
Vaunu Tarkkailija |
After resting during the third watch Vaunu awakes with the sun refreshed. He spends an hour in the morning meditating, as is his practice, then he helps fix breakfast and break camp. Hooking the mules up ready for the road on day three.
laughing and smiling he climbs in the back of the wagon, "Hopefully we will catch some bad guys today!"

Fibek Entine |

Fibek up front in the wagon. He is content to let the lady witch drive. He sings a jaunty tune called Threes he heard at elven court and was composed by a bard named Mercedes Lackey.
Deep into the stony hills
Miles from town or hold
A troop of guards comes riding
With a lady and her gold
She rides bemused among them
Shrouded in her cloak of fur
Companioned by a maiden
And a toothless sated cur
Three things see not end
A flower blighted airith bloom
A message that miscarries
And a journey that is doomed
One among the guardsmen
Has a shifting restless eye
And as they ride he scans the hills
That rise against the skies
He wears both sword and jewels
Worth more than he could afford
And hidden in his baggage
Is a heavy secret horde
Of three things be wary of
A feather on a cat
The shepherd eating mutton
And the guardsman that is fat
Little does the lady care
What all the guardsmen know
That bandits ambush caravans
That on these trade roads go
In spite of tricks and clever traps
And all that men can do
The brigands seem to always sense
Which trains are false or true
Three things are most perilous
The shape that walks behind
The ice that will not hold you
And the spy you cannot find
From ambush bandits screaming
Charge the pack train and its prize
And all but four within the trade
Are taken by surprise
And all but four are cut down
As a woodsman fells a log
The guardsmen and the lady
And the maiden and the dog
Three things hold a secret
Lady riding in a dream
The dog that sounds no warning
And the maiden who does not scream
Then off the lady pulls her cloak
And armor she is clad
Her sword is out and ready and
Her eyes are fierce and glad
The maiden makes a gesture and
The dog's a cur no more
A wolf sword made and sorceress
Now face the bandit horde
Three things never anger
Or you will not live for long
A wolf with cubs
A man with power
And a women's sense of wrong
The lady and her sister
By a single trader lone
Were hired out to try to lay
A trap all of their own
And no one knew their plan except
The two who rode that day
For what you do not know
You cannot ever give away
Three things is its better part
That only two should know
For treasure hides who shares your bed
And how to catch your foe
The bandits growl a challenge
And the lady only grins
The sorceress bows mockingly
And them the fight begins
When it ends there's only four
Left standing from the horde
The witch the wolf the trader
And the women with the sword
Three things never trust in
A maiden sworn is pure
The vows a kings has given
And the ambush that is sure
They strip the trader naked
And then whip him on his way
And to the barren hill sides like
The folk he used to slay
And what of all the maidens
That this bandit raped and slew
So as revenge the sorceress
Makes him a women too
Three things trust above all else
The horse on which you ride
The beast that guards your sleeping
And your shield mate at your side

brvheart |

You travel for several hours and all the sudden two guys jump out of the woods to block your path on the road and another behind.
"Give us yer valuables and you won't git hurt."

Baalîantar |

Baalîantar would'v been walking on one side of the wagon, to be within easy reach of his greataxe and longspear.
He should still have his scimitar, kukri, and sling (with sling bullets) on him.
"Well, why don't you just come and get them?"
… Baalîantar says with a nasty grin.
intimidate (to demoralize): 1d20 + 8 ⇒ (15) + 8 = 23
I like using intimidate, I do!
Baalîantar will then start a battle dance (move action) and grab his greataxe out of the cart.
@ brvheart; if he doesn't have time to grab his greataxe this round, he'll pull out his scimitar instead.
The battle dance will be Inspire Courage +1, of course.

Fibek Entine |

Fibek gestures to create a medium sized dog to fight the bandits.
"Time to stand down my little daisies. You don't want any of this."
init - I bet it is coming: 1d20 + 6 ⇒ (15) + 6 = 21

brvheart |

Might as well, roll init. Was leaving an opening for roleplaying or...
init banditos: 1d20 + 1 ⇒ (16) + 1 = 17

Fibek Entine |

N Small celestial/fiendish animal
Init +1; Senses darkvision, low-light vision, scent; Perception +8
DEFENSE
AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6 [8] (1d8+2) [d+]
Fort +4 [+6], Ref +3, Will +1
SR 5
Celestial - Resist acid, cold, and electricity 5;
Fiendish - Resist cold and fire 5
OFFENSE
Speed 40 ft.
Melee bite +2 [+4] (1d4+1) [1d4+3]
Special Attack smite evil/good
STATISTICS
Str 13 [171], Dex 13, Con 15 [191], Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0 [+2]; CMD 11 [13] (15 [17] vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (+9 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent
SPECIAL ABILITIES
Smite evil/good 1/day as a swift action (adds Cha bonus (0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).
FIbek's dog appears and behind the right forward bandit and tries to take a bite of his arse.
dog: 1d20 + 2 ⇒ (13) + 2 = 151d4 + 1 ⇒ (2) + 1 = 3
"Surrender and you won't be hurt!!"

