The Cults of the Sundered Kingdoms (Inactive)

Game Master brvheart

Adventure Path in the Lost Lands

Watch order:

Rhîan-nôn
Fibek
Tork
Grenz
Baaliantar
Oxnard

Marching order:

Wilderness
Oxnard - Tork
Rhîan-nôn - Fibek
Grenz - Bal

Dungeon
Grenz
Oxnard
Rhian-non
Fibek
Bal
Tork


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Male Human Rogue6/Clr1 Current Map

Yeah that will work. You pick up the tracks of them coming in. It will take some time to follow them.


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

The witch claps her hand in respect to the mastery the tracks are found!"Excellent work, indeed!"


Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

Fibek follows the trackers.


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

Oxnard follows as well... ever alert for danger. 1d20 + 7 ⇒ (5) + 7 = 12 Perception


Male Half-Orc Skald (inactive)

Baalîantar will also keep his eyes open for trouble.

perception: 1d20 + 4 ⇒ (7) + 4 = 11


Male Human Rogue6/Clr1 Current Map

Roll20 map is up. Position yourself around or on the wagon please.


Male Half-Orc Skald (inactive)

Looks good to me!


HP 13/13 | AC 14 | T 14 | FF 10 | CMD 4| F +6 | R +6 | W +6 | SPD 30 ft | Init +1 | Perc +7|

posting from phone... Please place me anywhere

-Posted with Wayfinder


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Placed.


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

Ditto


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

also


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

I'm away on a business trip and ill, so please DMPC my character as needed.


Male Human Rogue6/Clr1 Current Map

Make some perception rolls please and roll also for Oxnard.


HP 13/13 | AC 14 | T 14 | FF 10 | CMD 4| F +6 | R +6 | W +6 | SPD 30 ft | Init +1 | Perc +7|

perception Tork: 1d20 + 7 ⇒ (19) + 7 = 26
perception Oxnard: 1d20 + 7 ⇒ (2) + 7 = 9


Male Half-Orc Skald (inactive)

perception: 1d20 + 4 ⇒ (1) + 4 = 5
Tuh-rif-fic! :P


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Perception: 1d20 - 2 ⇒ (13) - 2 = 11


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

perc: 1d20 + 2 ⇒ (6) + 2 = 8


Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

perc: 1d20 + 9 ⇒ (11) + 9 = 20


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

My business trip post was from late April. I'm here now.

1d20 + 7 ⇒ (4) + 7 = 11 Perception


Male Human Rogue6/Clr1 Current Map

Tork and Fibek see the bandit camp ahead through the trees.


Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

Fibek whispers and points. He mouths bandits.


HP 13/13 | AC 14 | T 14 | FF 10 | CMD 4| F +6 | R +6 | W +6 | SPD 30 ft | Init +1 | Perc +7|

Can we tell how many of them remain?


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

At Fibek's warning, Oxnard begins tightening up the straps on his armor, making sure nothing is binding, or limiting his movement. Then he tightens the straps on his shield, and awaits the upcoming battle.


Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

Fibek gestures, and a celestial eagle appears.

10/10 rounds left


Male Half-Orc Skald (inactive)

Baalîantar grips his greataxe, to ready himself.


Male Human Rogue6/Clr1 Current Map

Hard to tell through the trees, but the map is up.


Male Half-Orc Skald (inactive)

Trees seem to get in the way of a good scrap! :o


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

Carefully moving closer, Rhiannon seeks a safe spot, from where she can use her abilities with less danger.


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

"Perhaps someone a little less... well... loud than I cold move forward to get a better idea of how many there are, and how we should approach them. You know... should we do a lighting quick attack into their midst, or flank them and hit them from several directions? Should we create a distraction during combat, or take them on straight up? Do any here possess scouting skills".


Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

Fibek moves forward with his eagle.

"We should stick together, keep a good formation, and hit them quickly. Armor is needed to protect us and, if it is noisy, well we hope we get on them fast."


