The Eye of Eons (Inactive)

Game Master Chyrone

The tradeport city of Kharum is Varisia's center of commerce.
From the shadows events are set in motion which, unless intervened, will mean the end of Kharum and much more.

Eons loot sheet


6,151 to 6,200 of 6,728 << first < prev | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | next > last >>

Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint steps 5 feet south-east and fires at Green 5.
Ranged bolt, Deadly Aim, Moved: 1d20 + 10 - 2 + 1 ⇒ (4) + 10 - 2 + 1 = 131d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Orland isnt smart or that wise, Sorry. He is much more simple.


Loot sheet No plunder, no pay Battle map--Misc info slides

Higher int score than my 8 int halfling, who goes more on wits and brashness.

G5 finds a bolt flying past his head, and only briefly does he look down to see a crossbow aimed at him.
Nelphys reloads, steps 5ft east, and shoots at him too.
Bolt, buffs: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18Dmg, buff: 1d8 + 1 ⇒ (6) + 1 = 7
He feels a sting in his hip, as her bolt hits him.
Tarrus stows back the axe and grabs his own crossbow.
-----------------
Team 5:
B5 steps SW, counting on the construct to do its job.
Bolt vs Tarrus: 1d20 + 6 ⇒ (15) + 6 = 21Sting: 1d8 ⇒ 2, hitting the mongrel ranger for 2.
G5 is still fighting with prisoners.
Hammer: 1d20 + 5 ⇒ (15) + 5 = 20Whack: 1d8 + 3 ⇒ (5) + 3 = 8
The vegepygmy gets whacked in the side of its head, and tumbles down with a screech of pain and surprise.

Mining construct: The construct whirls, its grabbing arm making a slam attack against Orland.
Slam: 1d20 + 8 ⇒ (7) + 8 = 15Impact + grab: 1d10 + 4 ⇒ (7) + 4 = 11
If you were raging, that hits.
Grab?: 1d20 + 12 ⇒ (17) + 12 = 29
It follows up with its drill.
Drill: 1d20 + 8 ⇒ (7) + 8 = 15DRRRRRRRRRR: 2d8 + 4 ⇒ (7, 8) + 4 = 19
That thing sure packs some hurt.
------------------
Elsa, Father Burdock & Sivar
Rioting prisoners.

Kn. Arcana DC 18/22 for non dwarves - (or) Kn. Engineering same DC.:

These constructs are mining constructs, nicknamed by dwarves as 'Big Daddy', they are part golem and part contraption.
Contrary to golems, these constructs can be activated and deactivated at convenience. Powered by an alchemically coated gem, these mining machines are excellent tools to destroy barriers.

The gems are usually linked to a master key, often in the form of a smaller gem of similar coloration. Dwarven made, they respond to commands in that tongue.


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

My Raging AC is 16 thus the change on the map. My Base is 18


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

kn engineering: 1d20 + 4 ⇒ (10) + 4 = 14

Sivar takes a few steps forward and swings at blue 5

Fauchard+df+prayer+pa+bless: 1d20 + 12 ⇒ (18) + 12 = 301d10 + 16 ⇒ (4) + 16 = 20

Fauchard+df+prayer+pa+bless+ Confirm crit roll: 1d20 + 12 ⇒ (12) + 12 = 241d10 + 16 ⇒ (9) + 16 = 25


Loot sheet No plunder, no pay Battle map--Misc info slides

Sivar's attack is so vicious, it cuts diagonally through the shoulder, down into the abdomen, before he retracts his gore stained weapon.

Messy....

Elsa & Father Burdock


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa moves to Nephys and lays her hands on him....her hands are freezing to the touch and the chill leaves her and enters the mongrelman. The chilling touch heals Nephys' wounds but leaves blue marks of frostbite where Elsa touched him.

Kinetic Healing: 3d6 + 2 ⇒ (3, 2, 2) + 2 = 9 Nephys takes his HD in nonlethal damage


Loot sheet No plunder, no pay Battle map--Misc info slides

Tarrus feels better, as his wounds heal some.
He nods in appreciation.

