The Eye of Eons (Inactive)

Game Master Chyrone

The tradeport city of Kharum is Varisia's center of commerce.
From the shadows events are set in motion which, unless intervened, will mean the end of Kharum and much more.

Eons loot sheet


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Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

"I thought we were here to investigate, not to start a fight."

Grint says as he plucks out his bow from his shoulder and keeps an arrow ready for any sign of trouble that will no doubt erupt.

Readied Attack for when I see an obvious enemy.


F Human Monk/3 (HP 24/24 | AC:21 | T:17 | FF:18 | CMB:6 [8 vs. Grapple/Pin] | CMD:22 | Fort:+4 | Ref:+5 | Will:+7 | Enchant:+2 | Init:+2 | Perc:+8 | Speed 40)

"Pretty sure he's not dead," Lyssa hisses, "and it's for the greater good anyway. What do you think will happen if they find us in the waiting room, they'll just welcome a bunch of strangers? Go check if the waiting room's empty. Or better yet, first open the door again: we'll drag this guy outside, and make it appear he just went poof."

If they don't find a body, it'll allow us more time to sneak around... Lives are in danger, and we're stuck here...


Loot sheet No plunder, no pay Battle map--Misc info slides

Mind you, the doors are still closed at this moment.

The man is surprised at the sudden violence and takes a stunning fist to the chest and goes down. Due to the crit
Lyssa, if you wish to catch the guy, Reflex 12 to prevent him from making unwanted noise.

GM roll

Spoiler:

1d2 ⇒ 2


F Human Monk/3 (HP 24/24 | AC:21 | T:17 | FF:18 | CMB:6 [8 vs. Grapple/Pin] | CMD:22 | Fort:+4 | Ref:+5 | Will:+7 | Enchant:+2 | Init:+2 | Perc:+8 | Speed 40)

Reflex: 1d20 + 5 ⇒ (10) + 5 = 15

Lyssa catches the guy when he drops, and lowers him to the floor. "Anyone's got a coat or blanket we can use? I want to ditch him in an alley, but the street's crowded and people will notice..."

While someone else hopefully provides the necessary cover for the guy, Lyssa searches the guy's body for keys and something like a dagger. "Once in the alley I want to tie this guy up... but I need something to cut off some rope..."

Or did Lyssa kill him and would tying him up be useless?


Loot sheet No plunder, no pay Battle map--Misc info slides

No you didn't kill him at first. {*}

Lyssa doesn't find any keys, the door was locked by 2 metal sliding bars.
The man did carry a simple knife and 16 sp. (dagger, but dmg 1d3 for medium)

{*}

Spoiler:

Fort: 1d20 + 1 - 3 ⇒ (8) + 1 - 3 = 6
Fort: 1d20 + 1 - 4 ⇒ (5) + 1 - 4 = 2
Fort: 1d20 + 1 - 5 ⇒ (6) + 1 - 5 = 2
Fort: 1d20 + 1 - 6 ⇒ (11) + 1 - 6 = 6
Fort: 1d20 + 1 - 7 ⇒ (11) + 1 - 7 = 5
Fort: 1d20 + 1 - 8 ⇒ (13) + 1 - 8 = 6
Fort: 1d20 + 1 - 9 ⇒ (3) + 1 - 9 = -5
Fort: 1d20 + 1 - 10 ⇒ (14) + 1 - 10 = 5

Death by internal bleeding.

Map


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa seems shocked by Lyssa's actions but she holds her tongue.


F Human Monk/3 (HP 24/24 | AC:21 | T:17 | FF:18 | CMB:6 [8 vs. Grapple/Pin] | CMD:22 | Fort:+4 | Ref:+5 | Will:+7 | Enchant:+2 | Init:+2 | Perc:+8 | Speed 40)

@GM: Do you mean 1d4 for medium, or 1d3 for small?

Lyssa takes the knife and puts it in one of her pockets. She suddenly notices the guy's dead, shrugs, and pockets the silver as well.

"He's dead, we have to get rid of him..." While still waiting for someone to offer a coat or blanket Lyssa carefully opens the door to the office and peers inside.

Stealth: 1d20 + 6 ⇒ (17) + 6 = 23
Perception: 1d20 + 8 ⇒ (3) + 8 = 11

If Lyssa finds no one in the office, as was suggested by the dead guy earlier, she will drag the guy inside.

