The Emerald Spire

Game Master Stormstrider

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I have had the pleasure of meeting both Morena and Jewel as well as Nathan and Jayne (did not pay the $20 each to get pics with them!) but each of them were the nicest, kindest, sweetest, of any actors I've met! And I have had the privilege of meeting several at DragonCon in the past.


Okay, I have a rules question/'decision-to-make' that I have been putting off for quite a while now.

Stealth checks: As I understand it, to be able to make a stealth check, you have to have something or 'someone-at-least-one-size-category-larger' to hide behind right?

Stealth rules page.

d20pfsrd wrote:
Soft cover provided by creatures at least one size category larger than you does allow you to attempt Stealth checks against other creatures not already aware of your presence at a –10 penalty. (Emphasis added)

And if the the creature is already aware of your presence? Does that mean you can't try to to stealth away again? Or what? To me you should still be able to hide/stealth again, but is there a penalty to it or what? Or would this be a case to make the bluff check to distract them first?

*** Second Part ***

Then also, if one has something to hide behind, making a stealth check every round and attacking every round to try to apply the sneak attack damage, would that not be considered "sniping"?

d20pfsrd wrote:

Sniping

If you’ve already successfully used Stealth at least 10 feet from your target, you can make one ranged attack and then immediately use Stealth again. You take a –20 penalty on your Stealth check to maintain your obscured location. (Emphasis added)

And then:

d20pfsrd wrote:

Action

Usually none. Normally, you make a Stealth check as part of movement, so it doesn’t take a separate action. However, using Stealth immediately after a ranged attack (see Sniping, above) is a move action. (Emphasis added)

Sorry, I just want to get this clarified for future use in the game please.


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.

You can use stealth to avoid being seen if you have concealment.

Concealment

Strictly speaking soft cover does not provide concealment normally which is why is is called out in the text here as a special rule.

Hard cover can provide concealment, so if Tamlara is far enough back on the stairwell that she can hide behind of the curve of the stairwell then that might work.

Most concealment effects are magical, though smoke is a good one for non-magical characters. Smoke pellets can be used to create this.

Sniping as a sneak attack strategy is tough because hiding after shooting is difficult, though getting the first shot with sneak attack is usually fairly easy. Usually you need something to duck back behind so that you can't be seen after you make your shot.

You could also use bluff to generate stealth opportunities. I'm guessing that would use the same rules as feinting though, which means you can't use it on unintelligent creatures (like the zombies).


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

Stormstrider- On your recent post in game, you are quite right. There is not much Boudacia can do with all those PCs between her and the gombies. I will be reserving and watching the rear until further notice. I think Aldhranhald is doing the same.


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None
Boudacia wrote:
Stormstrider- On your recent post in game, you are quite right. There is not much Boudacia can do with all those PCs between her and the gombies. I will be reserving and watching the rear until further notice. I think Aldhranhald is doing the same.

You are correct.

Stormstrider, for what it's worth (my 2cp), in the situation we're currently in, I would rule that Tamlara can't stealth because all of the zombies have clearly seen her attack. Sometimes, not always, but sometimes, I like to think about it in terms of reality first, and apply the rules second. If you've watched somebody 10' away fire a bow into the scrum, you know there's somebody over there with a bow. Even if they "hide" behind an ally, you can still see bits and pieces of them, so when they "pop out" and fire a bow you aren't surprised. That's why the rules say "not already aware of your presence," about Large creatures and cover. If you successfully hid behind the large creature at the start of the combat, fired, and immediately hid again, you do have the chance to stay hidden, albeit at a -10 penalty. In that situation, though, if any enemy has beaten your stealth with their perception, they can just use a free action to say, "Hey! Watch out there's a sniper behind the ogre!" Then, magically, everyone is aware of your presence. Strangely, a low wall, that also could provide the opportunity to pop out from stealth, fire, and immediately try and hide again, comes with a -20 penalty. And again, if any enemy on the other side of the wall beat your (now significantly hampered ) stealth check with their perception, they could again make all their allies aware with a free action outside of their turn.

