The Dark is Rising - WotW Part II (Inactive)

Game Master Darkness Rising

"The wicked envy and hate; it is their way of admiring."

-- Victor Hugo

Administration | Map of Farholde | Horn Environs | Horn of Abaddon | Crucial.Important.Vital.Document. |

Talingarde is the most virtuous, peaceful, noble nation in the world today. This is the story of how you burned it to the ground.


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Previously, on WotW

Fireday 12 Kuthona/Starday 13 Kuthona

Late

It is gone midnight once you have said your farewells to Sakkarot and his little group and received your new orders - and rewards - from your Cardinal.

Tiadora mentioned a ship waiting for you; as you follow her, she leads you to a ramshackle river barge named Halstyn’s Folly, which is moored at the bank of Lake Tarik; probably not that far from where the late and unlamented Odenkirk met his fate, along with his crew and ship, all those weeks ago. The captain and three man crew of this shallow-bottomed barge are all very obviously and very thoroughly under Tiadora’s control (much as the equally late and even less-lamented Sergeant Blackerly was, briefly). They are certainly no threat.

Tiadora is in no mood to delay. “The master commands you board. You will learn more later.” Accommodations are crude. There is only one cabin and Tiadora has already evicted the so-called captain and made that her own personal domain. Whatever else she may or may not be, she is not particularly adept at sharing. That means that the rest of you must find accommodation and a place to sleep on the deck of the barge.

There is a roof but no walls and at night in winter on the lake, it is bitterly cold.

Still, at least the night is clear; the stars shine overhead in a cloudless sky. It affords a good view of your handiwork, and Tiadora spends the time as you start your voyage gazing at the burning town of Aldencross with an almost wistful expression on her face. "Soon." It is a whispered breath, and you almost certainly weren't meant to hear it.

Without looking away from the view, she remembers herself and snaps out orders. "Get this tub moving. We need to be far away from here by dawn."

The sailors scurry to obey.

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

With her bed (coffin), placed in the middle of the area beneath the roof, Tkaara also walks to the rail and watches, with arms crossed, as the burning town slowly recedes into the distance.
How did I come to this? What caused me to change from the good little barrister helping the innocent to the creature (power?) that I am now?

However, this thought is fleeting, if it occurred at all. While she can feel the wind, the coldness of it has no effect on her, it is merely an inconvenience in that it whips her clothes about and musses her hair.

After about an hour, she looks over to Etna, who is standing beside her and wrapped in several cloaks and a blanket against the wind.

Strange. Could you have imagined a year ago that you would be standing on a barge floating away from at Talingarde town watching it burn and knowing that you were the one who opened the door for the barbaric north to invade?


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

DMD:
After sighing to herself when Tiadora tells them they will have to sleep on a ship again, Etna suddenly feels a sharp pain in her head. Trying her best to keep her illusory disguise up and not scream in pain, the ifrit wraps herself in several blankets, pretending to shield herself from the cold. As fast as it appeared, the ache in her head subsides a few moments later, just to be replaced by another in her right shoulder and in her spine, as if something was piercing the skin from inside.

"I wouldn't, no." Etna laughs "Like I said to Sakkarot when we first met him, I didn't really care for Talingrade a year ago. But I'm wondering..." the ifrit looks at Aldencross burning in the distance "Was this really the best move? If we must rebuild this nation, was it wise to open the doors to a legion of murderous beasts?"

Sense Motive DC 34:
Etna is hiding it well, but she's in pain. Not emotional pain, mind you: something is physically hurting her, but she doesn't want to show it.

Mechanics:
Bluff: 1d20 + 17 ⇒ (17) + 17 = 34

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Taker simply shrugs at Etna's response:
A little late for second thoughts on that. Sort of like it is a little late to reconsider dying for me. Or binding our souls to the devil.


Tiadora drifts in; she has overheard your conversation. She sneers at Etna. "The 'poor souls' of Talingarde require a reminder of what it means to defy the powers of Hell. Do you have a problem with that, little ifrit?"

Without a backward glance, Tiadora heads for her cabin - only to stop dead halfway: she has spotted the coffin. Walking over to it, she turns and faces you all. "What. Is. THIS?" The chill fury that radiates off her makes the night air seem tropical, by comparison.


Male Half-Elf Vigilante (Avenger) 1; AC 16, touch 14, flat-footed 12, CMD 18; HP 6/10; Fort +2, Ref +6, Will +3; Initiative +6; Perception +5 (darkvision 60 ft., low-light vision), Sense Motive +6

"That, I believe, is a coffin," Erevan remarks off-handedly, casually. There may or may not even be a certain dryness to his tone. Although he does not seek to antagonize the she-devil -well, not at the moment anyway; perhaps in the future- he cannot help himself. Perhaps the weariness of the last few days is catching up with him.

And neither could I, help myself that is. :-P After all, I do believe Erevan was the only one so far to have escaped the bi... Tiadora's fury, right?

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Tkaara glances over her shoulder at Tiadora before turning back to watching the flaming town receded in the distance.

Yes, it is a coffin. Much more comfortable than sleeping on the hard wood of the deck.


OOC:
Let's remedy that deficiency right now, shall we?

Mechanics:

Grapple check: 1d20 + 26 ⇒ (4) + 26 = 30

Erevan is both grappled and strangled, so cannot speak or cast spells with verbal components

Erevan takes 1d4 + 2 ⇒ (3) + 2 = 5 of ability damage, spread over Str, Dex, Con as you choose.

Tiadora moves fast: Erevan has scarcely finished speaking before he is hoisted into the air, with Tiadora's ice-cold hands around his throat.

"I can see what it is. Do not think that just because the Cardinal rewards you that you are above me! I regard that as insolence. You will answer my questions in full or suffer the consequences."

Taking one hand from Erevan's throat, she grabs his hand. There is a sickening *crack* as she twists it, breaking his wrist.

Dropping him casually to the deck, she turns to face Tkaara. There is a moment's silence as she focuses her supernatural vision on the barrister, taking in those details she previously didn't bother to note.

...

..

.

"So." The word is hissed, carrying across the deck of the barge and out over the water.

The sailors run for cover.

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Tkaara turns back to Tiadora:
As you know, I was not eating properly while at the mansion. That has been remedied now and I look forward to sampling all the innocent faire the fine land has to offer. She looks over at one of the sailors before turning back to the Cardinal's enforcer. I expect as we move south I will find the soft underbelly of this land to be much more enjoyable than that currently available.


Tkaara Fiakben wrote:

Tkaara turns back to Tiadora: As you know, I was not eating properly while at the mansion. That has been remedied now and I look forward to

*ack*

Tkaara doesn't need to breathe; but, apparently, having her throat crushed does interfere with speech. Tiadora holds her up, just as she did Erevan.

Then, tossing her in the air as if Tkaara weighs no more than a rag doll, she grabs the barrister's ankles and dunks her over the side of the boat, head-first into the fresh running water of the lake.

The effect is impressive: the water around Tkaara immediately starts to boil, hissing and fuming like acid. Which it is, to a nascent vampire - Tkaara's face starts to melt, the flesh dripping like wax.

The pain is indescribable. Tkaara's mouth fills with water as she tries to scream, inflicting further hideous damage.

Finally, after what seems like an eternity, it ends. Tiadora pulls her out of the water and - still holding her upside down - delivers a lecture to the pain-crazed victim. "Nobody just becomes a vampire - not in Talingarde. So, other powers are at work here, are they? I could stake you out on deck right now and let the sun take care of you! But I won't. You still have use. But remember this, dearest, my sweet. The moment - the very instant - you act against Father's interest, I will destroy you. Gladly. And slowly. I haven't tortured a vampire before... it will be a learning experience. One I look forward to."

She drops the hapless body to the deck. "So give me an excuse, dearest. Just one."

With that, she stalks off to her cabin.

Mechanics:

Grapple: 1d20 + 26 ⇒ (20) + 26 = 46

Yikes, nat 20!

Tkaara loses two-thirds of her hit points from the immersion

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

After screaming for several minutes, Tkaara regains some modicum of composure and calls upon the heavens for healing.

ILW x4 4d8 + 20 ⇒ (3, 2, 1, 4) + 20 = 30

With her face partially healed, she looks to the other members of the Ninth and shakes her head. Although unspoken, the message is clear, the Ninth shall get revenge on the b!tch, one way or the other.


Male Half-Elf Vigilante (Avenger) 1; AC 16, touch 14, flat-footed 12, CMD 18; HP 6/10; Fort +2, Ref +6, Will +3; Initiative +6; Perception +5 (darkvision 60 ft., low-light vision), Sense Motive +6

"Temper, temper," Erevan hisses softly through clenched teeth. He may be able to endure it if need be, but he is not particularly fond of pain and it shows. Still, it was to be expected. Carelessness has consequences. Which is why this time the words are spoken after Tiadora has left.

Nursing his wrist -he can almost feel the bones grinding painfully against each other- he turns to look at Tkaara. "I got off easy, it seems."

"Anything you can do about it, Doctor? Or should I simply ask for some magical healing?"