Lyssa checks the room for windows, and checks every window she finds to see if it can be opened and what's on the other side.

Updated Map


Loot sheet No plunder, no pay Battle map--Misc info slides
Lyssa wrote:
She suddenly notices the guy's dead

Oh? Just by standing you distinguish a dead man from a KO man? :)

Clarification: it's a dagger, but it's not as effective for combat, hence 1d3 on medium character's use.

Lyssa finds no windows in the office and it is unoccupied for the moment.
There is aside from the desk a bookcase against the wall.
To open desk: Disable Device 10.

Within the office, should you wish:
Roll a perception check except for Lyssa.

There is no sound yet from behind the thick wooden door ahead of you.


F Human (Varisian) Bard/1 (HP: 5/15 ; AC 13, Touch 11, Flat-footed 12; Fort +0, Ref +4, Will +5; CMB +1, CMD 12; Init +1; Perception +7)

Malena sighs. Quietly to the others, she says, "Can we try a less... blunt-force approach? We might be able to learn something and take them off guard with a little subterfuge. We don't have to kill everybody we meet. I was thinking that if we can get one person isolated, I might be able to use a charm spell to get them to share a lot of information with us, allowing us to learn what's going on and perhaps helping us get further in."


F Human Monk/3 (HP 24/24 | AC:21 | T:17 | FF:18 | CMB:6 [8 vs. Grapple/Pin] | CMD:22 | Fort:+4 | Ref:+5 | Will:+7 | Enchant:+2 | Init:+2 | Perc:+8 | Speed 40)

True, I should confirm such a thing.

Heal: 1d20 + 4 ⇒ (10) + 4 = 14

Lyssa checks the guy's pulse, and confirms what she thought might've happened: he died. "Probably a bruise too, but that's not weird for internal wounds... Someone will have to stay with him, and inform anyone who may enter of what happened: he suddenly collapsed. Meanwhile I'll see if I can find someone to 'help', who's with me? Malena, perhaps you can 'talk' to the person who enters this room? Perhaps he'll be of help."

She tries to open the desk, but fails. "Could someone see if it can be opened? I'm not good with this kind of thing."

Quickly exciting the office, Lyssa walks up to a pair of double doors in the hallway. She tries to open them without making noise, and takes a peek to see what's behind them.

Stealth: 1d20 + 6 ⇒ (13) + 6 = 19
Perception: 1d20 + 8 ⇒ (19) + 8 = 27

Updated Map


Loot sheet No plunder, no pay Battle map--Misc info slides

Added a sign to indicate which doors have been opened.

Lyssa pushes the heavy double doors open, revealing a long hallway with 2 doors on the left and 1 on the far right.

Map


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint walks up to Lyssa and says in a softer tone as he stops beside her.
"Hard to believe you're a monk, punching a random man in a house."

Updated Map

"Ready when you are, throw that door open."
Readied attack again for when I see an obvious enemy.


F Human (Varisian) Bard/1 (HP: 5/15 ; AC 13, Touch 11, Flat-footed 12; Fort +0, Ref +4, Will +5; CMB +1, CMD 12; Init +1; Perception +7)

Malena hisses quietly at Grint. "Grint, wait, don't let her set the agenda here. It may eventually come to thoughtless violence, but let's try another approach first."

She looks to the others. "Are you going to let her just get away with this?"


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Lyssa Kail! Stop where you are. Your fist will not solve our problem. You made this mess The Jadwiga hisses through clenched teeth indicating the body on the ground You clean it up. Do not leave this corpse here for someone else to deal with.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

"I don't agree with her methods Malena, but we can't change what happened. If there's a fight I'll try and protect us."


Female Elf Oracle (HP 20/21 | AC:19 | T:14 | FF:11 | CMB:0 | CMD:14 | Fort:+1 | Ref:+5 | Will:+4 | Init:+4 | Perc:+2 | Speed 30)
spells:
Spells level 1 4/6 | Death's touch 3/6

"Might actually be easier this way. Maybe the man we're following will get scared and stop harassing the merchants. Although it might not be the best method."
Sabel walks after Lyssa through the double doors.

Map update


Loot sheet No plunder, no pay Battle map--Misc info slides

2 closed double doors to the left, 1 closed door to the right.