Basically, taking all the rules together, you can clearly see that the developers did not want it to be easy for a character to hide, fire, hide again, rinse repeat. If you wanted it to be easier for a character to be a dedicated sniper, you'd have to adjust things with some houserules.

Like I said, just my 2cp. :) Keep up the great work!!! Loads of fun, this campaign, loads of fun!


Thanks Aldhranhald! I appreciate the compliments! Means a LOT coming from you!

And I fully agree with what you said there. Reality = often makes more sense than going strictly by the RAW or RAI.

At the same time I'm trying to be careful, I don't want ANY player to feel like I am singling them out and/or trying to ruin specifically the build design they are going for with their character.

By the same token, players need to remember that if they build characters that are a 'one-trick-pony' so to say, then they are naturally going to run into situations where their 'trick' does not apply. Whereas if you build a more adaptable/variable character, then you will be able to adapt to different situations more readily, though you may not be extremely good at any one thing. This of course will come easier with time as your character advances in levels more and you gain more options obviously. For example, in my tabletop game where I play a Sorcerer. He is specifically an Efreeti blooded (for those who may not know - in VERY simplistic terms, - a cross between a genie and a fire elemental). On top of that he specialized as a Pyromancer. So at the beginning he took every single thing he could get that was fire related. He was all about fire, destruction, blasting. Now he is up to 13th level! He got to learn 3 new spells at this level. NOT A SINGLE ONE IS A DAMAGING SPELL OR FIRE RELATED IN ANY WAY! Lately he has been learning a lot more spells to help either protect/defend/buff/enhance the rest of the party in some way or other. He has become MUCH more versatile and adaptable! And thus, I can use/enjoy him more! Just food for thought. I do of course realize that from 2nd level to 13th level is a WORLD of difference, but just plan ahead!

******************************************************

On a completely different note, tonight I heard of the worst ever evil act in an RPG that I have ever heard of! And I have heard MANY horror stories in my 20+ yrs of gaming!

Not the group I am with now. Another group of players. But the one that did this is our DM in my tabletop.

WARNING!!! NOT FOR THE FAINT OF HEART! READ ON AT YOUR OWN RISK!
He cast enlarge on a goblin, then shoved his gauntleted(?) hand up inside (yes, through THAT hole!). This next part is where it gets VERY EVIL. He then dismissed the enlarge! causing the goblin to go back down to small size while having that gauntleted(?) hand up inside!!!!! He then proceeded to use the goblin as a 'sock' puppet! I have no idea what the purpose or end result was, too lost/shocked in horror to ask!

I DID WARN YOU!!! Don't hate me!


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.

The sniper concept can work well in an environment with lots of cover, like a forest. Or from a position with good cover, like the parapet of a castle wall.

The sniper character, while unseen, takes a shot. By the time the people she is attacking realize they have been shot at, the sniper has already ducked under cover. Just because you are hit does not mean that you know where the shot came from.

In a dungeon environment though that is often not as ideal. Most dungeons are designed with hallways and rooms, but aside from the odd piece of furniture, there isn't much internal cover. Most of the ways you can generate cover or concealment are magical, but there are a few that don't require spells.

Strictly speaking, a sniper could step into a doorway and take a shot and then duck back outside. Usually this will mean a sniping attack at best once every two rounds. The -20 penalty for a sniper's stealth check after taking a shot reflects though that it is much easier for the victims to spot you after you shoot. But if you succeed with even that penalty then it stands to reason that you have ducked out of the way before anyone was able to see where the shot came from.


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.
Stormstrider wrote:
On a completely different note, tonight I heard of the worst ever evil act in an RPG that I have ever heard of! And I have heard MANY horror stories in my 20+ yrs of gaming!

This tale is OK in itself. But there seems to be a plague of this. Some sadistic freak posted a similar story on another game I am involved in.


