Tervalis Evergreen Arc 1 (Inactive)

Game Master Ietsuna

Crypt of the Everflame Maps


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Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

Alessio steps back and drops a bomb on the swarm in front of him.

bomb: 1d20 + 3 ⇒ (20) + 3 = 231d6 + 3 ⇒ (6) + 3 = 9
bomb confirm: 1d20 + 3 ⇒ (10) + 3 = 131d6 + 3 ⇒ (1) + 3 = 4

looks like 13 points of fire damage to the swarm if i confirm. i believe only 4 points go to Barred since splash doesn't crit.


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I will hold off on this because in PFS you cannot damage your party members without consent. Barred, do you want to take this damage?

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

Geirahöd sheathes her sword and produces an acid flask and prepares to lob it.

Grand Lodge

Status: -2 STR | Wand CLW: 43/50 | 1/1 Bears Endurance | 1/1 CLW Fighter (melee) 2 | 01/20 HP | AC 22 | T 13 | F 19 | Init +4 | Per +0 | Fort +5 | Ref +2 | Will +0 | +6 Cold Iron Longsword 1d8+3 | +5 Silve Shortsword 1d6+2 19-20 | +4 Dagger 1d4+3 |

"Throw it Alessio. I can't kill them don't miss a chance."


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Alessio throws a bomb into the red swarm. Flames lick up and small bodies fall to the floor. The swarm has been eliminated, but Barred is also licked by the flames.

Combat Round 1/2 - Bold may Act

Barred (-4)
Jerrid
Bats (Blue)
Alessio
Alarien
Qarma
Geirahöð

Grand Lodge

Female Elf Samurai (sword saint) 3

Will post later tonight.

Grand Lodge

Female Elf Samurai (sword saint) 3

Alarien takes a step back from the bats and holds out her katana horizontally before her. She closes her eyes and concentrates, and a fan of flames bursts from her blade to engulf the swarm.

Burning hands: 1d4 ⇒ 4


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Alarien burns the bats.

Combat Round 2/3 - Bold may Act

Barred (-4)
Jerrid
Bats (Blue) (-6)
Alessio
Alarien
Qarma (in delay)
Geirahöð

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

Alessio winces at the minor scorching Barred had to take. Get back, I'm going to blast them again!

readying for when Barred moves out of adjacent

bomb: 1d20 + 3 ⇒ (10) + 3 = 131d6 + 3 ⇒ (5) + 3 = 8

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

Geirahöd prepares to throw her flask if the bomb from Alessio won´t be enough!


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Alesio's bomb misses, landing beside the swarm. It takes only splashing damage, but it is enough to dispurse the swarm.

Combat over

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

Alessio lowers his hands panting, exhausted. This place will be the death of us.

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

Geirahöd looks at Alessio and claps him on the back. Strong enough that he nearly falls.
"A nonsense. This place will make a man out of you."

Grand Lodge

Status: -2 STR | Wand CLW: 43/50 | 1/1 Bears Endurance | 1/1 CLW Fighter (melee) 2 | 01/20 HP | AC 22 | T 13 | F 19 | Init +4 | Per +0 | Fort +5 | Ref +2 | Will +0 | +6 Cold Iron Longsword 1d8+3 | +5 Silve Shortsword 1d6+2 19-20 | +4 Dagger 1d4+3 |

Patting out the rest of the flames from Alessio's bomb he looks at the kitsune.

"Nice throw. Not sure what else we could have done with those.
Would you mind hitting me with my wand? Still smarting a little."

Assuming someone will oblige me.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,

With the bat swarms eliminated, Jerrid joins Barred in the front and checks the door.


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The door is a metal portcullis and has been withdrawn up into the ceiling allowing a clear view into the next chamber.

This chamber has a number of recesses carved into the walls and a fissure in the ceiling.

Liberty's Edge

Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,

"That metal portcullis must of been what that wheel opened."

Jerrid starts to explore the room, especially checking out the recesses carved in the walls for possible loot or other surprises.

Perception: 1d20 + 4 ⇒ (8) + 4 = 12


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Jerrid finds nothing of interest within the recesses. No traps and no loot.

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

Alessio offers his want to Barred. The least I could do.

Should we send someone to the wheel?

Liberty's Edge

Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,

With nothing found, Jerrid moves up the next hallway to see where it leads.


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The vaulted ceiling of this vast chamber shows significant signs of damage, with numerous cracks along its surface. In the center of the room, a 10-foot-wide bridge crosses a deep chasm. On the other side, a pair of stone statues watch over the end of the bridge in front of a set of grand brass double doors. The statues depict villagers holding shields and spears.

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

Geirahöd will stash her acid flask and draws her blade again.
"That over there looks interesting. Let us investigate!"