F Human Monk/3 (HP 24/24 | AC:21 | T:17 | FF:18 | CMB:6 [8 vs. Grapple/Pin] | CMD:22 | Fort:+4 | Ref:+5 | Will:+7 | Enchant:+2 | Init:+2 | Perc:+8 | Speed 40)

Well no one seems to be able to cover him up so we can ditch him in an alley... So we'd better get moving quick.

Lyssa ignores what the otehrs say as she moves into the corridor, and opens one of the doors of the next set of double doors she encounters a few inches. Again, Lyssa takes a peek to see what's behind the doors.

Stealth: 1d20 + 6 ⇒ (1) + 6 = 7
Perception: 1d20 + 8 ⇒ (3) + 8 = 11

Updated Map


Loot sheet No plunder, no pay Battle map--Misc info slides

Any1 for the office's perception roll?
Perception 14

You'd see:

Examining the bookcase in the office reveals a book named "Minor defensive buffs".
1 scroll of resistance and 1 scroll of guidance.

The room Lyssa looks into is thankfully empty save for 2 storage chests.

The left one requires a key or disable device 15 to open.
The smaller right one contains:
-1 potion of CLW
-A pouch with coins worth 2d10 ⇒ (7, 7) = 14GP and 1d25 ⇒ 23SP.
-Some scrapmetals (6lbs), probably worth 10gp to a smith.
-A small bundle of arrows (6)
-3 Daggers

Anyone in the hall past the 1st double doors
Perception 15

Show:

From the room in the far back there's clearly some noise as if some furniture is being moved.
From the room on the right you can hear some hasty footsteps.

Perception 20

Show:

There's hasty footsteps of more than one person past the double doors to the right.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint moves up and keeps his bow readied, he's unsure as to where an attack might be coming from and likes to be better prepared for instances likes this.

Updated Map

He keeps his eyes and ears open for any movement close to him.
Perception: 1d20 + 8 ⇒ (14) + 8 = 22
"Guys, the one here is blocking off the room probably" He nods to the left room, "and we got incoming from over there." He nods to the right room as he says that.

Readied Attack again for any obvious enemies.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Edit new updated map from the GM
Updated Map


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa's eyes narrow at Lysa ignoring everyone. Why must we suffer fools.


Female Elf Oracle (HP 20/21 | AC:19 | T:14 | FF:11 | CMB:0 | CMD:14 | Fort:+1 | Ref:+5 | Will:+4 | Init:+4 | Perc:+2 | Speed 30)
spells:
Spells level 1 4/6 | Death's touch 3/6

Sabel readies the spell Cause fear. The moment someone comes from the right door Sabel will cast it on him or her.
Readied attack
Will save DC = 14
If he/she makes the DC he will become shaken for one round.

Rolls for readied attack:

Duration roll: 1d4 ⇒ 2


Loot sheet No plunder, no pay Battle map--Misc info slides

GM stuff

Spoiler:

Call, yes, no, bit
Doubledoor: 1d3 ⇒ 3
Right door: 1d4 ⇒ 4

Both rooms remain quiet. Both haven't made a sound of being locked though.
The right one opens.

Grint, reflex 12 plz or take 1 non-lethal dmg.
A slim thief with drawn dagger steps out, sees the group and is only slightly startled. (Shaken)
"Company! Prepare ya'selves lads."
Make a laugh roll to ignore and ridicule the poor attempt at startling Sabyl. :)
Since he's the only one out, he's clear game and the only enemy at the moment.

Map

{*}

Spoiler:

Will: 1d20 ⇒ 20
Intimidate Sabyl: 1d20 + 2 ⇒ (7) + 2 = 9


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Reflex Save: 1d20 + 4 ⇒ (5) + 4 = 9

Readied Attack: 1d20 + 8 ⇒ (16) + 8 = 241d8 + 1 ⇒ (8) + 1 = 9 vs his flat-footed AC

Where did that point of non-lethal damage come from? The door swinging in my face or something?


Loot sheet No plunder, no pay Battle map--Misc info slides
Grint wrote:
Where did that point of non-lethal damage come from? The door swinging in my face or something?

You are correct, the door opens outwards your way. I'll take your attack with a 5 ft step.

Unaware of the danger, Grint acts fast and puts an arrow into the thief, who merely produces a gasp before falling to the ground.
(-4/0)
"Let them come in, don't go out!"

