The Corruption of Hive Spire Auebensheim (Inactive)

Game Master d'Eon

The forces of Chaos work to undermine the capital of a sub-sector. Can they earn the notice of their dark gods and lead a Crusade to burn the Corpse-God's followers?


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Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Julie isn't very interested in religious means of ascension, preferring instead the forming of a cult of personality based on crazy showmanship and legendary feats. She won't be eager to help on fixing up the tomb into a shrine.

She is down with infiltrating the tech stuff though. She's like, "Oooh, sounds like loot. And striking at the infrastructure feels all piratey."


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

I'm down with house hunting.

Particularly Julies version of "Walk in somewhere and brutalize the current tenants". That's right in my wheelhouse.


??? ??? GM 666+13i | The Gaol

Sorry for the slower posting, Memorial day weekend here in the US. Three day weekend. Things will pick up now that that's done.


Human Idolitrex Magos

Since I'm going first, I'll probably open the door with my servo arm. Is that a strength test or an attack?


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

I thought we were 100m away from the fort?


Human Idolitrex Magos

I wasn't paying attention and thought we were closer.


WS: 37 BS: 32 St: 35/45 To: 42 AG: 40 In: 35 Pr: 42/52/62 Wp: 59 Fl: 50 +2 | Inf: 35 Pts 2/3 Corr: 29 Wounds: 8 | Initiative: +6/ +10 | XP: E: 5300 / Spent 5300 Acrobat 40 | Aware: 62 | Charm 50 | CL: Imperium/Scream Vort 35 | Deceive 50 | Dodge 40 | FL: Psyker 35 | Interrogate 59/79 | Parry 37 | Psyinscience 52 | Trade: Astrog 35 L Pwr Armr H/A/B/L: 7 | Neural Whip 37 r: 3m 1d10+5 I pen 0 Flex Shock | Stub Revolv 32 r: 30m S/-/- 1d10+3 I pen 0 clip 6 rld 2F Reliable

Point of Order! I'm spilling blood faster than the Khornate Berzerker! YAY ME! :D Big six meter (20 feet for you non-metric folks!) puddles of it...

And I'll be smart enough to half move out of it so I don't slip and break my hip or something stupid like that LOL

I can just see the Inquisitors trying to explain that sh%t too..

Inq1: Ummm...big puddle o' blood here...footprints leading out of it and no body...

Inq2: Well someone must've hemorrhaged pretty bad, but they just walked it off I guess...

Inq1: You thing what I'm thinking?

Inq2: Yes and that's gross, just blame it on Chaos and let's get the mop brigade working on it!

eeewwww

Just gonna drop THIS here.


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HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

It's not real blood, it's icky-psyker-goopy blood.

I don't even want any of it.

*grumble grumble*


Male Chaos Space Marine Forsaken / 1

So, ignoring the current Rumble at the Rubble, what do we all think we should do next.

Assuming we accomplish this task and get a house, where to next? I'd like to stray away from the grander scheme for these discussions, more or less just focus on the next thing we think should be most important.

I think our best bet might be reinforcing our meager cult followers. We have 50 active followers at the moment. If we were to set up a formal shrine of sorts and do some 'urban development' projects I'm sure we could get that number a little higher. With any luck it might attract some people that have actual influence, and we can either usurp them, or take them under our wing as a pawn. The biggest question I have is how do we do it? "Be a Cult" is easy to say but how do we want to draw people to us? So far we don't have much to offer besides the nebulous idea of "a better life/world"; we don't have many tangibles.

Maybe we can offer people protection from roving gangs? Or a 'safe' place where there is always food, drink, and entertainment?

Another problem we will soon run into is the fact that we don't have much in the way of supplies or equipment besides what we are carrying; much less the fact that I would like to at some point arm our followers so that we can have a death-grip as we expand our hold on the hive as well as offer guns as an incentive to join us. Perhaps there may be some work that we can get some supplies out of.

Just a couple ideas, I'm sure that I haven't though of all the answers, nor all the immediate concerns yet either (like actually answering any questions about this hell-rock yet either.)


