The Boy King: A Pendragon Campaign (Inactive)

Game Master Jubal Breakbottle

Current day: 15 April 496
Map of Salisbury county

Encounter Map: Saxons!

Bad guy stats:
Saxons: AC 19, touch 11, flat-footed 18, CMD 14, Fort +6, Ref +1, Will +3


51 to 100 of 184 << first < prev | 1 | 2 | 3 | 4 | next > last >>

cuatroespada wrote:
i'm not sure how high level we're expected to get, but if this is the case, would i be wasting a feat when i get to 7th and would have gotten the proficiency anyway, or would i be able to retrain something?

Maybe. We'll see when we get there. It's the cost to have a spell-caster at 1st level.

cheers


fair enough. just curious. it's totally worth it to make a fun and interesting character.


Casswelyn Ambrosius:

Casswelyn son of Marcus Ambrosius and Aileen
NG Male Human
Class: Ranger (Falconer) 1
Age: 17 Height: 6'2" Weight: 200 lbs
Hair: Blond Eyes: Green

Init: +5, Perception: +4

--------------------
DEFENSE
--------------------

AC 20 , touch 14, flat-footed 16 (+4 Armor, +3 Dex, +2 Shield, +1 Dodge)
Vigor 10 (1d10), Wounds 14 (Threshold 28)
Fort +4, Ref +5, Will +0

--------------------
OFFENSE
--------------------

Speed 30 ft (30 in armor)
Space 5 ft, Reach 5 ft

Longsword: +3 melee (1d8+2, 19-20/x2)
Lance: +3 melee (1d8+2, 20/x3)
Against Humans: +2 Attack, +2 Damage (Favored Enemy)

--------------------
SPECIAL ABILITIES
--------------------

Favored Enemy (Humans)
Track +5

--------------------
STATISTICS
--------------------

Str 14, Dex 16, Con 14, Int 13, Wis 11, Cha 10
Base Atk +1; CMB +3; CMD 17

Feats: Combat Expertise, Dodge
Traits: Armor Expert, Reactionary

--------------------
SKILLS
--------------------

(1) Climb +6
(1) Diplomacy +1
(1) Linguistics (Roman)
(1) Perception +4
(1) Ride +7
(1) Stealth +7
(1) Survival +4
(1) Swim +6

Languages: Cymric (Lit), Roman (Lit)

--------------------
GEAR/POSSESSIONS
--------------------

Hide armor with gauntlets, a lance, a shield, a longsword, a dagger, a courtier’s outfit, a combat-trained light horse, a common riding kit

Wealth: 0gp

--------------------
Valma (Eurasian Eagle-owl)
--------------------

Size Small; Speed 10 ft., fly 80 ft. (average); HP: 13; AC +3 natural armor; Attack bite (1d4), 2 talons (1d4); Ability Scores Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6; Special Qualities low-light vision.
Distract Trick: The animal companion flutters wildly around any enemy it would normally attack with the attack trick. It makes an attack roll against that enemy. On a hit, the enemy is shaken.

--------------------
NOTES
--------------------

--------------------
BACKGROUND
--------------------

In order to forge the piece treaty with the Celts, Marcus Ambrosius, youngest brother of Aurelius and Uther, was wed to Aileen the daughter of Eilwyn the Celtic war chief. It was a loveless marriage of two incompatible halves. Marcus was a cold soldier who's heart was as firm as the stone legacy of Rome. Aileen was a gentle fey girl born from the land of druidic mists. They had nothing in common besides for their only child, Casswelyn. In Casswelyn both parents and their cultures merged into a fine young man who had courge for battle, and yet could easily show love and friendship for his clansmen, as well as a deep bond with the land.
In the year of 488, Marcus was killed from a score of wounds in the war against the Franks. Casswelyn was ten years of age at the time. At his uncle's command, he was sent to the Earl Roderick of Salisbury to serve as squire under one of his knights. This is where his tale begins.


Recruitment Status

FYI Characters generally have one name and then are identified with their land, father, or ninkname.

Complete submissions
none

Incomplete avatars

Character concepts

Interested

  • Loup Blanc
  • Cronax
  • Brimleydower
  • Tiasar
  • Cuatrospada
  • Adventurer#33
  • Andiemus


Degenerous wrote:
** spoiler omitted **...