{*}

1st one to head in.:

1st come 1st served: 1d20 + 3 ⇒ (18) + 3 = 21 Dmg: 1d6 ⇒ 5

Map


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Should we roll Init? Or do we get a turn as a team? Regardless I'll fire at the top archer hiding behind the boxes.

Rapid Shot, Him having cover: 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 21d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21
Crit Confirm?: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15
I'm assuming he has +4 AC because he has cover, so I incorporated that into my attack. Let me know if you'd rather have me roll normally in the future.
Damage: 1d8 ⇒ 4 Extra damage if 15 confirms: 2d8 ⇒ (5, 4) = 9


Loot sheet No plunder, no pay Battle map--Misc info slides

@Grit, they have done their actions. So it's the A-teams turn.
I have placed you guys on a safe square inside the hall near the door.
Map

Round 1

Team thugs
Bow thug 1: 1 readied arrow, went off.
Bow thug 2
Brigand

You guys are up, 1st come 1st serve on this round.
Grint takes 5 dmg from a readied arrow, he fires twice at the brigand behind the chair, the 2nd shot hits for a whopping 13 dmg.(previous post)


F Human Monk/3 (HP 24/24 | AC:21 | T:17 | FF:18 | CMB:6 [8 vs. Grapple/Pin] | CMD:22 | Fort:+4 | Ref:+5 | Will:+7 | Enchant:+2 | Init:+2 | Perc:+8 | Speed 40)

Empty, except for some storage boxes... So let's save this room for later.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

"More are coming at our right, and they're moving furniture on the left!"

Lyssa ignores the room to the left for now, and moves into the other room after Grint's fired his shots. She manages to dodge the arrow that hits Grint in the nick of time, exclaiming her surprise when she does: "Wow!"

Ending up next to one of the thieves, Lyssa directly throws a punch at his face.

Punch: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11 Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Updated Map


Loot sheet No plunder, no pay Battle map--Misc info slides

You guys are up, 1st come 1st serve on this round.
Grint takes 5 dmg from a readied arrow, he fires twice at the brigand behind the chair, the 2nd shot hits for a whopping 13 dmg.(previous post)
Lyssa swings a punch, but misses.


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa holds, not having anything to do.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Actually, because I suddenly moved or something, the bandit is within 30 feet distance and I could add +3 to damage due to PBS.


F Human (Varisian) Bard/1 (HP: 5/15 ; AC 13, Touch 11, Flat-footed 12; Fort +0, Ref +4, Will +5; CMB +1, CMD 12; Init +1; Perception +7)

After Grint fires his shot, Malena runs up past him so that she can see into the room. Then, targeting the closer of the two thug archers, she begins casting a spell. "If this works, nobody attack him; he'll be on our side."

If her spell works, she'll say to the man, "We're your friends! Please, defend us from those fighting us!"

Actions:

Casting Charm Person at the thug archer to the right. Save DC is normally 14. If we count as threatening or attacking him, he gets a +5; since none of us have attacked that guy yet, I don't know if this +5 would apply or not, and will trust the GM's judgement....


Loot sheet No plunder, no pay Battle map--Misc info slides

Malena, the distance from the door to the right archer is more than 30ft, so outside the spell's reach, retcon it if you like. And place yourself on the map please where you wished to stand.


F Human (Varisian) Bard/1 (HP: 5/15 ; AC 13, Touch 11, Flat-footed 12; Fort +0, Ref +4, Will +5; CMB +1, CMD 12; Init +1; Perception +7)

OOps, I moved myself on the map and forgot to post the updated map. Here it is:

Updated Map

I believe from here I'm within 30ft. Down&right is 5ft, three squares right is 15ft more for 20ft, and then Down&right again for 10ft more for 30ft.)


Female Elf Oracle (HP 20/21 | AC:19 | T:14 | FF:11 | CMB:0 | CMD:14 | Fort:+1 | Ref:+5 | Will:+4 | Init:+4 | Perc:+2 | Speed 30)
spells:
Spells level 1 4/6 | Death's touch 3/6

Sabel moves up to grint and lays her hand on his shoulder and casts guidance on him. She whispers in his ear.
"उसकी मदद के लिए जाओ, वह आप की जरूरत है"

+1 on a single attack roll, saving throw, or skill check

Infernal translation:

Go help her, she needs you.