The only way I would allow that to happen as a GM is if you used the called shot rules and took the -10 penalty for attempting to hit a challenging area. Unless of course the goblin was already dead, and you were just wasting an enlarge spell to feed your own sadistic and malicious wickedness. In that case, play on, you sick, sick, sick, sick, sick, sick sociopath. Play on.


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.
MendedWall12 wrote:
In that case, play on, you sick, sick, sick, sick, sick, sick sociopath.

This is an exaggeration. The player only qualifies as a sick, sick, sick sociopath.


INACTIVE

I don't think enlarge person works on a dead goblin, because a corpse is an object, not a person.


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

It will be several objects soon the way the PCs are mistreating it.

Let us be fair here. Yes the player is setting out to be sick, evil and depraved. But at least he made a good fist of it.


Sama Kattan wrote:
I don't think enlarge person works on a dead goblin, because a corpse is an object, not a person.

To be clear, the goblin was not dead as I understand it. That's what makes this so EVIL!


First of all I want to be clear that any attempt at anything even remotely similar to the 'goblin-as-a-sock-puppet' incident, trying to be pulled in my game will first of all INSTANTLY change your alignment to one of the evil ones (my choice, to be determined based on the incident), AND there will be some sort of VERY SERIOUS CONSEQUENCE TO BE CHOSEN AT MY DISCRETION! In other words, don''t even think about it! -.-

****************************************************************

Sama wrote:
Don't worry about it, I'm firing into some horrid penalties and I usually have very bad luck. Over in a Hell's Rebels game I missed the entire final boss fight because I failed a Fort save every round; in Serpent's Skull as the main fighter I missed for four rounds in a row when I needed only a 6 to hit; in Second Darkness we encountered a dragon and as the main tank I was the only party member who failed my Will save vs. dragonfear and missed the whole fight. So this is normal for me.

Yikes! That's some rough luck for you! At least none of the goblins or gombies or even that 'boss' Grulk, seem to be doing any better than you!

My Sorcerer from my tabletop just this past Wednesday night, we were in a fight against some bad Shadow Wraith and his minions. First round, I had to make a Fort save. Fail. Lose some Int, and he seems friendly to me. Every round I kept rolling 1, 2, 4, 5 ... Losing Int points and each round he and his minions seemed friendlier and my companions were rapidly seeming less and less friendly! About the 4th round I started casting Chain Lightning converted to fire damage to make the DC & damage go higher, at 14d6 on each of my fellow party members! They were all within the range of 30 ft and they didn't bother spreading out after the first one! So I did it a 2nd time! With the second one, between me and the minions attacking our cleric, I nearly killed our cleric! He was down to ... 6 HP left I think? But when I failed my save that round I finally lost enough Int points that I went unconscious! I kept alternating between 3 d20's but it got so bad that I even went over and bought a new d20 for 50 cents! I chose an ugly yellow one that rolled a nat 1 when I 'tried' it out at the counter, I figured, 'it will appreciate me buying it' right? My first roll in game? A nat 1!!!! And it kept failing as well! Then, after the battle, when I ad to make a Perception and I already have a + 20 before I even roll, I got a nat 20 with the ugly little #$%*&!


Another Rules question, Sama rolled a nat 1 on her attack roll, but she also took the -4 for firing into melee that is supposed to ensure not hitting your allies right? So, what do I do with a nat 1 ranged touch attack in this case?


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

Hey Stormstrider- May I suggest you just move Gansu out of the way so I can do my Burning Hnds thing?

It will let things proceed and it's just the character moving. I am just getting a bit impatient. :(

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

BG is fine delaying until Boudacia lays down the flame...


Sorry folks, practically no sleep last night & VERY BAD migraine this evening, I'll be back on asap. Going to sleep now after full day of work, maybe kill some stuff in Elder Srolls later, then here so I don't kill everything here.

