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I am giving some serious consideration to trying out the classic Temple of Elemental Evil adventure by Gygax, converted to Pathfinder rules, as a Play-by-Post adventure. Anyone interested?
Before you reply, note the following conditions:
> All files, graphics and maps will be distributed and shared in a secret Facebook group. That means, (1) you must be on Facebook, and (2) be willing to "friend" me.
> Starting characters must be 1st level from a Pathfinder Core Class and Core Race only, to simulate the traditional concepts of the adventure.
> Character creation will be Standard Point Buy system, 15 points.
> Starting HP = Full Class hit dice + CON modifier.
> Starting Wealth = maximum wealth per class on the Pathfinder starting character wealth table.
> NO EVIL alignment.
> Must be able to participate in the game at least once per day and/or notify the group if you will be away from computer capability for 2 days or longer.
So...is there an interest in this concept?

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Very interested
Love the classics and happy to read you're attempting the PbP. Please consider my endorsement as an "I wanna play" and Yes, I'm willing to FB friend.
How about Carp?

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Excellent responses so far, thanks for the interest. The recommendations by Gygax for the adventuring party is to have "at least one of the four major classes," which in AD&D terms means fighter, rogue, cleric and wizard. There are variations of those, of course - a barbarian for a fighter, a sorcerer for a wizard. Rogues and clerics pretty much stand by themselves.
Because this game, from the beginning, was designed to scale encounters according to the number of adventurers, we would not necessarily be limited to four players. Even 6-8 would be workable with some fiddling of challenge ratings, etc.
If you folks could start providing some ideas about what your character would be like, we could see if we will eventually round out the classes.

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Now, core races + core classes - but do you allow archetypes, traits, etc?
That will be something we as a group will be experimenting with. We want to experience a Pathfinder method of adventure, yet capture the flavor as Gygax intended. So, archetypes and traits would be fine, subject to review first of course. Since foes would be Pathfinder versions, they would have such qualities, so player capabilities should not be limited.

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If you folks could start providing some ideas about what your character would be like, we could see if we will eventually round out the classes.
Carp would play as a dexterous Fighter or tank with an attitude (rage) and complement the supporting classes. If that doesn't fit I have an adolescent Half-Orc Inquisitor (Cleric) who could add to the merriment.

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When those of you who are interested in playing have a character completed, let me know so I can review him or her. If satisfactory, I will send you a private message with information on adding you to the Facebook group.
Be advised the FB group allows file sharing, so if you use a digital character sheet or character generator, it can be saved in PDF and uploaded for reference. You will also need to replicate that information in this online Paizo system.
I will also have some files available in the group area that you may find helpful concerning use of the PbP Paizo system.
This classic adventure is lengthy, and is composed of four parts. The version I have includes the added introductory village of Hommlet, which will be our starting point. Despite needing considerable effort to convert the crunchy bits from 2E to Pathfinder, the story itself deserves telling and experiencing. I believe it will be well worth our time and effort.
I'm looking forward to this!

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Half-Elf (White)Dragon-blooded Sorceror.
Are you certain you can devote the time? It appears you are involved in quite a few adventures already. That's not an insult, just a curiosity on my part. My wife has played a sorceress with the dragon bloodline - pretty neat features once you get up a few levels in experience.

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I believe that Bryce is ready for inspection (aside from the backstory, which might be adjusted to fit Grayhawk, if needed).
The abilities add up to 22 points. 15 points is the cap, so you will need to adjust the ability scores downward. Reducing Dexterity from 18 to 16 would meet the cap, for example, by reducing the total by 7 points.
See the following table...
Table: Ability Score Costs
Score = Points
7 = –4
8 = –2
9 = –1
10 = 0
11 = +1
12 = +2
13 = +3
14 = +5
15 = +7
16 = +10
17 = +13
18 = +17

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Story Master I submit myself to your critique. Please let me know if Freddy meets your criteria and is acceptable to your beliefs.
Two comments:
1. Overall, this looks very good, and Sarenrae is a good choice for deity.
2. Your total ability points = 20 (see the table above). Need to make some adjustments to match the 15 point cap.

