The Forgotten: A Wheel of Time story

Game Master DEWN MOU'TAIN

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I would be probably really interested in switching from Ebou Dari Asha'man to Aiel if you want to work out the details of the Rah a Samma.

As far as the Vancian feel goes, it comes with the Pathfinder backbone .. I deal with it. I think that WoT would have been much better in a D10 system similar to like White Wolf.

Sorry for my lack of contact the last few days.


Lucius Mar'Niell wrote:

I would be probably really interested in switching from Ebou Dari Asha'man to Aiel if you want to work out the details of the Rah a Samma.

As far as the Vancian feel goes, it comes with the Pathfinder backbone .. I deal with it. I think that WoT would have been much better in a D10 system similar to like White Wolf.

Sorry for my lack of contact the last few days.

I was waiting for feedback on that idea before submitting a concept. Not sure if I am still eligible to do so...


Rigor Rictus wrote:
Lucius Mar'Niell wrote:

I would be probably really interested in switching from Ebou Dari Asha'man to Aiel if you want to work out the details of the Rah a Samma.

As far as the Vancian feel goes, it comes with the Pathfinder backbone .. I deal with it. I think that WoT would have been much better in a D10 system similar to like White Wolf.

Sorry for my lack of contact the last few days.

I was waiting for feedback on that idea before submitting a concept. Not sure if I am still eligible to do so...

I'd say yes else Rizzen would not have responded in such a detailed manner :-)


Storyteller Shadow wrote:
Rigor Rictus wrote:
Lucius Mar'Niell wrote:

I would be probably really interested in switching from Ebou Dari Asha'man to Aiel if you want to work out the details of the Rah a Samma.

As far as the Vancian feel goes, it comes with the Pathfinder backbone .. I deal with it. I think that WoT would have been much better in a D10 system similar to like White Wolf.

Sorry for my lack of contact the last few days.

I was waiting for feedback on that idea before submitting a concept. Not sure if I am still eligible to do so...
I'd say yes else Rizzen would not have responded in such a detailed manner :-)

Rigir, lets see what you got!


4d6 ⇒ (2, 5, 1, 4) = 12 -11
4d6 ⇒ (5, 5, 1, 6) = 17 -16
4d6 ⇒ (2, 1, 3, 4) = 10 - 9
4d6 ⇒ (6, 6, 2, 6) = 20 -18
4d6 ⇒ (1, 6, 3, 6) = 16 -15
4d6 ⇒ (1, 1, 6, 6) = 14 -13

4d6 ⇒ (6, 2, 5, 2) = 15 -13
4d6 ⇒ (5, 2, 3, 2) = 12 -10
4d6 ⇒ (5, 1, 5, 4) = 15 -14
4d6 ⇒ (1, 1, 2, 2) = 6 - 5
4d6 ⇒ (5, 1, 2, 1) = 9 - 8
4d6 ⇒ (3, 2, 4, 6) = 15 -13


Looking for another player to join in on our Wheel of Time game. The game is currently at 2nd level, with plans for aggressive leveling to take place. While an Accepted with emphasis in healing would be beneficial, it is not a requirement. A gleeman's apprentice would be welcome as well.

stat build:
roll 4d6, drop the lowest. roll two sets and choose the best one.
Each PC starts with 200 Marks to buy gear with.
Max Hit points for all PCs.

Grand Lodge

Hi Rizz, You need a healer! I could possibly be one

Grand Lodge

4d6 ⇒ (2, 3, 1, 2) = 8 (7)
4d6 ⇒ (4, 6, 4, 3) = 17 (14)
4d6 ⇒ (1, 6, 5, 1) = 13 (12)
4d6 ⇒ (1, 5, 6, 2) = 14 (13)
4d6 ⇒ (5, 3, 6, 2) = 16 (14)
4d6 ⇒ (6, 3, 4, 2) = 15 (13)

4d6 ⇒ (3, 5, 3, 5) = 16 (13)
4d6 ⇒ (1, 6, 2, 2) = 11 (10)
4d6 ⇒ (5, 3, 1, 4) = 13 (12)
4d6 ⇒ (4, 5, 3, 6) = 18 (15)
4d6 ⇒ (5, 5, 5, 5) = 20 (15)
4d6 ⇒ (2, 5, 2, 2) = 11 (9)

Grand Lodge

Wheel of Time stuffThis is what I have for WoT now, my original ones crashed.

Grand Lodge

Thinking of doing an Initiate/Wanderer


We're actually using the classes from the original WoT rulebook, not the Pathfinder one there, as well as those from Under the Dragon's Banner. The Noble in UtDB replaces the one in the WoT rulebook. Rizzen can clarify the other rules.

Grand Lodge

Cool I just need the original WoT rules


What do you need to know? I'll help as best I can.

Grand Lodge

I used to have books, but they are gone. Was wondering what I need for an Initiate and Wanderer. Figured I'd do a Male Channeler who used to be a traveler.


