Rolth

Kyllian's page

32 posts. Organized Play character for Zoomba.


Full Name

Killian Prot

Race

(HP 13/13 | AC: 17 | T:13 | FF:14 | CMD:12 | Fort:+6 | Ref:+5 | Will:+2 | Init:+5| Perc:+6 | Speed 30) PFS#: 127063-10

Classes/Levels

Human Kineticist 1

Gender

Male

Size

Medium

Location

Cheliax

Languages

Common

Strength 8
Dexterity 16
Constitution 18
Intelligence 10
Wisdom 14
Charisma 12

About Kyllian

LN Medium Humanoid (Human)

Init +3

Defense:
AC 17 ; Flat-Footed 14 ; Touch 13
HP 13/13
Fort Save +6 | Ref Save +5 | Will Save +2

Speed 30ft

Att: Dagger -1 for 1d4-1 (19-20/x2)

Ranged Att: Fire Blast +4 touch for 1d6+3 (includes Point Blank Shot)

Skills:

Acrobatics +7 (+6 in armor)
Intimidate +9
Knowledge Nature +4
Perception +6
Use Magic Device +5

Traits: Reactionary, Soul Drinker

Feats: Point Blank Shot, Precise Shot

SQ: Elemental Focus (Pyrokinesis), Burn, Gather Power, Kinetic Blast (Fire Blast), Basic Pyrokinesis, Burning Infusion

Equipment:
Dagger, Masterwork Chain Shirt, backpack, waterskin, trail rations (3 days) Wand of Cure Light Wounds (50 Charges)

Abilities:
Elemental Focus: Killian is a pyrokineticist, tapping into the undying flames to purge away his enemies.

Burn: By accepting 1 non-lethal damage (that does not recover until he rests), Killian can manipulate flame to an even greater extent.

Gather Energy: By spending a move action to tap into the heat around him, Killian reduces the cost of the next blast he uses this round by 1.

Burning Infusion: Substance infusion. Level 1. Burn 1
Whena burning blast hits a foe and penetrates its spell resistance, that foe catches on fire, regardless of whether it takes damage. A foe that catches fire takes 1d6 points of fire damage each round until the fire is extinguished. Against a creature on fire from this infusion, any fire kinetic blasts gain a +2 bonus on attack rolls, to DCs, and on caster level checks to overcome spell resistance.

Basic Pyrokinesis: You can use your inner flame to reproduce the effects of a flare, light, or spark cantrip, except that the light you create with light produces heat like a normal flame; using any of the three abilities ends any previous light effect from this wild talent.