Me'mori |

Are you certain you can devote the time? It appears you are involved in quite a few adventures already. That's not an insult, just a curiosity on my part.
I can. My limit of games is five. Most tend to fall to a low rate of posting, so it is no problem at all.
For your approval (formatted in statblock style):
Saw no mention of traits, but tossed them in there just in case.
Will we have to post (in paizo) under these aliases? I can make a page easily, but want to avoid "Saved Character Bloat"
Female Half-Elf Sorcerer 1
N Medium humanoid (elf, human)
Init +1; Senses Low-Light Vision, Perception+2
~DEFENSE
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 7 (1d6)+1
Fort +1, Ref +1, Will +2, +2 vs. enchantment spells and effects
~OFFENSE
Speed 30 ft.
Known Sorcerer Spells (CL 1st, concentration +4):
1st (4/day) - mage armor (DC 14) , magic missile
0th (at will) - disrupt undead , light , prestidigitation (DC 13) , ray of frost
~STATISTICS
Str 10, Dex 12, Con 12, Int 13, Wis 11, Cha 17
-Base Atk +0; CMB +0; CMD 11
-Feats Eschew Materials, Scribe Scroll, Simple Weapon Proficiency, Skill Focus (Knowledge (Arcana))
-Traits Fencer, Blood of Dragons (+2 vs sleep/paralysis)
-Skills
Acrobatics +1, Appraise +1, Bluff +3, Craft (Untrained) +1, Diplomacy +3, Disguise +3, Escape Artist +1, Fly +1, Intimidate +3, Knowledge (Arcana) +8, Linguistics +2, Perception +2, Perform (Untrained) +3, Profession (Librarian) +4, Ride +1, Spellcraft +5, Stealth +1,
-Languages Common, Draconic, Elven, Sylvan
~SQ Adaptability, Bloodline Arcana, Cantrips, Claws, Draconic Bloodline (White), Elf Blood, Elven Immunities, Keen Senses, Low-Light Vision, Multitalented

Bryce Sidanris |

Bryce Sidanris wrote:I believe that Bryce is ready for inspection (aside from the backstory, which might be adjusted to fit Grayhawk, if needed).The abilities add up to 22 points. 15 points is the cap, so you will need to adjust the ability scores downward. Reducing Dexterity from 18 to 16 would meet the cap, for example, by reducing the total by 7 points.
See the following table...
Table: Ability Score Costs
Score = Points
7 = –4
8 = –2
9 = –1
10 = 0
11 = +1
12 = +2
13 = +3
14 = +5
15 = +7
16 = +10
17 = +13
18 = +17
Actually, Dexterity is 16 (10 points), and then +2 for half-elf racial modufier (+2 to any ability score) brings it to 18 total. So it's a 15 points build.

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Story Master wrote:Are you certain you can devote the time? It appears you are involved in quite a few adventures already. That's not an insult, just a curiosity on my part.I can. My limit of games is five. Most tend to fall to a low rate of posting, so it is no problem at all.
For your approval (formatted in statblock style):
Saw no mention of traits, but tossed them in there just in case.
Will we have to post (in paizo) under these aliases? I can make a page easily, but want to avoid "Saved Character Bloat"
** spoiler omitted **
- Character looks good.
- 2 Traits is fine.- Yes, let's post under the aliases (this will become apparent when you see maps, as I use the character icons to designate positioning).

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Story Master wrote:Bryce Sidanris wrote:Quote:Actually, Dexterity is 16 (10 points), and then +2 for half-elf racial modufier (+2 to any ability score) brings it to 18 total. So it's a 15 points build.My apologies, I didn't take racial modifiers into account. You should be good to go!

