The Crucible of Freya (Inactive)

Game Master Grimmy

Ground Floor Donjon

Basement

Undercrypt

Equipment Sheet | Adventure Map | Fairhill Map | Obsidian Portal | Campaign Journal


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Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

It's really the ideal medium for it!


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male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Too bad combat earns xp at least ten times faster than rp.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

First: This is not my first rodeo.

Sam is my attempt at a different sort of thief, a frustrated cleric who feels his own hobbit/child like view of life is superior to an organized religion. Studying all religions, he feels he knows more than any one (mirroring my own eclectic views that Eastern philosophy needs to be considered--Budhism/Taoism have existed for centuries prior to Western religion)

He wants to be primarily considered a good person who left the world betten than he was given it.


Sam's great.

The Exchange

Ditto


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Indeed, I hope you're feeling the need to justify your existence. Sam's eclectic religious outlook is great.

On another note : Well played Janna!


Indeed!


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

Yup, Sam's been great! Really opened up some nice RP :)

Agreed as well, nice idea Janna!

Also, everyone's been doing great, I've been having a blast so far, keep it up :D


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8
DM Grimmy wrote:
What about Leo's request for help with the knowledge religion check? Does anyone have that skill?

I think that one will have to wait till Sam gets back to the Inn. I believe he's the only other one with ranks.


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

are we waiting on me?

I think we just need to swear in the new deputy. and get our guide released...


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

I have no idea what to post XD, when we are leaving the town?


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Just a heads up to everyone that I'm heading over to Norway for a Easter break from this Thursday (17th) through to Sunday.

Will likely be off the grid during this time, so DMPC Vhillish as required to keep things ticking over.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

So are we all good to move forward? I think we've got a couple days of just traveling to chat during, right?


Yeah I was just checking out the map.


There's really a few different ways to go. Lannet brought this up before, I guess you guys said just leave it up to him?


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Had we not decided to backtrack a bit and take the shorter route?


Ok yeah that was something Lannet had mentioned but I wasn't sure you guys had confirmed it.

Backtracking on the road past the farmhouse where the family died will be the fastest way to get on the Tradeway proper. It's a fair bit longer as the crow flies but will keep you mainly on a road that's patrolled by the sheriffs from Waymarch.

The old farm roads (dotted lines on the color-pencil hex map) are much more direct but no waystations, no sheriff patrols.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

So what are we talking time wise to get to our destination in the stirge woods? How much quicker are the farm roads?


Damien I know it's a pain with the low-res scan/blurry writing, but see if you can get your bearings on the hex map.

I'm working on that better map I told you about but it's not ready yet.

Fairhill is in Hex 0215.

You can easily see the Tradeway, it's the road drawn as a solid double line in black. West of Fairhill and the river on the Reme side it's labeled "Merchant's Road", East of Fairhill and the river, on the Bard's Gate side, it's labeled "Great Eastern Road".

That's the Tradeway, same one many of the character's would have taken to Reme from Bard's Gate before the adventure began (presumably with a large merchant caravan, which is how people normally travel, for safety).


The old farm roads are dotted lines on the map.

You can compare with the map Lannet gave Sam, that's the Fairhill Wilderness B&W Map also linked at the top of the page.

That one covers a smaller area and has no hex numbers but it's nice and hi-res. You can see that the geographic features match up and the distances are the same and everything.

The two maps are just different in art style but they are compatible. Hexes = 6 miles in both maps.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Ok, so when Lannet followed the wizard, did they take the tradeway of the back roads? Tradeway, yes?

In that case it's not a lot longer and will be easier to make it to the right spot. I'm for the tradeway still.


I'll have Lannet address that IC over in gameplay thread.


I can't wait to get a better map up ;)

The Exchange

Busy with my wife's birthday Easter and running second part of "Rasputin must die" this weekend, posting may be spotty. Should be back to normal Tuesday.

Cheers


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

any xp updates from the town? I want to make sure I didn't miss any also.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Ok watches. 8 PC's stretching say 8PM to 8AM? 4 teams of 2, 3 hours apiece? Casters on the ends to ensure they get their spells?

8-11 : Damien, Jerrid
11-2 : Kevezyat, Samduc
2-5 : Vhillish, Astor
5-8 : Janna, Leovan

Objections?


Maybe switch Jerrid and Vhillish for darkvision in the dead of night? That gives Jerrid 7 hours uninterrupted sleep then a 3 hour nap after his watch. I think that's plenty for spell recovery, you don't need 8 hours uninterrupted do you?


Lol I don't know why I'm chiming in on watches, ignore me.


@Janna, there is another Jerrid's Journal I haven't added.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Not at all, the DM's input is always valued.

