The Crucible of Freya (Inactive)

Game Master Grimmy

Ground Floor Donjon

Basement

Undercrypt

Equipment Sheet | Adventure Map | Fairhill Map | Obsidian Portal | Campaign Journal


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I'm liking this thing developing with Samduc pretending to be a little kid that follows Freya, and Kevezyat an actual paladin of Freya is onto him.


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

Updated background to explain Kevezyat's presense in Reme.


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10
DM Grimmy wrote:
I'm liking this thing developing with Samduc pretending to be a little kid that follows Freya, and Kevezyat an actual paladin of Freya is onto him.

:) We'll see, won't we.


#reverendfatherleoven


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

Has leo been invited to join us?

I havent seen anything to indicate this


Btw FW, I had no idea sleep had a 1 round casting time. Good to know.


Samduc, thanks for adding mini-stat line!


Watching from a smartphone guys, proper update when I get to my CPU in a couple hours.

The Exchange

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Watching Superbowl in a couple of hours so I will have eyes on this game instead of my pillow.

Time for a bit of chaotic gnome.

The Exchange

Street Mage:

Prerequisites: 3 ranks in Spellcraft and Stealth, rogue
level 1st, arcane spellcaster level 1st
Benefit: Choose one arcane spellcasting class. Your caster
level for that class increases by one for each level in the
rogue class you possess, up to a maximum of 3 higher than
your actual spellcaster level. In addition, when you become
able to cast 3rd-level spells with an arcane spellcasting
class, your sneak attack damage increases by +1d6.

Special: If you have fewer than 3 rogue levels when you
take this feat, and later take additional rogue levels, your
caster level continues to increase. This increased caster
level only benefits the power of the spells you cast: for all
other purposes, such as qualifying for feats, your caster
level is still equal to your actual spellcaster level. This feat
has no effect on which spells you know or how many you
can cast per day.

How do you feel about this feat I just noticed on another recruitment thread? It might be an old 3.5E one - not sure. But it does kind of fit with Jerrid.


No 3.5 that's a slippery slope! If you guys get to the end and kill orcus you want full bragging rights don't ya?


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

I think with all the excitement at the waystation we kind of forgot about the sickle we got from the shaman. Does Jerrid have it currently? Did anyone actually do a spellcraft check on it?


Jerrid appraised it but never spellcrafted it. He has it.

Edit: Actually not sure I ever got that appraise roll either but he mentioned he evaluated it. I spoilered the appraise and spellcraft results with DC's.


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

Ok can we slow a bit...I am lost all of a sudden,

I thought only Jerrid went over to the formation.

(besides the fact that i entirely mis-read the description as to being a cave)

did Jerrid come back?

did everyone go over to the formation?

did anyone even talk to janna about what is going on?

does anyone even care?


Jerrid's back! Brought a fake rock.


Guys, don't get nervous about things flying by, every single thing we've down was represented in the written module as two paragraphs of boxed text hand-wavium fast travel :)

I'm just padding it out to let everyone get to know each other. (and get xp ;)

We haven't even reached the first encounter yet.

The knights, the gnolls, all generated by my own custom not-so-random encounter tables.

Deep breath :)

I won't let anything plot critical wiz by.

The Exchange

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Jerrid went.

Jerrid came back.

No one else went. It all happened pretty fast. Like Seattle's defense on Peyton Manning.

Jerrid cares about treasure. Not about being ordered about so much. And he got us some magical pearl so all's well that ends well.

Cheers

The Exchange

It is 1.15am here. This for me is a once a year thing and its not going to happen again for a while.


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

well considering Janna is a mage...(well sorcerer) it would have been nice to at least consult her before rushing off to get at it.

in fact someone even mentioned for Janna to take a look, but nope, lets just jump in and grab at it...


It was exhilarating to reach the pace of face to face gaming for a moment in PbP.


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4
DM Grimmy wrote:

It was exhilarating to reach the pace of face to face gaming for a moment in PbP.

yup, now that Janna is here, lets stop and I'll just make a post and wait...

then I'll play catch up again later.


Do you two have some history from another game or something :p

I don't get what this tension is about, we played out a scene that was just boxed text in a flurry of posts. No one got hurt, the party got treasure.

Be happy.

Edward maybe a fun thing would be if Janna brings it up with the gnome later like "by the way I never got to lend an eye to that pearl you found."

or something like that.

RP however you want but let's be civil and friendly guys! No drama.


Janna - The Storm Maiden wrote:
DM Grimmy wrote:

It was exhilarating to reach the pace of face to face gaming for a moment in PbP.

yup, now that Janna is here, lets stop and I'll just make a post and wait...

then I'll play catch up again later.

I thought your last post was a perfect way to resolve the scene and move the story forward.

The Exchange

Janna - The Storm Maiden wrote:

well considering Janna is a mage...(well sorcerer) it would have been nice to at least consult her before rushing off to get at it.

in fact someone even mentioned for Janna to take a look, but nope, lets just jump in and grab at it...

Point taken. I'll dial it down.

No history to my knowledge, DMG.


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

no not really.

I'll just drop it.

but in the future if you want Janna to help with something, give her a chance to do so...

she will bring it up with him later...

and I have a rep of ending post flurries.

they always stop as soon as I post.


I'm sorry Janna I got exited about how fast the posts were coming in. Call it an experiment.

We cool?