Your is the first character that I've reviewed, just cause it popped up. A couple of comments:

Mechanically, Hide Armor is Medium with a base move of 20; Being literate in a language requires another point, so you have 1 rank and +1 Int, which can afford literacy in Cymric and speaking another language; and don't forget your armor class penalty to skills.

Background, do I correctly read that this character would be the nephew of King Uther Pendragon? If yes, he would have a legitimate claim to Camelot and all of Logres, since Uther died without an heir. Umm... that's not the story that I would like to tell. I would like the characters to start as simple vassal knights and work for it.

cheers


Jubal Breakbottle wrote:
Degenerous wrote:
** spoiler omitted **...

Your is the first character that I've reviewed, just cause it popped up. A couple of comments:

Mechanically, Hide Armor is Medium with a base move of 20; Being literate in a language requires another point, so you have 1 rank and +1 Int, which can afford literacy in Cymric and speaking another language; and don't forget your armor class penalty to skills.

Background, do I correctly read that this character would be the nephew of King Uther Pendragon? If yes, he would have a legitimate claim to Camelot and all of Logres, since Uther died without an heir. Umm... that's not the story that I would like to tell. I would like the characters to start as simple vassal knights and work for it.

cheers

Hide armor has an ACP of -1. My Armor Expert trait negates 1 from the ACP, hence no change to my skill total.

I'll do the fix on the language issue.

Would it make a difference if he was Uther's great nephew instead? Or how about if Uther's sister is his mother (instead of Uther's brother his father)?


Actually Degenerous, Hide Armor has an ACP of -3. You're thinking of a hide shirt.

The Exchange

Hide armor. Just hide. Not hide shirt, JUST hide. It's a medium armor with an ACP of 3.


how would you feel about a bastard child of Uther? since without a will and official adoption, his claim would be legitimate in his view (being blood) but probably not legally. or would that bar him entirely?


Dot.


Ahhh. My bad. Right, so I should have -2 to ACP then. Got it.

I will make it simpler: Marcus (his father) is Uther's nephew. Making my PC, a grand nephew (if there's such thing). Probably takes me out of any line of succession. Or at least puts me behind another 100 people who have more rights, power, or influence to claim the throne.


Casswelyn son of Marcus:

Casswelyn son of Marcus Ambrosius and Aileen
NG Male Human
Class: Ranger (Falconer) 1
Age: 17 Height: 6'2" Weight: 200 lbs
Hair: Blond Eyes: Green

Init: +5, Perception: +4

--------------------
DEFENSE
--------------------

AC 20 , touch 14, flat-footed 16 (+4 Armor, +3 Dex, +2 Shield, +1 Dodge)
Vigor 10 (1d10), Wounds 14 (Threshold 28)
Fort +4, Ref +5, Will +0

--------------------
OFFENSE
--------------------

Speed 20 ft (30 without armor)
Space 5 ft, Reach 5 ft

Longsword: +3 melee (1d8+2, 19-20/x2)
Lance: +3 melee (1d8+2, 20/x3)
Against Humans: +2 Attack, +2 Damage (Favored Enemy)

--------------------
SPECIAL ABILITIES
--------------------

Favored Enemy (Humans)
Track +5

--------------------
STATISTICS
--------------------

Str 14, Dex 16, Con 14, Int 13, Wis 11, Cha 10
Base Atk +1; CMB +3; CMD 17

Feats: Combat Expertise, Dodge
Traits: Armor Expert, Reactionary

--------------------
SKILLS
--------------------

(1) Climb +2
(1) Diplomacy +1
(1) Linguistics (Roman)
(1) Perception +4
(1) Ride +5
(1) Stealth +5
(1) Survival +4
(1) Swim +4

Languages: Cymric, Roman (Lit)

--------------------
GEAR/POSSESSIONS
--------------------

Hide armor with gauntlets, a lance, a shield, a longsword, a dagger, a courtier’s outfit, a combat-trained light horse, a common riding kit

Wealth: 0gp

--------------------
Valma (Eurasian Eagle-owl)
--------------------

Size Small; Speed 10 ft., fly 80 ft. (average); HP: 13; AC +3 natural armor; Attacks bite (1d4), 2 talons (1d4); Ability Scores Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6; Special Qualities low-light vision.
Distract Trick: The animal companion flutters wildly around any enemy it would normally attack with the attack trick. It makes an attack roll against that enemy. On a hit, the enemy is shaken.

