
| Lucius Mar'Niell | 
 
	
 
                
                
              
            
            I would be probably really interested in switching from Ebou Dari Asha'man to Aiel if you want to work out the details of the Rah a Samma.
As far as the Vancian feel goes, it comes with the Pathfinder backbone .. I deal with it. I think that WoT would have been much better in a D10 system similar to like White Wolf.
Sorry for my lack of contact the last few days.

| Rigor Rictus | 
 
	
 
                
                
              
            
            I would be probably really interested in switching from Ebou Dari Asha'man to Aiel if you want to work out the details of the Rah a Samma.
As far as the Vancian feel goes, it comes with the Pathfinder backbone .. I deal with it. I think that WoT would have been much better in a D10 system similar to like White Wolf.
Sorry for my lack of contact the last few days.
I was waiting for feedback on that idea before submitting a concept. Not sure if I am still eligible to do so...

| Storyteller Shadow | 
 
	
 
                
                
              
            
            Lucius Mar'Niell wrote:I was waiting for feedback on that idea before submitting a concept. Not sure if I am still eligible to do so...I would be probably really interested in switching from Ebou Dari Asha'man to Aiel if you want to work out the details of the Rah a Samma.
As far as the Vancian feel goes, it comes with the Pathfinder backbone .. I deal with it. I think that WoT would have been much better in a D10 system similar to like White Wolf.
Sorry for my lack of contact the last few days.
I'd say yes else Rizzen would not have responded in such a detailed manner :-)

| RIZZENMAGNUS | 
 
	
 
                
                
              
            
            Rigor Rictus wrote:I'd say yes else Rizzen would not have responded in such a detailed manner :-)Lucius Mar'Niell wrote:I was waiting for feedback on that idea before submitting a concept. Not sure if I am still eligible to do so...I would be probably really interested in switching from Ebou Dari Asha'man to Aiel if you want to work out the details of the Rah a Samma.
As far as the Vancian feel goes, it comes with the Pathfinder backbone .. I deal with it. I think that WoT would have been much better in a D10 system similar to like White Wolf.
Sorry for my lack of contact the last few days.
Rigir, lets see what you got!

| Fiallain | 
 
	
 
                
                
              
            
            4d6 ⇒ (2, 5, 1, 4) = 12  -11
4d6 ⇒ (5, 5, 1, 6) = 17  -16
4d6 ⇒ (2, 1, 3, 4) = 10  - 9
4d6 ⇒ (6, 6, 2, 6) = 20  -18
4d6 ⇒ (1, 6, 3, 6) = 16  -15
4d6 ⇒ (1, 1, 6, 6) = 14  -13
4d6 ⇒ (6, 2, 5, 2) = 15  -13
4d6 ⇒ (5, 2, 3, 2) = 12  -10
4d6 ⇒ (5, 1, 5, 4) = 15  -14
4d6 ⇒ (1, 1, 2, 2) = 6  - 5
4d6 ⇒ (5, 1, 2, 1) = 9  - 8
4d6 ⇒ (3, 2, 4, 6) = 15  -13

| RIZZENMAGNUS | 
 
	
 
                
                
              
            
            Looking for another player to join in on our Wheel of Time game. The game is currently at 2nd level, with plans for aggressive leveling to take place. While an Accepted with emphasis in healing would be beneficial, it is not a requirement. A gleeman's apprentice would be welcome as well.
stat build:
roll 4d6, drop the lowest. roll two sets and choose the best one. 
Each PC starts with 200 Marks to buy gear with. 
Max Hit points for all PCs.

|  Critzible | 
 
	
 
                
                
              
            
            4d6 ⇒ (2, 3, 1, 2) = 8 (7)
4d6 ⇒ (4, 6, 4, 3) = 17 (14)
4d6 ⇒ (1, 6, 5, 1) = 13 (12)
4d6 ⇒ (1, 5, 6, 2) = 14 (13)
4d6 ⇒ (5, 3, 6, 2) = 16 (14)
4d6 ⇒ (6, 3, 4, 2) = 15 (13)
4d6 ⇒ (3, 5, 3, 5) = 16 (13)
4d6 ⇒ (1, 6, 2, 2) = 11 (10)
4d6 ⇒ (5, 3, 1, 4) = 13 (12)
4d6 ⇒ (4, 5, 3, 6) = 18 (15)
4d6 ⇒ (5, 5, 5, 5) = 20 (15)
4d6 ⇒ (2, 5, 2, 2) = 11 (9)

| RIZZENMAGNUS | 
 
	
 
