The Destiny of the Queen (Inactive)

Game Master The Little King


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HP 24/24, AC 15 FF 11 T 14 CMD 16, Saves F+3 R+4 W+3, 30' move, init +4, perc +4
prepared spells:
Lvl 0: Prestidigitation, Detect Magic, Read Magic, Arcane Mark Lvl 1: Mage Armor, Charm Person, Gravity Bow, Infernal Healing, Vanish

I am sweating bullets and debating on if I should try and sic Tanwen on him or not haha.

I have been meaning to ask, you never specified if I was able to gather the betting money on the first challenge or not. Was I able to collect it?


Kingmaker Table 1

No, they all decided to go double or nothing on the tie breaker...sorry that wasn't very clear, I admit.


HP 24/24, AC 15 FF 11 T 14 CMD 16, Saves F+3 R+4 W+3, 30' move, init +4, perc +4
prepared spells:
Lvl 0: Prestidigitation, Detect Magic, Read Magic, Arcane Mark Lvl 1: Mage Armor, Charm Person, Gravity Bow, Infernal Healing, Vanish

Looks like odd'n may be getting his wish for a scrap haha, I hope my charm person spell works anyway though. I don't like that my squishy character is within swinging distance of someone that has +11 to attacks and +12 to skill bonuses!


Male Human Unarmed Fighter (Fighter)/2 Martial Artist (Monk)/1: HP 12/26 ; AC17 - FF14 - T13 ; F+7, R+4, W+1 ; Per:+2, Init: +4; Speed 30ft; CC (L/M/H) 100 / 101-200 / 201-300

Would anyone really really hate Odd'n if he just decided to punch Beshoi in the face?

Edit: I'll wait for Beshoi's response before I do anything. But if he remains grating I think Odd'n will just punch him.

In the event this goes down-- how would you like to deal with this Mr TLGM? (In terms of 'surprise round' or whatever, and assuming you don't have them on us ASAP)


Male Human Unarmed Fighter (Fighter)/2 Martial Artist (Monk)/1: HP 12/26 ; AC17 - FF14 - T13 ; F+7, R+4, W+1 ; Per:+2, Init: +4; Speed 30ft; CC (L/M/H) 100 / 101-200 / 201-300

I'd also like to ask which character, on the map, is Beshoi-- as he is the first one Odd'n is going to tear to shreds / die at the feet of :P


Kingmaker Table 1

I've outlined Beshoi in red, and don't worry, I'm going to do everything I can to avoid a TPK.


HP 24/24, AC 15 FF 11 T 14 CMD 16, Saves F+3 R+4 W+3, 30' move, init +4, perc +4
prepared spells:
Lvl 0: Prestidigitation, Detect Magic, Read Magic, Arcane Mark Lvl 1: Mage Armor, Charm Person, Gravity Bow, Infernal Healing, Vanish

Alright, so, time to figure out who gets how much money!

Garrets 'winnings' (Which he wouldn't have if not for Bronan) 1182gp

Of Garrets winnings he gives 1/3 or 394gp to Bronan for his assistance and keeps 788gp for himself

+1000gp for the original bet split 5 ways 200gp each, 4 ways 250gp each.

Odd'n 200 or 250gp
Gwyn 200 or 250gp
Bronan 594 or 644gp
Garret 988 or 1,038gp

Who is the 5th? Are we paying Tanwen? Umaveti? Or are we still hoping Baru is coming back?

Tanwen? Umaveti? 200gp


Male Human Unarmed Fighter (Fighter)/2 Martial Artist (Monk)/1: HP 12/26 ; AC17 - FF14 - T13 ; F+7, R+4, W+1 ; Per:+2, Init: +4; Speed 30ft; CC (L/M/H) 100 / 101-200 / 201-300

Garret also doubles as the party accountant. ;P


Male Human Unarmed Fighter (Fighter)/2 Martial Artist (Monk)/1: HP 12/26 ; AC17 - FF14 - T13 ; F+7, R+4, W+1 ; Per:+2, Init: +4; Speed 30ft; CC (L/M/H) 100 / 101-200 / 201-300

@TLGM; I am running a pathfinder campaign with some school buds-- do you care if I steal a few encounters & maps from you here? It'd be a Godsend for me!! (PS- I already stole your Krisol map)

I'll probably be incorporating the rest of yall in some sense as NPCs they can fight/help/argue with as well.