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

Etna's hair grow brighter and start to flutter slightly around when Tiadora turns to immerse Tkaara in the water. When the devil finishes her speech and goes to her cabin, the ifrit rushes to the vampire's side and tries to heal her with the Infernal Healing wand.
Clenching her teeth, Etna tries to hold back her anger, her eyes taking a strange hue of yellow.
"Can you still move your arm, Erevan?" the ifrit turns to asks the golden eyed man, still close to Tkaara to help in any way possible.

It doesn't make sense IC not to heal Tkaara without the wand, at least a little.

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Tkaara raises her arm when Etna approaches with the wand.

I am mostly healed. Save the magic for when I am out of spells.

She then cracks her neck, portions of flesh still hanging loose and burn marks readily apparent on her face.

So, where do you think the nice lady is taking us? The acidic tone in her voice unconcealed as she references Tiadora.


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

Just time for a dot in this thread, may have more time as I travel tomorrow.

.


Male Beast-Cursed Half-Elf Beastmorph Vivisectionist 6, Master Chymist 1 AC 20, tch 12, ff 19; CMB +11; CMD 23; hp 66/66; Fort +10, Ref +8, Will +6 (+8 vs. Enchantment, +10 vs. charms/compulsions); Init +5; Perception +11 (+13 at night), Sense Motive +10, Stealth +11 (+13 at night)

The Doctor does not even bother to look about at the sounds of his companions' distress. Ever since returning to his natural form, the man has been silent, withdrawn. Brooding, even. He certainly has not bothered to speak a word, other than to distractedly answer a question or two. If you did not know him better, you might think him haunted by the carnage wrought at Balentyne. Well, aware of what sort of man he is, it is left to guess what might actually be bothering him.

At Erevan's direct question, he looks up, annoyed. He beckons the injured man closer, then grips the offending arm none-too-gently while eyeing it critically. After a few moments of prodding, causing further pain, Ottakar grasps firmly and twists, causing a second loud popping noise and a split-second of blackness to cloud Erevan's vision as the nauseating pain flashes through him. After a few moments, it feels ever so slightly better.

"Not actually broken," the Doctor mumbles. "Sloppy. Just dislocated. Don't use the arm, you'll be fine by tomorrow." With that, he turns away once more and goes back to his solitary contemplation.

Mechanics:

Knowledge (nature): 1d20 + 15 ⇒ (14) + 15 = 29 vs. DC 15 (instead of Heal via Cruel Anatomist class feature) to provide long-term care. After 8 hours rest, restore 2 points to each damaged ability score instead of 1.


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

Pre-mutilation:

”I believe the Cardinal’s goal – and thus my own - is not to rebuild this land, Etna” Felrin offers in reply to the ifrit’s musings, ”but to break it apart and remake it as something new. A land where the strong rule the weak, as is their due, and the weak serve, as they should. And to achieve that goal, those who would defend the current order must be cast down – and Sakkarot and his troops are well-suited to such casting down, as we’ve seen. I’m certain our Master has a place laid out for the ‘murderous beasts’ in the future of Talingarde, whether as battle-fodder or a means of maintaining the new order. Do not doubt.”

Mutilation time!

As Tiadora snaps the bones in Erevan’s wrist, Felrin cannot help but shudder as he recalls his own experience with her particular gift of agony. She calls us lords when we board, and it makes us take her too lightly. I’ll not make that mistake again, and my companions in the Ninth Knot should take care as well. Fortunately, now Erevan will wish as much as I do to make her suffer, and will aid me in doing so. In fact, we may have a bit of a race on our hands, with the Doctor in the game as well.

Even knowing how cruel the blond can be, Tiadora’s ruthless treatment of Tkaara takes Felrin by surprise. As the flowing water seems to melt away Tkaara’s skin, Felrin tenses, debating within himself where his loyalties lie. Tiadora carries the authority of Cardinal Thorn, and to attack her would likely mean death and Thorn’s disfavor. But he has come far with Tkaara, and she is one of the Forsaken, and a member of the Ninth Knot, which he has sworn to lead – sworn to Thorn himself. Before he has to decide whether to call the Knot into battle – and find out whether they would follow – Tiadora releases her victim, speechifies a moment, and stalks off. As Tkaara catches his eye, her glare sparkling with a desire for vengeance, Felrin nods in return, swearing a silent pact with the undead barrister. The field of play gets more crowded by the moment...

He watches Ottakar tend to Erevan’s injury and considers Tkaara’s question. ”I’ve no notion where we’re headed, and if the crew knows they’re not likely to say, with good cause. But perhaps as leader of the Ninth, I can ask Tiadora to share her plans with me. Though I don’t believe now is the right moment to ask.”

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Tkaara continues to glare at the door after the ice queen disappeared into her cabin. As she does, she reaches up and appears to once more grab pure blackness out of the air which she then forces into her face causing the flesh to unmelt in what appears to be a most unpleasant fashion. She then moves over to Erevan and grabs his hand, albeit not with quite as much viciousness as Tiadora. As she does so, she causes her other hand to glow with a shiny cloud, similar to yet different to the healing magic she has used in the past. The glow travels down her arm, across her body, and then to her other hand where it transfers to Erevan causing some of the bones to mend and snap back together.

Probably not as much fun as the Doctor's ministrations, but should make you able to use your hand before too long.

She then glances over to Felrin, her face still pitted, although not as much as before, from Tiadora's abuse.
Let her stew. It does not matter what you say or do, she will twist it against you and then administer her method of correction. She is beholden to the Cardinal, not to us. When she deems it is time, she will send us off the boat. I would expect that she will give us our next mission before that time.

Mechanics:

Cast Lesser Restoration on Erevan: 1d4 ⇒ 3 <-- on whichever stat was most damaged.

Cast ILW on Tkaara: 1d8 + 5 ⇒ (5) + 5 = 10


Starday 13 Kuthona

Early

By dawn, you are far from Balentyne and the wreckage of Aldencross, sailing across Lake Tarik. The few fishing vessels you encounter and the smell of early-morning cooking fires from the shoreline villages are oddly domestic and seem out of place, until you realise that you are the only people in the vicinity who know that there's a war; that Talingarde has been invaded.

In the tranquil light of early day, it seems nearly impossible to believe. The only reminders of your recent endeavours are your own healing injuries, together with the blood-red seal on Erevan's armour and Tkaara's new, altered state as she sleeps soundly in her coffin, hiding from the sun.

Tiadora sneers at the cheerful scenes of country life as you pass by the villages. "Weak-minded fools. It's as if they want to be overthrown."

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Zzzzzzzzz

Hmmm, is it possible to snore if you do no breathe?


Sunday 14 Kuthona

Lake Tarik is vast: it takes you all of Starday and the rest of Sunday simply to cross it; and you only make such good speed because the wind is in your favour and the Halstyn's Folly is unladen.

By nightfall however, you are across, entering the great network of western riversthrough the great scar that almost cuts the
isle of Talingarde in twain. Off the lake and away from the favourable winds, you make noticeably less speed.

Week of Moonday 15 Kuthona

The rising sun is directly behind you; the setting sun directly ahead. Travel is slow, but it is a life of (comparative) ease, verging on boredom.

Tiadora herself is not idle. Though the Halstyn's Folly is adequately provisioned and never docks, every night the barge anchors within sight of a village or keep. Tiadora teleports away to visit each settlement and commit unimaginable atrocities to each in turn. These atrocities she performs, in the form of a Knight of the Alerion, one of Talingarde’s sacred defenders. For one night, she murders and tortures helpless, innocent villagers claiming all the while to be searching for gremlin-like followers of Asmodeus. She kills loved ones, pillars of the communites and those who are obviously incapable of being guilty. She perpetrates these massacres and leaves lots of witnesses.

Every morning, at the barge resumes its journey, Tiadora watches from afar as another settlement wails and mourns the results of her brutal visitation - and smiles.


Moonday 22 Kuthona

Night

It is Midwinter's night, the darkest of the year. Unlike 31 Lamashan (The Night of the Dead), in Talingarde this has no associations of evil; it is simply when Mitra is remembered most fondly as the sun-god who will shine on his people even on the darkest night yadda yadda yadda.

On the Halstyn's Folly however, they do not acknowledge Mitra as lord. Instead, you are graced by a visit from your lord and master, Cardinal Thorn, again dressed in black and burgundy robes. He wears black gloves and openly displays his symbol of Asmodeus. After greeting you, he leads you in a simple service of sacrifice (a slave arrived with him) and the Litany of Hellfire and Darkness. Afterward, he conjures a feast; a welcome change from the provisions you have been subsisting on for the last few days. Wine flows freely, and the smell of roasted meat permeates the cabin (Tiadora having temporarily made way for Thorn).

Eventually, however, he gets down to business. "You have served me faithfully, my Ninth Knot, and I have rewarded you both in treasure and vengeance. Thanks to your efforts, the Fire-Axe has been unleashed. Even now he writes his name in blood across the Borderlands. Three battles have been fought and three victories won. The villages of Ambryl and Tarrington Fields lie sacked. The fortress of Lorringsgate is in ruins. Each of you did your part in seeing these triumphs come to fruition. Do not think I have forgotten that. But our work is not yet done. Talingarde has not yet acquiesced to our unholy master nor tasted the full measure of our vengeance. So I have another mission for you."