Father Burdock


Loot sheet No plunder, no pay Battle map--Misc info slides

Let's see if one of the two of them know something.

Nelphys, Kn. engineering?: 1d20 + 6 ⇒ (12) + 6 = 18
Tarrus, Kn. Engineering: 1d20 + 6 ⇒ (20) + 6 = 26
*Cough spying on duergar pays off cough*

"That walking thing, there have been tales of our elders, about large metal beasts under the command of the grey skinned ones. They commanded them by wearing a ring or an amulet of a matching color, and speaking in what was guessed to be dwarven speech?"

Cue Father Burdock becoming curious.
His spiritual weapon flies over to G5.
Father Burdock spends a full round getting something, turning out to be a softly glowing amulet, from underneath the Taskmaster's collar.

Rioting prisoners:
3 prisoners attack B4.
Pick: 1d20 + 2 ⇒ (6) + 2 = 81d6 + 2 ⇒ (3) + 2 = 5
Pick: 1d20 + 2 ⇒ (9) + 2 = 111d6 + 2 ⇒ (5) + 2 = 7
Pick: 1d20 + 2 ⇒ (1) + 2 = 31d6 + 2 ⇒ (1) + 2 = 3
A lone vegepygmy attacks G5.
Pick: 1d20 + 2 ⇒ (13) + 2 = 151d6 + 2 ⇒ (3) + 2 = 5
All prisoners miss their attacks.
===========================
The Quarry, round 10

Orland
-------------
B4
-------------
Grint, Nelphys & Tarrus
-------------
G5 & mining consctruct
-------------
Elsa, Father Burdock & Sivar


Loot sheet No plunder, no pay Battle map--Misc info slides

Botting.

Orland swings his fists at the mining construct.
Raging fist: 1d20 + 14 ⇒ (8) + 14 = 22Bump: 1d7 + 16 ⇒ (5) + 16 = 21
Raging fist: 1d20 + 14 ⇒ (10) + 14 = 24Bump: 1d7 + 16 ⇒ (4) + 16 = 20
His fists dent the exterior, but its sturdy exterior absorbs most of the damage, and the construct remains operational.
-21.
-----------------
B4 swings his hammer at a prisoner.
Hammer: 1d20 + 5 ⇒ (16) + 5 = 211d8 + 3 ⇒ (7) + 3 = 10
He clobbers down anther prisoner mercilessly.
-----------------
Grint, Nelphys & Tarrus
-----------------
G5 & mining construct (-21)
-----------------
Elsa, Father Burdock & Sivar

Rioting prisoners


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint 5 foot steps and fires at green 5.
Ranged Attack, Moved, Deadly Aim: 1d20 + 10 - 2 + 1 ⇒ (2) + 10 - 2 + 1 = 111d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6


Loot sheet No plunder, no pay Battle map--Misc info slides

G5 avoids getting hit by a bolt, but he's not there yet, as both Nelphys and Tarrus reload.

Nelphys moves south, in order for a better shot.
Tarrus shoots after reloading.
Bolt, buff, FE: 1d20 + 7 + 1 + 4 ⇒ (1) + 7 + 1 + 4 = 13Dmg, buff, FE: 1d8 + 1 + 4 ⇒ (5) + 1 + 4 = 10
His aim is not much better though.
----------------
G5 attacks the last vegepygmy.
Hammer: 1d20 + 5 ⇒ (2) + 5 = 71d8 + 3 ⇒ (3) + 3 = 6

The construct fights on with Orland, its drill arm whirling loudly.
Slam: 1d20 + 8 ⇒ (19) + 8 = 27Impact: 1d10 + 4 ⇒ (5) + 4 = 9
Grab?: 1d20 + 12 ⇒ (7) + 12 = 19, though Orland takes a modest bump in the flank, he avoids being grabbed.
Drill: 1d20 + 8 ⇒ (4) + 8 = 122d8 + 4 ⇒ (1, 1) + 4 = 6
-----------------
Elsa, Father Burdock & Sivar

Rioting prisoners


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Sivar is close to duergar 5 and he strikes at him

Fauchard+df+prayer+pa+bless: 1d20 + 12 ⇒ (7) + 12 = 191d10 + 16 ⇒ (1) + 16 = 17

He looks in the Constructs direction

"Father can you do anything about the construct? With that amulet?"