If this is.. disagreeable, let me know. If yall don't care.. let me know. If you have any other thoughts... let me leach them.


HP 24/24, AC 15 FF 11 T 14 CMD 16, Saves F+3 R+4 W+3, 30' move, init +4, perc +4
prepared spells:
Lvl 0: Prestidigitation, Detect Magic, Read Magic, Arcane Mark Lvl 1: Mage Armor, Charm Person, Gravity Bow, Infernal Healing, Vanish

I wouldn't mind at all. Hopefully your campaign runs long enough (and this one does) to see Garret change for the better.


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

Feel free to use Gwyn, or any of my other characters and NPCs. I'd be flattered if you did. :D


HP 19/19, AC 19 FF 17 T 12 CMD 18*, Saves F+5 R+2 W+0, 20' move (30' overland), init +2, perc +0
Caltrop:
HP 26/26, AC 22 FF 18 T 15 CMD 17*, Saves F+5 R+7 W+2, 30' move, init +4, perc +6

Odd'n: The touched up version of his map was done by my SO, some of her other stuff is Here if you are interested.


HP 24/24, AC 15 FF 11 T 14 CMD 16, Saves F+3 R+4 W+3, 30' move, init +4, perc +4
prepared spells:
Lvl 0: Prestidigitation, Detect Magic, Read Magic, Arcane Mark Lvl 1: Mage Armor, Charm Person, Gravity Bow, Infernal Healing, Vanish

Gwyn, do you have an opinion on attacking Landis? You are sort of the tie breaker since I want to, Bronan says no and Odd'n is on the fence about it.


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

OOC: Kill the bastard and put his head on a pike!
IC: Is there another way?

If it comes down to it, she'll fight, and she'll probably need someone to calm her down afterwards, but she is not eager for it and desperately wants to avoid it if she can.

Me, as a Player however, Landis looks like he's the type that'd try again and again to get in the party's way. On top of that, I wouldn't put it past him to try and do to Gwyn what her old gang did. Everything at the moment is screaming we're going to have to face this guy, but it goes against my character's personality and background. The last fight she was in left dying at the door to a church. Understandably, there are going to be issues when it comes to initiating a fight.

(Sorry, that probably didn't help as much as I hoped it would. The short version is Gwyn isn't going to want to fight them, and will look for anyway she can to avoid it.)


HP 24/24, AC 15 FF 11 T 14 CMD 16, Saves F+3 R+4 W+3, 30' move, init +4, perc +4
prepared spells:
Lvl 0: Prestidigitation, Detect Magic, Read Magic, Arcane Mark Lvl 1: Mage Armor, Charm Person, Gravity Bow, Infernal Healing, Vanish

@TLGM What time of day is it, how soon are we going to have to bed down for the night? I am curious as to how close to this bandit camp we will be once we strike camp.


HP 19/19, AC 19 FF 17 T 12 CMD 18*, Saves F+5 R+2 W+0, 20' move (30' overland), init +2, perc +0
Caltrop:
HP 26/26, AC 22 FF 18 T 15 CMD 17*, Saves F+5 R+7 W+2, 30' move, init +4, perc +6

Like Gwyn, I as a player have nothing against killing Landis. Bronan however is still an idealist and will need convincing to go along with such a plan.


