
Monkeygod |

"Is happy" is short term anyway.
No matter how good your life is, you'll typically grow apathetic/jaded/whatever you wanna call it in a few months unless it gets better.
My life has been way more happy over the 32+ years than it has been unhappy or terrible.
More or not, I'm happy and positive, and rarely grow apathetic or jaded.

icehawk333 |

Never said you couldn't be happy nearly cosntantly- so long as things keep getting better.
And i Never said that happy and unhappy are the only two things. They aren't. There is a state of neutrality, and it's usually the most common, as far as i can tell.
But happyness is still fleeting.
Power is less so. Less. Not much less.
But it means more. At least, as far as I'm concerned.

Dom Waverider |

Red never had a girlfriend, but if he did, Green would have tried it.
(Please don't say Misty. Ash is a loser. Red is the real deal.)
Also, from my building of Rayquaza, Air bender monk+Elocator is /amazing/.
I really like quivering palm too. It reminds me of the Wushi Finger Hold from kungfu panda.
There are some good feat for chi blocking at the web site I got water bender from. So you may check those out through the link in my classes.

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Forever young, and forever clueless...
He's also somehow managed to de-level his pikachu in between runs... that takes some seriously bad training. He also has never gotten an Elite Four win. Red is the Champion. And lives on a blizzarding mountain.
Ash struggles with fending off the weakest squad of team rocket, where Red took down the entire organization.
Ash has been going for over a decade and has yet to catch one legendary pokemon. Red has Zapdos, Articuno, Moltres, Mew, and Mewtwo.
according to several sources I've found, in universe only 7 years have passed
Ash left many of them uncaptured by choice, those things have religious significanceAnd where do you get that he caught those legendaries?

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As far as the avatar rival, since it sounds like Lang is okay with it, then sure it's okay, but you'd need to have it finished in the next couple of days most likely.
i can get a basic stat block up rather quickly I already have an idea in my head
as long as it isn't overt combat all the time. and seeking to actually kill Lang. don't need that at all.
rival = good
arch nemesis bent on killing = not goodin short, don't be like Kai is with every guy Mel talks to
oh no, he doesn't want you dead, humiliated, sure but not dead
Just to be clear you're a lvl 16 gestalt, yes?♣♠Magic♦♥ wrote:There are some good feat for chi blocking at the web site I got water bender from. So you may check those out through the link in my classes.Red never had a girlfriend, but if he did, Green would have tried it.
(Please don't say Misty. Ash is a loser. Red is the real deal.)
Also, from my building of Rayquaza, Air bender monk+Elocator is /amazing/.
I really like quivering palm too. It reminds me of the Wushi Finger Hold from kungfu panda.
i know, but thanks

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sure, thanks
and I'll shoot you a link to the bending classes that everybody else is using
Avatar d20

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I disagree, I've made a few builds for an IRL game (one a level 20 fire bender 16/monk 4 that as a DM power up was granted a single mythic feat (no mythic rank or any other mythic powers, just the one feat) and the other a level 9 earthbender 5/dai lee agent 4) and when built right these classes can be devastatingly powerful, and as you can plainly see are more versatile,
my lvl 20, non gestalt firebender does 2d8+3(str)+5d8+12(fire, fireblast channel)+1d6(fire, useable 6 rounds per day)+2d6 (elemental fist) (fists count as magic) damage with his unarmed strike and 5d8+12 with every itterative attack using his regular fire blast, it would be 6d8+13 if I hadn't taken the monk dip
sample damage
2d8 + 3 + 5d8 + 12 + 1d6 + 2d6 ⇒ (1, 5) + 3 + (3, 2, 3, 1, 5) + 12 + (4) + (6, 6) = 51 unarmed strike, most of this is fire
5d8 + 12 ⇒ (7, 7, 3, 7, 1) + 12 = 37 at will as an attack action, fire damage,
my earth bender specialized in immobilizing my opponents, stealth, perception and skill usage, he can grapple at a distance, and is quite good at it

lynora |

Taking kidlet to doctor in a few minutes. He's been sick all week, and at this point better to be cautious. Not sure when I'll be able to post since pediatrician visit is usually followed by pharmacy visit. Not really how I was planning to spend my day...
Magic, hope your leg is feeling better and is for sure not broken.

Damiani |

Or is the show (and product lines) actually a convoluted social engineering program, geared to make future human beings consumers and mentally programmed to compete, and 'catch them all'?
Sounds like a show that fosters aggression and violence as a form of resolving issues, while encouraging consumerism. Go go Capitalism!
<partially jesting>
You folks do realize it's just a successful marketing 'toy', that's appealing to core human reward schemes, right?
Food for thought.

