The Cults of the Sundered Kingdoms (Inactive)

Game Master brvheart

Adventure Path in the Lost Lands

Watch order:

Rhîan-nôn
Fibek
Tork
Grenz
Baaliantar
Oxnard

Marching order:

Wilderness
Oxnard - Tork
Rhîan-nôn - Fibek
Grenz - Bal

Dungeon
Grenz
Oxnard
Rhian-non
Fibek
Bal
Tork


651 to 700 of 1,365 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>

"Well... In fact we are not looking for paper per se, but instead for a map of the region - have we stepped into the wrong establishment?" - Grenz smiles apologetically.


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

Oxnard will get a better rope, and a sconce added to his shield.

Any chance of some CLW potions, and maybe an Everburning torch?

He will also try to get a mule, and packsaddle / lead rope.


Male Human Rogue6/Clr1 Current Map

"Might try Denby's. He sells supplies for travelers."


Male Half-Orc Skald (inactive)

Baalîantar's Shopping List

    • One donkey = 8 gp
    • One pack saddle (for said donkey) = 5 gp
    • One short bow (not composite) = 30 gp
    • 60 arrows = 3 gp
    • 30 sling bullets = 3 sp
    • 1 shovel = 2 gp
    • 1 miner's pick = 3 gp
    • 1 falchion = 75 gp

Grand total of 126 gp, 3 sp with regular rules pricing, etc.
All about extra, weapons supplies and ammunition for the road.

If Oxnard and Baalîantar each have one donkey, we should have loads of carrying capacity!


Male Half-Orc Skald (inactive)

Maths error; my shopping list should add up to 132 gp, 3 sp
Standard rule price tags, which may or may not be the case here.


Male Human Rogue6/Clr1 Current Map

Brandlin Denby provides supplies for caravans and general travel, and is often called upon for special equipment for more adventuresome travelers. Pale, balding, and soft-spoken, with a perpetual cough, he may not look like the average person’s idea of a consultant to daring adventurers. However, Denby collects every tale of every amazing exploit – as long as it involves equipment. When not otherwise occupied, his sharp mind is busy imagining how better or different equipment could have improved a situation. He knows where to get almost any type of item desired, and has a knack for putting together substitutes from common pieces when necessary. He sometimes wishes he was brave and healthy and could go see the things he only hears about, but then someone arrives with another challenge for his equipment.


Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

Fibek looks to buy scrolls.
2x protection from evil, comprehend language, vanish


Male Half-Orc Skald (inactive)

Baalîantar will modify his shopping list a bit:
• One donkey (a mare named "Chuckles"; just because)
• One pack saddle (for Chuckles)
• One short bow (regular, not composite)
• 60 arrows (40 as spare ammo)
• 10 sling bullets (spare sling ammo)
• 5 days trail rations
• 1 shovel
• 1 miner's pick
• 1 falchion
• 2 blankets (one for Chuckles, and the other for Baalîantar)


Male Human Rogue6/Clr1 Current Map

Ok, let me know when everyone is ready to hit the road.


Male Half-Orc Skald (inactive)

I've updated my profile to include all that shopping.
And I just realised Chuckles, my donkey, one more HP than me.
Figures! :o


brvheart wrote:
Brandlin Denby provides supplies for caravans and general travel, and is often called upon for special equipment for more adventuresome travelers. Pale, balding, and soft-spoken, with a perpetual cough, he may not look like the average person’s idea of a consultant to daring adventurers. However, Denby collects every tale of every amazing exploit – as long as it involves equipment. When not otherwise occupied, his sharp mind is busy imagining how better or different equipment could have improved a situation. He knows where to get almost any type of item desired, and has a knack for putting together substitutes from common pieces when necessary. He sometimes wishes he was brave and healthy and could go see the things he only hears about, but then someone arrives with another challenge for his equipment.

I am going to assume this is common knowledge? Or at least Grenz knows this?

"Well met Master Denby" - he offers - "I am new to Endhome, but from what I have heard around town, you should be the one to look for" - he smiles and bows - "Probably from our attire you gather we are looking for travelling supplies, and... Something more" - the rogue adds, peering around the store.

Is this store selling only general gear, or weapons also?

"I am looking for a few things in particular..."

Is it commonly accepted to buy thieve's tools, as adventuring gear? Or do I nee to go to the shady part of town brvheart? Looking to buy those, wrist sheaths, another cold iron dagger, and perhaps some alchemical concoctions, like alchemist fire :D Would those be available?


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

Oxnard shows up ready to leave, dragging an obviously unwilling Mule by it's lead.

"Common Buck. You're not really going to make me drag you all the way there are you? I promise my will is stronger than yours, so you might as well give in".

"Are we ready to go"?


HP 13/13 | AC 14 | T 14 | FF 10 | CMD 4| F +6 | R +6 | W +6 | SPD 30 ft | Init +1 | Perc +7|

Tork has been mulling about trying to think what he can do in combat to improve our odds of survival after some deep thought which of course takes him some time he decides to buy a weapon that will allow him to make attacks on opponents out of his kicking and punching range

"Hey guys...look what I bought..."