Male Human Unarmed Fighter (Fighter)/2 Martial Artist (Monk)/1: HP 12/26 ; AC17 - FF14 - T13 ; F+7, R+4, W+1 ; Per:+2, Init: +4; Speed 30ft; CC (L/M/H) 100 / 101-200 / 201-300

Odd'n won't be hard to convince-- he does want to beat Beshoi into the ground. And like he said.. we will HAVE to come back this way (with the presumably non-combat oriented mayors soon), so it might be better to clear the road. Bronan convinced Odd'n to hush up with the 'we can sneak around since we know what to listen/look for'; but Odd'n isn't so stupid to think they won't have look-outs placed all over.

Of course, he is reluctant to express himself seeing as he almost got you all killed with his aggression.

So. Odd'n certainly still sits on the fence.. but please.. you guys should argue it out a lil more ;) Might convince me/Gwyn one way or another :D

OOCharacterly speaking-- This crew clearly has TWO leaders (Landis and Beshoi). It won't be enough to take out just one in an assassination.. both should be taken down. You can probably guess who Odd'n wants?


Kingmaker Table 1

Sorry I've been AWOL this weekend, I went home for my parents' anniversary and left my laptop...:p

Answers to questions:

Garret: Tanwen is the 5th, but not to worry, she's irresponsibly generous as a part of her vows.

It is a little after 6 pm if I remember correctly (the times are at the beginning of each of my posts in military time 1800 = 6:00 pm). You guys can stay up as late as you like, but remember that less than six hours of sleep leads to changes in condition. The plan was for y'all to make it to Fwey by 10 or so and sleep there, and you'd be a ways away from the bandits by then.

Odd'n: As far as using things from my campaign, I'm flattered, please do. And if your group goes faster than ours, and you need some more info on the island, religion, bourgeois, etc. feel free to ask...ALTHOUGH you'll have to be very good at ooc vs. ic intel...

Remember everyone: there's a second path to Fwey through the hills and mountains of The Wyrm. And Landis' gang (in general) is not hostile towards you at the moment.

Feel free to do as you like, I just want to make sure you have all the facts.


Male Human Unarmed Fighter (Fighter)/2 Martial Artist (Monk)/1: HP 12/26 ; AC17 - FF14 - T13 ; F+7, R+4, W+1 ; Per:+2, Init: +4; Speed 30ft; CC (L/M/H) 100 / 101-200 / 201-300

@tlgm no worries, I'm diverging on a totally different story. The story arch started different and the island is already set. I just lack your (and the rest of all yall) flare for story and character. It'll save time placing important npcs and setting those essential encounters :)


HP 24/24, AC 15 FF 11 T 14 CMD 16, Saves F+3 R+4 W+3, 30' move, init +4, perc +4
prepared spells:
Lvl 0: Prestidigitation, Detect Magic, Read Magic, Arcane Mark Lvl 1: Mage Armor, Charm Person, Gravity Bow, Infernal Healing, Vanish

I love making up characters with interesting backgrounds If you need one for something specific let me know and I will throw a few ideas your way.


Male Human Unarmed Fighter (Fighter)/2 Martial Artist (Monk)/1: HP 12/26 ; AC17 - FF14 - T13 ; F+7, R+4, W+1 ; Per:+2, Init: +4; Speed 30ft; CC (L/M/H) 100 / 101-200 / 201-300

Sorry for choppy Odd'n posts-- was using my tablet and it is clunky to say the least..

I hope the posts make enough sense. To clarify one thing; "..or guessing at what their ALARM may be that we are supposed to listen for."


Kingmaker Table 1

Okay you guys, I'm a dumb-dumb... I put the map upside down on the google drawing...you're still heading south, and you have to go around the mountains to the east...I'll fix the map presently.

EDIT: It's fixed, and Umaveti is trudging on to the next map. If you want to follow him, you may do so uneventfully or do survival/perception checks on the way to look for trouble/items/etc.

If you choose to follow him uneventfully, just put your avatar behind him (to the north) and he'll continue on with you.