Found myself thinking earlier ... the gombies suddenly all merge into one huge sized gombie ... kill the whole party ... so decided I better sleep and blow off steam first right? :D


I just realized something. The whole cast of Gilligan's Island, they were an early party of DnD/Pathfinder adventurers! I mean, it stands to reason, they went out for what was supposed to be only a 3-hour tour, yet they took every worldly possession they could carry with them right? Sounds like a typical DnD/Pathfinder adventurer to me!


Female Dhampir NG Rogue (Sniper) Lev.3 | HP:23/28 (3d8+3+3TB) | Init: +6 | Perc:+12 (DV 60' & LLV), SM: +7 | Defense: AC: 17, Tch: 14, FF: 13 (Armor +3, Dex +4) |F: +2, R: +7, W: +2 | CMB: +3, CMD: +17 | Spd: 30' | Offense:Ranged +6(+7 w/in 30 ft): Short bow(60 ft): 1d6, x2 & Dagger(10ft): 1d4+1, 19-20 x2 Melee +3: (Dagger), Sap: 1d6+1, x2 | Sneak Attack: 2d6 | Character Sheet

I left my iron pot at home with Kagnin.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11
Tamlara wrote:
I left my iron pot at home with Kagnin.

And she told me you also left your bedroll there...

Hopefully we will all get back there safely so you can claim your iron pot and bedroll...and BG can refill his cask.


Female Dhampir NG Rogue (Sniper) Lev.3 | HP:23/28 (3d8+3+3TB) | Init: +6 | Perc:+12 (DV 60' & LLV), SM: +7 | Defense: AC: 17, Tch: 14, FF: 13 (Armor +3, Dex +4) |F: +2, R: +7, W: +2 | CMB: +3, CMD: +17 | Spd: 30' | Offense:Ranged +6(+7 w/in 30 ft): Short bow(60 ft): 1d6, x2 & Dagger(10ft): 1d4+1, 19-20 x2 Melee +3: (Dagger), Sap: 1d6+1, x2 | Sneak Attack: 2d6 | Character Sheet
Brother_Guiness wrote:
Tamlara wrote:
I left my iron pot at home with Kagnin.

And she told me you also left your bedroll there...

Hopefully we will all get back there safely so you can claim your iron pot and bedroll...and BG can refill his cask.

Exactly! Though truthfully, the bedroll was Aldy's. I only ever had a blanket.


Just to be clear: Brother Guiness, you would go UP the stairs, not down, since you are at the bottom! :)

***********************************************************************

Rules question/advice/suggestions? for my 14th lev sorcerer in my Wed night tabletop game:

How do you rule on Prismatic Spray? It says "Every creature in the area is randomly struck by one or more beams, which have additional effects." So if there is only 1 creature is it struck by all 7 rays? Or just one ray rolled randomly, unless you get lucky and roll an 8? And then, if I'm understanding this correctly, even if there are 30 creatures in the area, they could all end up getting the same ray if you rolled the d8 that way? So there's no guarantee of getting a certain ray, such as the poison?

Also ... poisons!?! "Poison (Frequency 1/rd. for 6 rd.; Init. effect death; Sec. effect 1 Con/rd.; Cure 2 consecutive Fort saves)* ??? Init. effect death; ??? So if they don't make the first save they die?

This game we are currently fighting a lot of elemental creatures, especially the plane of shadow and shadow elementals. I just got to learn 1 7th lev spell. I'm considering this spell, any suggestions out there?

Oh, wait, I just looked at elementals and realized they are immune to poison which is one of the options of this spell that looked awesome! ... back to the drawing board, but still open to suggestions!


Another episode of my drama filled life, though purely me this time:

So, I don't recall how much I have mentioned, so a lil refresher first. Car I had died. After saving money for 2 months bought a used car, going into a debt of $3,000. After driving fine for 4 days the next day the car has trouble starting, and the following day just won't start. Now backtracking a lil, at the end of those 4 days driving just fine, I had been getting low on gas so stopped at the cheap gas station. Thought it very strange that the nozzle wouldn't fit into the gas tank opening, but new car, bad migraine, long day of work etc, etc, settled for only putting in $5 though that took near 5 minutes of dribbling it into the tank. Next day is when it first had trouble starting. Did they sell me a lemon? Or was the cheap gas, bad gas? That same day that same gas station was in the news for multiple stations having water in the gas. Need to have mechanic check see if it's bad gas or something else?

