessary skills.

Initiates only get 4+ skills and with Channel, Composure, Weavesight, and Inversion, there is precious little else we can learn to do well.

Background skills will definitely help with that, but it is still pretty tight.

ok, i found it. kind of. in wotrpg book, channelling/overchanneling/multiweaving is found under the skill of concentration.

so, concentration is rolled into composure. so if your looking to overchannel or multiweave, roll composure.

I am not referring to overchanneling. There is a skill listed that is named "Channel" and the section on casting weaves also makes reference to channel skill checks.

I will look up the specific references when I get home from work.


1 person marked this as a favorite.

Rizzenmagnus/StorytellersShadow:
RIZZENMAGNUS wrote:

...

Id have rhoekk as well, but i think that would be a stretch, given the timeframe.

That depends entirely on when he emerges from the realm of the Aelfinn, does it not? Say he asked to know how the last battle could be won, and they say, "Fine, let's kick him out a few hundred years after it's finished, and he can learn it from history." Classic double-cross. Alternatively, depending on what he asked for, they could give him an ter-angreal that causes regeneration/stops aging, activate an undetected spark for channeling he didn't know about, or so on and so on.

Don't know if this idea would work for you, but I too am wondering what would happen to the male Aiel that could channel. They would not be wise ones, and would likely not fit in with the other societies due to their abilities and stigma. I wonder what would happen if one were to join the Asha-man, which I think could be really interesting twist, though he might need to get dispensation to change the usual sword pin to a spear when he reached Dedicated. (That might actually become a standard provision for Aiel wishing to join, if there was any significant number of them). However, what I think might be most likely would be that such men might seek to congregate together; particularly as they need to be taught how to use their abilities. What I think would happen would be the formation of a new warrior society - a small one, but one comprised entirely of men that can channel to one degree or another. Joining would not be voluntary, but rather required of every man with the Spark, much as every female channeler is required to train as an apprentice to the Wise Ones.

Given the appearance of the red-veiled Samma N'Sei, the Eye-Blinders in the last battle, I think the perfect title might be Rah a Samma, or The Unblinded (literally 'Freedom from blinding').

Given their role as peacekeepers in the world, I could also see a need for soldiers that specialized in dealing with rogue channelers, like the False Dragons of the third era. The Unblinded would likely excel in that role.

Thoughts?


Rigor Rictus wrote:

** spoiler omitted **

Don't know if this idea would work for you, but I too am wondering what would happen to the male Aiel that could channel. They would not be wise ones, and would likely not fit in with the other societies due to their abilities and stigma. I wonder what would happen if one were to join the Asha-man, which I think could be really interesting twist, though he might need to get dispensation to change the usual sword pin to a spear when he reached Dedicated. (That might actually become a standard provision for Aiel wishing to join, if there was any significant number of them). However, what I think might be most likely would be that such men might seek to congregate together; particularly as they need to be taught how to use their abilities. What I think would happen would be the formation of a new warrior society - a small one, but one comprised entirely of men that can channel to one degree or another. Joining would not be voluntary, but rather required of every man with the Spark, much as every female channeler is required to train as an apprentice to the Wise Ones.

Given the appearance of the red-veiled Samma N'Sei, the Eye-Blinders in the last battle, I think the perfect title might be Rah a Samma, or The Unblinded (literally 'Freedom from blinding').

Given their role as peacekeepers in the world, I...

I actually quite love this idea.


@Rizzenmagnus: It's interesting that you gave Arad Doman to the Seanchan. I thought they had only advanced as far as Almoth Plain at the end of the books?

Grand Lodge

Here's the rough Concept:

Forj
Ogeir Woodsman (Might change)

Blacksmith by trade, Forj wishes to tame fire in an attempt to aid in his protection of the wilds. He's currently seeking out smiths to learn the trade. He is strongly influenced by the stories of Perrin hence is reason for learning smithing and wielding a hammer.

Should have a sheet up later tonight or this weekend.


@rhoekk, amorial, keelix: oh yeah, you three dont know the full story. I only shared that with ryvin.

@phtnmn888: wait, it gets better.


Rigor Rictus wrote:

** spoiler omitted **

Don't know if this idea would work for you, but I too am wondering what would happen to the male Aiel that could channel. They would not be wise ones, and would likely not fit in with the other societies due to their abilities and stigma. I wonder what would happen if one were to join the Asha-man, which I think could be really interesting twist, though he might need to get dispensation to change the usual sword pin to a spear when he reached Dedicated. (That might actually become a standard provision for Aiel wishing to join, if there was any significant number of them). However, what I think might be most likely would be that such men might seek to congregate together; particularly as they need to be taught how to use their abilities. What I think would happen would be the formation of a new warrior society - a small one, but one comprised entirely of men that can channel to one degree or another. Joining would not be voluntary, but rather required of every man with the Spark, much as every female channeler is required to train as an apprentice to the Wise Ones.

Given the appearance of the red-veiled Samma N'Sei, the Eye-Blinders in the last battle, I think the perfect title might be Rah a Samma, or The Unblinded (literally 'Freedom from blinding').

Given their role as peacekeepers in the world, I...