Male Human Unarmed Fighter (Fighter)/2 Martial Artist (Monk)/1: HP 12/26 ; AC17 - FF14 - T13 ; F+7, R+4, W+1 ; Per:+2, Init: +4; Speed 30ft; CC (L/M/H) 100 / 101-200 / 201-300

Man, that breath weapon really ef'd Odd'n up! If he survives this encounter he might be begging one of you for a healing potion, offering coin or some cacti juice ;P


HP 19/19, AC 19 FF 17 T 12 CMD 18*, Saves F+5 R+2 W+0, 20' move (30' overland), init +2, perc +0
Caltrop:
HP 26/26, AC 22 FF 18 T 15 CMD 17*, Saves F+5 R+7 W+2, 30' move, init +4, perc +6

I'm fresh out, Tanwen might be able to patch you up though.


Male Human Unarmed Fighter (Fighter)/2 Martial Artist (Monk)/1: HP 12/26 ; AC17 - FF14 - T13 ; F+7, R+4, W+1 ; Per:+2, Init: +4; Speed 30ft; CC (L/M/H) 100 / 101-200 / 201-300

Right, I forgot about her.

To bad Odd'n despises her (0/15) and would likely be suspicious of her magics. Maybe he will be beat unconscious though and thus won't be able to argue ;P


HP 24/24, AC 15 FF 11 T 14 CMD 16, Saves F+3 R+4 W+3, 30' move, init +4, perc +4
prepared spells:
Lvl 0: Prestidigitation, Detect Magic, Read Magic, Arcane Mark Lvl 1: Mage Armor, Charm Person, Gravity Bow, Infernal Healing, Vanish

I don't have healing, hope you make it.


Kingmaker Table 1

Yeah Tanwen will more than likely get you through.


Male Human Unarmed Fighter (Fighter)/2 Martial Artist (Monk)/1: HP 12/26 ; AC17 - FF14 - T13 ; F+7, R+4, W+1 ; Per:+2, Init: +4; Speed 30ft; CC (L/M/H) 100 / 101-200 / 201-300

<3


Male Human Unarmed Fighter (Fighter)/2 Martial Artist (Monk)/1: HP 12/26 ; AC17 - FF14 - T13 ; F+7, R+4, W+1 ; Per:+2, Init: +4; Speed 30ft; CC (L/M/H) 100 / 101-200 / 201-300

Dang Gwyn. This lil birdies breath is a killer eh?


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

Just wait until after the battle. That's when the real fun happens. >:D


Male Human Unarmed Fighter (Fighter)/2 Martial Artist (Monk)/1: HP 12/26 ; AC17 - FF14 - T13 ; F+7, R+4, W+1 ; Per:+2, Init: +4; Speed 30ft; CC (L/M/H) 100 / 101-200 / 201-300

Oh dears..


HP 24/24, AC 15 FF 11 T 14 CMD 16, Saves F+3 R+4 W+3, 30' move, init +4, perc +4
prepared spells:
Lvl 0: Prestidigitation, Detect Magic, Read Magic, Arcane Mark Lvl 1: Mage Armor, Charm Person, Gravity Bow, Infernal Healing, Vanish

Lock: 144 gp
Climber's Kit: 76g 8s
Club: 4g 8s
Glass Bottles: 1g 9s 2c/ea.
Potion: 48 gp

Treasure (gems and armbands): 2007g 8s 4c in total

-> Total treasure= 2,283gp 3sp 6cp

split 5 ways= 456gp 6sp 6cp with a few copper left over.

does anyone specifically want the lock, climbers kit, club, or bottles? Once we find out what the potion is we can figure out who gets it.