                
                
              
            
            here a link to a shared rulebook i have
heres an extra source booklet that i allow for greater fleshing of PCs
A brief timeline for the last 200 years Post Tarmon Gai'dan
also, look at the first posting, it details how feats and skills from 3.0 to utilizing this hybrid WOT/Pathfinder system we are utilizing.

|  Critzible | 
 
	
 
                
                
              
            
            Naja din Jahl “Thunderwave”
Human(Atha’an Miere[aka. Sea Folk]) Initiate 1st/Wanderer 1st
Medium Humanoid
Female Hgt:5’8” Stone:14 stones Hair:Black Eyes:Green
Init:+1 Perception +4
Defense
AC:16,touch 16,flat footed17 [10+5+2(leather)+1(dex)]
Leather|+2 Bonus|+6 Max Dex|1`5 pds.
hp:12
Fortitude:+2 Reflex:+4 Will:+5
Defensive abilities:
Offense
Speed:30ft
Melee:-1
-Rapier:-1 1d6-1 18-20/x2 piercing
-Dagger(5) -1 1d4-1 19-20/x2 10 ft range piercing
-Club -1 1d6-1 x3 10 ft Bludgeoning
Ranged:+1
-Short Bow +1 1d6 x3 60ft Piercing
-20 Arrows
Offensive abilities:
Statistics
Str9 Dex13 Con10 Int15 Wis15 Cha12
BAB:+0 CMB:+0 CMD:10
Feats: Extra Affinity: Air, Sea Legs, Toughness
Skills:
Acrobatics:+6
Appraise;+4
Bluff:+3
Composer:+6
Diplomacy:+4
Heal:+4
Linguistics:+4
Perception:+4
Profession(Scribe):+6
Sense Motive:+4
Sleight of Hand:+3
Stealth:+3
Survival:+4
Languages:Common(Athan’an Miere),Common(Arad Doman), Common(Ebou Dari),Old Tongue
SQ:
Weaves:
Affinity: Air, Spirit
Talents: Healing
0-4
1-3
Weaves Known: Delve, Heal, Heal the Mind, Renew
Weavesight:
Illicit Barter: +5 to find out illegal goods inside a city.
Mk:63
Sp:1
Cp:2
Combat Gear: Rapier, Club, Short Bow, Daggers(5)
Equipment: Backpack, Bedroll, Flint & Steel, Belt Pouch, Silk Rope(50ft), Soap, Waterskin, Whetstone,Thieves’ Tools, Tent, Explorer's outfit[Sea Folk edition], piercing from nose to ears, various ear piercings, rings[100 mks worth of jewelry]
Background:
Born to Admaj din Jahl “Crashing Thunder” a Windfinder with uncanny strength in Travelling and Weather Control and some unknown man who left the ways of the Atha’an Miere for “other opportunities”, Naja ‘Thunder Wave” din Jahl grew up enjoying life at the sea taking to the jobs given her with fervor. Around age 10 she was selected amongst other girls to begin training with the ships Windfinder. This was her mother Admaj. 
Under her mother, she was tested, and constantly her mind was berated with a variety of weaves, none stuck save the ability to heal. As the other novices began to find more and more weaves that would greatly expand the Atha’an Miere Naja struggled to pull on the strands to weave even her healing. COnsulting some of the other older Windfinders naja’s mother and teacher Admaj noted that she would better benefit from other teaching methods. Ones that either The Aes Sedai and/or the Wise Ones may be better at.
After a heart to heart Naja was sent to train under the Ship’s men. He taught her how to wield weapons and a variety of skills useful for wandering the lands. After another year, she was ready. They sent her off towards Tar Valon to seek training there. Naja has learned to fight bandits and few other things on her journey as well as heal a few here and there secretly. Still, she seeks to find an Aes Sedai to study under and learn different ways to master the One Power.

| RIZZENMAGNUS | 
 
	
 
                
                
              
            
            looks good, Critz. although i recommend changing "heal the mind" with something else. its 200 years past Tarmon Gai'don, so the madness has been cleansed, so the need for heal the mind is long past.
and we'll have you do training with the Wise Ones, as that would make it easiest to slip you into where we currently are now within the story.
 
	
 
     
     
     
	
 