Loot sheet No plunder, no pay Battle map--Misc info slides

G5 is up on a 20 feet high scaffolding. You can attack at range....or climb up the ladder, and attack him with a 1 handed weapon when in range.


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Sivar moves 20ft and attacks the construct instead


Loot sheet No plunder, no pay Battle map--Misc info slides

Sivar strikes another dent in the construct's exterior.
-7 HP

Elsa & Father Burdock


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa hurls ice at 5

Blast: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 3d6 + 4 ⇒ (2, 5, 2) + 4 = 13 *1.5 =19 Cold damage and DC16 Reflex or be entangled


Loot sheet No plunder, no pay Battle map--Misc info slides

Elsa's ice blast would have hit him, had it not been for Grint and Tarrus being in the line of fire.

Father Burdock

Or you could just move and single shot fire from another square. You'd disable him.


Loot sheet No plunder, no pay Battle map--Misc info slides

Father Burdock nods at Sivar's comment.
"I'll try, may our friend here be right."

His spiritual weapon attacks G5.
Spirit hammer: 1d20 + 7 ⇒ (9) + 7 = 16Bump: 1d8 + 2 ⇒ (7) + 2 = 9
The duergar ducks aside just in time.

Father Burdock puts the amulet around his neck, and with a firm voice shouts towards the construct and Orland's position.

Dwarven:

"Construct, STOP!"

The drill on the construct's arm slows down and stops whirling, and it makes no further motion.

The prisoners facing B4 withdraw down the stairs, luck hasn't been on their side.
The vegepygmy facing G5 does so as well.
===========================
Mopup round guys.

Orland
-------------
B4 (-7)
-------------
Grint, Nelphys & Tarrus
-------------
G5
-------------
Elsa, Father Burdock & Sivar


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Orland is dead tired as the elation from busting people out of slavery wears on him, his eye become less intense.

" Phew, good thing, Ah' was startin' tah get winded. Was' left? Oh! Got one! "

Orland positions and picks up on of the picks laying about as he positions himself to toss it.

He is fatigued, out of rage


Loot sheet No plunder, no pay Battle map--Misc info slides

The prisoner near him holds up his pick for Orland to take, as he's getting the hint Orland is going after the guy above.
No unattended were there currently. Militaristic precision.
----------------
B4 (-7) stows his hammer, and re-equips his crossbow.
----------------
Grint, Nelphys & Tarrus
----------------
G5 (-7)
----------------
Elsa, Father Burdock & Sivar

Prisoners.

Everyone, go ahead with posting in advance for the round.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint 5 foot steps and fires a bolt at G5.

Ranged Attack, Deadly Aim, PBS, Moved: 1d20 + 10 - 2 + 1 + 1 ⇒ (3) + 10 - 2 + 1 + 1 = 131d8 + 4 + 1 + 1 ⇒ (7) + 4 + 1 + 1 = 13


Loot sheet No plunder, no pay Battle map--Misc info slides

The duergar is still lucky, dodging the bolt.
Bolt Nelphys, buff: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17Dmg, buff: 1d8 + 1 ⇒ (1) + 1 = 2
Bolt Tarrus, buff, FE: 1d20 + 7 + 1 + 4 ⇒ (6) + 7 + 1 + 4 = 18Dmg, buff, FE: 1d8 + 1 + 4 ⇒ (6) + 1 + 4 = 11

Tarrus scores a considerable hit on him, his bolt ending in the duergar's abdomen.
--------
G5 (-18) drops his hammer and grabs for his crossbow.
Bolt vs Tarrus: 1d20 + 6 ⇒ (10) + 6 = 161d8 ⇒ 6
But his aim is poorer, and it hits the ground instead.

