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"Wahoo! Let's put an end to this big galloot!" Pepper hollers as she hurries forward, stopping just short of the rushing water.
She levels her musket at the large minotaur, focuses her aim, and fires it with a loud bang.
attack, focused aim, IC, touch: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
damage: 1d10 + 4 + 1 ⇒ (3) + 4 + 1 = 8
"Ha! I got 'im."
Move action: movement.
Swift action: focused aim (1 grit point).
Standard action: attack.

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Kuuma will cast Mage Armor Kira and then step forward.
"He's all yours to finish off Kira! Go punch that big teddy bull!"

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Gleefully, Kira dashes through the brush and then onto the log, taking it slowly because its so slippery.
"I don't wanna get wet!"
Acrobatics to balance: 1d20 + 3 ⇒ (5) + 3 = 8

Oykiv |

Zyx double moves towards the Minotaur across the log bridge. Followed by Kuma and Kira.
Senktsu challenge the minotaur and charges forward, impacting the creature with an enormous strength, more than enough to kill a horse, and despite this the creature is still standing.
Pepper aims her musket and fires, making a hole in the minotaurs side. The creature emits a pain bellow and turns it´s back to you, running as far as it can toward the forest.
I´m sorry for the ones not participating in the combat, but it´s Senketsu foult for doing so much damage ^^
As the minotaur is entangled, if someone wants to outrun him to attack, and face being horned, can do it

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I've learned to never complain when one of your fellow players is good at their job :)
Kyllian hastens over towards the log 'bridge' and the minotaur seems to flee into the forest. He calls out to the halfling: "Janira, are you all right?"

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Kuuma will slide his battle mask onto his face as a move action Granting him a +1 to Demoralize, it looks similar to an Oni mask
He'll then activate his Oni-Blood as an Omen, allowing him to demoralize the Mintaur swiftly! 1/day swift action Demoralize, Omen is a trait from Ulimate Campaign
"You better run, ya big hairy bull!"
Demoralize, DC= 10+ target's Hitdie+ their Wisdom Mod: 1d20 + 10 ⇒ (15) + 10 = 25
He'll then cast Guidance on Pepper, "Get 'em Pepper!"

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Kira, angry at the big mean bull running away will stomp her feet on the log, this throws off her balance, and she falls into the water.
"Ahhhhhhhhh! No, I'm all wet now! Save me Kuuma!"
swim check: 1d20 ⇒ 13

Oykiv |

Zyx, the minotaur is trying to run away at half speed, so it´s not hard to catch him. But he has a better range, so it´s a risk. Also there´s no need to pursue if you don´t want, you had already won.
More o less Kyllian, but I´ll be better once you give me my belongings. I have no more magic to cure myself, but that´s what the wands are for, it isn´t? In her voice there is fatigue, but she´s alive, and happy for it. This will be a great ending for the report of your exploration.
And talking about that, how had it been? Interesting?
Meanwhile Kuuma intimidates the minotaur, making him wanting to run faster. And, somehow, Kira manages to fall to the water despite being the only one making an acrobatic check and passing it, so she starts to beg for her brother´s help.

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Zyx stops running after the foe once she realizes she is the only one currently running after him and is not keen on facing a minotaur alone.

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Senketsu manoeuvres Yurei over to the fatigued Janira and offers a short bow and a grand smile to their plucky Halfling leader.
"This one is glad you are safe and well, cave is mapped and Gillman has been met!"

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Taking 10 for a 16 Acrobatics, now that the threat of the minotaur is gone.
"Interesting enough," the pyromancer says as he appraoches Janira. "We found your gillman. A talkative fellow, still confident in the Dead God's strength. And oddly enough he may not even be wrong." He fishes in his pack to draw out his own wand. "But we can talk about this later. Here, use this to freshen up. Just because one beast is down doesn't mean he can't have friends nearby."