Tarkus Shieldsplitter |

As the board just ate my nice long descriptive post that I didn't copy before hitting submit, I will just skip to the meat of the matter. :(
Climbing down from the back of the wagon, Tarkus readied his axe to go after the brigand in the back.
init: 1d20 + 3 ⇒ (16) + 3 = 19

brvheart |

Initiative Order Round One
Fibek Summoning
Tarkus exits wagon
bandits
Tork
Vanuu
Baalîantar
Rhîan-nôn
2 bandits fire shortbows at Fibek
shortbow: 1d20 + 3 ⇒ (19) + 3 = 22 damage: 1d6 ⇒ 2
shortbow: 1d20 + 3 ⇒ (11) + 3 = 14 damage: 1d6 ⇒ 2
2 fire at Vanuu
shortbow: 1d20 + 3 ⇒ (10) + 3 = 13 damage: 1d6 ⇒ 6
shortbow: 1d20 + 3 ⇒ (4) + 3 = 7 damage: 1d6 ⇒ 2
2 fire at Rhian non
shortbow: 1d20 + 3 ⇒ (4) + 3 = 7 damage: 1d6 ⇒ 5
shortbow: 1d20 + 3 ⇒ (6) + 3 = 9 damage: 1d6 ⇒ 5
2 fire at the mules
shortbow: 1d20 + 3 ⇒ (8) + 3 = 11 damage: 1d6 ⇒ 5
shortbow: 1d20 + 3 ⇒ (7) + 3 = 10 damage: 1d6 ⇒ 3
2 fire at Tarkus
shortbow: 1d20 + 3 ⇒ (6) + 3 = 9 damage: 1d6 ⇒ 4
shortbow: 1d20 + 3 - 2 ⇒ (8) + 3 - 2 = 9 damage: 1d6 ⇒ 6

Vaunu Tarkkailija |
'Well maybe they will want to surrender after we soften them up a little.' seeing and hearing the arrows drop around them Vaunu quickly moves to the nearest highwayman, "You boys really should surrender before you get hurt!" He swings his great axe in an overhand arch aiming at the mans midsection.
move action: 20 ft, attacks with greataxe.
attack: 1d20 + 4 ⇒ (6) + 4 = 10 for damage: 1d12 + 6 ⇒ (4) + 6 = 10 Looks like a swing and a miss!

Tork the wanderer |

I'm not gonna sit here and get pelted with arrows. Let's see how those bows work for them face to face
Tork moves quickly between two archers attacking the one to the south. Hoping to make both of them drop their bows( or risk AOOs) and waste actions drawing swords
unarmed attack: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d6 + 6 ⇒ (4) + 6 = 10

Baalîantar |

Baalîantar moves in beside Tork and attacks a bandit right in front of him with his greataxe.
Maintaining his battle dance as a free action. And his speed is currently 40 because of the battle dance fleet ability.
greataxe (inspire courage): 1d20 + 5 ⇒ (3) + 5 = 81d12 + 7 ⇒ (6) + 7 = 13
… for all the good that did!

brvheart |

Tork actually hits one and knocks it down
Rhian non and then
Initiative Order Round Two
Fibek Summoning
Tarkus exits wagon
bandits
Tork
Vanuu
Baalîantar
Rhîan-nôn

Fibek Entine |

Fibek's dog continues to bite.
hit/damage: 1d20 + 2 ⇒ (19) + 2 = 211d4 + 1 ⇒ (3) + 1 = 4
Fibek summons grease under the bandits facing the half orc.
Std = Grease 10x10 under two bandits
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.
The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.

brvheart |

reflex: 1d20 + 1 ⇒ (11) + 1 = 12
reflex: 1d20 + 1 ⇒ (9) + 1 = 10
Your dog will have to save vs the grease also.
will save: 1d20 ⇒ 11

Fibek Entine |

My map shows two close to Vaunu, and the dog fighting two on the other side of the wagon. Plan was to get the two closest to Vaunu. That leaves Tarkus the opportunity to move to engage the one not next to Vaunu prone.

brvheart |

Sorry, got the wrong bandits. However Vanuu is still in melee with them so he will need to make the save per house rule on AOE spells.

Tarkus Shieldsplitter |

Sorry, I lost track of the rounds and thought I didn't have an action until next round, as I was tagged as getting out of the wagon for this round. As a side note, my wife is having a med procedure tomorrow AM, so there is a chance I will be absent all day if things don't go smoothly.
Advancing towards Vaunu and the two brigands behind the wagon, Tarkus attacked the man hoping that his attack was true.
Attack: 1d20 + 1 ⇒ (10) + 1 = 11 damage: 1d8 + 1 ⇒ (4) + 1 = 5

