The Devil's Gorge (and Beyond)!

Game Master Rynjin


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You can brew any potion that you have in your spell book or otherwise "know", but potions can only be made of spells of level 3 or below.

...Well, eh, in the interest of fairness since this is basically the only way status removal is feasible, let's make that 6th level.


Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11

That's why I asked if it can be done as an item, rather than a "spell slot". Then you could theoretically do it by increasing the DC of the Spellcraft check.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I'm still not sure what you're asking. Potions are always items.


Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11

My bad, I mean... Make Neutralize Poison as a potions instead of as a extract. I forgot the Alchemist's "spell slots" were called "extracts", not "potions".


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ahhhhh....gotcha. Yes, she can make it, though as it costs over 1000 gp, it takes all day.


Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11
Rynjin wrote:
Ahhhhh....gotcha. Yes, she can make it, though as it costs over 1000 gp, it takes all day.

Isn't the crafting time based on the crafting cost (505 gp, IIRC)? That seems to make more sense.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You quoted 1050, I went by that figure. Regardless, it's 1 hour for 250 gp or less, 8 hours for more. I'm willing to reduce that to 4 hours for 251-999 gp.


Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11

I think it was 1050 for buying the potion, so crafting it would be 525... Gotta check it again, if we decide to do it, of course.


There are still two problems based on potion brewing rules.

1. Dorla can't 'know' the formula for neutralize poison, because it's a level too high. This seems easy to handwave away, she can still pay the cost to add it to her formula book.

2. Dorla's 'caster level' is 8 for brew potion, because that's her level. For an alchemist, the minimum caster level for neutralize poison is 10, because that's when she gets a level 4 slot. However, a wizard gets a level 4 spell slot at level 7, so by stretching the rules a little, the minimum caster level for the spell is 7.

Or, it's on the druid spell list as a level 3 spell, if that creates a better pathway to make this work out.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ah, yeah, doy. Forgot the caster level issue. Good idea for when you level some more. You'll probably do so during or after this whole rigamarole, depending on how long it takes.


I don't think poison will be an issue, unless you choose the strongest, ugliest things in the list. Dorla can make a bunch of delay poison, which will get us out of the fight before we have to deal with things. Then, she can carry a bunch of antitoxin (very cheap, +5 to the fort save), and she can automatically make most of the heal checks for poison, giving another +4. With +9 to each check, plus decent saves to start with, we should all be OK. If one particular character has really weak fort saves to start with, Dorla can also give them a Bear's endurance to boost the save by +2 (+4 to con), although only for a short time.

Does everyone want to chip in some money for potions to buff madly? We could also use 'perceive cues' which is +5 to perception, might be handy against a powerful sneak thief. I also recall Thetsu mentioning enlarge person as useful to him. Anything else?


Male Vanara Unchained Monk 9 HP: 94/94| AC: 29[31] FF: 25[27] Touch: 23[25]|Init: +4|Fort +12[+14], Ref +13(Imp. Evasion), Will +13[+15](+2 vs Enchantment)| Sense Motive +13, Perception +17(Scent)

Well I'm not too worried about Poison that does stat damage. Status effects could be nasty but I tote a good fort save anyways =D


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Will be a bit sporadic posting through MAYBE Monday. Moving out of this house today, and driving 16 hours to get to the new one on Saturday. May be able to get internet Saturday, maybe not.


Just checking in, things have been silent for almost a week...


Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11

Well... Rynjin did say he wouldn't be able to post very often for a while.


Is everyone really busy (like with final exams for those on school calendars) or has everyone lost interest?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I think it's a combo of finals and holidays coming up. Nicos is a teacher.


Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11

Hopefully we get some play... In two weeks I'm travelling to see my family, and I have no idea how often I'll be able to post then.


Yeah, I remember grad school... especially when I was also teaching.

I agree that I would like to get some more done soon, but I don't want to push through with only half the party posting very often.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You guys could go off and do something on your own? You have quite a few hours before your dinner plans, maybe go look for an adventure.


Male Goblin Vivisectionist Trap Breaker 10

Christmas is crazy. Im sorry Ill post tonight.

