| Biter |
Where are the bodies that wield the arrows (as opposed to those killed by them)?
"This'ing to look like a massacre. Old ones wasing killed by bow... pups was'ing to starve afterwards?" Biter continues looking over what they have found. If the arrows were those of the natives, were the victims here also natives or were they colonists?
"Pete, Elorin, is'ing there any signs telling us if these dead villagers were from Arcadia or from our side of the Great Water?" Perception to see if there are any indicators of the culture of the village 1d20 + 6 ⇒ (13) + 6 = 19.
Also, do the bodies look too cleanly organized? As if they were arranged right before/after they were killed? Or does it look like they were in one spot when the shooting began, and were killed as they scattered in every direction?
| Nazard |
Some of the bodies wielding arrows were also killed by them. There's no pattern there.
Many of the skeletons with arrow wounds also wear rotten remnants of Skraeling dress. There are also a few of the smaller skeletons with wounds, mostly crushed skulls.
The bodies are not organized, nor do they look despoiled. You find no signs of animal activity on the remains.
| Biter |
"Hmmm. Maybe. Notting enough information to say yet. Notting know if Unliving chamber is related. Notting know why this village wasing wiped out. Biter is notting happy to move the new colony here without knowing why this village wasing destroyed. Possibly the location of the dead village ising tied to its massacre. Like Biter wasing saying... too early to tell." He looks around the village again, "Needing to take one last look, making sure we notting miss something, then go back to the boats to report." With no apparent threats, Biter goes and gets Tracant to help them with their final sweep of the village before heading back.
Let's all give one more Perception, Survival, and any relevant Knowledge checks you think might apply. Then we'll make our way back the same way we came.
Perception 1d20 + 6 ⇒ (16) + 6 = 22.
Survival 1d20 + 6 ⇒ (8) + 6 = 14.
And for the return trip...
Stealth 1d20 + 17 ⇒ (2) + 17 = 19.
| Elorin |
survival 1d20 + 4 ⇒ (13) + 4 = 17
perception 1d20 + 6 ⇒ (17) + 6 = 23
Elorin will also try to take an arrow shaft from one of the skeletons that appear to have been one of the attackers, or one that is in what appears to be a villager to bring back to show the team but clears it with Biter first.
| Alexis Kirmoon |
I'm compiling a report for the others, by the way, fellas... so taht we're not duplicating efforts.
Tracant would probably remind you that he can speak with the others back on the ship thru hiissss masssster. Also, everyone departed from the big-ass tree, not the shore. So if you left G&A behind, they'd be there unless they did otherwise. My guess would be they kept to just inside the woodline when you enter the fields.
| Burnsten Woller |
Biter wrote:I'm compiling a report for the others, by the way, fellas... so taht we're not duplicating efforts.Tracant would probably remind you that he can speak with the others back on the ship thru hiissss masssster. Also, everyone departed from the big-ass tree, not the shore. So if you left G&A behind, they'd be there unless they did otherwise. My guess would be they kept to just inside the woodline when you enter the fields.
darn postmonsta is at it again
Burnsten is rellaying all the information to the others on the boat specially the fact of the interrogation of how they died and that Biter can truly "bark" some orders and is really good at his asigned duty.
| Alexis Kirmoon |
"Rajkumari, please to forgive intrusion... I have a favor to ask. Know you are very busy and this is imposition but *sigh* would you please teach me Aquan language? Since you are only Aquan speaker - I think it would be good for you and me to share private language, if I am to guard you best."
"Oh it's no imposition at all," she says. "In fact, it is a much simpler solution than having to speak in hushed whispers or using my message cantrip. Excellent suggestion. Well, shall we get started then?"
Over the next few weeks, Alexis will help Ravarath to learning Aquan when she's not crafting or helping Abbas with his arcane studies.
| Biter |
Also, everyone departed from the big-ass tree, not the shore. So if you left G&A behind, they'd be there unless they did otherwise. My guess would be they kept to just inside the woodline when you enter the fields.
Oh, okay, I completely misunderstood that. I thought we had set out from the boats. in that case, I would have invited them into the village itself once we found it to be truly empty. So if they wnat to make any relevant checks to gather some more info for us, feel free.
Other than that, here is what is passed back through Tracant (and I'll go ahead and put up my spoiler just so all teh relevant info is in one spot. I mean, i've already done the work.
"The village and area around it was'ing empty. LongEars was'ing to find some new plant and some new weed to go with it. You shoulding ask LongEars for details. The village was'ing a massacre site; bone bodies everywhere. Big and small. Seemed like two groups, but both groups looking to be from Arcadia. Villagers and attackers. Most villagers wasing killed by crude arrows with stone tips, some killed by crushed in bones, some little pup bones notting have obvious death markings. Oddly enough, some attackers also killed by identical arrows… again, LongEars having the proof. LongEars wasing say that the plants was'ing to die at least one year ago… maybe two, so it is making sense that villagers and attackers was'ing dead at least that long. Boring trip otherwise." The goblin scout seems surprisingly disappointed in that last point, but his report seems to be at an end. "With no immediate threats, scouting party is'ing recommending whole crew heads to village to do closer inspection."