--------------------
NOTES
--------------------

--------------------
BACKGROUND
--------------------

In order to forge the piece treaty with the Celts, Marcus Ambrosius, the nephew of Aurelius and Uther, was wed to Aileen the daughter of Eilwyn the Celtic war chief. It was a loveless marriage of two incompatible halves. Marcus was a cold soldier who's heart was as firm as the stone legacy of Rome. Aileen was a gentle fey girl born from the land of druidic mists. They had nothing in common besides for their only child, Casswelyn. In Casswelyn both parents and their cultures merged into a fine young man who had courge for battle, and yet could easily show love and friendship for his clansmen, as well as a deep bond with the land.
In the year of 488, Marcus was killed from a score of wounds in the war against the Franks. Casswelyn was ten years of age at the time. At his uncle's command, he was sent to the Earl Roderick of Salisbury to serve as squire under one of his knights. This is where his tale begins.


I'm heading in for some ZZZ. Let me know if there are any changes/corrections I need to still make.


Quick Question: Would a Crusader Cleric that uses the first level bonus feat for Martial Weapon Proficiency be acceptable?

If so, that will most certainly be the direction I'll go. Ideas are flooding...


i'm still curious about the bastard child situation. obviously you don't want any PCs to have a legitimate claim to the throne, but i'm pretty sure you also want them all to have a shot at it. i was thinking of making a bastard son to Uther, but only if that'll work for you. if not, i'll just come up with something else.

oh and is UMD pointless or will you still need it to use the rare magic item?

also, how is magic regarded by the people? or did i miss the part where that was addressed?

and how do you feel about heritage feats such as Racial and Eldritch?

The Crusader wrote:

Quick Question: Would a Crusader Cleric that uses the first level bonus feat for Martial Weapon Proficiency be acceptable?

If so, that will most certainly be the direction I'll go. Ideas are flooding...

i'm not sure what the GM will say, but my guess is no because the feat only gives you proficiency with a particular martial weapon and you need to be proficient with all the weapons knights are expected to use.


cuatroespada wrote:
The Crusader wrote:

Quick Question: Would a Crusader Cleric that uses the first level bonus feat for Martial Weapon Proficiency be acceptable?

If so, that will most certainly be the direction I'll go. Ideas are flooding...

i'm not sure what the GM will say, but my guess is no because the feat only gives you proficiency with a particular martial weapon and you need to be proficient with all the weapons knights are expected to use.

True, but that would get access to the lance. Treating the longsword as the Christian favored weapon would cover the starting bases listed in character creation. If it's not an option, there are certainly other directions I could go, but I'll wait to hear.


The Crusader wrote:
True, but that would get access to the lance. Treating the longsword as the Christian favored weapon would cover the starting bases listed in character creation. If it's not an option, there are certainly other directions I could go, but I'll wait to hear.

Also, true. Considering that, I'd probably allow it if it were me, but yeah, we'll find out.


Jubal Breakbottle wrote:
Transylvanian Tadpole wrote:

I must admit I'm a little lost at what you're getting at. :-) Are we supposed to read between the lines here and conclude non Cymric characters won't get selected? As for barbarians in the Somerset swamplands, Picts or not, my vibe is you're not keen on it, so I'll scratch that particular idea.

Would a different character concept work better?

No worries. No reason to read between the lines, just read the lines.

Your characters are specifically squires inheriting a manor in the county of Salisbury. I've provided links describing the customs and cultures of the county of Salisbury and the maps showing where the cultures dominate. The vast majority of the Salisbury culture is Cymric. However, there are always outsiders with interesting stories, so I've provided links to Romans, which is close, and others. Regardless of culture, one of the specific customs is Inheritance, which has very strict rules.

May I suggest that you read the documents behind the links that I've provided, so we align ourselves first? Then, we can discuss how to interpret them. Yes, this is more complicated than straight up Earth or Golarion, because we want to play in the legends of Arthur.

cheers

Yep, I've read all the links provided. There isn't anything there which really answers the questions I've been asking since my first post. Obviously, a PC that's adopted from outside of Cymric culture is going to have a hard time, but with some imagination it could be made to work. Like I said in my first post, Drust's lord is childless. It could even be argued noone else knows Drust is not related by blood.

