The Crucible of Freya (Inactive)

Game Master Grimmy

Ground Floor Donjon

Basement

Undercrypt

Equipment Sheet | Adventure Map | Fairhill Map | Obsidian Portal | Campaign Journal


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My goal is to let you guys set the pace. I'm extremely prompt to respond to everything in the thread, which is a product of my posting availability and personality quirks. It's not meant as a standard for anyone to feel they should have to match.

If I introduce a new development, trust I am looking at who has posted and who has not, and considering whether they will be denied any major decision points in the story. That's not to say I won't overlook things, but there's always flexi-time and ret-cons for that.

What I will shoot for, is to keep running summaries, and if there are absentees, I will put on the breaks a bit of it seems they are missing too much to be easily digested when they return.

As for combat, as you saw today, the monsters wait their turn as promised ;)

Is this working for everyone? Feel free to let me know.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Going fine.

Note--I rolled precision damage separate. Outside of 30', it won't happen even if the enemy is flatfooted--just made sure I rolled in case it did apply.


OK, just checking how it looked in the theater of your mind. I go a bit outside RAW on the issue of facing rules and the lack thereof in PF. But yeah, I had forgotten the 30' limitation. So 5 damage it is then, that's what I have recorded.

The Exchange

You can make any passive checks you want for Jerrid, including initiative. He has stonecunning which means he can sense traps and secret doors in stonework and that is something for you to bear in mind.

Damien plus lucerne hammer = lots of broken baddies.

As for posting, I tend to have busy or quiet days so posting becomes lots or little. Also I periodically run extra games and they grab my spare time. Currently I am planning to run (or start running) Rasputin Must Die on a Saturday in Feb.


Cool FW, will do.

Since we are doing that block initiative we need one post from Vhillish to unlock Monsters, Damien, Jerrid, Janna and Kevezyat.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Well with the enemies on one initiative, both blocks of the party really merge after the gnolls take their first proper action. From then on it's just us - them - us - them.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

I roll damage in case I hit. My x bow only hit ac9. Golds may be tougher.


Samduc Dawnbringer wrote:
I roll damage in case I hit. My x bow only hit ac9. Golds may be tougher.

Ugh. I misread your init roll of 23 as your attack roll. I'll get the hang of this yet.


Damien "Wet" Winters wrote:

Well with the enemies on one initiative, both blocks of the party really merge after the gnolls take their first proper action. From then on it's just us - them - us - them.

I see three guys acting before the baddies and four after though.

I see your point if it spills over into the next round, top of the first becomes bottom of the second. But I'd like a chance before each new round opens to resolve everything and post a new order of actions table for the new round.

Don't worry I'll be prompt.

Cool?


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Sorry guys been busy day here in Scotland - bad weather means my rural interwebs has been spotty.

As with others please roll for me if things need moving along. With one of my previous characters I spoilered de-facto actions for first first three rounds of combats (know that the foe will vary hugely so not necessarily the best solution but it helped our first time DM out)

Down the line several of the players then became advocates for each other...

Food for thought?

Apologies again for the hold ups on the breakneck pace lol.


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Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Of course. That works just fine, especially with how prompt you are!

No worries Sergeant! There can hardly be any complaints, our blistering pace thus far has already put us far further ahead than I think anyone expected!


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lol I'm noticing that almost everyone has chimed in with an apology for not posting fast enough, and also a comment on the breakneck pace, so it's safe to say that the sense of urgency is being projected by me and no one else.

So, to reiterate, there's no minimum posting requirement. I'm in a unique position to update things immediately on my end, but that is not to be taken as a standard any one should strive to match.

Relax and post at your leisure, all.

I have at no point been annoyed with any of your posts or lack thereof.

In the sister game's recruitment thread I explained a bit why I post so frequently, if anyone is curious.


Current order of action...