brvheart |

The bandit on Vanuu draws a long sword
longsword: 1d20 + 3 ⇒ (20) + 3 = 23 damage: 1d8 + 1 ⇒ (8) + 1 = 9
The bandit on Tarkus draws a long sword
longsword: 1d20 + 3 ⇒ (11) + 3 = 14 damage: 1d8 + 1 ⇒ (2) + 1 = 3
The bandit on Tork draws a long sword
longsword: 1d20 + 3 ⇒ (7) + 3 = 10 damage: 1d8 + 1 ⇒ (5) + 1 = 6
The bandit on Baalîantar moves 5' and draws a long sword
longsword: 1d20 + 3 ⇒ (9) + 3 = 12 damage: 1d8 + 1 ⇒ (5) + 1 = 6
The uncharmed bandit fires at Rhian non
shortbow: 1d20 + 3 ⇒ (20) + 3 = 23 damage: 1d6 ⇒ 5
Two fire at Fibek
shortbow: 1d20 + 3 ⇒ (1) + 3 = 4 damage: 1d6 ⇒ 3
shortbow: 1d20 + 3 ⇒ (14) + 3 = 17 damage: 1d6 ⇒ 2
One draws long sword and moves south.
One in the back fires at Rhian non
composite longbow: 1d20 + 4 ⇒ (16) + 4 = 20 damage: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8
confirm crit: 1d20 + 3 ⇒ (12) + 3 = 15 extra damage: 1d8 + 1 ⇒ (1) + 1 = 2on Vanuu
confirm crit: 1d20 + 3 ⇒ (1) + 3 = 4 extra damage: 2d6 ⇒ (5, 1) = 6on Rhian on

Tork the wanderer |

Tork attacks the bandit nearest him Attack : 1d20 + 4 ⇒ (20) + 4 = 24 Damage : 1d6 + 6 ⇒ (6) + 6 = 12
Crit confirmation : 1d20 + 4 ⇒ (20) + 4 = 24 Damage : 1d6 + 6 ⇒ (5) + 6 = 11
Tork channels his inner Rocky Balboa whoever that is and unleashes the most vicious uppercut that he's ever delivered and watches a little shocked at how far the swordsman flies somersaulting through the air
-Posted with Wayfinder

Vaunu Tarkkailija |
Sorry, got the wrong bandits. However Vanuu is still in melee with them so he will need to make the save per house rule on AOE spells.
Ref: Grease: 1d20 + 1 ⇒ (19) + 1 = 20
hearing Rhîan-nôn call out, Vaunu realizes that he may fall moving through the grease, leaving him at the mercy of the swordsman, who though prone, almost took his life; decides to attack the prone man, then moves. 'I hope he doesn't suffer long' Lifting his greataxe the attempts to bring it down on the man.
attack: greataxe: 1d20 + 4 ⇒ (9) + 4 = 13 @ damage: 1d12 + 6 ⇒ (4) + 6 = 10

brvheart |

The charmed bandit on the dog is still up. Tork drops another. Vanuu misses.

Fibek Entine |

Ok, didn't realize Rhian-non charmed the bandit my dog was attacking.
The dog rushes the closest noncharmed bandit.
charge: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 201d4 + 1 ⇒ (2) + 1 = 3
7 rounds of dog left
Fibek gestures to the closest bowman, and a cloud tries to cloud his mind.
School enchantment (compulsion) [mind-affecting]; Level bard 0, inquisitor 0, magus 0, shaman 0, sorcerer/wizard 0, summoner/unchained summoner 0, witch 0
CASTING
Casting Time 1 standard action
Components V, S, M (a pinch of wool or similar substance)
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one humanoid creature of 4 HD or less
Duration 1 round
Saving Throw Will negates; Spell Resistance yes
DESCRIPTION
This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.

brvheart |

darn, I was hoping a 17 would hit
It would have, but you rolled a 13!

brvheart |

One moves up and attacks Tork
long sword: 1d20 + 3 ⇒ (15) + 3 = 18 damage: 1d8 + 1 ⇒ (7) + 1 = 8
Another attacks Baalîantar
long sword: 1d20 + 3 ⇒ (9) + 3 = 12 damage: 1d8 + 1 ⇒ (7) + 1 = 8
One attacks Tarkus
long sword: 1d20 + 3 ⇒ (13) + 3 = 16 damage: 1d8 + 1 ⇒ (1) + 1 = 2
Vanuu
long sword: 1d20 + 3 ⇒ (17) + 3 = 20 damage: 1d8 + 1 ⇒ (8) + 1 = 9
And the one on the dog pulls a long sword
long sword: 1d20 + 3 ⇒ (2) + 3 = 5 damage: 1d8 + 1 ⇒ (3) + 1 = 4
Two fire at Fibek
shortbow: 1d20 + 3 ⇒ (2) + 3 = 5 damage: 1d6 ⇒ 4
shortbow: 1d20 + 3 ⇒ (1) + 3 = 4 damage: 1d6 ⇒ 2
and the leader fires at Baalîantar
comb shortbow: 1d20 + 4 ⇒ (11) + 4 = 15 damage: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10

brvheart |

Vanuu is down. Rhian non needs to roll to stabilize. Tork and Baalintar and then top of round.