"Tomorrow this barge will dock in Farholde, the northernmost town in all the realm. Farholde is a backwater of no real significance. Its lord has already left the place hoping for glory in the war. But it does border the Caer Bryr*, the largest unmapped forest on the entire island. Hidden within the Caer Bryr is the Horn of Abaddon, an ancient temple once occupied by a particularly loathesome death cult called ‘The Sons of the Pale Horseman’. Almost eighty years ago the first Darian king, Markadian I called the Victorious overthrew the Horn and destroyed the Sons. No great loss, honestly."

“But what the Victor found within the temple is why we are here. He defeated a daemon prince called Vetra-Kali Eats-the-Eyes. So terrified of this monstrosity was the king, that he had the priests of Mitra craft a great silver seal to forever forbid the daemon from returning to our plane of existence. The seal remains to this day. I have learned the truth about this daemon prince. I have learned what the Victor feared. Vetra-Kali is an archdeacon in service to the lord of pestilence. This immortal monster could create a plague so virulent that it will bring Talingarde to its knees. When the Victor attacked, the Daemon Prince was close to unleashing his masterpiece upon the world -- a pestilence known as the Tears of Achlys**. I am uncertain of the specifics of this plague but if anything could terror in the heart of the Victor, then I want it. The Tears of Achlys will be our poisoned dagger into the heart of Talingarde."

“I already have agents in the great cities of this kingdom. With this pestilence, they could deliver blight and death to the very center of the realm. Caught between the twin storms of the Fire-Axe and Vetra-Kali’s gift, we shall bring ruin to Talingarde. This gift you shall bring to me. It will not be easy. I have already lost one band of followers on this errand. I sent the Fourth Knot to find the Horn of Abaddon. They succeeded at that at least – revealing to me that it was concealed within a great spire of stone less than a day’s ride from Farholde. But then they vanished. I have heard no more from the elven ranger Aiden Kael since. He was at home in all forests, so no normal hazard would defeat him. Perhaps the Horn of Abaddon is guarded. I cannot say. But it matters not! The Tears of Achlys must be mine!"

"I am undeterred by this setback. Where one Knot failed, two will succeed. I will also send my Seventh Knot – the Knot Hibernal led by Elise Zadaria. I task you with finding the Horn and calling forth Vetra-Kali. Elise and her knot will aid you. Elise proved herself a capable assassin in our last venture. The seventh knot will remain in Farholde and see that anyone who tries to find the Horn and interfere with your work meets an unhappy end. Thus, you will have time to do what must be done."

He frowns, as if unsure whether to reveal this next item, and to what extent he should disclose it to you. “There is another who may be able to aid you. Once a thriving cult of Asmodeus existed in Farholde. It was led by a half-elvish noble – the Baron Arkov Vandermir. He is treacherous and decadent, but wealthy and well-connected. Tiadora will introduce you before she departs. I know not what aid the Baron can provide, but his family is old and long has dwelt in Farholde. Never trust him but know this – he’s afraid of me and with good reason. If he does try anything remind him that you are in Farholde on my behalf. That should keep him in line."

Finally, he concludes.

“So: find the Horn. Find the seal and shatter it. Call Vetra-Kali back to our world. Bind him to your will and force service from the monster. And then bring his gift to me. Can you do this, my knot? Have I found servants with might and will enough to see this task done?”

He pauses at last, seemingly not in the least out of breath after this oration.

*pronounced Care Briar

**pronounced Ack-liss


Cutscene

The Winter wind howls through the desolate ruins of Balentyne. Snow whirls and eddies across the fallen walls (the stone looted to use in catapults) and the fallen keep (burned because that's what bugbears do).

Heedless of the weather conditions and the dying light, an achingly handsome young man kneels in prayer on the floor of the keep. His bright silver armour is rimed with frost; snowflakes gather in his youthful beard. He ignores it, eyes closed, serene.

"It isn't safe to be out alone. Not here." It is a woman's voice. The young man whirls, seeing nobody. There is nobody there to see. He peers into the dusk, finally pinpointing the source of the sound. Drawing his blade, he points it decisively at a patch of ground apparently no different from any other. "Show yourself"

He has guessed aright: where he is pointing, a woman slowly comes into view, fading back from her Invisibility spell. Lean, hawklike (even down to the hooded lids of her eyes), her brown hair is streaked with the first signs of middle age, and her face is wrinkled with fine laughter lines. She is not laughing now. "Hello there, Richard. I meant it - even for you, this is not safe."

Richard nods, and frowns, trying to recall. "Erika." The woman smiles. "I wondered if you would remember - last I saw, you were just a boy; and now - hmmm, if only I were 20 years younger..." She chuckles, a throaty laugh, trying to make him blush as he used to. Richard doesn't blush "You are still as you were."

Erika smiles, wickedly "And I thought paladins weren't permitted to lie! But thank you."

Richard shakes his head. "Not what I meant. You are still cryptic, turning up out of the blue. I take it you heard what happened?" Erika nods, her eyes filling with tears suddenly. He shakes his head. "I do not weep. This is where he fell, defending his honour to the last. I have sworn vengeance on the bugbears who slew him-"

"No." The interruption is swift. Richard raises an eyebrow. "No to vengeance? You have changed."

Now it is Erika's turn to shake her head. "Not what I meant. Come and see." Conjuring a light of pale fire, she walks ahead into the gloom of night, the paladin trailing behind her. Eventually, they reach an outcrop overlooking the lake. Erika looks solemn. "This was my brother's favourite spot when he was out on patrol. I found his body earlier today. He and his men. Looks like they never even woke up." She squeezes her eyes tight shut. "But that's not the point. This is. No bugbears killed them, I'd stake my life on it. And they were killed long before the fort ever fell."

Richard frowns. "So you're saying..." he cannot complete the sentence.

"I'm saying that we have enemies closer than the bugbears." Erika completes the thought for him.

The young man sighs. "It is worse than I thought, then. Do you remember Sir Balin of Karfeld? The witch-hunter who brought those wretches to trial before the King? He disappeared, oh, maybe three, four months back. A month ago I grew uneasy about it. He often was at his work in secret, but never so long without communication. I asked the priests in Matharyn to look into it. You know most of them cannot use magic, so I went on pilgrimage to Vaelterna. There I found the answer. He is dead. I asked more, enough to get an idea of location."

Richard looks bleak. "I found his body in an abandoned manor house. Nobody knew its owner, but it was leased to a Sir Lester Thorn."

Erika chimes in "Let me guess. No such person?"

The paladin smiles. It is a smile that has absolutely nothing to do with humour. "Worse. Look at this, the coat of arms that was in the gate." He hands over a twisted piece of metal.

The wizardess looks puzzled. "So? The Mitran arms and a series of thorns - Mitra's light!" She drops the seal as if it burns her, which it metaphorically has. She looks accusingly at Richard, who holds up his arms in apology. "Forgive me. But I needed to be certain you are-"

"-are not corrupted by my love of the arcane." The reply is bitter. "No, Richard, I know the memories of Sherkov linger in this island, but not every wizard falls to evil. 'Sherkov will get you'" she mimicks the threat of every mother in Talingarde.

Taking a deep breath, she composes herself. "So. Asmodeus then."

He nods in reply. "If this is cultists' work, then they are stronger than I feared, more hidden than I suspected." He turns to his companion. "We have no choice now, Erika. Personal vengeance has to wait. This is a matter for the King. I will find us some horses."

Erika chuckles, a sound of genuine amusement. "My dearest boy, why are we riding when we could fly?"


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

As much as Felrin savors the unexpected feast, held on this longest night of the year, it is nothing compared to the pleasure he takes in the ceremony that precedes it. Being present to see Thorn offer a slave’s lifeblood to the Dark Prince fills Felrin with a thrumming energy which makes his own blood sing! In response, the knobby ridges of bone and flesh that cover his body at random seem to come slowly to life, moving under his skin like huge worms under the earth or some dark beast of the sea passing just below the water’s surface.

Although the infernal taint in his blood calms somewhat as the feast progresses, his appearance stabilizing as a result, Felrin still feels the powerful energy coursing through him as Thorn addresses the Forsaken. The depth of the man’s planning, the bold plan to unleash a devastating weapon on Talingarde, the suffering it will unleash – all these are so thrilling to Felrin that he finds himself trembling with zeal to carry out this mission, his jaw working and his claws twitching a moment before he takes a calming breath and replies to the Cardinal.

”We can do this, Master,” he says simply, ”and we will.” He gestures at the others of the Ninth Knot and continues, his voice a shade more intense, ”We have served you well and with devotion in overthrowing Balentyne, and I thank you for the chance to serve in such a way, to breach the walls of Talingarde. But to be chosen to unleash this plague upon the Mitrans, to shake them to the core as high and low are taken by the Tears of Achlys, to know, as I hear them lamenting and begging for a cure, that I have played some part in bringing this down upon them – for that my thanks know no bounds. We will succeed in this mission, Master, because you ask it of us, and we will take pleasure in its end, because it brings the last day of Mitran Talingarde that much closer.”