My mechanic gets into semi-bad accident the next business day! Whiplash/back injury he is milking for all it's worth since it was not his fault. (Can't blame him!) So I wait 2 weeks hoping he'll get back to work, getting rides from my landlord to work everyday. Finally my mechanic's not going to be available and time is running out to take car back under lemon laws so take car to another mechanic. Questions landlord had previously asked - didn't put in Diesel did you? - and certain questions from the mechanic make me start doubting myself. Drive by the gas station. I had put diesel in!!! Let mechanic know, they had to take out the fuel tank to clean it and clean the engine and change the plugs. $800!!!!! I don't have that kind of money! But my WONDERFUL parents, upon hearing of me having car troubles, without me asking for it at all, had made some money available to me to help out. How much money had they put in that acct just for me? $800!!!!! So was able to get my car fixed yesterday Friday, all done in one day! I'm certain that for the rest of my life when I get gas I will be watching what pump I use! Expensive lesson!

At least I have paid back my landlord the $1,000 he loaned me to help buy the car. Now I just have to make it through his next month financially and then things will finally start getting back on track. At least I hope they do!


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

Hey Stormstrider- you are not the only one to make mistakes it seems.

When I leveled up Boudacia I intended to take the Misfortune Hex. But I wrote down Evil Eye, mixing it up because, I think, the evil eye is supposed to inflict misfortune on you. I am pretty sure I have not used it yet and was hoping I could take Misfortune as I intended. May I?

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11
Stormstrider wrote:
Just to be clear: Brother Guiness, you would go UP the stairs, not down, since you are at the bottom! :)

Of course, you are right. But BG's last shot might have killed it anyway...


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.

Prismatic Spray affects any creatures in the AoE the same way. You just roll on the table and see what happens to them. Having only one creature in the AoE doesn't mean that creature takes more hits.

Mass bite the hand will cause multiple summoned creatures to turn against their masters, if that is an issue.


Gansu Kaichuta wrote:
... Mass bite the hand will cause multiple summoned creatures to turn against their masters, if that is an issue.

Thanks, but these aren't summoned elementals, we are actually travelling to various different planes, fighting against many of these elementals in their natural environment, GREATLY to our disadvantage!

This past Wed was almost a TPK. My 13th lev Sorcerer died, but our cleric has resurrection or some version of it at this point so he brought me back and restored me to avoid the level drain! Then we leveled up to 14th lev! Yay!

I get to learn one new spell of 7th lev. Still trying to choose.


NEW XP! 402 XP each! That covers the battle with Grulk the bugbear and his minions, and this battle with the Gombies.

XP Chart updated for any who care to see it.

WOW! I just did some 'historical' research on our campaign. Reading NOT required:

The first in-character Role playing post was made on Feb. 12, 2017, Pg 2.

It took nearly a whole month of RL to get to know each other and gather quests in town before the party HIT THE ROAD! for the very first time on March 9, EIGHT pages later!

Then the very first sighting of the tower, was on March 20th, Pg 12.

The first RP post of the new group was on July 17th, Pg. 20.

And then today, October 8th, Pg, 29 You have finally completed the first level of the Emerald spire!

Okay, now I'm trying to do math here. Not very good at this. Basically 8 months to complete the first level. So if we keep up this pace for the other 15 levels, 8 months multiplied by 15 levels = 120 months, which equals 10 years, right? So if I did the math right and we keep this pace we should finish the Spire about October of 2027? Hahahaha! I honestly suspect/believe/hope, that we will move faster than that! For one, there was a month of RP included there before the actual game began. During that time the party also made a trip back to town and had random encounters in the woods each time, causing further delays. Then a hiatus as we lost Tangar (one of the previous players) and recruited new players. So in all honesty it took less than 8 months. Also some of the delay is hopefully just getting rules questions worked out for the first time.