Male Half-Orc Skald (inactive)

"At least we can ambush them this time."


Male Human Rogue6/Clr1 Current Map

Need to decide what you are going to do soon please.


Male Half-Orc Skald (inactive)

"Let's just sneak up and thrash them all!"

Tactical wisdom from the mighty Gaulish warrior, Obelix

Seriously, though, I think now's a good time to just go in there and hit them hard, since they seem unaware of an impending attack.


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

You know Oxnard all about that. I was giving the more stealthy among us time for that, but here goes.

Oxnard carefully fits an atlatl dart into the sling and let's fly, the silence of the camp shattered with his war cry, as he slings, drops his atlatl thrower, then charges into the Frey.

1d20 + 1 ⇒ (11) + 1 = 12 atlatl
1d6 + 3 ⇒ (5) + 3 = 8 dart

1d20 ⇒ 1 initiative


Male Half-Orc Skald (inactive)

That's the spirit!

Baalîantar will let loose a sling bullet and follow Oxnard, with his greataxe at the ready.
sling: 1d20 + 2 ⇒ (7) + 2 = 91d4 + 4 ⇒ (3) + 4 = 7
Probably hit a tree with an impressive THUD!

Initiative: 1d20 + 3 ⇒ (9) + 3 = 12


Male Human Rogue6/Clr1 Current Map

Ok, everyone else roll init then.


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

Ini: 1d20 + 2 ⇒ (17) + 2 = 19


HP 13/13 | AC 14 | T 14 | FF 10 | CMD 4| F +6 | R +6 | W +6 | SPD 30 ft | Init +1 | Perc +7|

init: 1d20 + 1 ⇒ (12) + 1 = 13


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Init: 1d20 + 1 ⇒ (10) + 1 = 11


Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

init: 1d20 + 6 ⇒ (2) + 6 = 8


Male Human Rogue6/Clr1 Current Map

init Oxnard: 1d20 ⇒ 20
init Baalintar: 1d20 + 3 ⇒ (13) + 3 = 16


Male Human Rogue6/Clr1 Current Map

Init order Surprise Round

Oxnard
Rhianon
Baalintar
Tork
Telurion
Fibek


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

Oxnard rolled initiative above but I liked yours better


Male Human Rogue6/Clr1 Current Map

Ah, now I see both of yours. They were above where I asked. lol


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

Rhiannon will carefully walk closer to get in spell distance, but first casting mage armor on herself.


Male Half-Orc Skald (inactive)

(I liked your initiative for me better too!)

Baalîantar will close in with his greataxe, since he missed with his Sling.
Then he shouts at them to try and make them fearful.

"Surrender!"
intimidate: 1d20 + 8 ⇒ (13) + 8 = 21

I put my icon on the closest square that makes sense to me.


HP 13/13 | AC 14 | T 14 | FF 10 | CMD 4| F +6 | R +6 | W +6 | SPD 30 ft | Init +1 | Perc +7|

Tork charges with a growl at bandit#1 launching a powerful kick

charge attack: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
damage: 1d6 + 6 ⇒ (2) + 6 = 8


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Telurion moves in next to Tork while he seems to mumble something about recklessness and lack of planning, even as his blade swings at one of the bandits - "You have this one chance to drop your weapons"

Longsword: 1d20 + 4 - 1 ⇒ (12) + 4 - 1 = 15
Damage if it hits: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6


Male Human Rogue6/Clr1 Current Map

You two do realize that you are slicing at him through the tent wall? You both miss regardless, but there are now 2 slits in the tent! Waiting on Fibek

init bandits: 1d20 + 8 ⇒ (16) + 8 = 24


Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

Fibek gestures, tries to daze the bandit in the tent. Will DC 14 or lose his standard action

His celestial eagle delays, waiting to swoop in the one that appears first out of the tents. The eagle badly misses.

Fibek takes cover behind the closest tree.

eagle: 1d20 + 4 ⇒ (5) + 4 = 91d4 + 2 ⇒ (2) + 2 = 4

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