I tried to remember everything, but on the off chance that I've missed something to report, here are the relevant posts of Nazard's in the spoiler.
- Elorin finds some rotted remains of what he guesses was planted there previously: a tall, leafy plant with rotten, leaf-encased fruit. From reading Gray's book, he deduces this must be what the natives call "corn". Enough of it remains to suggest that it was never harvested. The tall, leafy weed has totally choked out the field, however. Elorin's noticed this weed elsewhere through the forest, but never in this much concentrated quantity. Without knowing how quickly this weed grows, it's hard to say how long the field has lain dormant, but he estimates at least a year, maybe two.
As he's pulling aside weeds to better see the crop underneath, Elorin finds a human skeleton lying face down in the dirt.
- Elorin finds a chiseled-stone arrowhead lying between the body's upper ribs.
As you get closer to the village, you find more bodies: some in the central plaza area, some inside the houses, more in the field. Most of the bodies are in the central plaza, most on their stomachs radiating outwards from the center. Some have remains of arrows in them, some have crushed skulls, while others bear no marks on their bones whatsoever. The ones with no marks are much smaller skeletons and don't look as if they died fleeing.
- Some of the bodies wielding arrows were also killed by them. There's no pattern there.
Many of the skeletons with arrow wounds also wear rotten remnants of Skraeling dress. There are also a few of the smaller skeletons with wounds, mostly crushed skulls.
The bodies are not organized, nor do they look despoiled. You find no signs of animal activity on the remains.
- Elorin brought in two arrows, one from the body of a villager, and one from an attacker...
Elorin notices that the design of both arrows he extracted are identical, right down to the tattered remains of the fletchings. It's quite possible that these two arrows were crafted by the same fletcher.
| Ravarath |
My last post maybe wasn't clear. Rath was doing his meditation thing and then sought out Alexis at least an hour or two later, presumably when she was alone. So the Aquan conversation would have happened privately... unless Burnsten is sticking to Alexis like glue. :)
Actually, Mighty B... I was seriously considering have Rath learn Goblin given how tight the 'boys' are. It could become their 'battle-speak' language. But Rath has so few skill points at every level, I have to be judicious. I wouldn't have taken Aquan if it weren't for Rath's job change.
Of course the BEST news is that Rath can now AID other folks' Linguistics checks with his AWESOME... wait for it... Linguistics +0 skill. TREMBLE AND DESPAIR FOR I AM POWER!
| Alexis Kirmoon |
"Hmm, the lack of animal activity could be due to the collection chamber. We have no way of knowing how long that rabbit was in stasis. As for the dead, you say that the bodies are all in the town square radiating from the center yet that they are not in any sort of a pattern? Could you explain that a bit more because that seems contradictory."
I'm expecting Nazard to clarify not Biter, btw.
After the details have been further explained, she says, "We can inspect the site of the massacre further tomorrow once all of us have had a chance to rest and regain spells. In the meantime, perform a cursory search of the woods to 'fill-in-the-black' so to speak."
"If an entire tribe was able to be wiped out by aggressors from another village, then we may very well wish to find a more defensible location on which to build. Take this time to do the following:
"It sounds like you have everything well in hand, Biter. Let the men know that I said to keep up the good work!"
| Alexis Kirmoon |
I really wouldn't mind learning Goblin or Vudrani either
You might not mind, but Burnsten only gets about 5 skill points per level. Within a few more levels, the skill DCs needed to keep up with the challenges we will be facing may make low skill modifiers meaningless.
Rather than seeking the capability to listen in on every conversation (when others can clearly just speak to Burnsten in one he knows if it's something they want him to hear), you might do better to specialize in a couple of areas instead. That way, Burnsten could be an expert on say Knowledge: Planes, Handle Animals, or Use Magic Device rather than merely aiding others all the time.
That way, you would be expanding the team's capabilities in new directions rather than duplicating effort. After all, wouldn't you say it's better to be in the spotlight from time to time instead of always being in a supporting role when it's someone else's turn at center-stage?
| Nazard |
Most of the bodies are congregated in the central plaza area. By no pattern, I assumed he was asking if they looked like they'd been laid out. The bodies look like there were a lot of people in the central plaza, and then they started running while getting their head smashed in and arrows in their backs.
| Alexis Kirmoon |
"Hmm, it sounds like perhaps the group was enthralled or had otherwise gathered together for some purpose when they were attacked unexpectedly. It doesn't sound like a ritual suicide..."
Spellcraft Checks: To see if there are any spells that might have caused such an effect upon a large crowd (entrall is the only one I personally can think of).
