The Carrion Crown (E7 goodness with House Rules frosting)

Game Master Helaman

Ob Portal site | Roll20 Site | Moonday, 13th of Gozran, 4714
GM Tracking

Spoiler:
N/A

Markers:


1,101 to 1,150 of 1,563 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>

Simeon Plavini Wizard 5 HP: 28/(32)/[32] AC 16/16/14 Stbl:7/(13) Fort:+2 Ref:+3 Will:+5 Init +3 Perception+1

Ok leveled up

Hp +6
Int +1
+1 Will Save
Skills
+1 knowledges
+1 spellcraft

New feat : still not sure
Helaman, I can't remember any rule stipulations/restrictions on Item creation feats.

2 New Spells
Spectral Hand
Ghoul Touch


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |
Jaru Toth wrote:
OK, haste wand for Simeon, but seems the tome will have to wait until we get more money. So Jaru spends a total of 790.

Would using my share help?


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll
Emmett Escheus wrote:
Jaru Toth wrote:
OK, haste wand for Simeon, but seems the tome will have to wait until we get more money. So Jaru spends a total of 790.
Would using my share help?

3k for the tome seems out of range for now.


Work is killing me atm - please bear with me


Here's what we've been using for insanity in my modified Freeport game. Insanity points (IP) can be quite pernicious due to their negative effect on will saves. I should mention that IP aren't cumulative so they don't get too crazy. Ahem. We use the affliction tables in the Freeport rule book...

IP may be gained in encounters with extra-planar beings or Fear effects, not typical encounters with standard death, undeath, and dismemberment. IP count against your WIS ability score for everything except spell casting, however they benefit occult knowledge checks.
Occult knowledge is a catch-all similar to bardic knowledge with regards to planar, aberrations, cults, etc. You may add half your IP score to your INT modifier to make an untrained check for anything that might fall under Occult Knowledge.

Insanity points result in an affliction that can be major or minor. In times of stress, IP can be exchanged for an affliction at the highest denomination: 2 IP for temporary, 4 IP for short-term, and 8 IP for long-term. Aflictions are cured with a DC 20 will save attempted daily for short term and weekly for long term madness. Lesser restoration has no effect on insanity, but Restoration cures IP up to the caster level. Greater restoration, Heal, Limited wish, Miracle, or Wish immediately cures a target of all insanity points and afflictions.


Would love to see more - do you have an obsidian portal or similar site?


GM Helaman wrote:
Would love to see more - do you have an obsidian portal or similar site?

No, but it's a PbP and the campaign page has most of the relevant details including a synopsis. I will say that the game is quite a fun read as well. : )

Campaign page here


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

I won't be able to post much during Easter. Please bot me if needed.


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Please note I'll be mostly away from a computer starting tomorrow. Bot me as needed.


I'm off to China until the 25th but will try to maintain a posting rate of once a day... hoping you guys can maintain the same.

Like Haunting the start of this chapter is investigative and RP centric (which needs you to push the envelope/action as well) before the action and danger ramp up.


Inactive

Have a safe trip! Life has been a little off-kilter for me but I'll do my best to try and keep to 1/day at the minimum.


Simeon Plavini Wizard 5 HP: 28/(32)/[32] AC 16/16/14 Stbl:7/(13) Fort:+2 Ref:+3 Will:+5 Init +3 Perception+1

Whoa! Nice, always wanted to visit China. yummy food !
Have a great trip!


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

I'm on spring break myself so few posts over this week. Bot as needed.

Grand Lodge

Well said Simeon :)


I am drowning under the weight of work at the moment - need a day or two before I can get the flow back


Inactive

No worries GM; do what you gotta do! :)


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Thanks for the heads up!


I will be back in two days time and throw up a lengthy (I hope) series of posts to put things back on track.


Simeon Plavini Wizard 5 HP: 28/(32)/[32] AC 16/16/14 Stbl:7/(13) Fort:+2 Ref:+3 Will:+5 Init +3 Perception+1

Yeah, take care your stuff...