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Are we restricted only to the core book or the rule applies only to classes? Unless the drunken wizard team is approved ( :P ) I'll play a Human Sorcerer. I can also act as the face of the party for Bluff and intimidation.
We want to stick to Core classes and races, to fit the structure of the time period in which the adventure was written. However, as we adventure, use of capabilities, spells, etc. from such sources as Ultimate Magic and Ultimate Combat will certainly be open for use.
The adventure has an "old school" structure (2E AD&D), but our foes will be Pathfinder variations, so ultimately we will use skills, feats, spells, etc. from the current Pathfinder material to match the challenges ahead.
As you might imagine, our adventure will undoubtedly have moments when we will need to discuss something out of character to make things work effectively. I will do my best to translate things into a modern framework, but will admit up front that it would be a miracle if a mistake or two doesn't crop up along the way. As long as we recognize that we are treading down a highly creative path, with opportunities to explore a different method to experience a classic story, then we shall all enjoy the road ahead.

Wesley Furfoot |

I am quite interested as many of my games have slowed and have lurked on a Storymaster adventure on the boards and am quite impressed.
I would be able of filling any role, but the halfling rogue is one any throwback should have. I built this hobbit for tomb of horrors. I will change him to your requirements if desired or can make a character fill in anywhere.
To avoid any duplication--I plan on monk or Druid now if the plan is to get a full group ready quickly.

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I am quite interested as many of my games have slowed and have lurked on a Storymaster adventure on the boards and am quite impressed.
I would be able of filling any role, but the halfling rogue is one any throwback should have. I built this hobbit for tomb of horrors. I will change him to your requirements if desired or can make a character fill in anywhere.
To avoid any duplication--I plan on monk or Druid now if the plan is to get a full group ready quickly.
I am pleased to hear from another "lurker" of the other game I am running on these boards. I have heard from others, and apparently that game has become highly entertaining to follow - I have a great team of role players in that one.
A rogue has already been statted up by another player. A Druid would be nice, and I would think a Ranger might be a good addition as well. A straight-up fighter would also be good - you get a combat feat EVERY LEVEL...WOOT!

Warren Kingeagle |

Okay--I love feral druids and changing into animals. So no hobbit rogue.
This profile is my druid in a modified kingmaker game that is over two years old (yes we are still level 2, it is all about the roleplay in this game).
I will be making an animal shaman of some sort, but his build is what I will be very close to on stats and feats. Not eagle as I have been there, but maybe bear or lion. Party role will be a capable damage dealer with some healing. I am tempted to try a half orc just because I have never done so before and it such a throwback race.

Blk4ce |
Ok, so last thing I want to know before I post my character is what bloodline should I choose that would be most beneficient to the party. The choices are:
-Arcane: best package, the closest to 3.5 sorcerer
-Abyssal: double summons (!)
-Draconic: perception class skill,free fly, probably best blaster, but focus on melee?
-Infernal/Pit-Touched: diplomacy class skill, free fly, focus on melee?

Bryce Sidanris |

Okay--I love feral druids and changing into animals. So no hobbit rogue.
This profile is my druid in a modified kingmaker game that is over two years old (yes we are still level 2, it is all about the roleplay in this game).
I will be making an animal shaman of some sort, but his build is what I will be very close to on stats and feats. Not eagle as I have been there, but maybe bear or lion. Party role will be a capable damage dealer with some healing. I am tempted to try a half orc just because I have never done so before and it such a throwback race.
Warren, if you are really bent on playing rogue, and should Story Master permit, I can take a ranger role (which was mentioned as "lacking"), and you can stat a rogue. Of course, that is only if everyone else is fine with proposed change.

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I have heard great things from the Temple of Elemental Evil adventure and I noticed you don't have a gnome bard yet. I have always thought of the gnome bard as a classic staple of D&D. If there is room, sign me up. I can post 1/day and have facebook. I'm more than comfortable being the party face/skill monkey if needed.

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I have heard great things from the Temple of Elemental Evil adventure and I noticed you don't have a gnome bard yet. I have always thought of the gnome bard as a classic staple of D&D. If there is room, sign me up. I can post 1/day and have facebook. I'm more than comfortable being the party face/skill monkey if needed.
Make up a character.

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A question: do you use traits in your adventures?
Do you have some specific traits in mind (forbidden traits or campaign related traits)?
I usually do allow traits. I have not put any great thoughts into creating traits specific to this adventure. Two traits would be fine, I think, and I would look at traits that reinforce an existing skill that your character has. If it is the consensus of the group that adventure-related traits would be preferred, I can work on some.