Elsa, Father Burdock & Sivar


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Sivar double moves and follows Orland into range of b4


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa hurls ice at 5

Blast: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 3d6 + 4 ⇒ (5, 1, 2) + 4 = 12 *1.5 =18 Cold damage and DC16 Reflex or be entangled


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Orland does a full revolution with his arm, making a humanoid windmill before launching the PickAxe at the Duergar's chest!

Fatigued Pick Throw: 1d20 + 9 ⇒ (18) + 9 = 271d6 + 6 ⇒ (6) + 6 = 12

" Catch! "


Loot sheet No plunder, no pay Battle map--Misc info slides

And with those swift attacks, the last two duergar strugglers are put down.

For a moment silence follows, but that is followed by a chorus of cheers, and rattling chains by them. 22 prisoners gather at the central area, another is being carried, as he's KO.

The majority mongrelmen, there is a lone vegepygmy, 4 morlocks and 2 derro.

Between them, they are breaking their chains, but their picks don't deal enough to get through the hardness.
Tarrus and Nelphys start the slow process of working on the chains of their fellow mongrelmen.

The other prisoners look at your group questioningly.

Quarry liberated.
Plus you have a new toy.


Loot sheet No plunder, no pay Battle map--Misc info slides

With a large group of prisoners freed, the group Nelphys & Tarrus belong to, re-arm themselves with the gear from 4 duergar.

8 of the other mongrel kin do so as well.
With it, a little over a dozen armed mongrelmen stand ready, Nelphys & Tarrus included.

Loot Taskmaster:

Amulet of nat armor +1
Ring of protection +1
Whip
Cestus
Mwk scorpion whip
+1 Half-plate
Pot of CMW x1

Looking around, as is adventurer habit, you find the latest haul of gems.
It's about a backpack's content, and to a good buyer, it's worth a pretty amount of coin. Dwarves would love to have these.

A lockbox is near it, and within you find a diamond the size of an adult man's fist.

Scrooge McDuck approves.


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

"I would like the enchanted armour .. but I will accede to someone with greater need. Or do you have a system in place for dispersing goods."


Loot sheet No plunder, no pay Battle map--Misc info slides

A half-plate armor is heavy armor.


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Ha in my tired state i read breastplate..

Looking again Sicar realuses his mistake... "I withdraw my request as it is the wrong armour type."


Loot sheet No plunder, no pay Battle map--Misc info slides

The leader of the hunting party Nelphys & Tarrus belong to, approaches you.

He is an athletic looking man, with a mostly human shaped face and black fur reminding you of a panther or a black cat, and a grey mane.

"It seems we have you to thank for our freedom.
You are surfacers, save for perhaps your dwarven comrade.
I am Larsh, head of this party. I speak on their behalf, when i say we offer to help you exterminating the grey ones from the camp."

"They will most likely come here, though, given all grey ones are dead and nobody pushes away any gems outwards. In which case i would propose settling here to regain our strength, and go outward later."

Plans for strategy?
I'll go with 2 out of 5 votes for any particular idea.
Of note: the duergar have stashes of food and water here, and wooden the scaffoldings can be used for likely whatever you can come up with.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

"We might better recuperate here, same goes for all of you freed people. You might need some sleep, food and drink. Then later we should get all of you out to someplace safe."


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

"Agreed. Perhaps I can spend some time with that machination and see if I can improve its use to us."

and thanks for the idea GM

I also still have a wood shape and stone shape to try and do something for extra defenses with the materials at hand, if desired


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

"yes I believe some rest a some time to think on where to next and the disbursement of loot and what we are going to do with our new friends as well."


Loot sheet No plunder, no pay Battle map--Misc info slides

With the general consent to recuperate before making a strike at the remaining forces in the camp, the freed captives take to breaking down parts of the scaffolding, and make some makeshift barricades from them, with covered spaces to shoot from at approaching enemies.