Liberty's Edge

Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,

Jerrid moves toward the bridge carefully, while keeping an eye out for traps as he crosses the bridge.

Perception: 1d20 + 4 ⇒ (7) + 4 = 11


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Jerrid does not detect any traps or anything unusual with the bridge.

Liberty's Edge

Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,

Jerrid will wait for the rest of the party to catch up to him before he goes further toward the statues.

Grand Lodge

Female Elf Rogue 1

Qarma, having lagged behind some examining her daggers in frustration, catches up to the group, and steps forward to examine the doors and the statues for traps.

perception: 1d20 + 6 ⇒ (14) + 6 = 20


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Qarma examines the statues and the bridge. She sees pressure plates on the bridge that connect to the statues. This looks suspiciously like a trap.

Grand Lodge

Female Elf Samurai (sword saint) 3

Alarien joins the others near the bridge, standing back to allow Qarma space to work on the traps.

Grand Lodge

Female Elf Rogue 1

Having spotted the pressure plate, Qarma holds up a hand to motion for others to wait, then steps forward to carefully begin work on the trap.

disable device: 1d20 + 9 ⇒ (4) + 9 = 13


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Qarma cannot quite disarm the trap. It takes a few tries but she eventually succeeds in disabling the trap.

Qarma D.D.: 1d20 + 9 ⇒ (4) + 9 = 13

Qarma D.D.: 1d20 + 9 ⇒ (5) + 9 = 14

Qarma D.D.: 1d20 + 9 ⇒ (10) + 9 = 19

That was a particularly fun one. The statues would have bullrushed you back and off the platforms.

Grand Lodge

Status: -2 STR | Wand CLW: 43/50 | 1/1 Bears Endurance | 1/1 CLW Fighter (melee) 2 | 01/20 HP | AC 22 | T 13 | F 19 | Init +4 | Per +0 | Fort +5 | Ref +2 | Will +0 | +6 Cold Iron Longsword 1d8+3 | +5 Silve Shortsword 1d6+2 19-20 | +4 Dagger 1d4+3 |

Barred follows along, sticking to the front. When the trap is disarmed he looks at Qarma.

"Handy having you around, my thanks."

Harder then expected to post from Disney.


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DISNEY... I would love to go to Disney. Closest to us is in Japan I think.

Barred looks through the doorway and sees the room beyond.

The wide brass doors swing open on silent hinges to reveal a vast crypt. The only light emanates from a torch mounted above the crypt, flickering with a pale golden fire. Tall pillars march across the chamber, ending at a dais on the far side, on which is set a large stone sarcophagus. A single form rests beside the coffin, that of a comely woman in tattered clothing. She appears to be asleep or unconscious.

Grand Lodge

Female Elf Samurai (sword saint) 3

"I do believe that is the madman's sister," Alarien says as she takes in the sight of the crypt. "Be on your guard. Her kidnappers may still be nearby."

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

Been to Miami once and Paris twice and plan to do it again this or next year with my little daughter!
Moving inside Geirahöd expects the worst. Keeping her Steel and wood ready to defend and attack.
Perception: 1d20 + 8 ⇒ (4) + 8 = 12


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As Geirahöd enters the room you hear a dry, mirthless laugh So, Kassen’s heroes have come to fight me again. You will make fine minions in my army of the dead. Come and meet your fate. With that, a wicked-looking skeleton strides into view wearing polished mail and brandishing a cruel sword in both hands. A cold blue flame burns in its empty eye sockets.

Initiative:

Alessio: 1d20 + 4 ⇒ (4) + 4 = 8
Geirahöð: 1d20 + 1 ⇒ (3) + 1 = 4
Barred: 1d20 + 4 ⇒ (16) + 4 = 20
Jerrid: 1d20 + 3 ⇒ (18) + 3 = 21
Alarien: 1d20 + 5 ⇒ (8) + 5 = 13
Qarma: 1d20 + 4 ⇒ (12) + 4 = 16
Asar: 1d20 + 6 ⇒ (20) + 6 = 26
Skeletons: 1d20 + 6 ⇒ (20) + 6 = 26

Asar Picture on map for reference moves up as the skeletons move in to attack.

Combat Round 1 - Bold May Act

Skeletons (Red, Green, Blue, Yellow)
Asar (Purple)
Jerrid
Barred
Qarma
Alarien
Alessio
Geirahöð

Liberty's Edge

Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,

Been to Disney Land in Japan twice, but when I was 7 and 8 years old. A long time ago. :P

Jerrid moves into the room and then slips down the side of the western part of the stairs.

Double Move: 40'

Grand Lodge

Status: -2 STR | Wand CLW: 43/50 | 1/1 Bears Endurance | 1/1 CLW Fighter (melee) 2 | 01/20 HP | AC 22 | T 13 | F 19 | Init +4 | Per +0 | Fort +5 | Ref +2 | Will +0 | +6 Cold Iron Longsword 1d8+3 | +5 Silve Shortsword 1d6+2 19-20 | +4 Dagger 1d4+3 |

At the sight of more skeletons Barred smiles.