WS: 37 BS: 32 St: 35/45 To: 42 AG: 40 In: 35 Pr: 42/52/62 Wp: 59 Fl: 50 +2 | Inf: 35 Pts 2/3 Corr: 29 Wounds: 8 | Initiative: +6/ +10 | XP: E: 5300 / Spent 5300 Acrobat 40 | Aware: 62 | Charm 50 | CL: Imperium/Scream Vort 35 | Deceive 50 | Dodge 40 | FL: Psyker 35 | Interrogate 59/79 | Parry 37 | Psyinscience 52 | Trade: Astrog 35 L Pwr Armr H/A/B/L: 7 | Neural Whip 37 r: 3m 1d10+5 I pen 0 Flex Shock | Stub Revolv 32 r: 30m S/-/- 1d10+3 I pen 0 clip 6 rld 2F Reliable

I'm a big fan of consolidating our power. From the followers we do have we should be able to learn how and when food and water are made available, and also who controls said resources. Through threat of violence, or by discovering hidden vices we may be able to leverage those primary concerns.

Once we have the primaries covered, we can expand our control (using the same methods) to wresting control of entertainment needs (drugs, gambling, vice). This means gaining control of the gangs that operate said entertainments. Adyl and Julie would be outstanding in that regard. Petty gangs, being what they are, understand direct leverage through violence and the threat of same.

You and I (Valefor) can work to gain leverage of the more delicate resources (arms, armor, mercantile wealth), through Charm and judicious application of Psychic power we may be able wrest control, or at least manipulate supplies in our direction. This will give us the necessary wealth to use for bribery, or supplying our forces.

Between Domitan and Hephaest, there is a brilliance available to pore through reams of reports to direct our action. Hephaest may be able to link directly into the communications centers of the hive, and monitor and redirect supplies to us, and the threat of discovery away from us. Dom, if you have any ideas on how else you could contribute, please chime in.

Once we have control of the vice in this miserable hive we can start building a library of information with which to blackmail the nobility to our will. Some will join willingly, others will be useful tools. All will be used or discarded to our advantage.

The main points that all of us must use is our discernment to identify how best to turn the population to our will. Violence, bribery, blackmail or rhetoric are all useful tools. Once we have direct control of multiple avenues we can start disrupting regular trade, cause riots at will and tax the resources of the local constabulary/PDF, picking at the edges and eliminating powerful opponents (leaders) as they arise. When they are sufficiently spread thin we can lead a general uprising across multiple fronts to cause the entire hive to capitulate. Then we have total control.

And before anyone asks, the answer is "Yes, I monitor these forums almost constantly".


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

I quite like Hephaest's idea of going for the machinery.


WS: 37 BS: 32 St: 35/45 To: 42 AG: 40 In: 35 Pr: 42/52/62 Wp: 59 Fl: 50 +2 | Inf: 35 Pts 2/3 Corr: 29 Wounds: 8 | Initiative: +6/ +10 | XP: E: 5300 / Spent 5300 Acrobat 40 | Aware: 62 | Charm 50 | CL: Imperium/Scream Vort 35 | Deceive 50 | Dodge 40 | FL: Psyker 35 | Interrogate 59/79 | Parry 37 | Psyinscience 52 | Trade: Astrog 35 L Pwr Armr H/A/B/L: 7 | Neural Whip 37 r: 3m 1d10+5 I pen 0 Flex Shock | Stub Revolv 32 r: 30m S/-/- 1d10+3 I pen 0 clip 6 rld 2F Reliable
Julie Dei Vult wrote:
I quite like Hephaest's idea of going for the machinery.

I wouldn't mind having a couple of war machines bound to us. Thankfully they gave guidelines in ToD for such things! (Unfortunately, such things can be rather difficult to make :P)


Human Idolitrex Magos

War machines and kill bots come much later. For now, I think the most important is getting our hidey-hole and base of power while we scout out the hive.


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

I hope nothing happened to the gm...


??? ??? GM 666+13i | The Gaol

Nope! Posting may be slower this week, my new position at work is incommunicado due to sensitive info, but I'm still here.


Human Idolitrex Magos

Overall, after this fight and we have ourselves a crib we should pull a Scooby Doo and split up (gang). The Astartes can scout out the underhive around the fort, wipe out some trouble makers to make a name for themselves, and throw their weight around to get us more followers. The humans can head up to the hive itself to get solid information on the hive - layout, population, defenders, and possibly start making connections with proper citizens. While we do want to make inroads with the nobles upstairs, I think the Mechanicus are uniquely vulnerable to being infiltrated and corrupted, considering how secretive they are anyways.


