
Rynjin |

You can brew any potion that you have in your spell book or otherwise "know", but potions can only be made of spells of level 3 or below.
...Well, eh, in the interest of fairness since this is basically the only way status removal is feasible, let's make that 6th level.

Donovan Egoblade |

That's why I asked if it can be done as an item, rather than a "spell slot". Then you could theoretically do it by increasing the DC of the Spellcraft check.

Donovan Egoblade |

My bad, I mean... Make Neutralize Poison as a potions instead of as a extract. I forgot the Alchemist's "spell slots" were called "extracts", not "potions".

Donovan Egoblade |

Ahhhhh....gotcha. Yes, she can make it, though as it costs over 1000 gp, it takes all day.
Isn't the crafting time based on the crafting cost (505 gp, IIRC)? That seems to make more sense.

Donovan Egoblade |

I think it was 1050 for buying the potion, so crafting it would be 525... Gotta check it again, if we decide to do it, of course.

Dorla |
There are still two problems based on potion brewing rules.
1. Dorla can't 'know' the formula for neutralize poison, because it's a level too high. This seems easy to handwave away, she can still pay the cost to add it to her formula book.
2. Dorla's 'caster level' is 8 for brew potion, because that's her level. For an alchemist, the minimum caster level for neutralize poison is 10, because that's when she gets a level 4 slot. However, a wizard gets a level 4 spell slot at level 7, so by stretching the rules a little, the minimum caster level for the spell is 7.
Or, it's on the druid spell list as a level 3 spell, if that creates a better pathway to make this work out.

Dorla |
I don't think poison will be an issue, unless you choose the strongest, ugliest things in the list. Dorla can make a bunch of delay poison, which will get us out of the fight before we have to deal with things. Then, she can carry a bunch of antitoxin (very cheap, +5 to the fort save), and she can automatically make most of the heal checks for poison, giving another +4. With +9 to each check, plus decent saves to start with, we should all be OK. If one particular character has really weak fort saves to start with, Dorla can also give them a Bear's endurance to boost the save by +2 (+4 to con), although only for a short time.
Does everyone want to chip in some money for potions to buff madly? We could also use 'perceive cues' which is +5 to perception, might be handy against a powerful sneak thief. I also recall Thetsu mentioning enlarge person as useful to him. Anything else?

Thetsu |

Well I'm not too worried about Poison that does stat damage. Status effects could be nasty but I tote a good fort save anyways =D

Donovan Egoblade |

Hopefully we get some play... In two weeks I'm travelling to see my family, and I have no idea how often I'll be able to post then.

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Hey, general pbp question for you guys. What kind of gm/campaign is likely to accept a goblin cleric of Sarenrae? He's NG alignment, and tries very hard to be good. I even included a phylactery of faithfulness in his gear for a higher level start campaign. Most GMs seem to just ban goblins. Then there are the all goblin campaigns, but those are mostly evil leaning. I've made a character and submitted him (altered quite a bit to fit the campaign rules) twice, and been passed over both times. For a bunch of things I've looked at, it's just been clear that he doesn't fit. The problem is I've gotten very excited about and very fond of the little twerp. I'm almost always GM for my in person campaigns. Any ideas?

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I also wonder if rather than being about the character, the problem is that I only have around 500 posts (under all aliases) and I've heard GMs mentioning expecting 1000 posts for players they accept. Also, Garri tends to look weak and useless at level 1, because I make him a dex build with low strength and charisma (so low channels), but everything comes together at level 3 when he can take Dervish Dancer.

Donovan Egoblade |

Hello, everyone.
So... I'll post more sporadically for the next couple weeks. I'm now in São Paulo, visiting my family. This time I brought my notebook and campaign notes, though, so I'll be able to post normally when I'm home (i.e.: my father's home, anyway).
I'll do my best to post at least once a day.

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With Garri, I'm trying to stay with most of the stereotype of goblins, but turn them upside down. A cleric of Sarenrae is perfect, because of her emphasis on both fire and redemption. Even a good goblin would still really like fire.
I made Garri dex based to fight because of the -2 strength +4 dex on the goblin race. I usually leave his strength at 10 before racials, so 8 after. Dex and wisdom I try to get to both be 18 after racials if the point buy is high enough. He looks weak on paper until level 3, because Dawnflower Dervish requires 2 ranks in perform(dance), and there is no feat at level 2. I do take weapon finesse as his feat at level 1, so the attack bonus with his scimitar is decent even at level 1, but the damage is 1d4-1.

Rynjin |

I'm just wondering what your long term goals are. It seems like you're aiming for a battle Cleric? More of a "buff up, throw down" type? That might get you passed over because they already have enough melee types on the group, and need a pure caster.

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Ahh, I understand your question better now. Garri has wisdom of 18, usually, so significant casting ability. His domain slots tend to be full of fire spells, plus he gets domain powers that do fire damage. His non-domain slots tend to be full of spells to buff or help party members, traded for spontaneous healing between battles as needed. However, I want him to be reasonably effective in melee if needed. The Dawnflower Dervish just fits so perfectly thematically with goblins as low strength, high dex, and the scimitar as Sarenrae's holy weapon. His weakness after level 2 is that I've had to tank charisma some, so he can't channel very well.

