
Nazard |

Wow! Pete wriggles free of the three zombie's clutching him. He manages to soften the blow with a judicious bit of acrobatics.
Non-lethal damage: 1d6 ⇒ 5
Falcon unleashes a scorching ray at the creature. Targeted spells don't have to worry about firing into melee, there's plenty of monster to aim at that's no where near your friends.
Falcon touch attack: 1d20 + 3 ⇒ (13) + 3 = 16; damage: 4d6 ⇒ (5, 3, 1, 5) = 14
Falcon's spell burns through one of the hundred-odd corpses making up the creature. The charred husk falls to the floor and explodes in ash.
Up next: Gregor, Elorin, Biter

Elorin |

Sorry for the late response. I am doing family stuff so NPC me as needed. Here is Rath's plan in bold strokes...
Rath rushes in and attempts to grab an 'unincorporated' undead close to the sarcophagus. He will grapple and move or grapple, pin, then move it into the sarcophagus. If he can't get the grapple/pin done in round 1... use a double move on Round 1 and then these rolls for Round 2.
** spoiler omitted **
If Biter is coming along for the ride, Rath says quietly, "Biter. If we can't get undead into box before big zombie comes to life or can't get Pete out before then... you need to run out of here. Arcadia mission needs at least one front-line guard to succeed, I think. Individually, you and me are expendable. Not both though. I will get this zombie in box, if possible. Might be only chance for Pete."
None of you are expendable if we are to succeed. Now get that Zombie into the box and lets get out of here!

Nazard |

Biter moves into position near Rath and joins the grapple with the zombie, raging to boost his CMB.
Biter grapple: 1d20 + 4 ⇒ (9) + 4 = 13
Rath receives a +2 bonus to his next grapple check.
Up next: Burnsten, (Zombiehemoth), Abbas, Alexis
Burnsten, you mentioned you would be summoning Tracant to help, but I must point out that with the new version of the summoner, it takes a full 10 rounds to summon the eidolon (though still just a standard action to use the SLA summons).
New Initiative:
Alexis
Rath
Pete
Falcon
Gregor
Elorin (Delaying until after Alexis)
Biter
Burnsten
Zombiehemoth
Abbas

Ravarath |

I may not be on later today but I've been discussing Rath's plans with Mike... so he can NPC as needed. The plan for ROUND 2, since the Z'moth is not fully formed, is to have Rath (if he retains control of the lil' zombie) use his grapple maneuvers to walk it over and drop it into the sarcophagus. Biter will hopefully act as my defender (if necessary) and slam the lid shut. If we lose control of the zombie... we haul ass out of there before the Z'moth fully animates. If the situation changes - Mike can NPC Rath using his best judgment.

Alexis Kirmoon |

Alexis breathes a small sigh of relief seeing that Pete has miraculously freed himself. Noticing that Rath and Biter are enterprising on the situation she says a silent prayer and remains where she is standing in case they need cover fire from her spell.
She waves Pete towards the exit. "Have everyone in the hall back-up and get to one side." Indicating herself and the other two Pathfinders, she continues, "I'm covering them with my spells. We'll be out in just a moment."
As Pete heads towards the exit, she calls over her shoulder, "Just be patient everyone, we'll join you before the zombiehemoth is fully formed. Save your attacks and stay put."
ray 1 (ranged touch) 1d20 + 6 ⇒ (15) + 6 = 21
ray 2 (ranged touch) 1d20 + 6 ⇒ (15) + 6 = 21
dmg 1 2d6 ⇒ (6, 6) = 12
dmg 2 2d6 ⇒ (1, 3) = 4
Once we are all out of there, keep any summons distracting the zombiehemoth on the far side of the chamber. If Rath and Biter successfully get a zombie into stasis before they leave, Alexis and Grey will observe what happens from the safety of the hallway for a bit so that they can take notes, etc.
Once their curiosity is satisfied and while the zombiehemoth is still distracted (if not inert), Alexis will use Pete's calipers to reseat the evocation gem by casting greater magehand from her wand and using them from a distance. She tries to time each attempt for when its glow is fading. Perhaps Grey can stay next to Alexis monitoring her progress with Detect Magic so he can let her know when she's gotten it. Once that's done, they will retreat to a safe distance while the fireworks go off.
Disable Device checks from earlier:
disable device take 1 1d20 + 3 + 2 => (6) + 3 + 2 = 11 mwk tools
disable device take 2 1d20 + 3 + 2 => (6) + 3 + 2 = 11 mwk tools
disable device take 3 1d20 + 3 + 2 => (12) + 3 + 2 = 17 mwk tools
disable device take 4 1d20 + 3 + 2 => (17) + 3 + 2 = 22 mwk tools

Alexis Kirmoon |

Nazard mentioned a few posts ago that there is a problem with that plan, did you miss it? The final version of the summoner in the APG made changes to the summoning times.
Burnsten, you mentioned you would be summoning Tracant to help, but I must point out that with the new version of the summoner, it takes a full 10 rounds to summon the eidolon (though still just a standard action to use the SLA summons).
A summoner can summon his eidolon in a ritual that takes 1 minute to perform.
(Remember, one minute = 10 rounds.)

