Ulfen Guard

Geirahöð Bjornsdottir's page

301 posts. Organized Play character for Helikon.


Full Name

Geirahöð Bjornsdottir

Race

Human

Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8

Classes/Levels

Urban Ranger 3

Gender

F Picture of Geirahöð

Size

medium

Age

18

Alignment

CG

Deity

Gorum

Location

Taldan

Languages

Common, Skald

Occupation

Pathfinder Guard

Homepage URL

Geirahöð

Strength 18
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 14
Charisma 8

About Geirahöð Bjornsdottir

Data:

Name: Geirahöð Bjornsdottir
Race: Human (Ulfen)
Job: Urban Ranger 3
Age: 18
Height: 6´2"
Weight: 160 lbs
Alignment: CG
Personality: Determind, polite
Likes: Swordmanship, Dwarven drinking Songs, Politness, Tattoos W
Dislikes: Demons, Evil spellcasters, cold soups
Favorite foods: Dwarven Ale, fresh baked bread with Bacon and egg
Hobbies: Tattoing, reading about the heroics of old heroes
Physical Description: White skin, Red hairs braided to the back, strong limbed, with a few scars.
Deity: Gorum
Languages: Common,

XP: 6
Combat:

Hit Points: 30
Initiative: +1
Armor Check Penalty:
Speed: 30 feet
Armor Class: 21 (10 + 1 Dex + 7 Armor+3 shield)
Touch: 11
Flat-footed: 20
Saves:
Fortitude: +5(3 +2 Con)
Reflex: +4 (3 +1 Dex)
Will: +3 (1 +2 Wis)

Situational Bonuses:

Combat:
Mw Falcatta +7 1d8+6 (19-20/x3/S)
Heavy Shield +7 1d4+7 (20/x2(B)
or
Falcatta +5 1d8+6 (19-20/x3/S) and Heavy Shield +5 1d4+5 (20/x2(B)
Net +2
Kukri +5 1d4+4 (18-20/x2/S)

Base Attack Bonus: +1
Melee Attack Bonus: +7 (3 BAB+ 4 Str)
Range Attack Bonus: +4 (3 BAB+ 1 Dex)
Combat Maneuver Bonus: +7 (3 BAB+ 4 Str)
CMD: 18 (10+ 1 Base + 4 Str + 1 Dex)

Racial & Class Traits:

Human
+2 to One Ability Score: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Medium:
Humans are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed:
Humans have a base speed of 30 feet.
Military Tradition Falcatta Net
Several human cultures raise all children (or all children of a certain social class) to serve in the military or defend themselves with force of arms. They gain proficiency with up to two martial or exotic weapons appropriate to their culture.
Skilled:
Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages:
Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Urban Ranger
Weapon and Armor Proficiency
Weapon and Armor Proficiency: A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).

Favored Enemy (Ex): Humanoids (Human) +2
At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2. If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table below. (Note that there are other types of humanoid to choose from—those called out specifically on the table below are merely the most common.) If a specific creature falls into more than one category of favored enemy, the ranger's bonuses do not stack; he simply uses whichever bonus is higher.

Track (Ex):
A ranger adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks.

Favored Community (Ex): Magnimar
At 3rd level, the urban ranger forms a bond with a community. While inside the limits of this community, he gains a +2 bonus on initiative checks and Knowledge (local), Perception, Stealth, and Survival skill checks. An urban ranger traveling through his favored community leaves no trail and cannot be tracked (although he may leave a trail if he so desires).

At 8th level, and every five levels thereafter, an urban ranger may select an additional favored community. In addition, at each such interval, the skill bonus and initiative bonus in any one favored community (including the one just selected, if so desired) increases by +2.

For the purposes of this ability, a community is any settlement consisting of 100 or more individuals. The community may be larger than this minimum. Outlying farms, fields, and houses are not considered part of a community.

Trapfinding (Ex): At 3rd level, an urban ranger can find and disable traps, as the rogue class feature of the same name.

Feats, Traits & Skills:

