Marissel |
We can handwave the rest of Marissel's stuff. Yeah. I can move on. Sorry about the slow posting the last couple days. Really busy at home.
Quiet Jakob |
Randomest thought ever. Part 3 of this is Escape From Old Korvosa (levels 7-10) which I assume means that we'll be in/around Korvosa until then.
I was trying to post in gameplay and thinking about the kids, and the way they've (so far) been incorporated into the story. Then I thought, at 7th level, I could take Leadership and gain Hannah as a cohort, right as we're escaping. I'm reasonably sure it's a bad idea, but I wanted to float it, just to see if it would be allowed at all, and if anyone else had any thoughts.
Quiet Jakob |
I was wondering about that as well.
Human (obviously) maybe with the young template? A rogue seems most likely, given her story, though 5th level (as my cohort would be at that point) at her age seems a bit much. It could be fluffed as her natural talent for trouble, or it could just be subject to the whole "Sorry, why are you getting hung up on realism in a fantasy roleplaying game again?" argument.
Or it could be that during the time we're all having adventures and gaining levels, so is she, off-camera somewhere. She could be a recyclable plot hook until Jakob finally decides not to let her out of his sight.
Alternately, she could have magic powers unbeknownst to Jakob and be a sorceress. Anyway, 7th level is a long way off and who knows but I might want a different feat at that point?
Karri Chouk |
While I am leery (in general) of Leadership (for it's penchant for abuse), Hannah the sidekick is a great idea :) *applause* Rogue seems most obvious, but Sorc is not a bad second. How serious are you about it? Would you like to see her discovering her magic with Karri as a tutor of sorts?
Demitri Severin |
Yea I don't think I'd want to send my daughter back into danger as a cohort. I was wondering though about what to do with the children for if/when we'd have to leave Korvosa. We can't have Zellara watch them forever.
And kids make natural rogues. What with being small and prone to shenanigans. As far as leveling up quickly goes, the training montage exists for a reason.
Quiet Jakob |
How serious am I?
I'm seriously thinking about it. I've never gone the leadership route because I've never much wanted a sidekick, but so far, Jakob's main personality trait is looking out for his sister, and it would be a way to continue that. I'd probably go rogue with her, simply because it IS the most obvious choice, but having her as Karri's student is an interesting option as well.
A third possibility would be a bard of some sort, if we say that she's always had a gift for music or some such, and her time with Lamm derailed her training. It also makes her less of a front-line character, which would increase her chances of survival.
Quiet Jakob |
Alchemist - Partly no because I figured I'd try not to step on any toes by duplicating, and partly because it seems like such specialized knowledge, where would she learn it? A second sorcerer doesn't really feel like stepping on toes because the sorcerer's spell list is so immense she wouldn't be overlapping much with Karri.
A rogue/bard MC might be the way to go. A thrower would seem to fit the feel of a street kid better than an archer, though I'm less sure how to build a good one.
Demitri Severin |
Well if she does take up a class one of us has, then that party member could be the one to teach her. For a thrower I would go more bard since sneak attacking as ranged is fairly difficult so she'd rely on inspire courage and spells to buff her damage. Her feats are pretty much the same as an archer's would be. Point Blank, Precise, Rapid, etc... That and Quick Draw. I agree that a thrower would fit a street urchin better.
Quiet Jakob |
OK.
Worst idea yet.
A barbarian. Like big brother. Though with Urban Barb she can rage her Dex into the stratosphere and hit everything she throws at.
I've roughed out builds as rogue, bard, rogue/sorcerer and (randomly) witch. It also just occurred to me to try Druid, because she thinks Ortik is cute. Alchemist is also growing on me, but Lyla would need to be cool with it.
Also, having so much engagement with the idea, I'm pretty committed to having her as a cohort should the campaign reach that point.
Dragoncat |
Well, I just realized I've been really lax on the soundtrack for the campaign. So... without further ado:
-Meeting the Queen: The Lady's House (Baldur's Gate OST)
-Deredel's Confession: A Chance Meeting (The Elder Scrolls V: Skyrim OST)
-Korvosa by Night: The Beregost Night (Baldur's Gate OST)
-The Old Man: Streets of the City (Baldur's Gate OST)
-A Break-In!: Before the Storm (Hitman: Blood Money OST)
-Field Marshal Cressida Kroft: Track 2 (Rainbow Six OST)
-Citadel Volshyenek: Candlekeep (Baldur's Gate OST)
Ortik Gutterrat |
-Citadel Volshyenek: Candlekeep (Baldur's Gate OST)
./' So sayeth the wise Alaundo... ./'
Dragoncat |
You know what? It does sound like a good time to do so.