Alexis Kirmoon |

I think the standard action you are thinking of is the one to use your Summon Monster SLAs.
Summon Monster I (Sp): Starting at 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level, and every 2 levels thereafter, the power of this ability increases by one spell level, allowing him to summon more powerful creatures (to a maximum of summon monster IX at 17th level). At 19th level, this ability can be used as gate or summon monster IX...
As for how the APG was made, remember that we'd been using a playtest version of it. The whole purpose of the playtest was for Paizo to make adjustments as they saw necessary. It seems this was one such change. Regarding Nazard's ruling, I took his prior post I quoted to be just that. *shrugs*

Nazard |

Burnsten summons his celestial eagle. Since it might as well while the thing is forming, it attacks, smiting evil.
Eagle talon 1: 1d20 + 3 ⇒ (15) + 3 = 18; damage 1d4 + 1 ⇒ (3) + 1 = 4
Eagle talon 2: 1d20 + 3 ⇒ (6) + 3 = 9
Eagle bite: 1d20 + 3 ⇒ (15) + 3 = 18; damage 1d4 + 1 ⇒ (2) + 1 = 3
The zombiehemoth continues to form. The individual zombies within the creature attempt to grapple Pete, Biter, and Rath
Grapple on Pete 1: 1d20 + 4d6 ⇒ (7) + (2, 2, 2, 1) = 14
Grapple on Pete 2: 1d20 + 4d6 ⇒ (20) + (3, 3, 2, 1) = 29
Grapple on Pete 3: 1d20 + 4d6 ⇒ (10) + (1, 2, 2, 4) = 19
Grapple on Pete 1: 1d20 + 4d6 ⇒ (3) + (1, 6, 5, 2) = 17
Grapple on Biter 2: 1d20 + 4d6 ⇒ (11) + (3, 5, 2, 2) = 23
Grapple on Biter 3: 1d20 + 4d6 ⇒ (17) + (3, 6, 1, 6) = 33
Grapple on Rath 1: 1d20 + 4d6 ⇒ (5) + (5, 1, 5, 4) = 20
Grapple on Rath 2: 1d20 + 4d6 ⇒ (3) + (3, 4, 4, 6) = 20
Grapple on Rath 3: 1d20 + 4d6 ⇒ (3) + (1, 5, 1, 4) = 14
All three of them are hauled up into the air (although Rath and Biter are still grappling the other zombie which is also hauled up.
Rath and Biter's zombie attacks:
Slam on Rath: 1d20 + 4 ⇒ (6) + 4 = 10 It misses.
Up next: Abbas, Alexis, Rath

Nazard |

How did Pete get regrappled when he moved away? O_o; At any rate, those attempts should have triggered Alexis' readied actions to shoot the ones grabbing. She'll target the one that got the 20 on Pete I guess. See my prior post for rolls.
Sorry, not working off my map and missed that Pete had moved away. Just Rath and Biter get uplifted by the behemoth then. Alexis, it hadn't gotten to your turn yet, so you couldn't cover them yet. Biter, yes, it's non-intelligent, so it can't have feats like Improved Grapple. Please attack of opportunity away.
Abbas moves forward bravely, ready to channel the next round.
ROUND 2
Alexis whips her hand forward and two beams of light spring out from her hand at the zombies attacking Rath and Biter. Both zombies absorb a painful amount of light energy. A crackling of light encompasses them, frying their flesh into ash, then streaks out along a significant portion of the zombiehemoth, traveling across the necromantic energies that bind the monster together and disrupting them.
Light ray 1 affects 2d6 ⇒ (3, 5) = 8 energies
Light ray 2 affects 2d6 ⇒ (6, 6) = 12 energies
Light ray 1 additional damage 14d6 ⇒ (4, 6, 6, 6, 1, 6, 6, 4, 6, 6, 6, 5, 4, 3) = 69
Light ray 2 additional damage 22d6 ⇒ (1, 6, 6, 2, 4, 6, 2, 1, 5, 5, 6, 6, 4, 1, 5, 1, 2, 1, 2, 2, 3, 1) = 72
14 additional corpses practically explode, pieces flying everywhere. Rath and Biter drop to the ground
Falling damage: 1d6 ⇒ 6 Can make acrobatics checks to turn that into non-lethal.
You notice that the monster is looking very wobbly. One of its legs has been reduced to only 1 corpse thick at spots because of Alexis' spell.
Up next: Rath, Pete, Falcon

Elorin |

Elorin's end of delay
Total damage at least 23-DR if the first one doesn't hit.