-Posted with Wayfinder


SHEET

Here and waiting =)


Inactive

Popping my head in; still here but had a looong day that bumped my posting back and now I find myself nearly out of time and needing to head to bed. I'll get a post up tomorrow, though it might be later in the day or tomorrow night due to work. I'm definitely enjoying this encounter with us trying to talk to the Beast...


The direction for play of the beast as given in the module is a very large child but then confuses the issue saying he reads poetry (which I just don't get).

I decided to instead play with the possibly less sympathetic Frankensteins monster feel. Not sure if you guys 'feel him' or not.


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

I do! Nice work.


Inactive

So do I! And yes, good job :)

Grand Lodge

Ant one want to do a journal entry wrapping up the events of last chapter?

Grand Lodge

Helaman wrote:
Ant one want to do a journal entry wrapping up the events of last chapter?

I've a 2 hp or 1 skill point bonus for a good write up to close out the last chapter as a journal entry

Grand Lodge

Work is slowing things down again - just bear with me a while if things slow down again.

Maybe you can work on that journal wrap up post? Looking for a good one.


Emmett Escheus wrote:

Emmett walks across the burned ground, using his polearm as a sounding pole to check for holes or hollows. "If what the Professor says is true, I'm kind of glad this place is but ruins..."

[dice=Perception w/ Favored Community]1d20+10

Can we take 20 here, or is the place too big?

I thought your favoured community would be Carrion Hill, in line with your background?


Simeon Plavini Wizard 5 HP: 28/(32)/[32] AC 16/16/14 Stbl:7/(13) Fort:+2 Ref:+3 Will:+5 Init +3 Perception+1
Helaman wrote:

Work is slowing things down again - just bear with me a while if things slow down again.

Maybe you can work on that journal wrap up post? Looking for a good one.

I'll see what I can do :)


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Yes! You're right! Sorry...


The module called for Ghasts - I thought they would be a bit too tough but I didn't reckon on 'Final Whisper' the great axe.


Any one with a journal entry update?


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll
GM Helaman wrote:
Any one with a journal entry update?

I will eventually, but still waiting for a replacement computer.


Simeon Plavini Wizard 5 HP: 28/(32)/[32] AC 16/16/14 Stbl:7/(13) Fort:+2 Ref:+3 Will:+5 Init +3 Perception+1

I've got an outline done...will flesh it out soon


If the loot is all ok (and you've added your inherited wealth from Lorrimor already) then I'm going to start a new loot tab.

You guys should double check the HoH loot for anything that wasn't sold etc


Oh and by the way, assuming you guys take a rest (and hopefully make some conclusions) you guys can take a step level up.

Step Level


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

I would get option D) straight away. Is that ok?

Also, we haven't played out finding my animal companion. The streets of Lep would be a good place to do so. Do you prefer I initiate it as a search, or you bring it to me?


Option D to start with is fine, you can do the steps in any order.

What would you like by way of animal companion?

I could give you am extremely large mastiff or Irish wolfhound style dog (same stats as a wolf so its easier to be accepted, easier on storyline than some sort of random wolf which is likely to be stoned to death on entering a town)


SHEET

I'll have to wait till I get home to decide. I cannot access the OB portal site from work.

However, I'd probably take whatever step allowed my Inspire Courage to go to +2.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

more spellz please!


Inactive

Elidal would go with Option D (class stuff) most likely since her saves and BAB don't change from 4th to 5th level hehe. Skill points are good too, but we seem to have things fairly well covered so I'm not too worried about it.

Sooo...

+1 spell slot for both 1st and 2nd level spells
Bane
Discern Lies

:D


Simeon Plavini Wizard 5 HP: 28/(32)/[32] AC 16/16/14 Stbl:7/(13) Fort:+2 Ref:+3 Will:+5 Init +3 Perception+1

I probably asked before but is it advisable to take item-creation feats?