According to RAW you do need 8 uninterrupted hours to regain spells as an arcane caster. If you be fine allowing it to work the other way I'd certainly not complain though :)


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

I think we have not spend any spell so far.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

True but I want to set up an order we can use in future without having to think about it. I'm just planning ahead :)


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10
Damien "Wet" Winters wrote:

Ok watches. 8 PC's stretching say 8PM to 8AM? 4 teams of 2, 3 hours apiece? Casters on the ends to ensure they get their spells?

8-11 : Damien, Jerrid
11-2 : Kevezyat, Samduc
2-5 : Vhillish, Astor
5-8 : Janna, Leovan

Objections?

Might want to move one of Vhillish or Astor to the last watch, it's a bit squishy...no offense :)


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

Leoven will say that at 5 Am everyone should already be awake :P


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

5am!? Bleeding right everyone should be up! Rise and shine chappies and chapessess!


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

watch rotation looks good, Janna getting sunrise watch (I always take that watch)

also Damien wants Janna in his tent? Please we barely know each other, that way <blushes>


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Oh spare me your indignity Janna, you're just less of a pain in the ass that some of the others :P

With only two tents, there's no way to separate by gender. Soldiers and hired swords live an immodest lifestyle :)

As to your suggestion Kev, we can swap Leo and Astor easily enough if people want?

Leo, Vhillish, 5am a respectable hour to be certain...unless of course you had to get up in the middle of the night to spend three hours guarding a damn Waystation :P Though I agree, Damien will likely be up taking his morning cup of coffee sometime before 8.


HP: 17/34, - AC: 16/T: 12/FF: 14 – Perception +3 - Initiative: +4 - F: +6: R +3/ W: +2(+1 vs Fear) - CMB: +6 - CMD: 18, Speed: 30 Acrobatics +3, Climb +7, Heal +2, Intimidate +2, Perception +4, Sense Motive +7, Stealth +3, Survival +7

Sorry to chime in so late, but I'm ok with the watch. Thanks for taking care of it!


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

It's only been six hours mate, don't sweat it!

How are things going with the new house?


Damien "Wet" Winters wrote:

Not at all, the DM's input is always valued.

According to RAW you do need 8 uninterrupted hours to regain spells as an arcane caster. If you be fine allowing it to work the other way I'd certainly not complain though :)

What about this bit:

PRD wrote:


Rest: To prepare his daily spells, a wizard must first sleep for 8 hours. The wizard does not have to slumber for every minute of the time, but he must refrain from movement, combat, spellcasting, skill use, conversation, or any other fairly demanding physical or mental task during the rest period. If his rest is interrupted, each interruption adds 1 hour to the total amount of time he has to rest in order to clear his mind, and he must have at least 1 hour of uninterrupted rest immediately prior to preparing his spells. If the character does not need to sleep for some reason, he still must have 8 hours of restful calm before preparing any spells.

Bolding mine.


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

Hi folks. Hope you all had a good Easter.

As for the watches, maybe Jerrid can go with Astor from 2-5 and Vhillish with Leoven. That starts to balance our perception checks a little too. Janna at +0 then goes with Damien.

DMG that makes the rest vs spells issue much clearer. I never worry too much about that myself as a DM but now you have backed that up.

Cheers


HP: 17/34, - AC: 16/T: 12/FF: 14 – Perception +3 - Initiative: +4 - F: +6: R +3/ W: +2(+1 vs Fear) - CMB: +6 - CMD: 18, Speed: 30 Acrobatics +3, Climb +7, Heal +2, Intimidate +2, Perception +4, Sense Motive +7, Stealth +3, Survival +7

We are hoping to close on the house in about a week, so it's going. It's a bit stressful and at this point we just want to get in there, but we know it will happen. Our original closing date was 5/9, so we're at least getting the chance to close early.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Works for me DMG, with 9 hours to rest we should be all set then. That makes things much easier!

All good suggestions Jerrid. In that case our set up looks like :

8-11 : Vhillish, Leovan
11-2 : Kevezyat, Samduc
2-5 : Jerrid, Astor
5-8 : Janna, Damien

Unless I misunderstand? I think that looks pretty good myself.

Glad things are coming together Astor!


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current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

Together again, is it fate?


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Must be :P


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Holy crap! 3d6 sneak attack!

Is there a map to be up soon or are we operating under theater of the mind?

The bandits are close to the gate, ie. within 30ft then?


They're 30' out from the gate just across the road in the trees and bushes.

I will try to doodle a map but don't wait for me I still cant find the USB cord to my WACOM tablet.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Cool, post incoming!


Here's a start.

Waystatio Battle Map

People can move tokens to whatever starting position they would have been at.

You guys should have full editing rights.


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

Initiative chekcs do not like me :(

So, DAmien close the door and there is no other way to enter the station?

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