Male Human Unarmed Fighter (Fighter)/2 Martial Artist (Monk)/1: HP 12/26 ; AC17 - FF14 - T13 ; F+7, R+4, W+1 ; Per:+2, Init: +4; Speed 30ft; CC (L/M/H) 100 / 101-200 / 201-300

Odd'n don't care.. he just wants his cut :P


HP 24/24, AC 15 FF 11 T 14 CMD 16, Saves F+3 R+4 W+3, 30' move, init +4, perc +4
prepared spells:
Lvl 0: Prestidigitation, Detect Magic, Read Magic, Arcane Mark Lvl 1: Mage Armor, Charm Person, Gravity Bow, Infernal Healing, Vanish

I feel that Gwyn may want the lock, to give her something to keep her hands otherwise occupied

Odd'n would probably want shiny stuff, so some stones and the glass bottles

We could give the Club to Tanwen as part of her cut as a back up weapon

The climbers kit to???

and the potion to whomever can make most use of it after I figure out what it is.

I want to get the armbands just because my character is a bit ridiculous, and then the coin/rest of the stones can be divvied up so that it makes up for the difference in the other treasure.


Male Human Unarmed Fighter (Fighter)/2 Martial Artist (Monk)/1: HP 12/26 ; AC17 - FF14 - T13 ; F+7, R+4, W+1 ; Per:+2, Init: +4; Speed 30ft; CC (L/M/H) 100 / 101-200 / 201-300

That sounds like a correct assessment :P shiny stones to go with his shiny feather..


HP 24/24, AC 15 FF 11 T 14 CMD 16, Saves F+3 R+4 W+3, 30' move, init +4, perc +4
prepared spells:
Lvl 0: Prestidigitation, Detect Magic, Read Magic, Arcane Mark Lvl 1: Mage Armor, Charm Person, Gravity Bow, Infernal Healing, Vanish

You could put your stones inside the glass bottles even ;p


Kingmaker Table 1

If anyone decides to take the lock, read this:

Lock:

Upon further inspection, you find that this lock is of extremely high quality DC 40 to pick


Male Human Unarmed Fighter (Fighter)/2 Martial Artist (Monk)/1: HP 12/26 ; AC17 - FF14 - T13 ; F+7, R+4, W+1 ; Per:+2, Init: +4; Speed 30ft; CC (L/M/H) 100 / 101-200 / 201-300

@TLGM-- Odd'n gets +1/2 his lvl to survival checks (Heart of the Wilderness). It hardly made a difference with the recent check, but assuming we get to high levels it might in the future :)


Kingmaker Table 1

My b, I'll try to remember that. If you were to put something like that off to the side on Odd'n's profile--like "Survival 1 (+1/2 level)"--that would certainly make it easier for me to do quick rolls like that.

PS: Everyone, I'm having issues with the cable company at home, so I won't have internet there at least until Saturday. I'll try to post when I'm at work/school, but even then it'll be scarce.

PPS: Big Ben (player of Rhonda) has contacted me about joining the campaign, and wants to know if we want him to stat her as a more primary caster. Thoughts?


HP 19/19, AC 19 FF 17 T 12 CMD 18*, Saves F+5 R+2 W+0, 20' move (30' overland), init +2, perc +0
Caltrop:
HP 26/26, AC 22 FF 18 T 15 CMD 17*, Saves F+5 R+7 W+2, 30' move, init +4, perc +6

Pure caster sounds great.


Male Human Unarmed Fighter (Fighter)/2 Martial Artist (Monk)/1: HP 12/26 ; AC17 - FF14 - T13 ; F+7, R+4, W+1 ; Per:+2, Init: +4; Speed 30ft; CC (L/M/H) 100 / 101-200 / 201-300

Thumbs up from Odd'n


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

Sounds good to me.


HP 24/24, AC 15 FF 11 T 14 CMD 16, Saves F+3 R+4 W+3, 30' move, init +4, perc +4
prepared spells:
Lvl 0: Prestidigitation, Detect Magic, Read Magic, Arcane Mark Lvl 1: Mage Armor, Charm Person, Gravity Bow, Infernal Healing, Vanish

Agreed


Kingmaker Table 1

I've sent the PM, should hear back soon. I'll probably have her be in Fwey when y'all get there.