At least I know how to deal with this."

He grips is cold iron sword, advances and swings.

CI Longsword: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

Geirahöd moves in and attacks the skeleton with her shield.
Attack: 1d20 + 7 ⇒ (12) + 7 = 191d4 + 5 ⇒ (2) + 5 = 7

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

Alessio hustles to catch up. move, move. orlando x 3 (my wife is from there). anaheim x2. Paris once. Aulani in Hawaii once.


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Barred swings his sword at Asar and it strikes, however it does less damage than it should.

Geirahöd pushes her shield at Asar but cannot penetrate his defenses.

Combat Round 1 - Bold May Act

Skeletons (Red, Green, Blue, Yellow)
Asar (Purple) (-6)
Jerrid
Barred
Qarma
Alarien
Alessio
Geirahöð

Liberty's Edge

Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,

Jerrid moves closer to the battle and attacks one of the side skeletons while defending Barred's back.

Punch vs Blue: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Move: 10'
Standard: Attack

Grand Lodge

Female Elf Samurai (sword saint) 3

Alarien darts forward to slash at the mail-armored skeleton.

Charge: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
1d8 + 3 ⇒ (8) + 3 = 11


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Jerrid misses the blue skeleton as Alarian fails to strike the purple.

Asar attempts to knock Geirahöð's shield to the ground.

Disarm, DC16: 1d20 + 9 ⇒ (18) + 9 = 27

Geirahöð drops both her shield and her Falcatta.

The skeletons advance on the group. Blue attacks Jerrid, Green attacks Barred and Red and Yellow approach the group.

Blue Scimitar: 1d20 + 0 ⇒ (10) + 0 = 10 Damage: 1d6 ⇒ 4
Blue Claw: 1d20 - 3 ⇒ (2) - 3 = -1 Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Green Scimitar: 1d20 + 0 ⇒ (4) + 0 = 4 Damage: 1d6 ⇒ 4
Green Claw: 1d20 - 3 ⇒ (14) - 3 = 11 Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Neither the Blue nor the Green skeleton manages to land a strike.

Combat Round 2 - Bold May Act

Skeletons (Red, Green, Blue, Yellow)
Asar (Purple) (-6)
Jerrid
Barred
Qarma (Still has actions from round 1)
Alarien
Alessio
Geirahöð

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

Alessio darts his hand in his belt pouch and produces the materials for his last bomb. He utters a small prayer to Sivanah and sends it over.

bomb: 1d20 + 2 ⇒ (14) + 2 = 161d6 + 3 ⇒ (2) + 3 = 5 Ranged touch. DC 13 reflex for half. 4 splash damage.


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Alessio lobs a bomb at Asar. Asar tries to dodge it...

Asar Reflex Save: 1d20 + 3 ⇒ (3) + 3 = 6

... but cannot move in the cramped space. The bomb hits him in the chest burning across his armour and damaging the underlying skeleton. The splash also strike the Red and Yellow skeletons who drop where they stand.

Combat Round 2 - Bold May Act

Skeletons (Red, Green, Blue, Yellow)
Asar (Purple) (-11)
Jerrid
Barred
Qarma (Still has actions from round 1)
Alarien
Alessio
Geirahöð

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

He has improved disarm I fear?
Geirahöd takes her battle aspergillum and bashes the skeleton, after taking a five foot step to flank.
AttackPA: 1d20 + 5 ⇒ (6) + 5 = 111d6 + 6 ⇒ (4) + 6 = 10 But she misses badly!


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He does have improved disarm, yes.

Geirahöd misses unfortunately.

Combat Round 2 - Bold May Act

Skeletons (Red, Green, Blue, Yellow)
Asar (Purple) (-11)
Jerrid
Barred
Qarma (Still has actions from round 1)
Alarien
Alessio
Geirahöð

Liberty's Edge

Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,

Seeing two of the skeletons go down, Jerrid feels a little bit of relief but doesn't see Geirahod get disarmed. He then throws a strong elbow strike at the skeleton threating Barred.

Elbow vs Green: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Female Elf Samurai (sword saint) 3

1d20 + 4 ⇒ (15) + 4 = 19
1d8 + 3 ⇒ (2) + 3 = 5

Alarien slashes at Asar again, but his mail coat turns aside her blade.


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Barred smashes the green skeleton to pieces with an elbow.

Alarien swings and misses Asar.

Combat Round 2 - Bold May Act

Skeletons (Blue)
Asar (Purple) (-11)
Jerrid
Barred
Qarma (Still has actions from round 1)
Alarien
Alessio
Geirahöð

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