Rynjin |

Yar. It seems like it would work decently enough as a blaster (as sub-optimal as that is, it's still not "carry me" bad by any means). I'm guessing it's probably just people hung up on "A Cleric that can't heal? BLASPHEMY!".

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Well, he can heal by using one of his spell slots, he just only gets 2 channels a day. As a good cleric, he can spontaneously convert any non-domain spell to heal.
The last game I submitted him to I get the feeling he almost made it, there was just another cleric who was also very interesting, and most parties don't need 2 clerics.

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Don't most of the traits that let you do similar things substitute a bonus instead of adding an extra? In this case, if it were a trait, I would think that intimidating prowess would let you use strength instead of charisma. As written, it lets you have both, which is stronger.

Rynjin |

I had thought of that, yes.
Though, it's not necessarily stronger. Remember, adding both means penalties factor in.
7 Cha plus 20 Int and Bruising Intellect makes your "Cha" bonus +5 (a total of a +7 bonus over the norm).
Conversely, 7 Cha + 20 Str is only a +3 total bonus.
It's only better when both stats are high...which is its own investment. It's weaker when used for its intended purpose of shoring up a weak skill bonus due to low stats.

Donovan Egoblade |

Hello, everyone! Happy New Year!
I apologize for my absence, but my family and I traveled somewhere where the wifi was awful. The only internet that worked was the cell phone's...
So why didn't I use my cell phone you ask? Well... I would. But my phone was broken in a bus accident (I'm fine, though ^^). I'll resume posting very soon. Probably today.
Hope you all had a wonderful Christmas and New Year celebrations.
Cheers!
PS: Who is Sundakan?

Dorla |
I know that I usually control Chirrup. However, I think that if we find and kill Chirrup's old master, it would make the story _very_ satisfying if Chirrup can deliver the final blow. However, as Dorla I won't know when that is. So now I'm giving permission/a request for Sundukan to take over Chirrup for a round or two at the key point in the battle to make this work.

Donovan Egoblade |

Hmmm... I can see why that would be satisfying... But that might not be easy or necessarily a good thing:
1- We can't make sure we get to spare the enemy so that Chirrup can deliver the final blow... Things like an unexpected critical hit (or just a normal hit, really) can easily outright kill the target. Though I suppose that can be overcome with the GM describing the final attack as having the participation of Chirrup, somehow.
2- It' my impression that Chirrup is a kind and innocent creature. Dorla herself described him as a "eternal child". Is it really in-character for her to let him unnecessarily stain his hands with blood? Seems like the sort of thing one would do to bring someone to the Dark Side of The Force.
I'm not opposed to the idea, I'm just think these are points that should be considered. At the end of the day, they are your characters to roleplay and develop and the choice is yours.

Dorla |
Yeah, I'm probably going to keep him locked in his satchel for the combat, which should keep him safe until the key moment. You may have to do something like handwave him breaking out of the satchel at the right time. I'm more excited about Chirrup than about Dorla, but this is worth the risk. Even if he dies, it's worth it for the story.

Dorla |
Hmmm... I can see why that would be satisfying... But that might not be easy or necessarily a good thing:
1- We can't make sure we get to spare the enemy so that Chirrup can deliver the final blow... Things like an unexpected critical hit (or just a normal hit, really) can easily outright kill the target. Though I suppose that can be overcome with the GM describing the final attack as having the participation of Chirrup, somehow.
2- It' my impression that Chirrup is a kind and innocent creature. Dorla herself described him as a "eternal child". Is it really in-character for her to let him unnecessarily stain his hands with blood? Seems like the sort of thing one would do to bring someone to the Dark Side of The Force.
I'm not opposed to the idea, I'm just think these are points that should be considered. At the end of the day, they are your characters to roleplay and develop and the choice is yours.
I'm not asking anyone to hold back or anything. Just for Chirrup to try to join in. Also, although Chirrup is childlike, I wouldn't say he's innocent. Years of abuse, even a bit of torture kind of make that impossible. Dorla isn't going to let him, he's going to disobey her in order to do what he must.

Donovan Egoblade |

Well... I'm not opposed to it. And more importantly, they're your characters, so it's your choice. IMO, players should always have the final say on how their characters evolve and develop.
If Donovan is the one who gives the final strike, I don't mind the attack being fluffed as Chirrup intervening at the last second to deliver the Coup de Grace.

Link-Bot |
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By the way, I'm trying my hand at GMing play by post with a Dreamscarred Press psionics adventure, and I know you guys are all fun to roleplay with, if any of you are interested.
Here's the recruitment link:
>LINK<
> LINKIFIED FOR CONVENIENCE
> PARDON THE INTERRUPTION> CARRY ON

Donovan Egoblade |

Hmmm... 1st level pregen adventure. Sorry, I'll have to skip this one. Hope you guys have fun, though.

Dorla |
Hmmm... 1st level pregen adventure. Sorry, I'll have to skip this one. Hope you guys have fun, though.
Yeah, I understand completely. I'm just looking at it as a good way for me to learn GMing play by post, and for both me and the players to become familiar with the psionic rules.