Hope I haven't scared anybody off!


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

It may surprise you Stormstrider but your maths is correct.

I suspect you are also correct in saying that we did a bunch of stuff before starting the first level, so the campaign probably won't go ten years. But even if it is "only" seven years, it is a rather... surprising if not daunting idea.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

I think if there were some way to notify people that the game is pending their input, the game would go much faster. Different people check the postings with different frequencies, so a notification that their input is needed may cut off hours of delays...


Brother_Guiness wrote:
I think if there were some way to notify people that the game is pending their input, the game would go much faster. Different people check the postings with different frequencies, so a notification that their input is needed may cut off hours of delays...

I know there are apps to do that. One of the players in my other PBP has one. I'll ask him. Also for anyone willing to give me their facebook contact I'd be willing to send a PM that way. not sure how much that would help or if everybody wants that though. Some people seem content taking hours, even days? Frustrating to those of us who want it to move faster, but we live in a world with other people and we must learn to get along with each other. If you don't have patience, don't play PBP.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Feel free to message me through FB if the game is waiting on me. I usually can do something fairly quickly unless i am asleep for the night.


Sama and Tamlara neither of you placed your icons on the map. Considering one of the two spots left is a front-line and knowing how Sama would feel about that - Squishy Wizard! - I went ahead and placed them for you.

********************************************************************

Also for any who wish to receive notifications of new posts, I am copying what Illiam from my other game posted here:

Illiam wrote:

Well, there's an android app called wayfinder. It doesn't give you notifications, but it makes it a little easier to check from a phone.

I use a chrome extension called page monitor to notify me of updates while I'm at my computer (which is most of my waking hours). It's a little tricky to configure since the pages here all have sidebar content that is constantly updating, as well as dates in relative format (which means the text isn't static). The trick is to select only the post count on each page you want to monitor, and make sure the page you're monitoring is page=last if you want clicking the notifications to take you to the new stuff.

I'm no computer savvy geek (No offense meant! I would consider it an honor to be called such! I HIGHLY respect them!) and my phone is an old pre-paid flip phone. So what I did is, once I had read all posts, I set the page onto the campaign tab, and then saved it in my bookmarks at the top of the page. When I want to check I just click on that bookmark, and it brings me directly to the campaign page and then in the game tab and discussion tab (If Paizo is working properly!) it will say if there are any new posts.


The All Seeing Eye wrote:
Aaahh! (Like a sigh of pleasure!) These are the moments where I get to have the most fun! YAY! The suspense! What are you going to do? Is it time to mis-behave and do some thrillin' heroics? :D :D :D Thanks for letting me do this!

Wow. I wrote that previous post at about 2 in the morning. Now that I look back at it the next morning I'm like, 'Really? Is that how pathetic my life has become that I get that excited over this? I need a LIFE!'

And then I also realize, I am about to head off to work where they are offering overtime this week and I voluntarily signed up to do 12 hours of OT, with 4 of those being on Saturday. The mony will be nice after all my issues with the car and having repaid my landlord those $1,000. It is extremely tight right now! but still ...

I NEED A LIFE!


Boudacia wrote:
... If I recall the definition in the Oxford Common Dictionary, ...

BOUDACIA! An in character reference to a modern day real world item?!?! Really? VERY BAD FORM! I am tempted to subtract XP for that. I won't this time, but you have been warned.


And I fully agree with Tamlara, except for one detail, I will say ANYONE! PICK A DOOR ALREADY!!!


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.

Hey guys. I am back from my vacation and should be back to normal post frequency.


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.
Stormstrider wrote:
Boudacia wrote:
... If I recall the definition in the Oxford Common Dictionary, ...
BOUDACIA! An in character reference to a modern day real world item?!?! Really? VERY BAD FORM! I am tempted to subtract XP for that. I won't this time, but you have been warned.

I would have thought it was rather minor. Will endeavor not to repeat.