Damiani |

Hey-- correct me if I'm wrong here, or something was hand-waved a bit ago.
RE: Sense Motive, requires typically a minute to 'use', unless it's against a Bluff, right? Or are we 'rules light'-ing that tidbit? Did Tybalt just 'hide his emotions', i.e. Bluff?
Plus, it isn't telepathy-- just a hunch of something being wrong, or off, which gives good reason for Divination use to exist! Unless Mind Blank is involved, obviously.
Also, Wombat, how would the 'ignorant' of fleshy people Star Seed being know about such things as emotions and sexuality? I'm officially confused by her 'wisdom' and then sudden ignorance being presented. Or is she an ancient being that simply has forgotten past interactions? Confused.
Maybe I should not read every in-game post. Darn brain starts rambling on it's own.
</rant>

Damiani |

A DC 20 sense motive is "get a hunch"
I wasn't quoting any DC values, just the time required to use the Skill.
If it's to get the sense something is amiss, i.e. using the skill (not versus Bluff) I believe there is a time condition (roughly a minute or more, or even then whole evening-- per write ups).
For resisting/countering a Bluff roll, I think Sense Motive is fairly instant, as a resist check, or whatever they call that.
Can someone verify? That's what I wanted to check in with the others on. Is the use of the skill 'instant' in non-Bluff counter checks in this game, or are we sticking to the rules of Pathfinder as written?
That's all. :)

FireclawDrake |

I think what may be missing Damiani is that Sense Motive takes a minute (generally) at least, but in my opinion, it's very much a passive skill. It's not something that need to be "switched on" as it were - it's a normal part of social interaction.
Also, if we follow the Epic rules, you can actually read thoughts with a sense motive check (though the DC is astronomical).
Posting soon, promise.

Damiani |

If says "generally takes at least one miniute" and can take an entire afternoon when used on a group
But, and this has to be pointed out to you rather frequently, this is rules light
Yeah, so if you go back to my original question, are we skipping the 'at least one minute' part, in regards to 'rules light', or did Tybalt actually do a Bluff which prompted Star Seed girl to 'guess' what Tybalt's motives really were, i.e. instantly, versus realize that he was hiding something and react to that?
Just wanting to make sure in the future, when I have my PCs use Sense Motive, I can be telepathic as well, if someone puts a DC on the post and I roll it. :)
That'd be awesome. Go go rules light. ;)
This is why I ask my questions. Hope this explains things clearer.

icehawk333 |

I think what may be missing Damiani is that Sense Motive takes a minute (generally) at least, but in my opinion, it's very much a passive skill. It's not something that need to be "switched on" as it were - it's a normal part of social interaction.
Also, if we follow the Epic rules, you can actually read thoughts with a sense motive check (though the DC is astronomical).
Posting soon, promise.
We aren't using epic rules, i don't think- ace asked earlier.

Monkeygod |

No, we've always been using epic, as far as I know.
Its Mythic that has been currently disallowed.
Which is truly a shame, as there is a a lot of amazing Mythic support out there.
Each book is well over 200 pages, with the spell comp clocking in at over 300.

Damiani |

I think what may be missing Damiani is that Sense Motive takes a minute (generally) at least, but in my opinion, it's very much a passive skill. It's not something that need to be "switched on" as it were - it's a normal part of social interaction.
Also, if we follow the Epic rules, you can actually read thoughts with a sense motive check (though the DC is astronomical).
Posting soon, promise.
I always had the impression that you needed to actively 'use' Sense Motive, per the skill write up on SDR, etc... and thus, engage your senses to discern if something were amiss, or gauge people's states.
Versus the instant 'hunch' which is a contested roll against Bluff, etc.
How do you figure it's passive from the descriptions provided?

FireclawDrake |
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Well, I tend to think of it like Perception, in Pathfinder terms. There are basically two ways you can use perception, in my eye. The first is to actively seek something out (similar to the old Search skill from 3.5). This takes time and effort to achieve. Or, there's the passive use of Perception which is, your senses feeding you information (even while you're asleep - you can make Perception checks while asleep). This takes no action, requires no effort or even thought. Opposed checks are a further thing on top of that passive element. (Sleight of Hand, Stealth)
Compare to Sense Motive - it's very similar. You can actively use it to if you are looking for something specific in someone (this is the use which allows you to 'get a hunch' for example). Beyond that, you are constantly evaluating everyone around you with sense motive - moments of absent-mindedness can be attributed to low 'rolls' or a bad Sense Motive (look at Vare - he has a negative Sense Motive). Again, like perception, opposed checks are an extra part of that.
Plus - nothing in the rules say it must be actively used - it requires no defined action (standard, move, etc. It takes a minute because you can't get a real sense for someone in a short space of time - but if you've been talking with someone for 20 minutes and you have no clue how they feel? You have a bad sense motive or you've been rolling poorly.

lynora |

Okay, clearing this up real quick. Skills are barely even in use in the first place here. Occasionally something like Sense Motive comes into play because there needs to be some way to convey whether someone is good at picking up on clues. It's very much a passive skill, as in it happens all the time, and if someone puts up a DC, then that means there's something beyond the obvious to find out. And people may or may not put the pieces together. It represents looking at body language, reading tone, adding up clues based on what you know about a person, or in a case like Alreeneesha's, unintentionally listening to the thoughts of another being without realizing it, or potentially using some sort of empathy power.
Like many things we handwave past some of the RAW because it doesn't really add anything to the story besides hassle. FWIW I don't use the time limit on Sense Motive in the live games play in either. Because it basically renders the skill useless. And the GM tries to encourage options other than charge in and kill everything. He might add to the DC if we're doing it in a super rush, but most of the time it just isn't that big of an issue.

♣♠Magic♦♥ |

OK, this really isn't a big deal.
I wanted it to actually be attainable. If Tybs had made a bluff roll(as a high charisma full ranked rogue) no one would have gotten it. I just chose 20 as a mid level thing to get the meaning behind the funny tone he had when he responded to that.
No actions, just a roll to determine whether you get it or not.
Let's not complicate things, shall we? ;)