GM, in your eyes, what would be a convincing way to make a barbarian character work backstory wise in this campaign. They don't really seem to fit as Roman or Cymric.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

This is my submission, I'll create a posting avatar if he's chosen.

Kaltan, Cavalier.

Spoiler:

Kaltan Son of Lord Verick and the Lady Thevia
Male Human Cavalier 1
LG Medium humanoid (human)
Hero Points 1
Init +1; Senses Perception +0
--------------------
Defense
--------------------
Defense 14, flat-footed 10. . (+1 Dex, +3 shield)
Armor DR: 4/magic or Large. . (+4 armor)
Critical Defense: +8. . (+4 DR, +1 Dex, +3 shield)
Vig 10 (1d10) Wnd 29 (Threshold 14)
Fort +4, Ref +1, Will +0
--------------------
Offense
--------------------
Speed 20 ft.
Melee heavy shield bash +5 (1d4+4/×2) and
. . dagger +5 (1d4+4/19-20/×2) and
. . lance +5 (1d8+6/×3) and
. . longsword +5 (1d8+4/19-20/×2)
Special Attacks challenge
--------------------
Statistics
--------------------
Str 18, Dex 13, Con 14, Int 12, Wis 10, Cha 11
Base Atk +1; CMB +5; CMD 16
Feats Shield Focus, Shield Wall, Toughness
Traits bound by honor, dedicated defender
Skills Climb +5, Diplomacy +4, Handle Animal +4, Intimidate +4, Knowledge (nobility) +5, Ride +2, Survival +1; Racial Modifiers ride mount, sword's skills
Languages Common, Other Language
SQ hero points, orders (order of the sword), tactician
Other Gear Hide armor, Heavy wooden shield, Dagger, Lance, Longsword, Courtier's outfit, 150 GP
--------------------
TRACKED RESOURCES
--------------------
Bound by Honor (1/day) - 0/1
Dagger - 0/1
Sword's Challenge +1 (1/day) (Ex) - 0/1
Tactician (Shield Wall) 3 rds (1/day) (Ex) - 0/1
--------------------
Special Abilities
--------------------
+3 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -3 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Bound by Honor (1/day) If you are compelled to take an action that causes loss of honor points due to a mindafecting effect, make a new save.
Dedicated Defender +1 to attack and checks vs SR while adjacent to a dying/disabled ally.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Shield Focus +1 Shield AC
Shield Wall +2 to shield bonus if adj ally with same feat has a tower/heavy shield or +1 for smaller shields.
Sword's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 to hit while riding your mount.
Sword's Skills +1 (Ex) +1 to Sense Motive opposing Bluff.
Tactician (Shield Wall) 3 rds (1/day) (Ex) Grant the use of your Tactical feats to your allies within 30'.
--------------------
Kaltan is the second son of Lord Verick, and younger brother Sir Hawthorne, both of whom fought victoriously at the battle of St. Albans. As customary he was squired to Sir Wanaque a friend of his fathers who was a hard but fair taskmaster to the youth. A devout Christian Kaltan had expected to earn his spurs and seek suitable service as he was not expected to inherit, being a second son. Kaltan's mother Thevia died of complications in childbirth, and as a result his relationship with his father has been a bit more distant than expected, although he was not shorted in his material needs. Though Lord Verick intended to be fair to both his sons, Kaltan reminded him of his loss and so his raising was left to Boric, Verick's loyal castellan.

Though Thevia died moments after Kaltan's birth, several times during his childhood, Kaltan claimed to have seen his mother in a vision. Despite being admonished against untruthfulness, the boy persisted in his claims until angered beyond bearing, Verick soundly thrashed him, leaving scars which persist to this day., all but exiling him from his presence. Since then he has not spoken of his mother.