My brain isn't working so well at the moment. I have seen a specialist to try to overcome sleep difficulties that have been going on for years. Chaotic sleep and caffeine withdrawal are very disorientating and result in protracted very strange dreams.


Boudacia wrote:
... I would have thought it was rather minor. Will endeavor not to repeat.

I do treat keeping the game world and the RL world as COMPLETELY SEPARATE. Sorry if I overreacted.

Boudacia wrote:
... My brain isn't working so well at the moment. I have seen a specialist to try to overcome sleep difficulties that have been going on for years. Chaotic sleep and caffeine withdrawal are very disorientating and result in protracted very strange dreams.

Sorry to hear that! I am having something of the same problem, though I don't think it's as serious as yours sounds, but, please get that taken care of by ALL/ANY means! That can be very important! Hope you get it resolved/fixed soon and get better!

I have sleep apnea and my doctors tested me for a c-pap machine, but said it wasn't right and I'm on a b-pap machine instead. Seems identical to me, I have no idea what the difference is other than the name! I've been on it for about a year, but I can't tell any difference or that it has helped in any way.


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

My approach is if you have a problem like this, consult an expert and do what they tell you.

I doubt I have sleep apnea though I could be wrong. I saw doctor Steen on Tuesday. I had been getting into a sleep cycle that was getting increasingly eccentric. From going to bed around 4 am and getting up at mid-day to 6am getting up 2pm and then even later. I am supposed to go to sleep an hour later each day till I reach a sensible pattern. And gradually completely eliminate caffeine.

I think the caffeine was a snowballing problem too. Not alert due to lack of sleep therefore caffeine, therefore less sleep, therefore not alert due to lack of sleep therefore more caffeine and so on.

I think we should get on top of it eventually. But at the moment my attention is rather stuffed.


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

I was trying to draw a line where my character moved.

I drew the line but I can't move my figure without taking the line with me.

Excuse my ignorance.


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.

When you use google drawings to draw a line, it really likes you to connect the line to the side of an image or shape. You will see purple dots on the sides of your icon as "options" for where the line can be connected. Even if you don't want to, the line will connect if one end is too close to one of the purple dots.

The solution is:

1. Move your icon out of the way but remember where it was.
2. Draw the line.
3. Move the icon to where it now should be.

Presto! The line is there but the icon will not be connected to the line, and they will move separately.


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.

BTW, Guys:

Gansu is a decent tank and is happy to take the lead when there are foes around the corner. But his stealth is terrible and his perception is pretty bad too. There's no way for me to change that without multiclassing, which I hate to do.

So Gansu shouldn't be a scout.

Boudacia's bat form is tiny I think, which gives her a +8 to stealth for a total of +11, and that's without any ranks! And since she flies she won't set off any ground-based traps. But her perception isn't that great (she and Gansu both have WIS as a dump stat). Wayne has a great perception, but he can't actually talk to Boudacia until 5th level, so Boudacia might know that he has noticed something, but wouldn't really know what.

So we need some perception scouts as well.

Tamlara is the obvious choice here, even though she doesn't have trapfinding. Her stealth and perception are both good.

Aldranhald is actually second best in the perception category, and his disable is good enough for him to aid Tamlara in disabling traps. His stealth is unimpressive, but could get quite good if he puts some ranks in it since it is a class skill for him.

Guiness also has a good perception, though his stealth is terrible and probably never will be very good.


Gansu, I just wanna say thanks! for trying to help out a fellow player with the line issue!

Since we are looking at the possibilities of such a long-term campaign here I would like to try to get some things established as a 'pattern' to try to help things move more smoothly.

First of all we had started to use a color border for our icon's but I think I accidentally forgot to adjust that when we moved to the 2nd level. I have corrected those that I could remember, if I'm wrong or you would simply like a different color please feel free to correct/change it.