Nazard |

Rath beats a retreat.
Elorin's arrows streak across the chamber, the second slamming home into the final zombie, skewering it and sending it flying. The creature wobbles briefly, begins to lean, and finally topples over. Corpses break off from other corpses, briefly animate, before reconnecting and reintegrating.
Number of damaged corpses: 2d6 ⇒ (3, 6) = 9
Damage to creature: 9d6 ⇒ (2, 3, 3, 5, 1, 2, 6, 1, 6) = 29
Damage to Biter as corpses fall on him: 4d6 ⇒ (2, 3, 6, 2) = 13 Reflex DC 14 for half damage: 1d20 + 6 ⇒ (6) + 6 = 12
The creature's integration is reset. It will now finish reconstructing on its turn in round 5. As it reintegrates, its legs are only 3 corpses thick instead of 4.
"Biter, take a chunk out of a leg and then get out of there!" Falcon Gray shouts. He readies a spell for after Biter leaves.
Up next: Gregor, Biter, Burnsten, Celestial Eagle, (Zombiehemoth), Abbas

Alexis Kirmoon |

Not sure if you missed that post, I thought Biter was out of the way when I fired.
Understandable, but did you forget about the fact that the woman you're supposed to be guarding is still in there?
Alexis winces as the zombiehemoth topples nearly crushing Biter beneath it. Given that thing's height, I'm lucky it didn't land on me!
"All of you get back now! Falcon, take care of the lone zombie, I don't want it wandering this way before I can trigger the sunburst."
Seriously guys, Alexis has only feather fall and the one spell from her wand left — and we'll need that to trigger the sunburst from a safe distance via greater mage hand. Get the hell out of there, let the zombiehemoth go inert and let's get this done in a nice safe fashion!

Ravarath |

Rath wrote:Rath drops, looking utterly irritated. He picks up Biter and sprints for and through the illusory doorway.Not sure if you missed that post, I thought Biter was out of the way when I fired.
Yes and no. I announced my intent to grab Biter and get the hell out of the way for my action. However, Naz hadn't adjudicated what exactly happened. If he had said 'no' then Biter would be at ground zero when your arrows slammed home. I'd suggest we all be a little more careful about seeing how Naz adjudicates a decision before we announce what we are going to do next. Losing a character over a 'timing issue' would suck.

Elorin |

Elorin wrote:Yes and no. I announced my intent to grab Biter and get the hell out of the way for my action. However, Naz hadn't adjudicated what exactly happened. If he had said 'no' then Biter would be at ground zero when your arrows slammed home. I'd suggest we all be a little more careful about seeing how Naz adjudicates a decision before we announce what we are going to do next. Losing a character over a 'timing issue' would suck.Rath wrote:Rath drops, looking utterly irritated. He picks up Biter and sprints for and through the illusory doorway.Not sure if you missed that post, I thought Biter was out of the way when I fired.
Then I wouldn't have fired since I was delaying and not readying an action. Naz made it pretty clear we could retcon actions if we posted ahead of time without knowing other peoples actions or possible results that might have changed our actions. Of course if this a heat of battle result I am cool with Role-playing it out.

Nazard |

Aarg! I'm sorry folks. We're in the middle of a move and I thought I could keep things going, but I'm missing parts of posts. I didn't even see that portion of Rath's post. Biter was clear of the zombiehemoth when it collapsed, so he's fine (other than the 6 points of falling damage, Rath made his check so it was non-lethal for him. I do falling different from core, I'll post it in the OOC in a moment). In any event, I would never allow a character to die due to a timing error. The medium of a PbP just can't be precise enough without being painfully slow. I'm trying to check posts on the fly on my phone and they're notoriously hard to read that way. Will try to do better. As for the arrow shot, it was just way too cool to ret-con it out, so I guess Elorin's due for a stripping, I mean, dressing down by Alexis.
Gregor casts produce flame and waits for others to leave.
Biter enjoys his ride via Rath.
up next: Burnsten, Celestial Eagle, (Zombiehemoth), (Lone Zombie), Abbas