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Tkaara listens to the Cardinal and simply looks at the food, only choosing the most rare pieces of meat, and even those do little to sate her continuous hunger.

Most interesting your Honor. Your plan to use this . . . plague to weaken the resolve and strength of Talingarde is as wise as it is underhanded. It will stretch the healing abilities of those few Mitran priests pious enough to be granted divine healing, thereby reducing their ability to aid the army and paladins.

She then takes a drink of a very deep red wine.
So, have you any other knowledge of the Caer Bryr? Is there anyone else in Farholde that might have ventured into the woods? Or is this yet one more blight on Talingarde that the Mitrans have chosen to ignore?


"So. You intend to pursue this - this... folly, do you?"

The voice is cold, high and sharp. It puts you in mind of a razor. Standing in the cabin - having appeared out of nowhere - is a tall, cadaverously thin elf; dressed in thick robes of heavy black felt, hooded and cowled like a monk. Any idea of saintliness is quickly dispelled by the necklace of skulls and bones worn round his neck. From his robes emanates the heady, musky smell of roses, and death. He radiates a chill, even compared with the Winter air outside the cabin.

Heedless of any disruption he might have caused (and indeed, Tiadora hissed an indrawn breath - and rapidly made herself scarce; pity you have no power to to the same), he continues in the same tone, high and cold.

"I would have thought the loss of the Fourth would have been warning enough, Adrastus. Do not persist in this. You are not trafficking with your Devils" - here he flings an arm out to where Tiadora was lately standing - "you do understand that, don't you? You are meddling in Daemonic affairs."

Thorn's eyes blaze with an intense light - the faintest suspicion of anger; more than you have seen to date (count yourselves fortunate, O Ninth Knot, that you have not provoked him thus far). "Gregorius. Good of you to join us. Do have a glass of wine. Before you depart." He holds out a crystal goblet of finest Kyonin red, rescuing the rest of the decanter from Tkaara's attention.

The elf smirks. "Why thank you, I shall. But you know that I come and go as I please. I am here to offer my aid, as per our... agreement. You are not required to take it, but it would be wise to do so, friend."

Thorn smiles. There are a great many teeth being shown, for what is apparently a meeting between two friends. "I have always been glad of your aid, Gregorius. Can you show me how to obtain what I seek?"

If the elf's voice was cold and sharp before, it is nothing compared to what follows. "You have my aid. The form it comes in is my purview, as per our... agreement. Right now, it is in the form of advice. Do. Not. Do. This. Thing."

Draining the glass to its dregs, he disappears. The crystal goblet remains, falling to the floor of the cabin, where it shatters.

"Pity. He always has such a sense of the dramatic." Thorn murmurs. He shakes his head, and suddenly seems to remember that you are there (neither of them paid you the slightest heed during their talk - something to be grateful for, perhaps). "Had he stayed, that would have been a good time to introduce you. But no matter. And now I too must depart. Farewell, my Ninth."

He nods at Felrin. "That was well said, by the way. I honour loyalty, and those loyal to me will be remembered."

Then he, too, vanishes.


Before the interruption

Tkaara Fiakben wrote:
So, have you any other knowledge of the Caer Bryr? Is there anyone else in Farholde that might have ventured into the woods? Or is this yet one more blight on Talingarde that the Mitrans have chosen to ignore?

The Cardinal's eyes gleam at Tkaara's question. Tiadora's voice sounds, mockingly, inside your head. Brace yourself, dearest: teacher is going to give a lecture.

And so it proves. As you have previously observed, whatever else he may be, Thorn is a gifted teacher. "That is a very good question. As you know, the Western frontier of the island is dominated by the massive forest that gives this region its name. Small Talirean border towns flourish in the less wooded South, but the North remains a land of mists and legends. The Caer Bryr is reputed to be haunted and filled with monsters. There are tales of dragons and ancient evils that still haunt the woods."

"As far as I can determine, the only ones who are able to travel here with impunity are the barbaric Iraen, a primitive human tribe that reveres the spirits of the woods."

"It is perhaps startling how little exploration has been done of the Caer Bryr by the inhabitants of this land - but then, their duties and their god do not encourage curiosity and research - as some of you have discovered the hard way! However, in this case there is a good reason: by all accounts I can find (and I studied well before I sent off the Fourth Knot, you may be sure), the Caer Bryr is phenomenally dangerous."

He pauses. "From what I have read, when Farholde was conquered almost three centuries ago from the native populace, a number of expeditions set out to explore the jungle. None of them ever came back. Every few decades a new generation gets the brilliant idea - let’s explore the Bryr! The results are usually much the same: few survivors. What survivors do come back have left scarcely credible tales of an endless wilderness of monsters and barbarians. And so the people of Farholde keep to their hills."

He looks around. "In summary, do not expect to find a local expert on the place who can lead you through in safety. You must make your own path. But I have every confidence you can do that. You are the Ninth Knot - where the Fourth has failed miserably, you will succeed."


Once all questions are answered, the Cardinal hands you a clay seal, identical to the one you had before. "If you recover the Tears or need to report anything to me, break this seal. I will send Tiadora to wherever you break it within an hour or two. Now go with the blessings of the Prince of Hell and see this mission done!"

Once both Thorn and the elf have vanished, Tiadora reappears and orders you out of her cabin.

You spend your final night on the barge warmed by the food and inured against the cold air of the river.

Toilday 23 Kuthona

The sun does not rise; it lurks sullenly behind cloud and wreaths of fog, all of which serves to shroud your arrival into Farholde.

Farholde is the northernmost colony of Talingarde. This small city should be a backwater, largely isolated from its parent nation by distance and danger. No King of Talingarde has visited Farholde since the Victor sat upon the throne; and the King's writ runs at its weakest here. But with that, comes opportunity for those bold enough to seek it: Ghastenhall's resident's might like to think that they flirt with the edges of what is acceptable under Darian rule, but if anywhere in Talingarde can truly be called a den of iniquity, it is this place. And yet, Farholde is a keystone of the realm’s defense. Without control of the delta that feeds into Lake Scardynn there would be no credible defense of the Borderlands (not that it matters much now since the Watch Wall is already broken).

You note that almost every structure in the city of Farholde is built on one of nine hills that make up the town. The reason is readily apparent: Lake Scardynn clearly overflows on a regular basis and anything not well above the water will be flooded.

As you enter Lake Scardynn via the river and approach the docks, Tiadora smiles at you, mockingly. "I have secured an invitation to Baron Vandermir's party on Year's End Night. Meet me before his place at 7 that evening. Buy yourselves some suitable clothing - and don't be late, dearest, I shan't wait for you." With that, she disappears. The captain ensures the secure mooring of the Halstyn's Folly and bows to you, politely ushering you off his barge.

Standing on the docks, you are alone in a dangerous town that only superficially recognises the King's rule.

What fun you will have.

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Tkaara, grumpy at being awakened during the light of day, but thankful that the vile sunlight is hidden behind the pall of clouds and seashore fog, looks to her companions.

So, this is the famed city of nine hills. Do you think they have any idea what lies to the east?

I need to see whether any of the shops here might have some method of carrying my new bed as I rather doubt we are going to make good time dragging it through the Cardinal's barbaric woods.

She flinches slightly and almost begins to cast a spell when the sky lightens briefly, but then lets out a sigh of relief when the sky grays up once more.

Rather than traveling as four, we should probably move as two groups.

She looks to Etna and says with a smirk: Do we trust the boys on their own?

Fort: 1d20 + 9 ⇒ (7) + 9 = 16 <-- able to avoid attacking the first person she sees, but will need some sustenance before too long


Male Half-Elf Vigilante (Avenger) 1; AC 16, touch 14, flat-footed 12, CMD 18; HP 6/10; Fort +2, Ref +6, Will +3; Initiative +6; Perception +5 (darkvision 60 ft., low-light vision), Sense Motive +6

"Come now Tkaara," Erevan retorts with a smile, "what trouble could we possibly get into? I can be quite subtle when I want to, Felrin is used to keeping a low profile in order to blend in and the good Doctor..."

He pauses then as if he is trying to think what to say next. With a soft sigh he gives up. [b]"Well."

"So, should we actually purchase proper attire? Or do we trust in the magic of the circlets once again?"

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Tkaara rolls her eyes at Erevan:
Depends on whether you want magic to cover everything, or use deception as a tool.


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

DMD:
When she goes to "bed"(that is, the cold deck of the ship), after Tiadora has departed to her cabin and everyone falls asleep, Etna briefly puts her hand over her right shoulder to see what caused the pain from before. There, she feels that something sharp had jutted from under her skin, very much similar to her new horns. Laying down under the bedsheets, the ifrit uncomfortably tries to sleep, as the (supposed) horn behind her back and her tail get in the way.
Months without anything changing, and now I suddenly have several horns sprouting from my skin? I would say that this worries me, but I'm more scared about not being to fulfill my end of the bargain.
For a moment, Etna thinks back at what she heard when the archons almost killed her. That...screaming, even if the word doesn't even start to describe it.
At least, it seems our next mission will be near where I have to apprehend that Azata...
With her mind filled with worries, the ifrit drifts to sleep as she scratches Winston's, the dog sleeping at her side.