--------------------

Kirtah
Horse
N Large animal
Init +1; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
Defense 11, flat-footed 10. . (+1 Dex)
Armor DR: 4/magic or Large. . (+4 natural armor)
Critical Defense: +5. . (+4 DR, +1 Dex)
Vig 13 () Wnd 32 (Threshold 15)
Fort +5, Ref +4, Will +1
--------------------
Offense
--------------------
Speed 50 ft.
Melee bite +3 (1d4+3/×2) and
. . 2 hooves +3 (1d6+3/×2)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +5; CMD 16 (20 vs. trip)
Feats Toughness
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick], Throw Rider [Trick]
Skills Acrobatics +5 (+13 jump), Perception +5
SQ combat riding, hero points, throw rider
Other Gear Cavalier's kit, Riding kit
--------------------
TRACKED RESOURCES
--------------------
. . -none-
--------------------
Special Abilities
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Throw Rider [Trick] Attempts to throw creature riding it to ground.


cuatroespada wrote:

i'm still curious about the bastard child situation. obviously you don't want any PCs to have a legitimate claim to the throne, but i'm pretty sure you also want them all to have a shot at it. i was thinking of making a bastard son to Uther, but only if that'll work for you. if not, i'll just come up with something else.

oh and is UMD pointless or will you still need it to use the rare magic item?

also, how is magic regarded by the people? or did i miss the part where that was addressed?

and how do you feel about heritage feats such as Racial and Eldritch?

Please read the customs on inheritance. No, I actually don't want any character to have a "shot at it." The story is for Arthur to inherit. Therefore, I would prefer PCs not being related to King Uther Pendragon.

UMD Q1: yes

Q2: People accept that magic exists from different sources

Q3: Racial, no. Eldritch is available, but be aware that Evocation and Conjuration spell-like abilities do not function either.

Crusader Q: PCs must be proficient in all martial weapons

Tadpole: Your character has been a squire since age 15. If you want to be a barbarian be a barbarian. If you want to be Saxon, Pict, Irish, take the language. You just need to have a good story to explain the will and why the lord would accept your inheritance.

LazarX: only avatar submissions will be considered for selection. Avatars with less than 10 posts can be deleted.

cheers


Jubal Breakbottle wrote:
Crusader Q: PCs must be proficient in all martial weapons

Understood. Revising character concept....


oh apparently i got confused when you said that Uther died without an heir above. i think i assumed that you were using the setting without Arthur or something. i believe i understand everything i need to now. thanks!


Is it possible for a Paladin to be Pagan?

I am thinking of going a Pally/Bard route (far more heavily bard, I think), and that limitation on arcane seems absolute. Then again, the description of Celtic Christianity seems to embrace both. I'm just curious if the concept is workable.


The Crusader wrote:
the description of Celtic Christianity seems to embrace both.

this. because i was actually leaning in the celtic christian direction, but needed clarification on if that was pagan enough since it doesn't reject its pagan roots outright, i can totally understand that an arcane caster (magus in my case) might need to embrace paganism more than celtic christianity would allow in the setting. so i guess i do need to know one more thing. :D


The Crusader wrote:

Is it possible for a Paladin to be Pagan?

I am thinking of going a Pally/Bard route (far more heavily bard, I think), and that limitation on arcane seems absolute. Then again, the description of Celtic Christianity seems to embrace both. I'm just curious if the concept is workable.

Yes. Paladins are divine spell-casters.

  • A spell-caster must be either Pagan or Christian
  • A divine spell-caster can be either Pagan or Christian
  • An arcane spell-caster can only be Pagan


What type of shield do we receive to start, light or heavy?


The Crusader wrote:
What type of shield do we receive to start, light or heavy?

Your choice


Sorry to be peppering you with questions. I'm crafting character sheet, background, and concept all simultaneously, and stuff keeps coming up.

Are the feats Squire or Leadership available?


Ok...Daniel Stewart here! Here is my alias with background...I hope all is good, but if not just tell me and I will adjust to fit!


This is The Crusader's submission.

Only the crunch, for now. The background will follow, though it will likely be tomorrow evening.

At the moment, I am planning for Cavalier 2/Bard X (order of the cockatrice), and maybe working my way into Battle Herald. If it suits, I'd like him to be the third or maybe fourth son, having lost his entire family at the battle or in the aftermath.

Sovereign Court

Very well then, submitted for consideration


I'll make his family background simple: He's a son of a deceased Roman knight, Marcus Aurelius. No affiliation to Uther other then sworn fealty.