Silver Crusade

Venture Lieutenant, Play by Post (online)

Hey, general pbp question for you guys. What kind of gm/campaign is likely to accept a goblin cleric of Sarenrae? He's NG alignment, and tries very hard to be good. I even included a phylactery of faithfulness in his gear for a higher level start campaign. Most GMs seem to just ban goblins. Then there are the all goblin campaigns, but those are mostly evil leaning. I've made a character and submitted him (altered quite a bit to fit the campaign rules) twice, and been passed over both times. For a bunch of things I've looked at, it's just been clear that he doesn't fit. The problem is I've gotten very excited about and very fond of the little twerp. I'm almost always GM for my in person campaigns. Any ideas?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Not sure what would be wrong there. Goblin PCs might be an issue in some campaigns (Rise of the Runelords in particular) but most take little effort to work in.

Silver Crusade

Venture Lieutenant, Play by Post (online)

I also wonder if rather than being about the character, the problem is that I only have around 500 posts (under all aliases) and I've heard GMs mentioning expecting 1000 posts for players they accept. Also, Garri tends to look weak and useless at level 1, because I make him a dex build with low strength and charisma (so low channels), but everything comes together at level 3 when he can take Dervish Dancer.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

What is it exactly you're trying to do? The build looking like it might have to be "carried" could be part of it.


Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11

Hello, everyone.

So... I'll post more sporadically for the next couple weeks. I'm now in São Paulo, visiting my family. This time I brought my notebook and campaign notes, though, so I'll be able to post normally when I'm home (i.e.: my father's home, anyway).

I'll do my best to post at least once a day.

Silver Crusade

Venture Lieutenant, Play by Post (online)

With Garri, I'm trying to stay with most of the stereotype of goblins, but turn them upside down. A cleric of Sarenrae is perfect, because of her emphasis on both fire and redemption. Even a good goblin would still really like fire.

I made Garri dex based to fight because of the -2 strength +4 dex on the goblin race. I usually leave his strength at 10 before racials, so 8 after. Dex and wisdom I try to get to both be 18 after racials if the point buy is high enough. He looks weak on paper until level 3, because Dawnflower Dervish requires 2 ranks in perform(dance), and there is no feat at level 2. I do take weapon finesse as his feat at level 1, so the attack bonus with his scimitar is decent even at level 1, but the damage is 1d4-1.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I'm just wondering what your long term goals are. It seems like you're aiming for a battle Cleric? More of a "buff up, throw down" type? That might get you passed over because they already have enough melee types on the group, and need a pure caster.

Silver Crusade

Venture Lieutenant, Play by Post (online)

Ahh, I understand your question better now. Garri has wisdom of 18, usually, so significant casting ability. His domain slots tend to be full of fire spells, plus he gets domain powers that do fire damage. His non-domain slots tend to be full of spells to buff or help party members, traded for spontaneous healing between battles as needed. However, I want him to be reasonably effective in melee if needed. The Dawnflower Dervish just fits so perfectly thematically with goblins as low strength, high dex, and the scimitar as Sarenrae's holy weapon. His weakness after level 2 is that I've had to tank charisma some, so he can't channel very well.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yar. It seems like it would work decently enough as a blaster (as sub-optimal as that is, it's still not "carry me" bad by any means). I'm guessing it's probably just people hung up on "A Cleric that can't heal? BLASPHEMY!".

Silver Crusade

Venture Lieutenant, Play by Post (online)

Well, he can heal by using one of his spell slots, he just only gets 2 channels a day. As a good cleric, he can spontaneously convert any non-domain spell to heal.

The last game I submitted him to I get the feeling he almost made it, there was just another cleric who was also very interesting, and most parties don't need 2 clerics.


I'm traveling today. I will check in this evening if possible.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So, I had a thought...shouldn't Intimidating Prowess be a Trait?

Considering making it so. Thoughts?

Silver Crusade

Venture Lieutenant, Play by Post (online)

Don't most of the traits that let you do similar things substitute a bonus instead of adding an extra? In this case, if it were a trait, I would think that intimidating prowess would let you use strength instead of charisma. As written, it lets you have both, which is stronger.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I had thought of that, yes.

Though, it's not necessarily stronger. Remember, adding both means penalties factor in.

7 Cha plus 20 Int and Bruising Intellect makes your "Cha" bonus +5 (a total of a +7 bonus over the norm).

Conversely, 7 Cha + 20 Str is only a +3 total bonus.

It's only better when both stats are high...which is its own investment. It's weaker when used for its intended purpose of shoring up a weak skill bonus due to low stats.


Heads up, I have a new account. Games will proceed as planned, however.


Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11

Hello, everyone! Happy New Year!

I apologize for my absence, but my family and I traveled somewhere where the wifi was awful. The only internet that worked was the cell phone's...