"I think we should buy something suitable: as much as it is improbable, I would hate it if the illusions were dispelled and we'd have to wear hemp sacks during Year's End night."
I would really hate that.
"And I think we can leave the gentlemen to fend for themselves" the ifrit smiles back to the barrister "Though, do you have any idea where we could find an inn that would let us in with a coffin in our arms?"

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Tkaara shakes her head:
I was thinking about a magic shop. I was hoping to find something similar to what the Cardinal gave us. She raises her briefcase. Something that could hold my coffin, and perhaps more.

OOC:

Tkaara would like a Bag of Holding Type II (500 pounds, 70 cubic feet). I assume her coffin is about 54 cubic feet (6'x3'x3') and probably weighs 100-200 pounds. This would leave a fair amount of space (16 cubic feet & 200 pounds) for loot or other things we find).

Not sure if the cash on hand part of the spreadsheet is up to date, or whether we have any loot to sell, but I think this is really important to avoid answering the question as to why we are lugging a comfortable coffin around.

Right now, the cash spreadsheet has Tkaara with 3750, and the Type II bag of holding costs 5000. The only loot I think Tkaara has is her handy haversack (briefcase) and the circlet, plus a few scrolls and potions.


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

As has happened many times in his long life, Felrin finds himself in a new place, though one smaller and more remote than most he has known. Nonetheless, he sets out to learn what he can about this new town, continuing to use his guise of ‘Dav’, a down-on-his-luck fellow from lands to the south who’s just looking for work using. He makes the rounds, inquiring about guard work or hauling loads to the docks, quietly chatting up locals and learning what he can about Farholde. He studies people carefully, gauging their motives (as they present them to the world and as they truly are), and looking into their hearts to know them better than their own mothers. Where the opportunity presents itself, he inquires about the presence of creators of magic in town, as if he’s hoping to offer his services as a guard to such folk.

In his study of Farholde, he makes a point of asking after the leadership of the place, finding out what he can of Baron Vandermir – what people know of him and think of him, if he is loved or loathed, a fair leader or a fell one.

Mechanics/OOC:

I’d like to take a day and just explore, blending in with the populace and studying people with detect alignment and Taking 10 on Sense Motive (for a 25). I want to find people who might be potentially useful to us, whether in sympathy for our cause or because they have something to hide, or some other way we can use them. One question in particular relates to magic item availability – a bag of holding for Tkaara and a scroll of undetectable alignment or two for Felrin. I’ll start at the docks, hit some taverns and whatever passes for a market around here, maybe chat with a guard or two at the Baron’s place.


You spend the day wandering through Farholde, adopting your appearance as you see fit in order to blend in. The only place this doesn't work is Calliver Green, where the guardpost clearly does not let anyone in without a pass - or without checking their papers. Mindful that the only papers you have are for identities which may well be hunted in connection with events at Balentyne, you decide (for now) not to chance your luck.

Rumours of war swirl everywhere through the city: the Lord in charge (Lord Argus) has gone East, together with most of the garrison of Hamarhall. There is disbelief that both Balentyne and Lorringsgate - fortresses that stood for centuries - are just gone, with no reprisals against the monsters responsible. For many ages, Farholde has looked directly North and South for threats; the idea that danger might come towards it from elsewhere in Talingarde has simply been unthinkable.

The population of the town is far more mixed than elsewhere in Talingarde: in addition to Darian and Barcan, human and half-elf, you see locals who resemble the original inhabitants of the island - red-haired and green-eyed Iraens, their pale skin whorled with tattoos of blue and black.

Felrin's efforts to locate suitable shops for his wares prove mixed: there is a very respectable establishment in Auld'Irey that would be happy to take his money for a Bag of Holding (he's not the only one wanting such things apparently: all the rage for the nobility and any other wealthy personages worrying they might have to flee the bugbear horde at a moment's notice), but it is clear that his oblique requests for spells of Undetectable Alignment are not wanted. What business could any honest man have with such magicks?

It is clear that if you want anything of that nature, you will have to investigate the most vile and lawless part of Farholde - Drownington.

OOC:
Welcome back everyone! I've put a map of Farholde up and some information in the campaign tab.

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Need to check my money, but Tkaara will purchase a Type II or Type III bag of holding, depending on how much she can borrow from others.

OOC:

Sorry for some of the shorter posts here, work and RL are interfering with my posting in a serious way.


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

Felrin is pleased enough with what he's managed to learn about the town, reporting back to his companions and letting Tkaara in particular know that he's found someone who will sell her a magical bag to transport her coffin.

"I'm going to take a look into Drownington," he says after sharing his information, "see what's there that might be of use to us. It would be useful if some or all of you came along."

He waits a moment for any who wish to accompany him to get ready, then sets off for Drownington. As before, he seeks a place to purchase more illicit magics, and to learn what the people feel about their Baron.

Mechanics/OOC:

Same drill - I’m planning to explore, blending in with the populace and studying people with detect alignment and Taking 10 on Sense Motive (for a 25). I want to find people who might be potentially useful to us, whether in sympathy for our cause or because they have something to hide, or some other way we can use them. I'll also keep an eye out for someone who might sell him a scroll of undetectable alignment.

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Assuming it is after dark, or lots of clouds:

Tkaara looks over to Felrin:
I can join you to get some information out of people. I have been known to be quite good at persuading people in the past.

And, I hear the poorer district of many towns are a good place to find a snack.

OOC:

How much money dp we have? Tkaara really has not much magical at this point. She had a cloak and armor, but those went when we switched to the Automatic Bonus Progression. All she has at this point is the haversack and circlet, as well as a few potions and three potions of CMW (which should go to someone else since they are useless for her). The Bag-Type II is 5000gp (which is probably just big enough for a coffin), or Type III is more pricey, 7400gp, but would easily hold the coffin and lots of other stuff we might need. I need to know if Tkaara can borrow some, and how much, to determine which bag she can buy.

Mechanics:

If she can take-10 on diplomacy, it is a 24. If not, here is a roll.

Diplomacy: 1d20 + 14 ⇒ (16) + 14 = 30


Male Half-Elf Vigilante (Avenger) 1; AC 16, touch 14, flat-footed 12, CMD 18; HP 6/10; Fort +2, Ref +6, Will +3; Initiative +6; Perception +5 (darkvision 60 ft., low-light vision), Sense Motive +6

"From what you say, it seems fear has started to spread among the populace," Erevan comments once he has heard of what Felrin found out during his foray into town. "It makes me wonder... Once that fear has taken firm hold, will all of them remain faithful to their god and their country or would there be those among them who would have a, shall we say, change of heart? Survival is quite the strong incentive to reconsider certain beliefs."

He shrugs. "We shall see, I suppose." Returning to the matter at hand, he nods. "I think I will be coming along this time. I am curious to see the town. And with more of us there, we may find out even more information, be it fact or hearsay, that could prove useful."


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

"People are averse to change, Erevan." the ifrit comments the golden-eyed man musings "Mitra has worked for them since now: if they don't have a reason to switch sides, they won't. Hells, with the Mitran indoctrination that has been going around in the past years, I would be surprised if there were people that didn't even knew there were other gods."
Etna chuckles to herself "Always struck me as hypocritical and ridiculous for them to have outlawed the other good faiths. Were they afraid Shelynites would have took control of the nations by painting them to death? Pah."

"I will join you too, of course." Etna nods "It will be safer if we go together, even if a tour of the slums isn't first on the list of things I'd like to do. If that is the only way to avoid Tkaara catching fire sooner or later because she has not her coffin around, I suppose we have no choice."


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

”You make a good point, Erevan,” Felrin says with a thoughtful nod. ”I have been thinking along similar lines, that we may find eager converts here, as it becomes clear that their world may be coming apart.” Turning to Etna, he continues, ”I agree that people tend to resist change. But as they see their land falling into chaos, they will come to see the value of a firm hand ruling over all, and will come flocking to worship the Prince of Law. And I will be happy to show them the path to Him.”

”As to the Mitrans being hypocritical and ridiculous, I’ve come to expect it. My Lord expects me to do as I say, rather than saying one thing in public and doing something else entirely when I think no one is looking. In any case, we’ll see what we can learn in Drownington to advance our goals, and count any converts as gifts from Asmodeus – though such gifts are known to come at some price.”

OOC:

Felrin automatically aids on Diplomacy, so with Tkaara taking 10, we’ll have a 26 all the time. Where intimidation is appropriate, Felrin will take 10 for a 29.

I’ll contribute towards Tkaara’s coffin-carrier as well, if there’s a need.

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Tkaara looks to Etna shaking her head:
The coffin is for resting. Without it I will be in an even more ticked off. The burning part seems to be sunlight and flowing water. I seem to have been blessed with the ability to avoid some of the sun issues, but don't know how to avoid the water.