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4
DM Grimmy wrote:

I'm sorry Janna I got exited about how fast the posts were coming in. Call it an experiment.

We cool?

always have been cool.

also will be out on the road almost all day tomorrow, so since I won't be online, probably a great time for more posting flurries..


Thank you for your help.

FYI guys Edward has accepted a challenging role-playing job of playing something between a PC and an NPC.

Thank you Edward, as I really don't like running GMPC's.

And now... Back to Gaming!


Samduc, wish I could favorite your post twice. Still laughing.


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Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

For the likes of perception, stealth and sense motive you could use another method I sometimes employ. Get everyone to roll and hand over a list of ten or twenty dice rolls. Then whenever you need a hidden check just use the next one on the list. Probably could do it for Initiative too.

When you run out (which will happen for the PCs using those skills alot) then just ask for another set.

Then rather than wait for some checks you can move along more smoothly. If this isn't something you want to do for this game, perhaps that faster paced one you are planning for later.


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Lets see watched the Superbowl... then traditional day off today so I ease myself into the morning and flick on the lappie.. and BOOM!!!

Holy $*** - 45 in game posts!!!!????? and 23 here...

Need to catch up on what's went down! :S

FW's call of pre-rolls is good shout...

The Exchange

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I watched until 8 minutes to go and then gave in to the inevitable. Thankfully no more scores. I wonder how the Broncos feel today? Can't imagine for myself.

The prospect of gaming tonight until 11pm is looking distinctly dodgy. Sleeeeeepppppppppppp!


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

Perception is a ridiculously important skill. Looking at the party we have;

Janna +0
Kevezyat +3
Vhillish +4
Leveon +4
Damien +5
Samduc +7
Jerrid +10

By the way, I plan to take an owl or hawk familiar as part of my next level as a divination wizard. That and the Alertness feat will make him an early warning system.

Janna what schools should Jerrid prohibit to best complement your sorcerer?

Cheers


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

I hear ya FW... turned in with 5 to go. Seattle's D was mighty and as a team the stepped up massively.

Reminded me of the NFC's superbowl dominance of the mid 80s - 90s. Lopsided whippings :) Really enjoyed it though - am a Defensive football fan :)


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

Us Packers fans don't like to remember Chicago and that Defence. Or Niners. Now all the NFC have to beat those Seahawks to get to the Superbowl. That looks tough.


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Heh - split my loyalties between Steelers and Da Bears... Was a huge Urlacher fan (have a signed Bears "Monsters of the Middle" helmet with him, Singletary and Butkus. Beasts one and all.

Does look tough for anyone - think until the Bears ditch Cutler, return to a power running game and get a decent replacement for the Urbacker, then it'll be the Pack and Loins vying for North supremacy.

if Seattle can keep their roster intact - they will only get more of a swagger as champs. Very solid team.


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Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

My oh my, so damn many posts! Not a bad thing at all, except the little bit of tension of course.

I'll see about catching myself up on gameplay, then throw up something.

Edward, DMG is right, thanks for taking on your rather unusual character responsibilities!

As to the rest of you...Canadian football is better...


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4
Jerrid Kinslarn wrote:

Perception is a ridiculously important skill. Looking at the party we have;

Janna +0
Kevezyat +3
Vhillish +4
Leveon +4
Damien +5
Samduc +7
Jerrid +10

By the way, I plan to take an owl or hawk familiar as part of my next level as a divination wizard. That and the Alertness feat will make him an early warning system.

Janna what schools should Jerrid prohibit to best complement your sorcerer?

Cheers

Janna is mostly elemental magic, centered on electrical but others as well


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HP: 17/34, - AC: 16/T: 12/FF: 14 – Perception +3 - Initiative: +4 - F: +6: R +3/ W: +2(+1 vs Fear) - CMB: +6 - CMD: 18, Speed: 30 Acrobatics +3, Climb +7, Heal +2, Intimidate +2, Perception +4, Sense Motive +7, Stealth +3, Survival +7

Dear God, with not being able to really check at all yesterday I missed a LOT! I'll try to catch up on what's been happening, but 90 posts in the gameplay is crazy! Go you guys!


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

Hey grimmy, how do you create those maps?


These ones were made by D20Pro for their virtual table tob, I just open them in gimp and add the tokens.

The bar-fight one in Mouth of Doom I made from stock art and texture tiles, also in Gimp.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Round 1 init 22
Sam jumps up drawing two daggers.


Send it to gameplay brutha!


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3
Damien "Wet" Winters wrote:

Also important to figure out what each of you were sleeping in and had available. For instance I think picking up your shield + putting it on would take up all your actions Leovan, not to mention provoking.

I think you are right.


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10
DM Grimmy wrote:

Surprise Round Initiative 12:

Spider wolf drops on sleeping Leoven, waking him up.

Does Kevezyat and Damien get a surprise round action?


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

I don't think so, the damn thing successfully tricked us :(


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Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

Tricksy Spidersy !


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Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Damn we're a chatty bunch :)

Hope the constant chipping in with rules pointers isn't misconstrued as being a pain - think we all have the games best intentions at heart, and I for one think the amount of us conversing/discussing is a very good sign for the longevity of both the game and synergy of the players :)


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Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

I heartily concur sergeant! A few fights down the road we should have things fine tuned and running smooth!


Agreed. This is the kiddy pool guys. Just proving grounds. You need to be a well oiled machine before going near Rappan Athuk or Tsar.

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