I'll also look into the countryside to determine where he comes from.

Anything else on my end that should be changed?


I kinda already claimed that avatar pic upthread Quintus. Would you mind changing since I posted with it first?


Drum roll please.
Note: I will not be posting as Degenrous from now on on this thread.


Andiemus here.


The Crusader wrote:

Sorry to be peppering you with questions. I'm crafting character sheet, background, and concept all simultaneously, and stuff keeps coming up.

Are the feats Squire or Leadership available?

No worries. Don't forget to model it after the avatar example in the recruitment post. 3rd or 4th son is fine, just read the inheritance section in Customs of Family.

Q: Yes. the Squire and Leadership feats will be available

Degenerous Q: Unless you ask a specific question, I plan to only review complete submissions.


Recruitment Status

Since character submissions will be mechanically similar, please be aware that my selection will greatly depend on fluff and background. With that in mind, please let me know when your avatars are complete and ready for submission. Cheers!

Complete submissions
none

Incomplete avatars

Character concepts

Interested

  • Loup Blanc
  • Cronax
  • Brimleydower
  • Tiasar
  • Cuatrospada
  • Adventurer#33


Sorry about that Bran...of course I will change the avatar!! Dont know how I missed your already using it...I hope the new one is not already taken!!
@Jubal - I believe that Quint is ready for submission...I do not think I have missed anything, but if I have just let me know and I will alter/add whatever is needed.
Thanks
Daniel Stewart


I am extremely interested.

Would it be possible for my character to have a mace?


Quintus Decimus Balericus wrote:

Sorry about that Bran...of course I will change the avatar!! Dont know how I missed your already using it...I hope the new one is not already taken!!

@Jubal - I believe that Quint is ready for submission...I do not think I have missed anything, but if I have just let me know and I will alter/add whatever is needed.
Thanks
Daniel Stewart

Thanks man, no worries. :)


Insnare wrote:
Would it be possible for my character to have a mace?

Not at the beginning. They are available, so you can find or buy one later.


Here is the Submission of Adventure#33. I believe it is complete. let me know what you think or if I am missed anything. Nothing fancy. Younger son, inheriting in the place of his brother who died at St. Albans.


@ Sion: LOL..looks like we both took the same fief!!


Quintus Decimus Balericus wrote:
@ Sion: LOL..looks like we both took the same fief!!

And the joke of that manor is that the naming convention of Pendragon knights is Sir Knight de Falt. (default)


that is no problem I will switch to another Manor since you posted first. don't like the sound of Sir Default any way


I never thought of that...now I have a default knight...lol!!


I expected that submissions may select the same manor. Tisbury is popular, too. It does not matter. After selection, players can reselect their home manor and potentially change their avatar name to reflect it.

cheers


re: my question about how people regard magic, i meant is the general population distrustful of magic in general? or do the people understand that magic is a tool like any other and the users can be good or bad?

basically, would my character feel the need to hide his magic from people?


cuatroespada wrote:

re: my question about how people regard magic, i meant is the general population distrustful of magic in general? or do the people understand that magic is a tool like any other and the users can be good or bad?

basically, would my character feel the need to hide his magic from people?

Yes. I understood your question and tried to answer it concisely. Commoners do not have a sophisticated view of magic. Magic would not be viewed as a tool. The magic of druids is different than bards is different than Christian miracles is different than black enchanters. Some of them are Good; some are Evil; some can be both; and all must be respected and feared. Their superstitions are all based on magic. Some commoners would even use the same spell components to ward away (dispel) evil magic or protect themselves, but they wouldn't know HOW to actually do magic.

It is MAGIC! Like lightning, plague, drought, thick fog, etc.

More clear?


but it's not outlawed or anything? i mean arcane magic since the users have to be pagan and the area is headed in a christian direction even if the old ways aren't gone. if they understand that some magic users are good, then that's enough to not have to hide it, i suppose. though i might want to...

edit: i realize that most people still respect their pagan roots, but that doesn't necessarily mean that the authority figures in the dominant religion (christianity) are necessarily okay with overt displays of the power of some other faith.

51 to 100 of 184 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Recruitment / THE BOY KING: A PENDRAGON CAMPAIGN (using Pathfinder) All Messageboards

Want to post a reply? Sign in.