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Please note that I'm away for four days, with little access to Internet. Bear with, and bot, me.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

updating my spells. note Souls subdomain has a 3rd lev switch for Pharasma- Speak with Dead instead of not-gonna-happen animate dead...

link


Simeon Plavini wrote:
I probably asked before but is it advisable to take item-creation feats?

You aren't really going to have a lot of down time to create items - the tempo will move relatively quickly or involve lenghty travel from point A to B. Scribing scroll can be done but making rings etc would be problematic

That said PM me your ideas on what you want


SHEET

Ill take option D also..

inspire courage +2, lore master 1/day and 1 more 2nd level spell per day and spell known (Blindness/Deafness).


No one taking up my offer for a reward on a lengthy journal entry?


Inactive

Sorry, I keep meaning to and it keeps getting away from me due to other things. I'm working the next two days but I'll try and see if I can get something written Wednesday or Thursday.

-Posted with Wayfinder


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

another entry:
The Exorcism of Harrowstone
1st of Pharast, 4714
The next morning we make our final preparations. I pay off my debt to Jorminda and we visit Father Grimburrow once more. We have two haunt siphons remaining and three spirits to capture: the Lopper, Mosswater Marauder, and Splatterman. I do not know how we shall deal with them all, but at least Father Grimburrow was generous in his donations of holy water.
A storm gathered above as we entered the dark hole and lowest depths of the prison. Flaming skulls welcomed us, but they could not withstand Pharasma’s might. There were three wings of the dungeon below, each with a foreboding name. The way south to ‘Nevermore’ was barred so we went north into the ‘Oubliette’ first. Past more flaming bones, we find our first foe- an axe wielding wraith from a watery grave. It was a very close battle. Emmett suffered greatly, but in the end his axe, blessed by Pharasma and favored by Fate destroyed the wrathful spirit. From the watery pit where the Lopper died, I gained an enhanced crossbow among the other things secreted away.
We made our way back to investigate ‘Reaper’s Hold’. Within we found the Mosswater Marauder. Of the five ghosts, I found that only this aroused something like pity from me. It was not much of a fight. Once again Pharasma’s holy power becalmed the spirit and it lay down without a struggle. Beyond him lay a torture chamber where the warden suffered his last at the hands of his prisoners. It is truly horrible how quickly Fate may turn. Be Ever Wary. An iron maiden gaped wide at me as I did what I could to ease the remains from their desecration upon the rack, but by my faith I resisted. A secret passage was revealed and another way found into ‘Nevermore’.
It was not unguarded, however. An ooze blocked the way and we had no alchemist fire or other substance to do much harm! Fortunately, it moved slowly and my spirit weapon had some effect and Nalun proved his value with his crossbow. Simeon, in his panic threw one of the siphons at it releasing the necromantic energy held within. I do not know what harm it did, but I was certainly unhappy with him. Nonetheless, our final goal was now certainly near.
Another flooded pit and bleeding letter forming upon the wall. We were in the presence of the Splatterman. I was able to ward myself from evil before he could do any lasting harm. Simeon found a very effective tool in tearing the pages from the undead wizard's spell tome. I’m certain it was very difficult for the lover of arcane and often unsavory knowledge, but I applaud his courage.
We were assailed with arcane bolts and conjured spirits. Nalun seemed nearly caught by his spell. By Pharasma’s grace, I was able to attune my companions’ weapons to touch the spirit world. Nalun recovered and our foe fled though the walls. It returned moments later with another ectoplasmic ally. We continue fighting for our lives. Simeon uses a haunt siphon, but the Splatterman is not yet weak enough. It has some effect though and Emmett, nearly mad from the horror, vanquishes the ghost with a ferocious chop from the attuned executioner’s axe. Perhaps much pain could have been avoided if that blow had come decades earlier. I cannot say. Fate only determines what will be.
We returned the Warden’s remains to his wife. She will continue to guard whatever remains of the villainous spirits until they all must face Pharasma at last.


You may have +2 HPs or 1 skill point.

1,101 to 1,150 of 1,563 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Welcome to the party that hopefully will take years to end. All Messageboards

Want to post a reply? Sign in.