More importantly, it is rather difficult to wander around town, or the wilderness carrying a coffin. So, lets see about what this magic shop that Felrin found has, and what the cost is. We could probably take it by force, but for now our mission is not to subvert this town. While gaining allies, or at least making some less opposed to us, is beneficial, that is not our mission. It is to find this disease and then unleash it across the land.


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

"I'd say we just keep a low profile, buy the bag, and avoid seeking trouble." Etna comments "Speaking of which, I appreciate your enthusiasm, but I don't think that going around seeking converts is a good idea, for now. " the ifrit says to Felrin.
"As you said yourself, it seems people mostly can't even fathom that war is breaking out: trying to stir up people now would be no different than before, and even be counterproductive." the fire-haired woman continues, scratching Winston's head*. "Rumors may go around, and people could put two and two together and connect the bugbears with Him. And, personally, if we are to show this nation a new glorious path for the future, I would start with something more grandiose than finding sympathizers among filthy cutthroats and cheap whores in the slums of a small city."

*Who, in the meantime, was rather distressed by the thought that Etna and the others were merrily going to take a tour of the criminal district of the town.


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

”Not to worry, Etna,” Felrin responds with a wave of his hand, ”I’ve not made it this far by showing my hand before it was time. I’ll get the lay of the land, look for promising prospects, see who’s afraid of what’s to come and who’s eager, and gain what I can from the knowledge. I won’t be standing on a soapbox in Drownington or elsewhere, nor painting red pentagrams on alley walls.”

”And remember,” he adds, ”Thorn took us out of prison to serve as his Nessian Knot, because he knows that useful tools can be found in surprising places. If you need a throat cut, a filthy cutthroat may well be the tool you need, and a 2-copper whore can bring down a nobleman’s reputation at least as effectively as one paid in gemstones.”

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Tkaara chuckles as she listens to the others discuss corrupting the weak:

I think you all are over thinking this. We need not convert people. Simply spreading rumors to undermine the confidence these fools have placed in Mitra could be a greater impediment. If they lose faith in those who rule, then they will not provide food and shelter to the military. They will instead horde their food and supplies, causing the government to be slowly starved from within, while the bugbears and other tricks the Cardinal has break them down from without.


Male Half-Elf Vigilante (Avenger) 1; AC 16, touch 14, flat-footed 12, CMD 18; HP 6/10; Fort +2, Ref +6, Will +3; Initiative +6; Perception +5 (darkvision 60 ft., low-light vision), Sense Motive +6

"I think I find Tkaara's idea a simple and effective course of action," Erevan offers. "After all, rumor starts and spreads without need of some ulterior motive anyway. Simply out of fear. So if such a thing happens here, it would not necessarily point to us or to some hidden plan behind it all."

He shrugs. "Just what happens when war is far and can very well start coming closer. Hearsay takes on a life of its own on such occasions."


Drownington.

Just the word is enough to evoke an image; The reality is even more unpleasant - due to the smell, which words cannot do justice to.

A huddle - nay, a maze - of transients and cast-offs. The fog thick, billowing and wintry; the air, bitterly chill. Fights just beginning to break out with the approach of darkness. People, either wary - or vulnerable. Illegal goods unthinkable to trade up on the hills, openly trafficked. Desperate prostitutes, lush like overripe, rotting fruit, peddle their wares besides drunken river sailors too broke to afford lodging above.

Nobody bothers you - you are in a group and have an air that makes people careful. Normally strangers wandering in are regarded as prey; you are clearly higher up the food chain than most of the denizens of Drownington and they recognise that without a word being exchanged.

There is only one permanent structure in Drownington: built on a slab of rock that is mostly above the floodline (by almost four inches!), there stands a stout stone bunker that has (barely) survived a hundred floods. A crudely made sign in front reads Lord Drownington’s Manor. Equal parts bar, brothel, fight club, black market and thieves’ guild, this is without a doubt the most dangerous place in Farholde.

Naturally, you are drawn to it like homing pigeons.

The Manor is run by a large, unpleasant man named Rubal Thraam. Rubal was - rumor holds - once a captain in the Duke’s garrison until he was caught running a prostitution and gambling ring to “increase morale”. The word you hear is that Rubal was able to avoid being arrested and shipped to Branderscar prison by pinning some of the most heinous acts on underlings. Still, he was dishonorably discharged and ended up here. Rubal killed the last owner in a knife fight and is reputed to be someone not to be messed with.

A night without a knife fight or bar brawl is considered tame at the Manor, and as you enter, there is some vicious little skirmish going on in one corner between two groups of young toughs who appear - with some success - to be intent on knifing one another to death. Nobody pays any attention.

You attract attention, though - word clearly travels fast and your arrival in Drownington was obviously reported. From behind the bar, the barkeep catches your eye and cocks his head toward one of the doors at the back. The inference is clear - you're wanted within. Confident that there is very little here that can possibly be more dangerous than you are (and aware also that now would be a very bad time indeed to show anything like fear), you saunter across the floor. Several pairs of eyes watch you cautiously, and then return to their drinks as you return their gaze.

The door is shut behind you as you enter. A half-dozen plush chairs that have clearly seen better days are arranged around an antique table, which is missing one leg - it's propped up by a rusty longsword.

Already at the table, standing behind one of the chairs, is a dangerous-looking man; he's got at least some orcish blood in him by the looks of it. His voice, when he speaks, is mellow, low, honeyed even. "I don't mind strangers - they can be profitable. One way or another." He shrugs, and smiles evilly. "But I do like to know their business - if they're the sort I can do business with. Have a seat and let's see if our business interests overlap."

Bald, scarred and mean, Rubal Thraam stands before you.

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Tkaara looks at the orcish man with her usual cold eyes, breathing in as she used to to mimic the usual custom of the living. Without waiting for her companions to respond, and hoping that they will follow in suit, she addresses the man.

We were exploring a lead to an ancient cave in the mountains that comprise the wall. When rumors reached of the breach of the Wall reached the village we were using as a base, we decided to head back to civilization. We were fortunate to find a barge heading down the river after deciding that further travel upriver was not advisable.

Our plan is to rest here for a few days and then hopefully catch a ship heading south. Even were we to find a lucrative cache, I do not know whether the north would be safe to sell what we might find.

She pauses and looks about the quiet back room.
Unless we are able to find work in this fine Mitran town that is.


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

Etna walks somewhat awkwardly around Drawington, with Winston following closely at her side.
Gods, this place is even worse than I thought...At least, they seem to know their place. It's somehow...refreshing, to feel feared like this, for once. Certainly better to pose as country nobles.

_/\_/\_/\_/\_/\_/\_/\_

"It's as my friend said: I don't know how safe the Nord is going to be." Etna listens to Tkaara and nods "Beside catching our breath, we are in town to resupply...even if we didn't have much luck with that. As usual, Mitrans are a little stringent on what they sell."


Male Half-Elf Vigilante (Avenger) 1; AC 16, touch 14, flat-footed 12, CMD 18; HP 6/10; Fort +2, Ref +6, Will +3; Initiative +6; Perception +5 (darkvision 60 ft., low-light vision), Sense Motive +6

"Yes, simply passing through," Erevan adds his voice to the two women's. "But while we are here, we may as well leave some coin behind, at least if someone can provide what we are looking for."

He smiles a thin little smile. "Or even better, we may even make some coin, if someone is offering work that might be of interest."

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Welcome to the new thread! First post is up in Gameplay, so feel free to jump in.

Couple points:

1) I'm leaving most of the information in the old campaign tab; I've put a link to it in the new one. There's a lot of new information I will need to add and I don't want to over-clutter it.

2) Themes.

The theme of the first part of the AP was reasonably similar to stuff you've done before, but just seen from a different angle: the dungeon was crewed with humans instead of monsters, and the townsfolk were your enemies to be hidden from, rather than gratefully waiting for you to rescue them.

This module is different. Without wanting to give too much away, it involves you running (and crewing) your own dungeon. This means that you will have minions to do stuff, and a place of your own to call home that needs fortifying. This obviously involves a bit of paperwork and some mechanics, most of which I can run/keep track of on your behalf, but your input will still be required for this to work.

There are two ways of doing this. The first is, well, not to: you simply hold the bit of the dungeon that you need to and fortify it yourselves, dispensing with the need to manage and run minions. You might even succeed.

In my view, though, if you do that then you'll miss out on the fun of becoming 'proper' villains; every villain needs a lair and minions to do stuff for them.

The second is to embrace it, even if you have reservations; hopefully, you'll see the fun that can be had in doing it this way.

Welcome to part II of WotW. The darkness has been rising for some time: now it's time to call it forth.

EDIT: Oh yeah, I should probably...


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11
DM Darkness wrote:
...This means that you will have minions to do stuff, and a place of your own to call home that needs fortifying...

YES

I suppose we're going to have some downtime, then? Everyone still on board with the "Resurrect Hecate" project? She died an inglorious plot death, and we could use someone for devil binding and dealing, as I really don't have the spell slots for that.