Here's a recap of what you've looted so far:
-1 vial of acid
-3 tanglefoot bags
-3 thunderstones
-A slender wand made of ash wood (Wand of Acid Splash; 28 charges left)
-A garnet amulet worth about 100 gp
-A recently used Disguise Kit (9 uses remaining)
-2 pouches containing 24 gp each
-2 coin pouches containing 48 gp each
-2 potion bottles containing a pale blue liquid (Potions of Cure Light Wounds; Heal 1d8+3)
-A masterwork dagger
-A masterwork hand crossbow with 10 bolts
-a narrow teak cigar case inlaid with bits of jade (25 gp)
-a 2-pound gold ingot bearing the Cheliax coat of arms (100 gp)
-a miniature gold crown (350 gp)
-a fist-sized scrimshaw carving of a kraken with garnets for eyes (200 gp)
-a silver ring bearing the inscription 'For Emmah, the light in my nights.' (150 gp)
-a highly realistic & highly scandalous figurine of two entwined succubi (450 gp)
-a masterwork shuriken
-an adamantine arrowhead
-an abalone-shell holy symbol of Shelyn (300 gp)
-a tiny glass tube containing a dose of oil of keen edge
-an obsidian wand (Wand of Magic Missiles; 23 charges left)
-a crystalline vial containing a dose of silversheen (Vial is worth 50 gp)
-Zellara's Harrow Deck (Intelligent Item (CG); Identify 3/day, Major Image 1/day)
-Silver coffer (50 gp) with 12 gold ingots (100 gp each)
TOTAL GOLD PIECES: 3069 gp -90 for kids meals= 2979 gp
Lyla |
Ok! Here's my suggestion, then:
----------------------------------------
KEEP AND SPLIT
Potions
2 potions of cure light wounds (CL 3)
Magic Items
wand of acid splash (28 charges)
wand of magic missile (23 charges)
Zellara's harrow deck
oil of keen edge
silversheen
Weapons
mwk hand crossbow
Ammunition
10 crossbow bolts
Alchemical items
1 vial of acid
3 tanglefoot bags
3 thunderstones
Mundane items
disguise kit (9 uses)
Money
144 gp (divided by 6 = 24 gp each)
----------------------------------------
SELL
Weapons
mwk dagger (302 gp, can be sold for 151 gp)
mwk shuriken (6gp, 2sp, can be sold for 3gp, 1sp)
adamatine arrowhead (60gp, can be sold for 30 gp)
Treasure
amulet = 100 gp
cigar case = 25 gp
gold ingots = 1,300 gp
miniature gold crown = 350 gp
kraken figurine = 200 gp
silver ring = 150 gp
succubi figurine = 450 gp
holy symbol of Shelyn = 300 gp
silver coffer = 50 gp
kid's meals = -90 gp
TOTAL 3,019 gp 1 sp (divided by 6 = 503 gp; 3 sp; 3 cp each)
----------------------------------------
That leaves each character with 527 gp, 3 sp, 3 cp (plus the items).
Lyla is the only CG in the group, and thus the only one that can carry Zellara's deck without gaining negative levels. I'd say she would benefit most from the alchemical items, since she is a thrower. I would like to keep one of each type and give the rest to anyone with a good ranged attack (Marissel could keep some). If anyone else wants them, though, just say it. We could sell the alchemical items, that would be fine by me.
Demitri should keep the mwk hand crossbow and the bolts. He is the only one that can use it, anyway. ;)
Go ahead and split the wands, silversheen and oil (I guess these two could go to Jakob).
I'd say the potions should be split between Karri, Demitri, Marissel and Jakob. Ortik and Lyla can heal themselves and others with their spells/extracts.
I think we could sell the mwk dagger, since nobody uses it as a primary weapon (except Karri, but it wouldn't help her much either).
The disguise kit is mainly "party resource", so I guess anyone can carry it and we use it as needed.
@Dragoncat - Do we need to sell the items in game?
What do you guys think?
Marissel |
I'm still around, but Lyla is spearheading this fooling of the goldsmith, so I'm gonna wait a little bit before doing anything with it.
Lyla |
Although selling loot is part of adventuring, I'm thinking in the future we might consider handwaving it a bit, since it takes a long time to play it out in a PbP.
What do you guys think?