Round One:
Samduc 23
Astor 22
Vhillish 19
Monsters 17
Damien 17 <<<
Jerrid 15 <<<
Kevezyat 14 <<<
Janna 13 <<<


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

I don't think the first gnoll would be capable of bull rushing Damien off the cliff. You can only move your opponent directly backwards with a bull rush.

That said, I think it works if you just switch which gnoll did what.


Ok.

Also FYI, I'm considering those squares in the "I" row to have some ground to stand on, so he would have needed to make a really good roll to get you clear over the ledge in one push. 15 or 16 on the dice I think?


Current order of action...

Round One:
Samduc 23
Astor 22
Vhillish 19
Monsters 17
Damien 17
Jerrid 15
Kevezyat 14
Janna 13 <<<<


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

sorry all I came home from church then went shopping came home with a massive headache, needed to get some sleep before my head exploded.


Hope your feeling better now.


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Round two open. Check out the battle map, with Astor's help I was able to figure out how to add tokens!

Thanks for the effort with the "Round X Initiative Y" headers guys.

Format them however you like, I'm switching to Vhilish's simple bolded myself.

I realized today when I decided not to bother going into target because the entrance is on the left and the exit is on the right that I'm probably undiagnosed OCD!

Haha.

Thanks for putting up with my quirks guys, hope your having fun.

The Exchange

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Did anyone else notice it was DnD's 40th birthday over the weekend? Take a look at the Gamer Talk thread otherwise.

I did try to edit my post to include the header but at that moment my darling daughter switched the power off at the wall. Will endeavour to get it right next time. Doubt I'll get another attack this round with the heavy hitters about to strike.

Cheers

EDIT: 40th Link


Ok guys, Astor pm'd me, he is both busy and recovering from flu! But I am going to hold off on DMPC'ing him, because he has an important turn here, could save Damien from being thrown off a cliff.


HP: 17/34, - AC: 16/T: 12/FF: 14 – Perception +3 - Initiative: +4 - F: +6: R +3/ W: +2(+1 vs Fear) - CMB: +6 - CMD: 18, Speed: 30 Acrobatics +3, Climb +7, Heal +2, Intimidate +2, Perception +4, Sense Motive +7, Stealth +3, Survival +7

Hey all, sorry for being absent for a couple of days! Hopefully that little attack makes up for it. Still recovering from the flu and watching the rug rats, but I had a few minutes at work so I thought I might as well check everything out. I'll probably get a chance to check tonight as well, but it will probably be early to bed for this big baby!


Hope you feel better soon, I'm glad I waited and didn't DMPC you. You got the kill!


HP: 17/34, - AC: 16/T: 12/FF: 14 – Perception +3 - Initiative: +4 - F: +6: R +3/ W: +2(+1 vs Fear) - CMB: +6 - CMD: 18, Speed: 30 Acrobatics +3, Climb +7, Heal +2, Intimidate +2, Perception +4, Sense Motive +7, Stealth +3, Survival +7

Not a problem. I'm still down with the flu, had to leave work already. I'll try and keep an eye on what's going on, but you probably won't hear much from me for the next day or so. I'm trying to get as much sleep as possible as to not miss anymore work. That being said, if there's something that I need to add to the gameplay I'll get in there! Thanks for understanding everyone.


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Tomorow I'm running sound for a production of the musical Hair and I won't be able to post at all from work, and the next day I'm doing a big line-up of ska bands, during which posting will be light. Thurs night/Fri morning I'll be back to my usual manic updates if no one protests.

If anyone wants to do a good recap of what's happened so far I'll award 100 bonus XP to all. It will be a good tl;dr for anyone feeling lose, and if you include rumors you've learned and such maybe it will help you guys decide while I'm gone what to do next/where to explore.

I'm still in front of my computer tonight.


screenshot for reference

Here's a screenshot of my frozen crashed bloody freeware photoshop knockoff that just $h!t the bed on me. I have to redo te whole thing from scratch unless we can go theater of the mind :(

I just worked on that for like 40 minutes I think.