Can i get a DC 15 fort roll from Elsa and Grint please.
-----------------
1d100 ⇒ 24
The lack of a wagon filled with gems has not yet been noticed.
Something else must be occupying the duergar outside.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Fort: 1d20 + 6 ⇒ (12) + 6 = 18


Loot sheet No plunder, no pay Battle map--Misc info slides

(Thumb up for Grint, gj.)


Loot sheet No plunder, no pay Battle map--Misc info slides

Rolling for Elsa.

Fort DC 15: 1d20 + 9 ⇒ (12) + 9 = 21
Elsa is fine for today, as is Grint.

What are the plans for the day?


1 person marked this as a favorite.
Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Err sorry Chryo.

Elsa busies herself with bossing everyone around as much as possible (Grint and the mongrelmen especiall), alternating that with complaining about being underground.


Loot sheet No plunder, no pay Battle map--Misc info slides

The group of the mongrel hunting party ignore Elsa's commands.
They follow Larsh' lead. Some of the stronger mongrel prisoners likewise don't bother too much, but the ones who very much appreciate the liberation, follow her instructions....mostly.

Nelphys introduces Elsa to her group, adding her title (whatever it is, as far as she knows) to the introduction.

The vegepygmy, the only of his kind now, seems to want to make itself useful, and does what she requests on chores.
The morlocs, despite being usually lurking ambushers, seem to have some grasp of the situation, and do as asked, after Father Burdock is kind enough to translate. As told, if your prefer.


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Sivar will help where he can, generally sticking to helping with the scaffolding and turning it into defences


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Burdock will aid as best he can, using his supporting magics.

-Posted with Wayfinder


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

more details later

-Posted with Wayfinder


Loot sheet No plunder, no pay Battle map--Misc info slides

The barricades come along nicely, and with some many hands, and magic, helping in its construction, it doesn't take too long to make a proper sturdy one.

1d100 ⇒ 32
A small trio of duergar show their faces around the corner down the tunnel.

Between Elsa, Grint & a number of mongrel sentries on the barricade, the trio has no time to flee, as bolts and ice blasts take them down.

Aside from that, nothing happens for a good while, and your biological clock says it's nearing late evening on the surface.

-------------
Nothing happens during the night, and the mongrels change shifts on the barricade.
Everyone recovers spells and HP.
-------------
Father Burdock, how many make whole would you like to prepare to strengthen the construct?


Loot sheet No plunder, no pay Battle map--Misc info slides

No post since tuesday....?
I'm skipping the fight between your group/platoon and the remaining duergar in the camp.

All duergar and beetles outside are defeated by the sudden force of liberators and liberated, coming from the grand quarry's tunnel.

The mongrel hunting party & militia search and secure the camp grounds, setting up a perimeter facing both your original approach and the second mine.

Going into the mine, or to The Bastion?
How many Make Whole does Father Burdock wish to spend on the construct?


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

"I'm not sure which way to go, We have all the mining stuff we need, so we should hit the bastion, if burdoch can make this thing stronger that would make a great battering ram.."

RPG Superstar 2015 Top 16

Oh geez, I thought I had replied to this on Wednesday... sorry GM!

@GM: I'll use 4 of my 5 selectable slots for Make Whole. Leaving the last one as Burst of Radiance... just in case ;)

And didn't we hit up the Bastion before, so we'd be basically heading back, or is this a different location than I am thinking of?


Loot sheet No plunder, no pay Battle map--Misc info slides

Father Burdock, go ahead and roll for it.
You're right about the Bastion. It was at the great walls, where you guys thought it better to come back later.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

"So this hulk of gears and metal might prove to be useful to batter down that gate at that small fortress we encountered? Hopefully we can also hide behind the thing, else we might need to make some makeshift barricades as well. Something we can hide behind to provide cover from any bolts and arrows."

1 to 50 of 6,728 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / It all begins here...... All Messageboards

Want to post a reply? Sign in.