Kingmaker Table 1

Don't have a lot of time, I just wanted to let you all know what BigBen is doing.

He's got a few different characters statted, and wants to know which we'd prefer.

BigBenClockTower wrote:

A Human Oracle of Bones who focuses on enemy debuffing and raising the dead to bolster ally numbers and damage. She'd be Deaf (and Mute by extension), but otherwise have little trouble sliding into the party role she needs to fill.

The alternative to the Oracle of Bones is a Human Necromancer Wizard (complete with Severed Head as a familiar) who'd not be deaf and mute, but otherwise fill the same type of role (her character is 11 years of age, but can be aged up if needed).

If undead are an issue, there is the Human Summoner (who is short for his age, and is insecure about it), or his Aasimar Synthesist Summoner of a sister (the more sickly of the two, who claims to have a "guardian angel", which is represented in her Eidolon), both of whom are geared more towards melee combat support and ally buffing (instead of debuffing).

I personally like the first two, for flavor if nothing else. Thoughts? 3 votes will carry the choice


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

As player, I'd like to see either of the first two, though I think Gwyn, as a character, would get along better with he second two.

In order of Preference:
1. The 11-year old Necromancer
2. The Synthesist Summoner
2. The Oracle of Bones
4. The regular Summoner.

(It's a tie between the Oracle and the Synthesist Summoner.)


Male Human Unarmed Fighter (Fighter)/2 Martial Artist (Monk)/1: HP 12/26 ; AC17 - FF14 - T13 ; F+7, R+4, W+1 ; Per:+2, Init: +4; Speed 30ft; CC (L/M/H) 100 / 101-200 / 201-300

The weirder the better; Odd'n will either love or hate them depending upon his roll but I feel that if they are truly bizarre and pass the check he would appreciate having another oddity in the party ;P


HP 19/19, AC 19 FF 17 T 12 CMD 18*, Saves F+5 R+2 W+0, 20' move (30' overland), init +2, perc +0
Caltrop:
HP 26/26, AC 22 FF 18 T 15 CMD 17*, Saves F+5 R+7 W+2, 30' move, init +4, perc +6

I'd prefer the party conflict present with the first two.


HP 24/24, AC 15 FF 11 T 14 CMD 16, Saves F+3 R+4 W+3, 30' move, init +4, perc +4
prepared spells:
Lvl 0: Prestidigitation, Detect Magic, Read Magic, Arcane Mark Lvl 1: Mage Armor, Charm Person, Gravity Bow, Infernal Healing, Vanish

My preference is human summoner, followed by oracle of bones. The idea of an 11 yo necromancer is just silly to me. That would be like an 11 yo graduating college with a masters in nuclear engineering, maybe if he was a sorcerer instead of a wizard it would seem more natural to me.

I also feel like most of the party really wouldn't stand for someone raising the dead around them considering how squeamish they just were about finishing off a bandit who obviously meant people traveling the roadway harm. Also it is a bit hard to disguise skeletons and zombies following you around while you are in the city...

Now focusing on personal feelings, I love necromancers and always love seeing one well played, melee summoners just bug me, and a second caster is always welcome especially since I am planning on taking craft wondrous item so most of my spell selection is going to go toward things that can craft fun stuff.


HP 19/19, AC 19 FF 17 T 12 CMD 18*, Saves F+5 R+2 W+0, 20' move (30' overland), init +2, perc +0
Caltrop:
HP 26/26, AC 22 FF 18 T 15 CMD 17*, Saves F+5 R+7 W+2, 30' move, init +4, perc +6

A summoner (both synthesist and normal) would be pretty redundant in our party. I also don't like that particular archetype.

While some of our party is opposed to nefarious deeds, I think the conflict adds to the story. Bronan may be moral, but he's also gullible. Now that I think about it, the deaf/mute things would be an interesting quirk for about two encounters. After that it would just be tedious. Also I could completely see a Doogie Houser, Necromancer.

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