Fighter

Jerrid T'Clur's page

322 posts. Organized Play character for Banesama.


Full Name

Jerrid T'Clur

Race

Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' |

Classes/Levels

Martial Flexibility (Move Action | 4/4) - Blind-Fight,

Gender

Male CG

Size

5' 8" | 165 lbs

Age

18

Alignment

CG

Deity

Cayden Cailean

Languages

Common, Goblin

Strength 16
Dexterity 13
Constitution 16
Intelligence 12
Wisdom 10
Charisma 10

About Jerrid T'Clur

Male Human Brawler 3
PFS# 138079-1
Liberty's Edge
XP: 8
Fame: 14
Prestige: 14
Languages: Common, Goblin

Racial Traits:

+2 Strength
Bonus Feat
Skilled

Class Abilities:

Favored Class: +1 HP/Level
Brawler's Cunning: Count as Int 13 for the purpose of combat feat pre-requisites.

Martial Flexibility: As a move action, gain a combat feat for 1 minute. Uses 3 + 1/2 Brawler's Level per day.
~ Blind-Fight: In melee, you can reroll once on a concealment miss roll. Also do not lose Dex bonus to invisible attackers and they do not get a bonus to attack you.

Martial Training: Brawler's level count as both a fighter and monk level for feats/items.

Unarmed Strike 1d6

Bonus Combat Feats
Weapon Focus (Unarmed Strike): +1 to attacks with unarmed strikes.

Brawler's Furry (+1/+1): Gain Two-Weapon Fighting ability as a full-round action.

Maneuver Training (Grappling +1): Gain bonus on CMB and CMD with Grappling.


Combat Stats:

+3 BAB
+6 Melee
+4 Range
+6 CMB
+9 Grapple

18 (FF 16) CMD
21 CMD Grapple

+6 Sickle | 1d6+3 | x2 | Slashing
+4 Sling | 1d4+3 | x2 | Bludgeoning | 50'
+7 Unarmed Strike | 1d6+3 | x2 | Bludgeoning
+5/+5 Brawler's Furry | 1d6+3/1d6+3 | x2 | Bludgeoning


Skills:

Trained
+6 Acrobatics
+8 Climb
+6 Escape Artist
+7 Intimidate
+6 Perception
+6 Sense Motive

Untrained
+1 Appraise
+0 Bluff
+0 Diplomacy
+0 Disguise
+0 Fly
+0 Heal
+0 Ride
+0 Stealth
+0 Survival
+2 Swim

Boon: +2 on Charisma-based checks made to influence gripplis.


Traits/Feats:

Traits
Bully: +1 Intimidate
Reactionary: +2 Initiative

Feats
Dodge: +1 dodge bonus to AC
Improved Grapple: You do not provoke an AoO when grappling. Also gain a +2 CMB when attempting to grapple and a +2 CMD when defending against a grapple.
Weapon Focus (Unarmed Strike) *Bonus: +1 to attack with unarmed strikes.


Equipment:

+1 Lamellar (leather) Armor
Cloak of Resistance +1

Sickle
Sling
Bullets 20/20
Backpack, Masterwork
Bedroll
Flint & Steel
Rope (50')
Torch x10
Trail Rations x5
Traveler's Outfit (Free)
Wayfinder (Boon) - On command produces light like the Light spell. +2 bonus on Survival checks when lost.
Belt Pouch
PP:
GP: 3126
SP: 8
CP:


Temporary/Adventure Items:

Potion of Cure Moderate Wounds

Chronicles:

#5-08: The Confirmation Completed (1 XP, 2 PP, 430gp)
Crypt of the Everflame Completed (3 XP, 4 PP, 1398gp)
The Citadel of Flames Completed (1 XP, 2 PP, 553gp)
#6-12: Scions of the Sky Key Part 1 Completed (1 XP, 2 PP, 515gp)
#6-12: Scions of the Sky Key Part 2 Completed (1 XP, 2 PP, 1175gp)
#6-12: Scions of the Sky Key Part 3 [/ooc]Completed[/ooc] (1 XP, 2 PP, 1209gp)

Boons:

{}Tattoo of the Open Road: You have a magical tattoo of the Glyph of the Open Road, the insignia of the Pathfinder Society. As an immediate action when you are struck by a critical hit or dealt at least 15 points of damage from a spell or supernatural ability, you can check the box that precedes this boon and expend the tattoo’s magic to gain 10 temporary hit points that last for 1 minute. During this minute, you also treat your Constitution score as if it were 10 higher for the purpose of determining when hit point damage would kill you.