Map update


Loot sheet No plunder, no pay Battle map--Misc info slides

Malena

Spoiler:

If we count as threatening or attacking him, he gets a +5; since none of us have attacked that guy yet, I don't know if this +5 would apply or not, and will trust the GM's judgement....

Btw, you'll need a CHA check to convince him to fight for you. Such a check is needed in case you want him to do stuff he normally wouldn't do, like attacking his buddies.
Grint actually shot at him.
Will: 1d20 + 5 ⇒ (6) + 5 = 11
Cha check thug: 1d20 - 1 ⇒ (20) - 1 = 19
Cha check Malena: 1d20 + 3 ⇒ (5) + 3 = 8

Round 1 summary:

Spoiler:

Team thugs:
Archer 1 shot a readied arrow at Grint for 5.
Archer 2 hadn't done anything yet.
Brigand at the wall, nothing yet.

You:
-Grint takes an arrow for 5, but returns fire and hits archer 1 for 13 dmg.
-Lyssa bolts into the room but misses her punch.
-Elsa is gracefully composed. ^^
-Malena casts charm person on archer 1, he now sees Malena as a friend for 2 hours, unless he's attacked or threatened.
-Sabyl casts guidance on Grint

Round 2
Thugs: {*}
Archer 1 (chair) drinks a potion, regaining 7 Hp.
Archer 2 moves and launches an arrow at Lyssa, but it goes wide.
Brigand slashes with his sword at Lyssa, but misses miserably.

Your turns, go ahead.

{*}

Thugs rolls:

Clw: 1d8 + 2 ⇒ (5) + 2 = 7
Shoot arrow: 1d20 + 3 ⇒ (8) + 3 = 11 Dmg: 1d8 ⇒ 3
Slash at Lyssa: 1d20 + 3 ⇒ (1) + 3 = 4 Dmg: 1d8 + 1 ⇒ (2) + 1 = 3

Map unchanged since Sabyl


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint moves over to the chairs in the north side of the room, seeking cover there from the other archer and fires his own shot at the thug in combat with Lyssa.

Updated Map
Ranged attack, PBS, Precise Shot: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 91d8 + 1 ⇒ (1) + 1 = 2


F Human Monk/3 (HP 24/24 | AC:21 | T:17 | FF:18 | CMB:6 [8 vs. Grapple/Pin] | CMD:22 | Fort:+4 | Ref:+5 | Will:+7 | Enchant:+2 | Init:+2 | Perc:+8 | Speed 40)

Punch: 1d20 + 3 ⇒ (10) + 3 = 13 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Roundhouse: 1d20 + 3 ⇒ (20) + 3 = 23 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Crit Confirm on the roundhouse: 1d20 + 3 ⇒ (8) + 3 = 11 Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Lyssa attempts to punch the brigand again, after which she lands a well-aimed roundhouse on him. "Got you!"


Loot sheet No plunder, no pay Battle map--Misc info slides

Round 2
Thugs: {*}
Archer 1 (chair) drinks a potion, regaining 7 Hp.
Archer 2 moves and launches an arrow at Lyssa, but it goes wide.
Brigand slashes with his sword at Lyssa, but misses miserably.

Your turns, go ahead.

Grint shoots at the brigand fighting Lyssa, but the arrow hits the wall.
Lyssa misses the first punch, but hits with the roundhouse for 5dmg.

Elsa, Malena & Sabel are up.


F Human Monk/3 (HP 24/24 | AC:21 | T:17 | FF:18 | CMB:6 [8 vs. Grapple/Pin] | CMD:22 | Fort:+4 | Ref:+5 | Will:+7 | Enchant:+2 | Init:+2 | Perc:+8 | Speed 40)

Uppercut: 1d20 + 3 ⇒ (13) + 3 = 16 Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Elbow: 1d20 + 3 ⇒ (10) + 3 = 13 Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Lyssa throws an uppercut at the brigand, and tries to follow it up with a strike of her elbow.


Loot sheet No plunder, no pay Battle map--Misc info slides

Lyssa, you're not up. ;)


F Human (Varisian) Bard/1 (HP: 5/15 ; AC 13, Touch 11, Flat-footed 12; Fort +0, Ref +4, Will +5; CMB +1, CMD 12; Init +1; Perception +7)

Did the charm succeed? Is it Archer 1 who's charmed?