Hmmm...it has possibility. Let me mull this over, cuz i have an idea i want to explore before sharing about this.


Think I'm going to drop out of this; I can't find anything I think I'd enjoy playing. Feels like all the classes are just different basic chassis plus different sets of Bonus Feats.

I'd initially thought to play a Child of Light that awakens as a Channeler in his background, but that was formed when I thought we were playing the Saga edition game (where Channeling is activated with a Feat and controlled by the Channel skill).


Storm Dragon wrote:

Think I'm going to drop out of this; I can't find anything I think I'd enjoy playing. Feels like all the classes are just different basic chassis plus different sets of Bonus Feats.

I'd initially thought to play a Child of Light that awakens as a Channeler in his background, but that was formed when I thought we were playing the Saga edition game (where Channeling is activated with a Feat and controlled by the Channel skill).

I'm not familiar with the Saga version of WoT, but that does sound like a much better way of handling channeling. Cramming an interesting and nuanced power system like WoT Channeling into a standard Vancian magic system has always seemed beyond ham-fisted to me. Likewise, forcing channelers into only one a few specific classes with no way to grow their skills without investing in that class is likewise completely contrary to the setting. One of the reasons I've generally avoided playing channelers; the system is just far too limited to do justice to the concept.


I have to admit, the channeling rules in the pathfinder conversion are hard to swallow. It is not strictly Vancian though. There are provisions, though incredibly penalized ones, for exceeding those Vancian rules.


This is RH's Borderlander Armsman, Elathras, for your consideration. It is my intention to go with the 'Blademaster' prestige class.

RIZZENMAGNUS wrote:
I've read through the background skills option. and i am willing to try it out. It sounds likes its a great fit for the WOT setting, with Rand, Matt, and Perrin all having background skills that helped them in other situations.

I like the 'background skills option' if selected I will clarify more with you concerning how we will use them in conjunction with the skills we get from our selected 'backgrounds.'


@steamdragon, rigor, and lurch: i thought the channelling rules did a fine job in allowing for channelling. I never saw the rules as being restrictive, and it could be because i didnt restrict uses of power to just those weaves as described.
But, until steamdragon talked again of this Saga conversion, i really didnt put two and two together. But i finally did, and was surprised to find a WOT RPG SAGA conversion.

I did a first glance with it, and it looks just like the wotrpg style. Same classes, same skills, same or slight variants to feats. I noticed the channelling skill everyine was talking about.

This system, at first glance, seems to closely mirror the hybrid style of my wotrpg style. So i am going to take some time today and attemt to look it over.


Hey everyone, had a hectic day and half so far. Just wanted to let everyone know ill be creating the discussion and gameplay pages tonight


so below is the list of characters selected for gameplay. i took everyone that had completed a character. The only exception is Kayne Rhal, i found his basic idea of the Ogier woodsman to be rather interesting. so he can complete his PC and jump in.

Storyteller Shadow: Cairhienin Human Aes Sedai Dalia Taborwin
TheNine: Borderlander Woodsman Jair Serkerova
DarkestHeart: Female human(Aiel) Algai'd'siswai / 1 Tiana Of the Nakai
ExiledMimic: Male Tar Valoner Armsman Weyland Condred
Phntm888: Cairhienin Wanderer Bormanes Taborwin
MisterLurch: Asha'man named Lucius Mar'Niell
Robert Henry: Elthras, Shienaran Armsman
Kayne Rhal: Forj, Ogier Woodsman/Blacksmith


Awesome! I'll get my Avatar up tonight after I update some of the games i GM.


Cool, Thanks RIZZENMAGNUS!


Rigor Rictus wrote:


Don't know if this idea would work for you, but I too am wondering what would happen to the male Aiel that could channel. They would not be wise ones, and would likely not fit in with the other societies due to their abilities and stigma. I wonder what would happen if one were to join the Asha-man, which I think could be really interesting twist, though he might need to get dispensation to change the usual sword pin to a spear when he reached Dedicated. (That might actually become a standard provision for Aiel wishing to join, if there was any significant number of them). However, what I think might be most likely would be that such men might seek to congregate together; particularly as they need to be taught how to use their abilities. What I think would happen would be the formation of a new warrior society - a small one, but one comprised entirely of men that can channel to one degree or another. Joining would not be voluntary, but rather required of every man with the Spark, much as every female channeler is required to train as an apprentice to the Wise Ones.

Given the appearance of the red-veiled Samma N'Sei, the Eye-Blinders in the last battle, I think the perfect title might be Rah a Samma, or The Unblinded (literally 'Freedom from blinding').

Given their role as peacekeepers in the world, I...

Ive thought about this.

It does make sense that
A) the male aiel channelers wouldnt have a place to go
B)be expelled from society.
C)band together and form their own society

I could see them eventually crossing paths, and seeing similarities with the asha'man.

Im trying to figure out an acceptable timeline of events that could lead to a merging of aiel and asha'man. Or a cross training style.

Grand Lodge

Woah, and here Im about to pullout due not getting time over the weekend to get a character put together.... But to get in on a basic idea... Im impressed.

But I am going to pass, with some new time constraints I wouldn't be able to get the character done before next week. Thank you for the chance though.

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