The Devil's Gorge (and Beyond)!

Game Master Rynjin


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Full WBL, might as well.


Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11

Donovan's sheet is mostly finished... I still need to buy stuff, pick traits and maybe rethink my power selection... But other than that, he is mostly Game-ready.


Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11

Anything that gives Low-Light Vision and/or Darkvision? I was thinking about something like an eye implant.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Donovan Egoblade wrote:

Anything that gives Low-Light Vision and/or Darkvision? I was thinking about something like an eye implant.

A Minor Implant is Nocturnal Vision Enhancement, which gives you Low-Light vision, for 500 gp. If you already have LLV, it doubles teh range.

A Basic Implant (Greater Luminescent Implants) can make your Eyes (or other parts if you prefer) glow and shed light in a 60 foot radius, which can be focused as a Swift to make a 120 foot cone for 1000 gp.

And an Advanced Implant (Enhanced Night Vision) gives you 60 ft. Darkvision for 4000 gp (half the price of the equivalent magic item, mind you). Again doubles range if you already have Darkvision.

So for 4500 gp you could have both Low-Light and Darkvision.


Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11

Got it... I'm adding that to my sheet, then I'm mostly done. I can't finish buying my gear right now because I'm posting from my phone... But I can do that later too.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I think you can handle both, anyway. There's a max number of implants based on Con.

I'll check in the morning.


Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11

Can I have the equivalent of a Periapt of Health as an implant?

Donovan does have Con 20 and Int 20. :P


Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11

There. Finished my character's background story and appearance description. As usual, I went a little overboard with his biography... ><'

(I think it's a pretty cool biography, but mine isn't exactly an unbiased perspective) ^^

We can add him to the game and I'll add the finishing touches to his character sheet later... So just tell me when you'd like introduce him.


Male Goblin Vivisectionist Trap Breaker 10
Donovan Egoblade wrote:

There. Finished my character's background story and appearance description. As usual, I went a little overboard with his biography... ><'

(I think it's a pretty cool biography, but mine isn't exactly an unbiased perspective) ^^

Wow guy, why not write a book haha. =P


Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11
Scavion wrote:
Wow guy, why not write a book haha. =P

Because if I tried, I'd probably end up writing The Chronicles of Ice and Fire. ><'

It's always like that... I take a while to think of what to write about, then, once I begin, I write way more than I originally intended. Haha


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ehm, one major problem here...Elan only remember "wisps and fragments of memories of their previous lives".

So you wouldn't remember most of the events that transpired with the little robots, or the things you learned in the library, any of the training you did with your weapons, etc.

Elan are basically "born anew" when they are transformed by the council, kinda like Samsarans when entering a new life cycle.


Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11

True... But then again, Donovan's... uh... "Elanizing" proccess was quite unorthodox and rather gradual. Besides... Who knows what the hell else those metal-munching critters did to him? :) Maybe it's some of his mechanical implants that saved those memories. Maybe it's a consequence of whatever effect brought him to the island. Maybe it's a newly created (or long forgotten) version of the elan metamorphosis... And so on.

It's cool and kinda unique, but not too conflicting with the setting...

...And most importantly: It's flavorful but has no mechanical effect. ^^

Thanks for reading the story, BTW... And sorry for the wall of text ;)


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I like the established Elan flavor myself, that some shadowy "council" controls who is and is not made into one. Plus they're not mechanical in nature.

Why is it you want to be an Elan in the first place?


Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11

Because it's a cool race with good racial traits.

Donovan's story doesn't clash with the shadowy council thing. The mechanical parts in him are not part of the process that turned him into an Elan, they are separate process that may or may not have interfered with his "elanization" (which, BTW, was done following the guidelines and instructions of an old elan base. And there is no reason to believe Donovan didn't fit the criteria for elan candidates, considering he has four freaking 18s in his base attribute and manifested psychic powers before the transformation). The dome doesn't even exist anymore, so there isn't even a risk of Donovan or anyone else finding out what the secret process is.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Can you maybe tweak it just a little bit so that he was "elanized" while he was still a kid? It changes little except to move it back more in line with what's already there.

Also explains how he seems to have gotten over losing everything he ever knew so fast. He doesn't remember most of it.


Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11

I reeeeeeeeeeeally don't want to change all that text... But hear me out! We can have the cake and eat it too! (I never understood that analogy, BTW... What would be the point of having cake if you can't eat it?)

