Lantern Bearer

Nalun Phlithmira's page

467 posts. Alias of nilesr.


Full Name

Nalun Phlithmira

Race

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About Nalun Phlithmira

Nalun Phlithmira
Male Half-elf Bard 5
N medium humanoid
Init +1 Senses Low-Light Vision Perception +7
DEFENSE
AC 13, touch 11, flat-footed 12
hp 29
Fort 2 Reflex 6 Will 5
OFFENSE
Speed 30 ft
Melee Crossbow, light +4 (1d8/19-20/x2) or Club +3 (1d6/x2)
Space 5 Reach 5
STATISTICS
STR 10 DEX 12 CON 10 INT 14 WIS 11 CHA 18
BAB 3 CMB 3 CMD 14
Feats Spell Focus (Necromancy), Extra Performance
Skills Acrobatics 4, Appraise 6, Bluff 8, Climb 0, Diplomacy 11, Disguise 4, Escape Artist 5, Fly 1, Heal 0, Intimidate 4, Knowledge (arcana) 8, Knowledge (dungeoneering) 8, Knowledge (engineering) 8, Knowledge (geography) 8, Knowledge (history) 8, Knowledge (local) 9, Knowledge (nature) 8, Knowledge (nobility) 8, Knowledge (planes) 8, Knowledge (religion) 16, Linguistics 7 Perception 7, String 11, Ride 1, Sense Motive 5, Spellcraft 8, Stealth 7, Survival 0, Swim 0, Use Magic Device 8
Languages Elven, Common
Gear Crossbow - light, Club, Leather Armor, Cloak of Protection +1

Crunch:

Half-elf Traits (Core 24)

• Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.*

• Elf Blood: Half-elves count as both elves and humans for any effect related to race.

• Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

• Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.*

• Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.

Favorite Class Options
• Add 3 to the total number of bardic performance rounds per day.
Traits

• Teacher’s Pet [Knowledge (religion)] (APCC 12): You gain a +2 trait bonus on this skill*. It is a class skill for you.*

• Spirit Sense (UCa 56): You gain a +2 trait bonus on Perception checks to avoid being surprised and to detect invisible or incorporeal creatures.

Class Features

• Archetype(s): Dirge Bard

• Armor and Shield Proficiency: You are proficient in Light Armor. You are proficient with shields (except Tower Shields).*

• Weapon Proficiency: You are proficient with all Simple weapons. Additionally you are proficient with the following weapons: Longsword; Rapier; Sap; Shortbow; Sword, short; Whip; Scorpion whip

• Bardic Knowledge (Ex) (Core 35): You add +2 to all Knowledge skill checks* and may make Knowledge skill checks untrained*.

• Bardic Performance (Su) (Core 35): You can start a bardic performance as a Standard Action and use this trait for 20 rounds.

• Countersong (Su) (Core 36): You have learned to counter magic effects that depend on sound (but not spells that have verbal components.)

• Distraction (Su) (Core 36): You can use your performance to counter magic effects that depend on sight.

• Fascinate (Su) (Core 37): You can use your performance to cause one or more creatures within 90 feet to become fascinated (DC 14) with you.

• Inspire Courage (Su) (Core 37): You can use your performance to inspire courage in your allies (including yourself ), providing a +2 bonus to saving throw, attack and weapon damage rolls.

• Haunted Eyes (Ex) (UM 27): You gain a +4 bonus on saves against fear, energy drain, death effects, and necromantic effects.

• Inspire Competence (Su) (Core 37): You can use your performance to provide a +2 bonus to a skill check for an ally within 30 feet

• Secrets of the Grave (Ex) (UM 27): You gain a +1 bonus on Knowledge (religion) checks made to identify undead creatures and their abilities. You may use mind-affecting spells to affect undead as if they were living creatures, even if they are mindless. In addition, you may add one necromancy spell from the spell list of any arcane spellcasting class to your list of spells known at 2nd level and every four levels thereafter.

• Lore Master (Ex)
At 5th level, the bard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. In addition, once per day, the bard can take 20 on any Knowledge skill check as a standard action. He can use this ability one additional time per day for every six levels he possesses beyond 5th, to a maximum of three times per day at 17th level.
Feats

• Spell Focus (Necromancy) (Core 134): Add +1 to the Difficulty Class for all saving throws against spells from the school of necromancy.*
• Extra Performance: You can use bardic performance for 6 additional rounds per day.
• Armor Proficiency, Light (Core 118): You are proficient wearing light armor.

• Shield Proficiency (Core 133): When you use a shield, the shield's armor check penalty only applies to Strength- and Dexterity-based skills.

• Skill Focus (Knowledge (religion)) (Core 134): You get a +3 bonus on all checks involving the chosen skill.*


Magic:


Consumables:


Background:

Nalun was a half elf raised in Caliphas. His mother, a forlorn elven artisan, never spoke to him of his human father and Nalun grew up an only child.This led to him becoming a somber and soft spoken boy, Nalun never made friends easily but his experience in the graveyards of Caliphas marked him for life. Nalun liked the graveyards as they were quiet, and this allowed him to read his precious few books. One evening he heard sounds where none should be and upon investigating he found an old woman singing at a gravestone. The sound was haunting and melodious, not the common ballads he had grown up hearing in Caliphas' artisan district. The woman ignored him and he sat for what felt like hours and then....he felt more presences around him, comforting him, joining in the song. But he didn't see anyone, at first that is...after opening his mind he began to see wispy presences like afterimages from staring at the sun too long. They danced and sang along with the old woman. Madame Peetra, as he found her to be called. Came to the Caliphas graveyards weekly to sing and each time Nalun would be there, listening. She never spoke much to him but didn't shoo him away from her lonely performances. He asked her once why she sang alone to the dead, and her response in a raspy almost unrecognizable voice was Who else will do it lad? This stuck with Nalun.

Nalun grew up and his mother decided that he should study in University. He wasn't that interested, but she had saved some coin so she enrolled him and one of his favorite Professors was a man named Lorrimor. He would question the Professor on the nature of souls, what they were, why sometimes they stayed behind trapped. When Nalun heard of the Professor's death, he decided to head to Ravengro for the funeral...looks like he just missed it.

Motivations:
Nalun wants to quiet the restless dead, specifically those that are trapped here against their will. Haunts, Ghosts et al. He is a Pharasmin, but not a zealot like some in Ustalav. Nalun is a quiet, bookish young man of 17, who is usually humming to himself or daydreaming.