Loot sheet No plunder, no pay Battle map--Misc info slides

Yes, with you standing in the hallway, from the door you'only reach archer 1. The guy at the chair. The other is in in the far southeast, further from the 30ft range charm person has at this lvl.


F Human (Varisian) Bard/1 (HP: 5/15 ; AC 13, Touch 11, Flat-footed 12; Fort +0, Ref +4, Will +5; CMB +1, CMD 12; Init +1; Perception +7)

Malena says to the archer she's charmed, "Please, drop your weapon, and try to convince your friends to stop attacking us! If they drop their weapons, we will too."

She looks at her companions, and whispers, "...and if that happens, somebody restrain Lyssa."

Actions:

I don't believe that I'm asking him to do anything to extreme here (unless he's a cavalier or paladin or some such with a "never surrender" code of honor); but, just in case, here's a Cha check: Malena Cha: 1d20 + 3 ⇒ (13) + 3 = 16.


Loot sheet No plunder, no pay Battle map--Misc info slides

Round 2
Thugs:
Archer 1 (chair) drinks a potion, regaining 7 Hp.
Archer 2 moves and launches an arrow at Lyssa, but it goes wide.
Brigand slashes with his sword at Lyssa, but misses miserably.

Your turns, go ahead.

Grint shoots at the brigand fighting Lyssa, but the arrow hits the wall.
Lyssa misses the first punch, but hits with the roundhouse for 5dmg.
Malena tries to pursuade the charmed archer to negotiate. His buddies seem to ignore him. *

Elsa & Sabyl are up

{*}

Spoiler:

"Guys, they look well armed and that woman there is a wildcat. let's call it a day shall we?"
Diplomacy: 1d20 + 2 ⇒ (10) + 2 = 12


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Map

Elsa moves up next to Grint.


Female Elf Oracle (HP 20/21 | AC:19 | T:14 | FF:11 | CMB:0 | CMD:14 | Fort:+1 | Ref:+5 | Will:+4 | Init:+4 | Perc:+2 | Speed 30)
spells:
Spells level 1 4/6 | Death's touch 3/6

Sabel moves into the doorframe and fires an arrow towards the thief in front of her.
Attack roll: 1d20 + 4 ⇒ (1) + 4 = 5
Damage roll: 1d8 ⇒ 4
She misses and the arrow sticks next to the brigand in the wall.
"वैसे यह अरे! अब मैं क्यों याद आती है?! यार, कदम है और इस स्थिति के बारे में कुछ करो!"

Infernal translation:

Well damn it! Why now do I miss?! Man, move and do something about this situation!

Map update


Loot sheet No plunder, no pay Battle map--Misc info slides

Round 2 summary:

Spoiler:

Thugs:
Archer 1 (chair) drinks a potion, regaining 7 Hp.
Archer 2 moves and launches an arrow at Lyssa, but it goes wide.
Brigand slashes with his sword at Lyssa, but misses miserably.

Your turns, go ahead.

-Grint shoots at the brigand fighting Lyssa, but the arrow hits the wall.
-Lyssa misses the first punch, but hits with the roundhouse for 5dmg.
-Malena tries to pursuade the charmed archer to negotiate. His buddies seem to ignore him. *
-Elsa moves gracefully into the room, adjacent to her bodyguard.
-Sabyl moves to the door and shoots at the archer who was under Malena's spell. The charm that would last for 2 hours is now broken.

Round 3:
Thugs: *
Archer 1 (-6) regains his senses after being shot at by Sabyl, now shoots at Lyssa, but misses epicly.
Archer 2 Launches another Arrow at Lyssa, almost hitting for 3dmg.
Brigand lashes out to Lyssa, barely missing and takes a 5ft step back.

You guys are up.

{*}

Spoiler:

Arrow to Lyssa: 1d20 + 3 ⇒ (1) + 3 = 4 Dmg: 1d8 ⇒ 4
Arrow at Lyssa: 1d20 + 3 ⇒ (16) + 3 = 19 Dmg: 1d8 ⇒ 3
Slash: 1d20 + 3 ⇒ (12) + 3 = 15 Dmg: 1d6 + 3 ⇒ (3) + 3 = 6

Map


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint looses two arrows at the archer having now regained his senses and aims to end his meddling.

Rapid Shot, PBS: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 121d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage: 1d8 + 1 ⇒ (1) + 1 = 21d8 + 1 ⇒ (4) + 1 = 5

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