Confirmed Field Agent: Obtained Wayfinder which guides you to safety in all circumstances. If you fail a saving throw against an effect that allows additional saving throws to mitigate the effect (e.g. glitterdust or dominate person), you gain a +1 bonus on subsequent saves against such effects. Free Wayfinder

Explore, Report, Cooperate: As a free or immediate action, you may consider whether a particular action you name--such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item--would help realize the goals of the Pathfinder Society. The GM then informs you whether the action's impact would be positive, negative, or negligible. If none of these three options accurately reflects the action's impact on the PC's fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.

Friend of Janira Gavix: The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.

Kassen's Blessing: You carry a small charm from the spirit of Kassen. You may reroll a single attack roll, saving throw, or skill check after the roll is made but before the results are revealed. You much take the result of the second roll, even if it is worse. Once this ability has been used, cross it off the Chronicle.

Gripplis' Favor: You have earned the recognition of the Krihirik tribe in the Kaava Lands, granting you a +2 bonus on Charisma-based checks made to influence gripplis. In addtion, this boon may be used in conjunction with other boons to grant one or more of your characters access to grippli-related options.

Sky Key Component (Sargava): You have recovered one of the five lost components of the strange relic known as the Sky Key. This piece once belonged to Sigrin, who founded the now abandoned settlement of Ashkurhall in the Bandu Hills.

Stinkeye's Friend: Playing with the domesticated basilisk has taught you to be careful around creatures with gaze attacks. When you are subjected to a gaze attack, you can cross this boon off your Chronicle sheet to gain a +4 insight bonus on a saving throw to avoid the gaze's effects.


Purchasable Loot:

Cloak of Resistance +1 (1000gp)
Pearl of Power (1st-level spell; 1000gp)
Potion of Barkskin (300gp)
Ring of Protection +1 (2000gp)
Scroll of Gust of Wind (150gp)
Scroll of Mage Armor (CL 6th; 150gp)
Wand of Burning Hands (CL 3rd, 4 charges; 180gp, limit 1)
Wand of Cure Light Wounds (CL 3rd, 8 charges; 360gp, limit 1)
+1 Bashing Heavy Steel Shield (4170gp)
Bag of Holding, Type I (2500gp)
Bracers of Armor +1 (1000gp)
Elemental Gem, Water (2250gp)
Horn of Fog (2000gp)
Potion of Bear's Endurance (300gp)
Potion of Bull's Strength (300gp)
Potion of Cat's Grace (300gp)
Potion of Cure Moderate Wounds (300gp)
Potion of Eagle's Splendor (300gp)
Potion of Invisibility (300gp)
Potion of Owl's Wisdom (300gp)
Ring of Swimming (2500gp)
Wand of Cure Light Wounds (10 charges; 150gp, limit 1)
Wand of Lesser Confusion (10 charges; 150gp, limit 1)
Wand of Mage Armor (10 charges; 150gp, limit 1)
Wand of Magic Missile (10 charges; 150gp, limit 1)
Wand of Magic Missile (CL 3, 22 charges; 990gp, limit 1)
Wand of Produce Flame (10 charges; 150gp, limit 1)
Cloak of Resistance +1 (1000gp)
Feather Token (Whip) (500gp)
Hand of the Mage (900gp)
+1 Holy Arrow (Limit: 4, 350gp)
Scroll of Flaming Sphere (150gp)
Wand of Cure Light Wounds (750gp)
Elixir of Fire Breath (1100gp)
Elixir of Vision (250gp)
Potion of Cure Moderate Wounds (300gp)
Potion of Invisibility (300gp)
Sleep Arrow (132gp)
Tree Feather Token (400gp)
Basilisk Extract (+600 gp: when applied to a creature that has been petrified by a basilisk's gaze for no more than 1 hour, the creature is restored to flesh as though it had been coated with fresh basilisk blood)
Lesser Blade of the Open Road (2515gp)
Potion of Cure Moderate Wounds (300gp)
Potion of Invisibility (300gp)
Potion of Lesser Restoration (300gp)
Wand of Cure Light Wounds (12 charges; 180gp, limit 1)

Purchased Loot:

+1 Lamellar (Leather) Armor (1210gp)
Cloak of Resistance +1 (1000gp)

Jerrid's Tracking and Chronicle PDFs