Donovan barely remembers his childhood anyway, because he was maybe 6 years when he got separated from his parents.

He got over his family "so quickly" because of two important factors:

1- He didn't. He lived years in that island. Eventually, he got over it.
2- The story is mostly told from the perspective of current Donovan. His sadness over the loss of his parents is a big part of the story because his current self isn't saddened by it.

Also, there are a few other things to consider:

1- The "elanization" process obviously affects biological materials, but it isn't clear if it does the same to mechanical components (and Donovan had already undergone at least one head surgery by the time he became an elan).
2- Donovan attributes his lack of memories of his childhood due to the fact that he was really, really young and it happened long ago, but it's not like he received the patch notes of what happened to him. It could very well be that the real reason is the elan metamorphosis.
3- The last implant he received is unspecified. It could have restored Donovan's memories of the time he lived with the robots (notice that he still doesn't remember much about his parents, who the robots never met). After all, they too would "remember" the time they spent with Donovan. And since they had a habit of "fixing" him, it would make sense for them to decide to "fix" his "memory bank".

The mechanical bits in his biography started out as a means to explain his cybernetic implants, but I liked the idea of robots fixing him the way they would fix another machine and then, afters gods know how long, leaving him a memento.... For no specified reason. Maybe they wanted him to thrive and evolve. Maybe they just didn't want all the effort and resources invested in Donovan to go to waste. Maybe it had no reason at all. Maybe it was the closest to sentimentality that a swarm of mindless machines could reach...


Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11

(Also, if he had been turned as a child, wouldn't that mean he still looked like a child)?


Male Vanara Unchained Monk 9 HP: 94/94| AC: 29[31] FF: 25[27] Touch: 23[25]|Init: +4|Fort +12[+14], Ref +13(Imp. Evasion), Will +13[+15](+2 vs Enchantment)| Sense Motive +13, Perception +17(Scent)

Thats one anime trope I do not like.


Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11
Thetsu wrote:
Thats one anime trope I do not like.

Says the spiky-haired redhead teenager with blue eyes... XD


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Quote:

2- Donovan attributes his lack of memories of his childhood due to the fact that he was really, really young and it happened long ago, but it's not like he received the patch notes of what happened to him. It could very well be that the real reason is the elan metamorphosis.

3- The last implant he received is unspecified. It could have restored Donovan's memories of the time he lived with the robots (notice that he still doesn't remember much about his parents, who the robots never met). After all, they too would "remember" the time they spent with Donovan. And since they had a habit of "fixing" him, it would make sense for them to decide to "fix" his "memory bank".

Tell you what, this sounds good on one condition: Remember to play it that way.

As in, he has all of his memories...but all of them before he was "Elanized" are like movies he watched, he remembers all of the events but feels sort of detached from them since they're almost like things he WITNESSED rather than things he EXPERIENCED.

Sound cool?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Also, how do you want Donovan to arrive, and why?


Donovan Egoblade wrote:

But hear me out! We can have the cake and eat it too! (I never understood that analogy, BTW... What would be the point of having cake if you can't eat it?)[/ooc]

Apparently it means that if yu eat the cake then you don't have the cake anymore. The syntax is weird, I had to google it some time ago.


Male Goblin Vivisectionist Trap Breaker 10
Rynjin wrote:
Also, how do you want Donovan to arrive, and why?

He's late.


Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11
Rynjin wrote:

Tell you what, this sounds good on one condition: Remember to play it that way.

As in, he has all of his memories...but all of them before he was "Elanized" are like movies he watched, he remembers all of the events but feels sort of detached from them since they're almost like things he WITNESSED rather than things he EXPERIENCED.

Sound cool?

Sure! That was kind of the plan... Donovan has very, very few livid memories from his pre-elan time.

Rynjin wrote:
Also, how do you want Donovan to arrive, and why?

I have no idea. He is a drifter. He drifts. I suppose he meets people during all of his drifting around. :P

Nicos wrote:
Donovan Egoblade wrote:
But hear me out! We can have the cake and eat it too! (I never understood that analogy, BTW... What would be the point of having cake if you can't eat it?)
Apparently it means that if yu eat the cake then you don't have the cake anymore. The syntax is weird, I had to google it some time ago.

I suppose that depends on how you determine property. The cake becomes part of you, and all of your parts are... Well... Yours.