So why didn't I use my cell phone you ask? Well... I would. But my phone was broken in a bus accident (I'm fine, though ^^). I'll resume posting very soon. Probably today.

Hope you all had a wonderful Christmas and New Year celebrations.

Cheers!

PS: Who is Sundakan?


Sundakan is your new GM.


I know that I usually control Chirrup. However, I think that if we find and kill Chirrup's old master, it would make the story _very_ satisfying if Chirrup can deliver the final blow. However, as Dorla I won't know when that is. So now I'm giving permission/a request for Sundukan to take over Chirrup for a round or two at the key point in the battle to make this work.


I can do that, sure. No guarantees he can actually land the hit, and fair warning: Familiars in combat are fair targets, and WAY squishy.

This could be amazing, anti-climactic, o tragic depending on how things go.


Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11

Hmmm... I can see why that would be satisfying... But that might not be easy or necessarily a good thing:

1- We can't make sure we get to spare the enemy so that Chirrup can deliver the final blow... Things like an unexpected critical hit (or just a normal hit, really) can easily outright kill the target. Though I suppose that can be overcome with the GM describing the final attack as having the participation of Chirrup, somehow.

2- It' my impression that Chirrup is a kind and innocent creature. Dorla herself described him as a "eternal child". Is it really in-character for her to let him unnecessarily stain his hands with blood? Seems like the sort of thing one would do to bring someone to the Dark Side of The Force.

I'm not opposed to the idea, I'm just think these are points that should be considered. At the end of the day, they are your characters to roleplay and develop and the choice is yours.


Yeah, I'm probably going to keep him locked in his satchel for the combat, which should keep him safe until the key moment. You may have to do something like handwave him breaking out of the satchel at the right time. I'm more excited about Chirrup than about Dorla, but this is worth the risk. Even if he dies, it's worth it for the story.


Chirrup could probably Sunder the satchel.


Donovan Egoblade wrote:

Hmmm... I can see why that would be satisfying... But that might not be easy or necessarily a good thing:

1- We can't make sure we get to spare the enemy so that Chirrup can deliver the final blow... Things like an unexpected critical hit (or just a normal hit, really) can easily outright kill the target. Though I suppose that can be overcome with the GM describing the final attack as having the participation of Chirrup, somehow.

2- It' my impression that Chirrup is a kind and innocent creature. Dorla herself described him as a "eternal child". Is it really in-character for her to let him unnecessarily stain his hands with blood? Seems like the sort of thing one would do to bring someone to the Dark Side of The Force.

I'm not opposed to the idea, I'm just think these are points that should be considered. At the end of the day, they are your characters to roleplay and develop and the choice is yours.

I'm not asking anyone to hold back or anything. Just for Chirrup to try to join in. Also, although Chirrup is childlike, I wouldn't say he's innocent. Years of abuse, even a bit of torture kind of make that impossible. Dorla isn't going to let him, he's going to disobey her in order to do what he must.


Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11

Well... I'm not opposed to it. And more importantly, they're your characters, so it's your choice. IMO, players should always have the final say on how their characters evolve and develop.

If Donovan is the one who gives the final strike, I don't mind the attack being fluffed as Chirrup intervening at the last second to deliver the Coup de Grace.


By the way, I'm trying my hand at GMing play by post with a Dreamscarred Press psionics adventure, and I know you guys are all fun to roleplay with, if any of you are interested.

Here's the recruitment link:
http://paizo.com/threads/rzs2t8zm?Interest-check-Dreamscarred-Presss-The-Op ened


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Dorla wrote:

By the way, I'm trying my hand at GMing play by post with a Dreamscarred Press psionics adventure, and I know you guys are all fun to roleplay with, if any of you are interested.

Here's the recruitment link:
>LINK<

> LINKIFIED FOR CONVENIENCE

> PARDON THE INTERRUPTION

> CARRY ON


Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11

Hmmm... 1st level pregen adventure. Sorry, I'll have to skip this one. Hope you guys have fun, though.


Donovan Egoblade wrote:
Hmmm... 1st level pregen adventure. Sorry, I'll have to skip this one. Hope you guys have fun, though.

Yeah, I understand completely. I'm just looking at it as a good way for me to learn GMing play by post, and for both me and the players to become familiar with the psionic rules.


Given it's DSP, it's probably pretty good, but "beginner adventures" (with pregens no less) are usually best left to actual beginners. I couldn't go back and play the Beginner Box, for example.

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