Alexis 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32 AA from Burnsten
Burnsten 1d20 + 7 ⇒ (5) + 7 = 12 AA on Alexis
| Burnsten Woller |
Yes I know I was going to keep 4 sp to upgrade skills from now on and some other for what ever was getting useful but I will go with knowledge planes and use magic device for a wand or other things. Changing note summoner only got 1 feat in the APG not even a summoning feat for regular summons either that's just not very fair, guess I'll wait for the magic book then ^^
| Elorin |
The Biter demands you all learn the Goblin Tongue... OR DIE!!!
Elorin the Elf chooses death over learning the goblin language, trust me it is tough enough to take orders from a 6 charisma Goblin, you ask too much, me no likie..... :O)
| Gregor Trevian |
"...Take this time to do the following:
Allow Pete, Gregor, and Elorin to identify useful natural resources.
Have them mark areas that need to be avoided either for safety or preservation.
Identify ground that will support strong foundations on which we can build."
Gregor will wander off and begin searching out the usable resources in the area.
Looking back at Elorin and Pete,"Well, come on already these things aren't going to find themselves..."
Nazard, what sort of rolls are going to want? K:Nature and K:Geography?
Knowledge(Nature)1d20 + 11 ⇒ (13) + 11 = 24
Knowledge(Geography)1d20 + 9 ⇒ (6) + 9 = 15
Survival:1d20 + 13 ⇒ (15) + 13 = 28
Perception:1d20 + 11 ⇒ (18) + 11 = 29
| Nazard |
Knowledge Nature for things relating to plants, poisonous/edible, etc., and Geography for figuring out if certain land formations are stable, safe, etc.
As the scouting party returns from the village, they see boats coming over from the ships, filled with soldiers. They soon land on the north side of the river and begin fanning out, securing the beach. The boats return to the ships to collect colonists.
| Elorin |
Elorin wrote:Elorin the Elf chooses death over learning the goblin language, trust me it is tough enough to take orders from a 6 charisma Goblin, you ask too much, me no likie..... :O)Hehe, bit of a change from a 14 Cha elven princess with maxed Diplomacy huh? ;)
True and he still has the poison, so he can always remedy the whose in charge issue if need be..."I swear I was set up, we must still have a conspirator aboard" and set up Burnsten...thinking like a mecenary must!
knowledge nature 1d20 + 7 ⇒ (15) + 7 = 22
knowledge geography1d20 + 6 ⇒ (8) + 6 = 14
| Gregor Trevian |
While doing these searches Gregor will cast Eagle Eye.
school divination; Level druid 2, ranger 2
casting Time 1 minute
component V, S, DF
range long (400 ft. + 40 ft./level)
effect magical sensor
Duration 1 minute/level (D)
saving Throw none; spell resistance no
Eagle eye creates a magical sensor directly above you. The
sensor can appear anywhere above you, to a maximum height
equal to the spell’s range. You can see from this vantage as if
you were actually there, rotating your viewpoint 360 degrees.
You perceive with your normal visual senses. A caster using
eagle eye can easily see for a considerable distance. The spell
does not penetrate any solid surface, although it is unaffected by foliage and the like.
| Nazard |
One last item, Elorin will compare the attackers arrows with the ones that we found at the living Beargle attack area. If need be he can scoot over to that site and grab a couple of arrows.
Those arrows are similar in many ways in terms of the technological level and style, but not exact matches like the others he's found. Definitely not the same fletcher here unless he drastically changed his methods at some point.
| Ravarath |
Biter wrote:The Biter demands you all learn the Goblin Tongue... OR DIE!!!Elorin the Elf chooses death over learning the goblin language
Well, sucks to be you. We'll miss you, Elorin. Biter feel free to make those Stealth and backstab rolls against Elorin's flatfooted AC... "Commander Ridley? Commence surface bombardment! Guns free! Fire at WILL!" :p
| Burnsten Woller |
"Well I would appreciate ingredients for making antitoxins and other useful items just in case since your going out searching for things, even poison if you want them for your arrows Elorin"
in the mean time while not helping Alexis with things, writing on my diary I'll be producing some antitoxin, poison or alchemist fire if I can gather materials with the searching party or with Tracant so I can be of some use.
| abbas |
once again sorry for the late posts
Once invited into the village by Biter Abbas surveys the skeletons and strange plants.
K.religion 1d20 + 8 ⇒ (16) + 8 = 24...just incase
heal 1d20 + 10 ⇒ (11) + 10 = 21on the skeletons to tell ow they died especially the smaller ones with no markings. Also to tell if the smaller skeletons are indeed human.
spell craft, if he notes the small skeletons were killed by some sort of magic 1d20 + 7 ⇒ (1) + 7 = 8
K.local: arcadia 1d20 + 2 ⇒ (14) + 2 = 16on the weeds to see if he can identify them
| Alexis Kirmoon |