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

What would be the damage dice of a weapon with base damage 3d6 + lead blades + enlarge person + vital strike?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Ugash wrote:
What would be the damage dice of a weapon with base damage 3d6 + lead blades + enlarge person + vital strike?

toomanyd6.

Actually Lead Blades and Enlarge Person don't stack any more, as per the size changing FAQ.

But if they did, 6d6 (times Vital Strike).

I'm inclined to let it work, probationally. Especially since you need specific Proficiency in those Steamreaver weapons. =)


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

What is a steamreaver weapon?


Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11
Scavion wrote:
Rynjin wrote:
Also, how do you want Donovan to arrive, and why?
He's late.

...Or I could be late.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I think that's what they're called.

They're meant mostly for Golemoids, and have special abilities when wielded by a Golemoid, but deal something like 3d6 or 3d8 damage base.


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

yeah...that is not what I plan to use.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

What's the plan then? I don't know any weapon with a base 3d6 damage.


Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11

So... Can I have the Periapt of Health artificial liver?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Not unless it already exists as a Tech Guide cybernetic or Golemoid Implant.

Also, how many implants do you have so far?

Edit: Tech guide there's the Biofilter, +4 Competence vs Diseae and Poison. I'm willing to 1/4 the price of that (from 16000 gp to 4000 gp).

And the "Cureall", 1400 gp, basically Restoration in a can plus gives new saves vs Disease and Poison.


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

THere is rules for enhanced stats, but I though the ideas was not to have that kind of items


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6
Rynjin wrote:
What's the plan then? I don't know any weapon with a base 3d6 damage.

CHainsaws.


Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11

Only the eyes.

I have no idea where to find the list of implants. The PFSRD seem to be missing some.

Ugash wrote:
THere is rules for enhanced stats, but I though the ideas was not to have that kind of items

Huh? The periapt makes you immune to disease. It doesn't increase any attribute.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
GM Lemmy wrote:

Only the eyes.

I have no idea where to find the list of implants. The PFSRD seem to be missing some.

...That's because the Thunderscape stuff isn't on the SRD, it's in the PDF I sent to all of you.

@Nicos: Just remember Chainsaws need to be re-fueled, and you can't buy gas around here. Willing to use the same deal with Dorla as the car though (1 Bomb = 2 Charges this time). So suck up to her. =p


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

They don't work on batteries D:!!!!


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Ugash wrote:
They don't work on batteries D:!!!!

Did you buy batteries? You can trade those out for "fuel canisters" that do the same thing.


As I'm getting into this character, I'm finding that the alignment on paper doesn't match up with how the character is actually playing. Is it OK if I change from CG to NG on my character sheet?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Sure.

As far as I'm concerned alignment is those 2 letters on your paper, and has no bearing on anything that matters. Not a fan of the alignment system. You could leave it blank if you want.


Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11

Rynjin, is it possible to remove "GM Lemmy" from the list of campaign characters?


Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11

Thanks.


My posting may be rather sporadic for the next few days. We're going on a househunting trip, and I'm not sure how the internet access is going to be. I'll try to check in every evening at least. Wednesday I'll be back to normal.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Okie dokie.


Male Human Dungeon Master 10/ Munchkin 10

Sorry for my absence, guys... I barely had the time to visit the forum. This has been a busy weekend and an already awful Monday. I'll post here and in OSB in a few hours...


Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11
Rynjin wrote:
As for the armor...I need to work something out with you. There are some kinks to not having most magic items be available, and this is one of them (Dex based characters are kinda screwed without Bracers of Armor once they get to the high levels of Dex you're at).

Uh... you know there is armor with no limit to Dex-bonus-to-AC, right? Like Haramaki and stuff... They are even better than Bracers of Armor.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Donovan Egoblade wrote:
Rynjin wrote:
As for the armor...I need to work something out with you. There are some kinks to not having most magic items be available, and this is one of them (Dex based characters are kinda screwed without Bracers of Armor once they get to the high levels of Dex you're at).
Uh... you know there is armor with no limit to Dex-bonus-to-AC, right? Like Haramaki and stuff... They are even better than Bracers of Armor.

I did not.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So out of curiosity Nicos, are you going to shut down Blackest Scale again? Since Lemmy and Scavion refuse to post.


Male Human Dungeon Master 10/ Munchkin 10

I haven't seen a new post in that campaign in ages... That' why I stopped posting.

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