WS: 37 BS: 32 St: 35/45 To: 42 AG: 40 In: 35 Pr: 42/52/62 Wp: 59 Fl: 50 +2 | Inf: 35 Pts 2/3 Corr: 29 Wounds: 8 | Initiative: +6/ +10 | XP: E: 5300 / Spent 5300 Acrobat 40 | Aware: 62 | Charm 50 | CL: Imperium/Scream Vort 35 | Deceive 50 | Dodge 40 | FL: Psyker 35 | Interrogate 59/79 | Parry 37 | Psyinscience 52 | Trade: Astrog 35 L Pwr Armr H/A/B/L: 7 | Neural Whip 37 r: 3m 1d10+5 I pen 0 Flex Shock | Stub Revolv 32 r: 30m S/-/- 1d10+3 I pen 0 clip 6 rld 2F Reliable
Hephaest wrote:
Overall, after this fight and we have ourselves a crib we should pull a Scooby Doo and split up (gang). The Astartes can scout out the underhive around the fort, wipe out some trouble makers to make a name for themselves, and throw their weight around to get us more followers. The humans can head up to the hive itself to get solid information on the hive - layout, population, defenders, and possibly start making connections with proper citizens. While we do want to make inroads with the nobles upstairs, I think the Mechanicus are uniquely vulnerable to being infiltrated and corrupted, considering how secretive they are anyways.

I'm all for this....after we talk to the minions we already have. I hate walking into situations blind.

Gotta finish Round 1 of combat too


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Indeed. I believe we've all posted our actions, yes? We're not missing anyone?


WS: 37 BS: 32 St: 35/45 To: 42 AG: 40 In: 35 Pr: 42/52/62 Wp: 59 Fl: 50 +2 | Inf: 35 Pts 2/3 Corr: 29 Wounds: 8 | Initiative: +6/ +10 | XP: E: 5300 / Spent 5300 Acrobat 40 | Aware: 62 | Charm 50 | CL: Imperium/Scream Vort 35 | Deceive 50 | Dodge 40 | FL: Psyker 35 | Interrogate 59/79 | Parry 37 | Psyinscience 52 | Trade: Astrog 35 L Pwr Armr H/A/B/L: 7 | Neural Whip 37 r: 3m 1d10+5 I pen 0 Flex Shock | Stub Revolv 32 r: 30m S/-/- 1d10+3 I pen 0 clip 6 rld 2F Reliable
Julie Dei Vult wrote:
Indeed. I believe we've all posted our actions, yes? We're not missing anyone?

Correctamundo! Just waiting on NPC's to do their thing.


Male Traitor Astartes Sorcerer

Good to see that we all haven't disappeared...


Male Chaos Space Marine Forsaken / 1

Not quite. I'm going to get my planet - come hell or high water


Male Traitor Astartes Sorcerer

Well, we are Chaos Space Marines... One could argue that our very presence is a harbinger of Hell.

But yes, I have never owned a planet before, and would very much enjoy the experience.


WS: 37 BS: 32 St: 35/45 To: 42 AG: 40 In: 35 Pr: 42/52/62 Wp: 59 Fl: 50 +2 | Inf: 35 Pts 2/3 Corr: 29 Wounds: 8 | Initiative: +6/ +10 | XP: E: 5300 / Spent 5300 Acrobat 40 | Aware: 62 | Charm 50 | CL: Imperium/Scream Vort 35 | Deceive 50 | Dodge 40 | FL: Psyker 35 | Interrogate 59/79 | Parry 37 | Psyinscience 52 | Trade: Astrog 35 L Pwr Armr H/A/B/L: 7 | Neural Whip 37 r: 3m 1d10+5 I pen 0 Flex Shock | Stub Revolv 32 r: 30m S/-/- 1d10+3 I pen 0 clip 6 rld 2F Reliable

Don't worry, I give you guys a discount on rent to live on MY planet... :D


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

GM: is this game still a realistic prospect? Seems this wait is getting a little ridiculous...


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

In the case that it's not, who's up for GMing? :P


HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2

At this point I'm going to mark this game as "inactive" in my list. If the GM returns or this picks back up again, feel free to shoot me a PM.

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