Currently I have:
Aldhranhald = White
Boudacia = I temporarily gave a light green, feel free to make a choice as long as it is different from all the other players AND is a color easily 'choosable' in the Google menu!
Brother Guiness = Ale brown - I used 'Dark Orange 3' at the bottom of the orange column if it matters, we can change if you prefer.
Gansu = Purple
Sama = Had definitely chosen yellow.
Tamlara = who had also chosen a 'reddish' color - using 'dark red berry 1'? or was it a different tone?

Once we have these colors established I think I will also list them at the top of the page for future reference.

Then when you draw a line for your movement, use the color that matches your border so I can easily know whose line is whose.

Also on drawing that line, using the 'scribble' option makes it fairly easy to draw the line any way you want it AND it is NOT insistent on attaching itself to your icon! - I have changed Boudacia's 'line' to a 'scribble' version so you can see that difference and with the scribble option it is much easier to be specific as to which squares you are moving through.

***************** Separate note ********************

Whenever anyone decides to open a door (Gansu) or move into a new area (Boudacia) please feel free to go ahead and roll a perception check. I don't mind doing it for you, but it just seems like you would want to 'roll your own dice' so to say? - Again I don't mind doing it for you if you prefer me to do it, just giving you the option.

***************** Another separate note ****************

Gansu makes several valid points in his "learned" ;) discussion on scouts and such. Feel free to discuss more amongst the party.


And for Boudacia - and anybody who cares to read - I am having a very erratic sleep pattern as well, previous posts (when I talked about keeping game and RL separate and updated the map info) were made around 8:30-9 pm. I then went to sleep shortly thereafter, bit woke up at 2:30 am wide awake and now making new posts currently 3:30 am. I will hopefully get back to sleep some point soon, and then during the week I always get up shortly after 8am because I have to go to work. Usually sleep til 8am, but this week I'v been waking up at 5:30 or 6 am and playing playstaion 'til 8.

Then on the weekends, I frequently am up all night, til 7 am or so, and then sleep to 11 am or so, play some more, sleep a few hours in the afternoon and Monday go to work VERY sleep deprived.

EDIT: Oh! And Wed nights at the tabletop game I play in, I almost certainly fall asleep between battles and miss all the descriptions of what's happening and then have to get a quick update when I wake up for battle!


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

On scouting- Boudacia has a perception of +0. But gets +4 as a bat and +2 if Wayne is within reach and +2 at night. So it will normally be +6 quite good.

And she and Wayne are a pair of bats. which means even if noticed they will often be ignored, or at least that is my plan.

And thanks for the help with the drawing Gansu.


INACTIVE

One other edge-case note! Try to keep in line of sight of me if possible when you're scouting. I can cast feather fall as an immediate action. That means if you suddenly trigger a pit trap, I can feather fall you instantly before you drop. (DM, please assume that I do so if that happens!)


Sama Kattan wrote:
One other edge-case note! Try to keep in line of sight of me if possible when you're scouting. I can cast feather fall as an immediate action. That means if you suddenly trigger a pit trap, I can feather fall you instantly before you drop. (DM, please assume that I do so if that happens!)

I will keep that in mind, though doubtful that a flying creature will trigger a pit trap, depends all on how it is triggered I guess. However, unless I'm missing something, keep in mind that Feather Fall is a Range close (25 ft. + 5 ft./2 levels) spell = 30 ft currently, not just line of sight.


Just want to give you a heads-up. Right now RL finances are kicking my ass, and so that of course means RL in general is also kicking my ass or at least it seems so! I have already worked 8 hours of OT this week, and whereas I usually have Saturdays off, I volunteered to go in to work OT tomorrow from 8am - 4:30pm, for a total of 16 hours of OT this week, and I am currently signed up for 13 hours of OT next week and that's just M-F, no Sat! I may do Sat as well ...

So, just saying, not certain how that is going to affect things here if at all. I'll definitely be checking in less often, but I will do my best to keep up, just not sure how my mood is going to be.

Prayers/wishful good thoughts appreciated. Keeping your DM in good mood -or at least happy with you = good things! I am liking how most of you seem to be keeping up the pace this week! I do appreciate it! :D

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