DMD:
I was going over the Devil type traits one more time: what does it happen when I effectively become a devil at level 7? The feats give me scaling Fire and Poison resistance, but just getting the third feat makes me Immune to those: and do I get the 10 resistance to acid and cold, or the Thelepaty? I don't have the faintest idea. :/


1 person marked this as a favorite.
Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

As I said yesterday, the NPC list has been Updated!
There's everything I said I'd add last night, just with father Donnagin exchanged for something more interesting: I had some fun with that and the bard's description.


Love your editorial remarks, although Tkaara might not appreciate your snort of derision... ;-)

Once everyone's checked in (just waiting on Felrin and Ottakar) I'll mark the other thread as inactive so it won't clog up your screen.

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Leaving it inactive for a week is no problem. Leaving it inactive for 2 months until in falls off the list is a pain.


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

I'm not the one that's going to tell Tiadora that Tkaara is a vampire. D:

By the way, DMD et all, any comments on the things I said in my first post in this thread?


Yes, it's clear that we need to look over those feats and make some sense of them - it's on my to do list.


Male Human

By the way, I have added the various money and assorted loot, mundane and magical, in the Loot List.


Good stuff.

An extended note on Infernal etiquette:
You're aware that devils are Lawful, which is why there's so much folklore about contracts and trickery; not lies, but omissions. However, they're also Evil, which means privileges such as omissions and evasive answers belong exclusively to superiors.

Thus, if you had asked an imprecise question, Thorn or Tiadora would (and have!) give imprecise answers. This is not arbitrary cruelty: the way they see it, they are teaching you to ask more precise questions; if you turn out to be incapable of learning, then you are unworthy.

The duty of the underling, however, is to obey all demands; including those which are unstated (again, if you prove incapable of learning to anticipate unstated demands, you are unworthy).

So, by giving the 'correct' answer to an imprecise question, Erevan was in effect asserting that he is Tiadora's superior. She is in the process of correcting this assertion (and it's only because he's just killed a mighty paladin and is wearing a suit of armour marked with Asmodeus' clear favour that his punishment was as light as it was).

One final point: Tiadora is not your superior because she is physically stronger; she is superior as that is how Thorn has appointed it. Being physically superior simply means that she gets to punish you herself.

Here endeth the lesson.

Any questions?

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

I assume that Tkaara will get some additional questions, although she did accurately answer the question, although she did omit to say she is a vampire, or undead. Mind you, she has only been this way for less that two days, so she does not understand it all yet.


No, no questions. Just lots of pain.


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11
DM Darkness wrote:
Yes, it's clear that we need to look over those feats and make some sense of them - it's on my to do list.

Ok, got it!

And wow, am I the only one that hasn't still been Tiadora-smacked? I guess she will probably take it as a personal affront when she finds about Etna's future devilness. <.<

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Felrin - you missed all the fun irritating Tiadora.

Dark Archive

Level up to 6:

+1 level of Alchemist (beastmorph, vivisectionist)
hp +9 (5 from d8, 3 from Con, 1 from FC)
Skills +11: +1 Acrobatics, +1 Craft (alchemy), +1 Disable Device, +1 Intimidate, +2 Knowledge (engineering), +1 Knowledge (nature), +1 Perception, +1 Sense Motive, +1 Sleight of Hand, +1 Stealth
Extracts Made a mistake last level, forgot alchemists only get 1 new extract at level up instead of 2 like a wizard. So no new extracts this level. However, do want to scribe the following from Tacitus' spellbook: Expeditious Retreat, Bull's Strength, Protection from Arrows, Fire Shield, Stone Skin
Auto-Bonus +2 Int (Does this work like a headband, with a specific keyed skill that counts as if I have max ranks in it?)


Male Human

I think I have already asked something about that. I believe that the answer was that, being a permanent bonus, it acts as if your Intelligence is increased, thus granting bonus skill ranks both from this point forward as well as retroactively. It also grants a bonus language.


AsmodeusUltima wrote:


Auto-Bonus +2 Int (Does this work like a headband, with a specific keyed skill that counts as if I have max ranks in it?)

Good to have you with us, AU! And yes, it's a permanent bonus, so it acts as F.Castor has said.

EDIT: Now that you're all here (and hopefully on board with doing the whole minions thing), maybe you can give some thought as to what you want your organisation to be named, once you've formed it (which won't be long now). Every minion wants to know the name of the group they've joined...

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

How about:

Hell Empowering Chosen Against Talingarde Entropy --- a.k.a. HECATE


Male Human

It sounds like someone really wanted it to spell Hecate. ;-P


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

It seems like that. :P
Speaking of which...

Etna wrote:
I suppose we're going to have some downtime, then? Everyone still on board with the "Resurrect Hecate" project? She died an inglorious plot death, and we could use someone for devil binding and dealing, as I really don't have the spell slots for that.

I don't remember if there's a spell to contact a dead person in particular, but there's a ritual in OA that does just that. I guess that first asking her if she wants to come back is a good idea.

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

A minion vampiric Hacate would be cool.

F. Castor wrote:
It sounds like someone really wanted it to spell Hecate. ;-P

I thought it was devilishly creative.


Male Human

It was indeed.

I was mostly referring to this:

Click me.

;-)


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

The Undead Hecate plan has the problem that we don't have her body, and we can't retrieve it at this time: more than half a year passed IC since we escaped Brandescar.
I was thinking more something along the lines of a permanent possession effect of a new body, but I think we'd have to make the rules for that: I think there was some high level power/ spell that did something like that, but now I can't remember. :/

EDIT: Here they are! Soul Transfer and Parasitic Soul!


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

I'm flattered - and puzzled. I was only around for 6 months of RL time (for some of which the campaign was on hold anyway, both before and after Christmas); what exactly are you hoping I'll come back and do?


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

But help us torch those bigoted, ignorant Mitrans, of course!

...

Actually, we mostly want to hug you. You even managed to slightly warm up the cold, cold hearth of the doctor.

OOC response:
Seriously, Hecate was one hell of an interesting character. It's not that she was around only for 6 months: it's that in those six months Hecate got connected to the party more than I feel Etna did in one year <.< She had the "smart people" thing going on with the Doctor, trying to find what was going on with Tkaara, and of course the spellcaster duo with Etna: I looked at that and thought "Wow, this is going to get awesome".
But...it never did, it got cut short by outside circumstances.
I've only been playing PbP for an year and an half, but it already happened to both my characters and others': you're in a campaign, you're thinking "Ah, the hijinks these two characters will make" and then someone drops out, disappears, or the game flat out dies, and you can only think of cool things that are never going to be. What shenanigans the crow-witch and batman-halfling will come up with? Will Grimdarkus Paynblade get his sh!t together and become less angsty? How will the Asura-demon-qlippoth spawn tiefling love triangle end up?

But, this time, as Hecate it's your character, it's different: if you and everyone else is on board with that, we could give her another chance!

Ah, my ravings were longer than I expected: I've been typing for 30 minutes <.<


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17
Tkaara Fiakben wrote:
Felrin - you missed all the fun irritating Tiadora.

And how sorry I am about that. I think Felrin might actually learn a lesson from this, and be a bit more indirect in his efforts to do harm Ms. Bad-Ass McCruel.

A few contributions to the discussion while I have a moment:

I'm not typically a big fan of minions, but I can definitely see making and exception in this setting. And I'm quite sure DMD will make it fun.

Thank you, Etna, for updating the NPC list - and in such style!

As much as Felrin wants to be the one to kill Tiadora, I'm glad we're all coming around to the view that she must die, and die badly.

Dark Archive

The "Punish Talingarde Association".

"And for the next meeting of the PTA..." :P

As I've mentioned before DMD, we all loved Hecate and would love to roleplay with her again. I know you mentioned not liking DMPCing, so we're not really asking for her to run around on missions with us. More like she would hang out at homebase, taking item creation and outsider binding feats. Can't recall if anyone was planning on taking Leadership... :D

And boo hoo, guys, Tiadora gave you a spanking. That b*+&+ mocked the Doctor about his wife, probably the only possible way to hurt him emotionally. He long ago called dibs on "Dearest". :P


Male Human

Respect the Dibs.

Oh, and I agree about Hecate. After all, Erevan rather liked her.


AsmodeusUltima wrote:

The "Punish Talingarde Association".

"And for the next meeting of the PTA..." :P

Ha! Love it.

AsmodeusUltima wrote:
That b&!&~ mocked the Doctor about his wife, probably the only possible way to hurt him emotionally.

I know, I was rather proud of working that little scene out (though I says it as shouldn't)...


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None
F. Castor wrote:
Oh, and I agree about Hecate. After all, Erevan rather liked her.

*raises eyebrow*


Apologies for the wall of text, but you do now at least know what your mission is!


Male Human
Hecate Reeve wrote:
F. Castor wrote:
Oh, and I agree about Hecate. After all, Erevan rather liked her.
*raises eyebrow*

What? I thought that was fairly obvious. He was -relatively- nice to her, or that is how I remember it at least. :-)


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11
AsmodeusUltima wrote:
I know you mentioned not liking DMPCing, so we're not really asking for her to run around on missions with us. More like she would hang out at homebase, taking item creation and outsider binding feats.