He proudly displays his Flying Blade.

he's not proficient with it =-4 penalty to attacks, but the Flying Blade receives a +2 when making attacks of opportunity caused by movement, which is the only time Tork will use the weapon. Any non-AOO attacks will remain unarmed strikes. Seems like a good idea. A -2 to an AOO that he otherwise would not have been able to attempt

Tork is ready to go


Male Half-Orc Skald (inactive)

"It's good to have weapons on the road!"


Male Human Rogue6/Clr1 Current Map

Any common adventuring items should be found in his store.


Male Human Rogue6/Clr1 Current Map

It is 1100 miles to Remballo, but there are a couple of cities along the way.


Ok, getting:
- Masterwork Thieve's tools (100gold!)
- Alchemist fire x2 (40gold)
- Trail Rationsx10 (5gold)

Good to go!

"Seems like a fine blade"/b] - Grenz nods at Tork - [b]"I don't think I ever saw a weapon like that"


Male Human Rogue6/Clr1 Current Map

We all ready to hit the road? If so same order or march? Made sure to get plenty of provisions.


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

Rhiannon will be in the middle!


Male Half-Orc Skald (inactive)

I should be ready.
Baalîantar will march out front, leading Chuckles (his donkey).


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

Oxnard will lead from the rear with Buck, his Mule.


I guess with overland travel it doesn't make much sense to have Grenz scouting ahead, so he goes about in the middle of the group.

"Have you guys been together for long?" - he asks Rhiannon.


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

Oxnard travels enjoying being on the move again, except for the still slightly uncooperative Mule trying to stop and eat every blade of lush grass along the way.

"Come on! You'll get dinner tonight when the rest of us do"!


Male Human Rogue6/Clr1 Current Map

You head out of town to the west. Being near the city you only encounter travelers and an occasional wagon heading into the city to sell their wares. It is getting about time you need to set up camp for the night. Watches?


I can take any watch - not picky ;)


Male Half-Orc Skald (inactive)

I've got darkvision, of course.
So I'm fine with any watch.


HP 13/13 | AC 14 | T 14 | FF 10 | CMD 4| F +6 | R +6 | W +6 | SPD 30 ft | Init +1 | Perc +7|
Baalîantar wrote:

I've got darkvision, of course.

So I'm fine with any watch.

Same goes for Tork


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

Oxnard stretches and yawns...

"I like to get up early, so I'll take the dawn watch".


Grenz scouts the area around after they eat, to make sure it is safe, then hits the sack.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17


Male Human Rogue6/Clr1 Current Map

ok, roll 3 d8 separately please


1d8 ⇒ 7
1d8 ⇒ 8
1d8 ⇒ 2

Like this?


Male Human Rogue6/Clr1 Current Map

Yessir, means second watch gets an encounter. Roll a perception please.

enc: 1d100 ⇒ 58

enc: 1d4 ⇒ 1

enc: 3d6 ⇒ (4, 3, 5) = 12


Male Human Rogue6/Clr1 Current Map

Still waiting on perceptions from 2nd watch.


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

Perc: 1d20 + 2 ⇒ (7) + 2 = 9


I thought second watch was Fibek? :P


Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

Fibek was sleeping away.

perception: 1d20 + 9 ⇒ (3) + 9 = 12

When on watch he tries to be alert, but he notices a funny colored beetle in the corner of the room.


Male Human Rogue6/Clr1 Current Map

Tork
Grenz


??


Male Human Rogue6/Clr1 Current Map

Grenz, you and Tork are on watch and a dozen goblins approach the camp attempting to have you for dinner!

You two roll init! The new map is up/


That explains why I wasn't getting it - I believe we are not doing double watches brvheart... In any case:

"Stand up all - we are under attack!" - Grenz shouts.

Initiative: 1d20 + 3 ⇒ (20) + 3 = 23


HP 13/13 | AC 14 | T 14 | FF 10 | CMD 4| F +6 | R +6 | W +6 | SPD 30 ft | Init +1 | Perc +7|

Init : 1d20 + 1 ⇒ (3) + 1 = 4

"GOBLINS! "

-Posted with Wayfinder


Male Half-Orc Skald (inactive)

Zzzzzzz …


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

1d20 + 7 ⇒ (9) + 7 = 16 Perception

Oxnard dreams he is hearing sounds of combat... but is that real?


Male Half-Orc Skald (inactive)

perception: 1d20 + 4 ⇒ (17) + 4 = 21
I thought I forgot something.


Male Human Rogue6/Clr1 Current Map

init goblins: 1d20 + 6 ⇒ (15) + 6 = 21


Male Human Rogue6/Clr1 Current Map

Grenz
goblins
Tork

You have one action. Then the rest can roll for round one.


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

Ini: 1d20 + 2 ⇒ (19) + 2 = 21


Male Half-Orc Skald (inactive)

Initiative: 1d20 + 1 ⇒ (11) + 1 = 12


Grenz throws a dagger at the nearest goblin, then moves behind a tree..

Dagger: 1d20 + 3 ⇒ (15) + 3 = 18
Damage if it hits: 1d4 + 3 + 1d6 ⇒ (4) + 3 + (6) = 13

Can we assume there is a tree to the right of Grenz somewhere?


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

1d20 ⇒ 15 Initiative

Brvheart I don't know how everyone else feels, but I would be very happy with you rolling initiative for everyone. Really speeds things up in PbP.

651 to 700 of 1,365 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Cults of the Sundered Kingdoms All Messageboards

Want to post a reply? Sign in.