Shaman goes in the middle and is not supposed to be ginormous, I was rescaling him when it crashed.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

With the screenshot for reference I think we'll be fine with theater of the mind :) It really sucks when stuff crashes like that.


I know I've gotten so spoiled my music production and dj software is so stable.

I have one ableton live crash in last two years and the whole project was recovered.

Even if the battery straight up runs out on my laptop everything is there when I plug in.

I forgot what this feels like lol.


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

Love the initiative reminder in the campaing header, Grimmy!


Is that good? Ok great.


Map redone and uploaded!


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Awesome! I'm looking at the map and a thought occurs, are we really doing anything with difficult terrain? Seems like there would be some somewhere out there?


All the yellow highlighted squares on this one are difficult terrain, I might have forgot to enforce the movement rates and the no 5-step rule on that sometimes last fight.

I remember I did take it into account when moving Astor for him.

Also, I just wiggled the tokens around to be more in line with distances I used when we were still TotM earlier in this encounter. So look again, feedback on positioning welcome.

Also also, I like to just count diags as 5', forgot to mention that since my groups been doing it so long I take it for granted. Thoughts?


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

hey all, I go away for a real life game in front of real live people and you guys go and start a fight.


I moved you up far enough to at least be on the battle map Janna, cool?


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

also need some assistance, where is Janna at the moment, she is off the map.

last i remember she was at the clearing near a dead gnoll so how far does she need to go to catch up with everyone, does she even know there is trouble?


See ninja post above yours. Make sure your looking at the new map "Gnoll Woods". Link in header under initiative count.


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

got the new map. well at least I am there, even if it is in uncharted territory. how far from everyone?

EDIT: I am now guessing that i am on the road?


The brown is the road. Just project the grid out, so you would be in L16.

Little trouble with my map program, I'll sort it out fri.


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

ok thanks, I was going over it now trying to decide what to do, but then again I go last (again) I have gone last in every combat in every one of my games for the past few weeks.


OK I fixed it so there is a grid on the road now. After the monster goes you can go any time your ready, because there's only one of him.

Edit:Nope, dammit didn't work. lol. Sorry no grid squares on the road.


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

no biggie on the road, at least for me, I just wanted to be sure i knew where I was, that's all

The Exchange

Today is a ridiculously busy day for me at present so I will not be able to post much at all for several hours. Nice map. Count me envious and interested.

EDIT: Just found out my plans have not survived first contact! Not so busy suddenly.


I'm off to work and won't be able to post some I'm going to post his actions to open up everyone. If Vhillish gets in, his turn occurs before the enemy spell is cast.


HP: 17/34, - AC: 16/T: 12/FF: 14 – Perception +3 - Initiative: +4 - F: +6: R +3/ W: +2(+1 vs Fear) - CMB: +6 - CMD: 18, Speed: 30 Acrobatics +3, Climb +7, Heal +2, Intimidate +2, Perception +4, Sense Motive +7, Stealth +3, Survival +7

I'm at work but feeling a lot better. I'll be on and off with posting today.


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Great work on the map DMG - brutal day at work in the oil fields lol... HazOps meetings, pre-job meetings, kit prepping...

Back at home chilling now, so expect a post imminently :)


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

I feel you on the long days. Well at least it's behind you!

Just a note, but I think you could only make it to F13 Sergeant Quarrelwick.


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Duly noted and altered...

Over-eager to bag the yapper sir! Won't happen again lieutenant :)


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Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Nothing wrong with a little enthusiasm sergeant, Just make sure you hit the flea-ridden prick!


OK guys I'm finally home from work. 9:30AM to 1:AM! 0_0

There was a good 5 hours of hurry up and wait in the middle but I couldn't post from work like I usually do because there was a lot of cast nudity on and off stage, and they were strict about no camera/smartphone/tablet.

I'm going to read the thread and see what I missed but may not be able to update because I have another long day tomorrow, also with limited posting opportunity because there is a big lineup of bands so it will be soundcheck, set change, and so on ad nauseum. Things will be back to normal after that :)

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