Feats:
Level 1:
Improved Shield Bash (Combat)
Benefit: When you perform a shield bash, you may still apply the shield's shield bonus to your AC.
Ranger 2
Two Weapon Fighting
Level 3:
Power Attack
Exotic Weapon Prof (Martial Training)
Falcatta, Net
Traits:
Shield Bearer
Requirement(s) Ulfen
You have survived many battles thanks to your skill with your shield. When performing a shield bash, you deal 1 additional point of damage. Also, once per day on your turn as a free action, you may provide one adjacent ally a +2 trait bonus to his Armor Class. This bonus lasts for 1 round, so long as you and the target remain adjacent to one another. You can only use this ability if you are using a shield. You retain your shield bonus to your armor class when using this ability.
Shield-Trained
Requirement(s) Gorum
You were trained to use shields as weapons. Heavy and light shields are considered simple weapons rather than martial weapons for you. Heavy shields are considered light weapons for you.
Skills:
• Skillpoints gained/level (21) 6+ 0(int)+1 Human x3
• Acrobatics: -4 (0 ranks;+0 trained; +1 Dex; -5armor)
• Appraise: +0 (0 ranks; +0 trained; +0 Int)
• Bluff: -1 (0 ranks; +0 trained; -1 Cha)
• *Climb: 3 (1 ranks; +3 trained; +4 Str; -5 armor)
• Diplomacy: -1 (0 ranks; +0 trained; -1 Cha)
• Disable Device: 6 (3 ranks;+3 trained; +1 Dex; -3armor+2Circ)
• Disguise: NA (0 ranks; +0 trained; +4 Cha)
• Escape Artist: -4 (0 ranks;+0 trained; +1 Dex; -5armor)
• Fly: N/A (0 ranks; +0 trained; +2 Dex; -0 armor)
• *Heal: +0 (0 ranks; +0 trained; +3 Wis)
• Handle Animal -1 (0 ranks; +0 trained; -1 Cha)
• Intimidate: -1 (0 ranks; +0 trained; -1 Cha)
• Know (arcana): 0 (0 ranks; +0 trained; +0 Int)
• Know (Dung): 4 (1 ranks; +3 trained; +0 Int)
• Know (geography): 4 (1 ranks; +3 trained; +0 Int)
• Know (local): 6 (3 ranks; +3 trained; +0 Int)
• Know (nature): 0 (0 ranks; +0 trained; +0 Int)
• *Know (nobility): 0 (2 ranks; +0 trained; +0 Int)
• Know (planes): 0 (0 ranks; +0 trained; +0 Int)
• *Know (religion): 0 (0 ranks; +0 trained; +0 Int)
• Linguistics: 0 (0 ranks; +0 trained; +0 Int)
• Perception: +8 (3 ranks; +3 trained; +2 Wis)
• Prof. Guide: +8 (1 ranks; +3 trained; +2 Wis+2MWitem)
• *Ride: -4 (0 ranks;+0 trained; +1 Dex; -5armor)
• *Sense Motive: +2 (0ranks; + 0 trained; +2 Wis)
• Stealth: -4 (0 ranks;+0 trained; +1 Dex; -5armor)
• Spellcraft: NA (0 ranks; +0 trained; +0 Int)
• Survival: +10 (3 ranks; +3 trained; +2 Wis+2)
• Swim: 3 (1 ranks; +3 trained; +4 Str; -5 armor)
• *Use magic Device: -1 (0 ranks; +0 trained; -1 Cha)

Spells:

Level 4

Equipment:

Mw Falcatta 318gp
Alchemistical silver Battle Aspergillum 13
Kukri CI 16gp
Net 5gp
Sling, Slingstones 0
----------------------------------------
Agile Breastplate +1 1550gp
Darkwood Shield +1 1257
-----------------------------------------
Miscenellous:
Kit, Rangers 9gp
This includes a backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin.
----------------------------------------------------
3 Flask of Alchemist fire 60gp
2 Flasks of Holy Water 100
1 Flask of Antiplague 50
Wand of clw
Wand Entangle
Wayfinder
Potion of Enlarge Person
MW Thieves Tools
MW Tools Survival
MW Tools Know Local
Carrying Capacity:
Light Load: 0 lbs - 100 lbs
Medium Load: 101 lbs - 200 lbs
Heavy Load: 200 lbs - 300 lbs
Lift Over Head: 300 lbs
Lift Off Ground: 600 lbs
Push or Drag: 1500 lbs
Carried Possessions (84 lbs):
Pouch with Coins (1 lbs):
CP:
SP:
GP: 4
PP:

Character Description:

Story/Background:

Souvereign Court:

PRACTICED DIPLOMAT (2+ goals): Circle one of the following skills: Bluff, Diplomacy, Disguise, or Knowledge (nobility).
When you roll your chosen skill, you always receive a result of at least 10 plus the number of goals you have completed.
ADVOCATE (4+ goals): When purchasing a spellcasting service, vanity, or other prestige award that costs 5 or more Prestige
Points, the power of your reputation reduces the final cost by 1. If you have completed seven or more goals, you instead reduce
the cost of awards that cost 4 or more Prestige Points by 1.
SPYMASTER (7+ goals): Once per adventure, you can coach up to seven other creatures in the use of a skill that you select
when you use this ability. For the duration of the adventure, those creatures gain a bonus on checks using that skill equal to
half the goals you have completed (rounded down) and halve their armor check penalty when using the skill.
---------------------------------------------------------------
[][][]Recruit a named NPC aristocrat, noble, ambassador, or similar figure to cooperate with the faction with a successful
Diplomacy or Knowledge (nobility) check (DC = 14 + your character level + 3 for each of this goal’s checked boxes).
[]Recover blackmail or incriminating evidence against a named NPC aristocrat, noble, ambassador, or similar figure.
[][]Fulfill one of the goals above without revealing your faction affiliation to anyone other than a present or prospective
member of the Sovereign Court. Checking one of this goal’s boxes doesn’t prevent you from checking one box for a
different goal.
[][]Resolve an encounter with a genie through diplomacy, trickery, bribery, or a similar tactic. If you convince a genie to
provide you with a non-corrupted wish (as detailed in a scenario), you can check both of this goal’s boxes.
[X][X]Forgo your Downtime to reinforce your political connections. Doing so requires a successful Knowledge (local) or Knowledge (nobility) check (DC = 15 + your character level).
[]Possess a number of ranks in one of the following skills equal to your character level (minimum 4): Bluff, Diplomacy, Disguise, Knowledge (nobility), or Sense Motive.
[X]Gain access to an item on your Chronicle sheet with a value of at least three times the maximum gold you could have
earned for that adventure using the standard advancement track (minimum 2,000 gp).
[X][][]/[][]Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character.
Checking 3 boxes counts as one goal for earning faction rewards; checking all 5 counts as two goals.

Introduction:
Geirahöð Bjornsdottiris a massive woman, with hard muscles and strong arms. She has a lightly tanned skin and very long hair in the colour of deep red wine with many braids, and usually wears an earthen coloured leather breeches and a sandstone coloured Tunic. She has an ugly scar on her forehead
In battle she is armored in a breastplate and a darkwood shield with the crest of a griffon, and carries a Falcatta as her main weapon.
Her voice is a beautiful alt.