Okay. If I have the chance, I'll check when I get home tonight and get you the basics.


here a link to a shared rulebook i have

heres an extra source booklet that i allow for greater fleshing of PCs

A brief timeline for the last 200 years Post Tarmon Gai'dan

a write up of the Dragon's Peace that i came up with, which also provides the evidence for the current state within the Westlands

also, look at the first posting, it details how feats and skills from 3.0 to utilizing this hybrid WOT/Pathfinder system we are utilizing.

Grand Lodge

Awesome have an idea for a female Seafolk Initiate who has left the comfort of her ship to see what she can learn in Tar Valon as well as any Wise Ones she comes across


That's doable...and would be very cool to check out.

Grand Lodge

So one affinity and talent...hmmm, I am gonna change that thinking Healing and extra Talent and wmextra affinity

Grand Lodge

Naja din Jahl:

Naja din Jahl “Thunderwave”
Human(Atha’an Miere[aka. Sea Folk]) Initiate 1st/Wanderer 1st
Medium Humanoid
Female Hgt:5’8” Stone:14 stones Hair:Black Eyes:Green
Init:+1 Perception +4
Defense
AC:16,touch 16,flat footed17 [10+5+2(leather)+1(dex)]
Leather|+2 Bonus|+6 Max Dex|1`5 pds.
hp:12
Fortitude:+2 Reflex:+4 Will:+5
Defensive abilities:
Offense
Speed:30ft
Melee:-1
-Rapier:-1 1d6-1 18-20/x2 piercing
-Dagger(5) -1 1d4-1 19-20/x2 10 ft range piercing
-Club -1 1d6-1 x3 10 ft Bludgeoning
Ranged:+1
-Short Bow +1 1d6 x3 60ft Piercing
-20 Arrows

Offensive abilities:
Statistics
Str9 Dex13 Con10 Int15 Wis15 Cha12
BAB:+0 CMB:+0 CMD:10
Feats: Extra Affinity: Air, Sea Legs, Toughness
Skills:
Acrobatics:+6
Appraise;+4
Bluff:+3
Composer:+6
Diplomacy:+4
Heal:+4
Linguistics:+4
Perception:+4
Profession(Scribe):+6
Sense Motive:+4
Sleight of Hand:+3
Stealth:+3
Survival:+4

Languages:Common(Athan’an Miere),Common(Arad Doman), Common(Ebou Dari),Old Tongue
SQ:
Weaves:
Affinity: Air, Spirit
Talents: Healing
0-4
1-3

Weaves Known: Delve, Heal, Heal the Mind, Renew

Weavesight:

Illicit Barter: +5 to find out illegal goods inside a city.

Mk:63
Sp:1
Cp:2
Combat Gear: Rapier, Club, Short Bow, Daggers(5)

Equipment: Backpack, Bedroll, Flint & Steel, Belt Pouch, Silk Rope(50ft), Soap, Waterskin, Whetstone,Thieves’ Tools, Tent, Explorer's outfit[Sea Folk edition], piercing from nose to ears, various ear piercings, rings[100 mks worth of jewelry]

Background:
Born to Admaj din Jahl “Crashing Thunder” a Windfinder with uncanny strength in Travelling and Weather Control and some unknown man who left the ways of the Atha’an Miere for “other opportunities”, Naja ‘Thunder Wave” din Jahl grew up enjoying life at the sea taking to the jobs given her with fervor. Around age 10 she was selected amongst other girls to begin training with the ships Windfinder. This was her mother Admaj.

Under her mother, she was tested, and constantly her mind was berated with a variety of weaves, none stuck save the ability to heal. As the other novices began to find more and more weaves that would greatly expand the Atha’an Miere Naja struggled to pull on the strands to weave even her healing. COnsulting some of the other older Windfinders naja’s mother and teacher Admaj noted that she would better benefit from other teaching methods. Ones that either The Aes Sedai and/or the Wise Ones may be better at.

After a heart to heart Naja was sent to train under the Ship’s men. He taught her how to wield weapons and a variety of skills useful for wandering the lands. After another year, she was ready. They sent her off towards Tar Valon to seek training there. Naja has learned to fight bandits and few other things on her journey as well as heal a few here and there secretly. Still, she seeks to find an Aes Sedai to study under and learn different ways to master the One Power.


looks good, Critz. although i recommend changing "heal the mind" with something else. its 200 years past Tarmon Gai'don, so the madness has been cleansed, so the need for heal the mind is long past.

and we'll have you do training with the Wise Ones, as that would make it easiest to slip you into where we currently are now within the story.

Grand Lodge

Cool I'll change it

Grand Lodge

Rend it is

Grand Lodge

Question as a human are we doing the +2 to one stat


Yes

Grand Lodge

Okay I will update and get rid of the low strength


Are you still recruiting or are you done? I started reading this series not long ago. I'm on the Dragon Reborn now.


We could use another. Although this adventure takes place 200 years post tarmon gai'don,so thered be tons of spoilers thst would occur


You're doing a lot of games that have my interest. Would there really be that much in the way of spoilers? Other than the clean up the male channeling?


Oh theres a ton of spoilers playing in this game. Everything from the books is referenced at least once. So it may be a challenge for you to not pick up on spoilers.


With that many spoilers as much as I'd like to participate in this one I think I'll wait until I've finished the books. 3 down a bunch to go.

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