Nazard |

Naz: I think you forgot Falcon's turn. Since he's closest to Alexis (last I checked) a scorching ray to take out the lone zombie would be great so that his junior has time to get out of there.
Heh, yes I did, now that Biter doesn't have to vacate, he would have taken his action right away.
Falcon casts a spell and a ray of yellow energy streaks across and slams into the zombiehemoth. (Sorry, the zombie would make more sense, but he just HAS to try that himself...)
Falcon attack: 1d20 + 3 ⇒ (3) + 3 = 6 (yes, even a 6 hits this thing's touch AC)
Number of damaged corpses: 2d6 ⇒ (1, 2) = 3
Damage: 3d6 ⇒ (1, 2, 3) = 6 Wow, no more damage than a normal disrupt undead could do.
Falcon's spell slams into the creature's leg, but is not nearly as spectacular as Alexis' recent effort. The zombiehemoth doesn't lose a single corpse.
THEN, Gregor casts his spell, Biter drops down out of his loving embrace with Ravarath, and then...
Up next: Burnsten, Celestial Eagle, (Zombiehemoth), (Lone Zombie), Abbas

Burnsten Woller |

"All of you get back now! Falcon, take care of the lone zombie, I don't want it wandering this way before I can trigger the sunburst."
[/ooc]
"Ok! Thank Erastil we can get out of this hideous smelly and dirty place"
Round 3
Order the Eagle to attack the Zombiehemoth lone leg zombie
Bite 1d20 + 3 ⇒ (8) + 3 = 11
Damage 1d4 ⇒ 3
Talon 1d20 + 3 ⇒ (8) + 3 = 11
Damage 1d4 ⇒ 2
Moves out following behind Ravarath.

Nazard |

The zombiehemoth continues to grow. Three arms lash out at the celestial eagle attempting to grapple it.
Eagle AoO: 1d20 + 3 ⇒ (4) + 3 = 7
Grapple 1: 1d20 + 4d6 ⇒ (20) + (1, 5, 2, 2) = 30
Grapple 2: 1d20 + 4d6 ⇒ (15) + (5, 3, 5, 3) = 31
Grapple 3: 1d20 + 4d6 ⇒ (15) + (4, 3, 5, 1) = 28
The zombiehemoth grabs onto the celestial eagle.
The lone zombie shuffles forward towards Abbas but can't attack.
Abbas channels energy.
Will save lone zombie: 1d20 + 4 ⇒ (13) + 4 = 17 Takes 3 damage
Will save zombiehemoth: 1d20 + 4 ⇒ (20) + 4 = 24
Channel burst covers 7 of 36 squares, affecting 7/36 or remaining 87 corpses = 15 corpses.
Channel additional damage: 14d6 + 28 ⇒ (3, 3, 2, 6, 1, 4, 2, 5, 1, 2, 1, 2, 1, 2) + 28 = 63 The negative energy links crackle and explode, sending more zombies flying from the behemoth. Both its legs shatter and the upper corpses crash to the floor once again.
Number of damaged corpses: 2d6 ⇒ (6, 3) = 9
Damage to creature: 9d6 ⇒ (6, 5, 4, 1, 1, 2, 6, 5, 1) = 31 Takes 15 damage
Initiative:
Alexis
Rath
Elorin
Pete
Falcon
Gregor
Biter
Burnsten
Celestial Eagle
Zombiehemoth
Lone zombie
Abbas
ROUND 3
Alexis retreats through the illusion.
I'm assuming people stay behind the illusion. If you have ranged weapons you want to use, by all means, add it in.
Rath heads back around the turn to guard their soon-to-be fronts.
Elorin (fires arrows? the creature hasn't formed enough to have legs to take out, but there's still plenty of mass to hit).
Pete (follows Rath?)
Falcon fires another disrupt undead at the monster and retreats behind the illusion.
Attack roll: 1d20 + 3 ⇒ (15) + 3 = 18
Number of corpses affected: 2d6 ⇒ (5, 2) = 7
Damage to creature: 7d6 ⇒ (5, 6, 6, 6, 1, 2, 2) = 28 Not bad for a cantrip. Three more corpses fly apart in a shower of sparks.
Up next: Gregor, Biter, Burnsten

Gregor Trevian |

Round 4:
Attack:1d20 + 2 ⇒ (11) + 2 = 13
Damage:1d6 + 2 ⇒ (6) + 2 = 8

Biter |

As Biter has no real way to affect this big guy in a significant way, he'll Delay for now, continuing to rage in place.
edit... fixed to reflect the proper round.