Oh, of course, I too meant that she would hang around at base and don't force DMD to do double the work to DMPC a character around!

Speaking of what happened IC, though...

I said, on the 10th of June wrote:
It doesn't bother me that much, though I've come around a spoiler about a thing we're forced to do in a later book (don't know when, precisely :/ ) that doesn't really make that much sense to me. We'll cross that bridge when we get to it, I hope. <.<

We got there sooner than I thought. D:

I had already heard about the plague thing in the AP, and I can't wrap my head around it: it seems a very CE thing to do, not LE. :/
I mean, breaking the watch wall and letting the Bugbears in makes sense in that Talingrade's forces will be busy fighting them, leaving the nation undefended et cetera; unleashing a plague on the populace, on the other hand, sounds more like a for the evulz thing. I can't see the point. :/

Shadow Lodge

1 person marked this as a favorite.
Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

LE mindset:

Yours is not to question, yours is to follow the orders of your superiors.


Etna: feel free to make that point to Thorn, I'm sure he'd put aside his burning hatred and desire for revenge on the basis that it makes you feel icky...[/sarcasm]

In all seriousness, this AP is called Way of the Wicked, not Way of the Basically Lovable Scoundrels (recruitment for that one was over-subscribed). From here on in, the Evil only escalates: from sabotage (AP 1) to bioterrorism (AP 2) to genocide (AP 3) to [spoilers deleted].

This entire Adventure Path is about doing the things you NEVER get to do as a PC; as such, it gets pretty dark. I do my best to season that with a bit of humour, but ultimately it is you who have to decide to walk the way of the wicked.

If your character is going to balk at that, I suggest you find a reason for them not to. Fast.

EDIT: tl;dr - what Tkaara said!


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

Yeah, I know that: I can be an airhead sometimes, but I noticed that I signed up for a lawful evil campaign. :P
The fact is, it's a lawful evil campaign: you do evil stuff because it gives you benefits and helps you reach your objectives objectives. I mean, it's not even the plague thing in itself the problem, it's that I don't see how that helps the Asmodean cause et cetera.

Like, if the plague worked something like "Mitrans priest can't heal it", we can start spreading rumors about Mitra has forsaken us! and all that stuff: that helps us, because we want to discredit the Mitrans and get them out of the way.
But spreading a plague just simply kills people, and I don't see how that benefits us. :/

When I think about LE, I think about what Tiadora has been doing the last IC week: disguising as a Paladin to make the people fear and hate them, she's been going around murdering and torturing harmless peasants in front of whole villages and enjoying it. That's pretty evil, and that's something that helps us and Etna would be up for doing! (...minus the enjoying part. That's gross and that's why we hate the blonde. Show some professionalism!)

Is the difference only in my head? :/

PS: Ah, first alignment debate!

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Think of it like biological warfare. It is unlikely to kill everyone, but will overwhelm their ability to cure so that when the bugbears arrive, there are minimal defenses.

Also, it will likely affect the bugbears so that their numbers are reduced when we assume control. Remember we want a nice undead lawful evil society of Asmodean adherents, not a chaotic land of goblinoids.

Dark Archive

Going to bed here, but will chime in that the Doctor, too, hates this plan. It just seems really sloppy, and directly contradicts what tiny bit of professional integrity he has. That said, he's a pragmatist, and knows that there is no choice in the matter. If it ends up being a giant disaster, though, that's on the Cardinal.

The Beast, on the other hand, is all for it. The only thing it doesn't like about the scheme is that every Talirean that falls to disease is one less screaming victim it gets to kill personally. :D

Also, another paladin, eh? These guys are like cockroaches; for every one you kill, another handful scuttle out from under the fridge!


Etna Agnes wrote:
The fact is, it's a lawful evil campaign: you do evil stuff because it gives you benefits and helps you reach your objectives objectives. I mean, it's not even the plague thing in itself the problem, it's that I don't see how that helps the Asmodean cause et cetera.

Right now, you face an entire island of LG do-gooders united against the invasion. The resources, logistics, morale, military might are all in their favour. You've won a few victories in the borders, but that's nothing - the major cities haven't even noticed. You need a game-changer, before they gang up and squash Fire-Axe like a bug(bear).

This is it.

Etna Agnes wrote:
Like, if the plague worked something like "Mitrans priest can't heal it", we can start spreading rumors about Mitra has forsaken us! and all that stuff: that helps us, because we want to discredit the Mitrans and get them out of the way.

Watch this space! But remember, too, that most Mitran priests aren't Clerics - they don't have healing powers. They're carers, motivators, administrators (LG types) - not casters, for the most part.

Etna Agnes wrote:
When I think about LE, I think about what Tiadora has been doing the last IC week: disguising as a Paladin to make the people fear and hate them, she's been going around murdering and torturing harmless peasants in front of whole villages and enjoying it. That's pretty evil, and that's something that helps us and Etna would be up for doing! (...minus the enjoying part. That's gross and that's why we hate the blonde. Show some professionalism!)

Enjoying committing Evil acts is Evil. It's practically quintessence of Evil.

AsmodeusUltima wrote:
Going to bed here, but will chime in that the Doctor, too, hates this plan. It just seems really sloppy, and directly contradicts what tiny bit of professional integrity he has.

True, but on the other hand, it means there's going to be a fascinating new disease in the wild that he gets to study at all its stages, without anyone whinging about consent forms and medical ethics... :-)

Interestingly enough, you aren't alone in this: there's another character you're about to meet who strongly dislikes the plan, although for slightly different reasons!

I'm waiting on introducing them until someone posts something, before I inflict another wall of text on my unfortunate players.


Male Human

I think you put an un- by mistake there in that last sentence. And I am not referring to "until".


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

Well, this conversation largely played out before I was able to weigh in, but I'd agree with Etna and Ottakar - I'm not wild about the plague plan, and it doesn't seem terribly in keeping with the Asmodean model or the nature of Lawful Evil.

That said, I get DMD's point about the use of the plague as a tool of war, and that us bad guys are vastly outnumbered at the moment - so I'm plenty willing to run with it (and Felrin is certainly going to do what Thorn and his senior minions tell him to do), and I'm beginning to imagine coming to savor it just a bit, given how much Felrin hates the Mitrans.

On reflection, I think I've been hanging on to the lovable scoundrel aspect a bit (or at least the not-so-totally-evil-as-evil-can-be thang). It's helpful to have the very broad outlines of the next book or two laid out, so I can really grasp just how bad we're going to be, and begin limbering up for the dive into true evil.


Yeah, AP 1 was just a warm-up. From here on in, it's pretty much one moral event horizon after another...


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

Eh, I'm still not convinced, but it's not like Etna has a choice beside playing along. <.<

It's that I'm trying to balance being irredeemably evil without being an emotionless monster that eats puppies alive for shit and giggles: I thought that "I really think that Talingrade would be better under Asmodean Satanazi rule. For the people!" would be a reasonable approach, and more interesting than burning orphanages because I can.

PS:The "enjoying" was about "enjoying torturing": you know what kind of people do that?


AsmodeusUltima wrote:
Also, another paladin, eh? These guys are like cockroaches; for every one you kill, another handful scuttle out from under the fridge!

Oops, missed this one earlier. That's not just 'another' paladin - that is the paladin (or, as you will most likely come to call him, 'that [expletive] paladin'). He's your nemesis. Just a quick heads-up.

Not that your characters know that yet, of course...


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17
DM Darkness wrote:
Yeah, AP 1 was just a warm-up. From here on in, it's pretty much one moral event horizon after another...

Wow, DMD, did this take me trope-surfing, as that site often does. I got off to a quick start, breezing through various villain tropes before getting mired in a list of assassination attempts on Hitler and ending up at the Shirt of Nessus. I hadn't heard of this before, but I assume it's the source of the name Nessus, Asmodeus' home and the Nessian Knot. I love that it represents, metaphorically, "a source of misfortune from which there is no escape; a fatal present."

Let's give out some shirts!


Oops, got slightly ahead of myself there; just realised you're going to have questions, and there I had the Cardinal vanish!

I'll retcon things slightly. Clumsy, but it works.


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

Just an heads up: I'll have to post from my phone for a couple of days, so I won't be able to make long posts.

And I like skull-necklace guy already. :D


Right, in the absence of further questions, I'll move things along tomorrow morning.


2 people marked this as a favorite.
Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

*Looks around thread*
*Sees no one*
"Uhmm..."
*Walks up to a chair an picks up a microphone*
"Okay, Villain jokes time.
What do you do if a Mitran peasant comes to you and says he's cold?
If you offer him a fire, he'll be warm for a night.
But if you set him on fire, he'll be warm for the rest of his life!"


OK, OK, enough already. New post is up - and it's nicely open ended.


Hi guys/gals, sorry; work is giving me a kicking right now. I'll have a post up Monday - in the meantime, feel free to chat/RP/plot amongst yourselves... Farholde won't fall under your grasp by itself, you know?

Tkaara wants to go shopping; anyone else have plans?

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