I will send you my facebook information through private message. Hopefully, I am not too late.
Standing before you is a 5' 11" bespectacled man with greying brown hair and icy blue eyes, clutching a cylindrical leather case and a thick book. He looks fit, for someone who spends his days poring over musty tomes - even though he still appears to be lean and not too keen on swinging around his stave or dagger. As he notices you, he greets you cordially and beckons you over, offering you a chair.
Balthasar is kind and charming; he is still in his early thirties, and is more spry and lithe than most wizards. He staunchly believes in the superiority of arcane knowledge and applies himself in his studies and work with the vision of a future where magic will solve everyone's problems without the intercession of fickle deities. Knowing that his point of view will not be well met by the devout, he keeps his opinions to himself - and similarly, is more understanding of other views in minority.
(His background might make more sense in a Golarion setting, so I made it as loose and generic as possible for the time being.) Balthasar is from a prominent family of diabolists and devil-binders, although he chose to leave his house for a more well-rounded magical education. He chooses to keep this secret, as well as his family name.
Balthasar (Big Barty)
Human wizard (divination specialist, Scroll Scholar PFS, FG) 1
NG Medium humanoid (human)
Init +3*, Senses Perception +0
* Forewarned (Su): You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). [School ability for divination specialists at 1st level.]
Defense
AC 12, touch 12, flat-footed 10 (+2 Dex) (With mage armour, becomes AC 16, touch 12, flat-footed 14).
HP 11 (1d6+2)
8 = 6 + 1 (Con) + 1 (favoured class bonus) + 3 (Toughness)
Fort +1, Ref +2, Will +2
Offense
Speed 30 ft.
Melee dagger -1 (1d4-1, 19-20/x2) or club (bonded item) -1 (1d6-1, x2)
Ranged light crossbow +2 (1d8-1, 19-20/x2; range increment 80 ft.), crossbow bolt(s) (10)
Wizard Spells Prepared (CL 1st, concentration +5)
1st - colour spray, identify (S), magic missile
0th (at will) - detect magic, detect poison, disrupt undead, light, read magic
(S) = Specialization school slot
Specialization Divination; Opposed schools Enchantment, Necromancy
Statistics
Str 8, Dex 14, Con 12, Int 18, Wis 10, Cha 10
15 points = -2 (Str) + 5 (Dex) + 2 (Con) + (10 + racial bonus) Int + 0 (Wis) + 0 (Cha)
Base Attack +0; CMB -1; CMD 11
Feats Magical Aptitude, Scribe Scroll, Toughness
Skills Craft (alchemy) +8, Diplomacy +4, Knowledge (arcana) +9, Knowledge (local, planes) +8, Spellcraft +10, Use Magic Device +2
Traits Ease of Faith [UC], Hedge Magician [UC]
SQ forewarned, arcane bond (club), diligent student* (arcana)
* Diligent Student (Ex): At 1st level, a scroll scholar chooses one Knowledge skill. This becomes a class skill if it is not already one. The scroll scholar adds half her class level to all Knowledge checks of this type (minimum 1). This ability replaces diviner’s fortune (for diviners) or hand of the apprentice (for universalists).
Combat Gear alchemist's fire (1), dagger, light crossbow and crossbow bolts (10), quarterstaff, scroll of mage armour, scroll of moment of greatness, unholy water (1)
Other Gear backpack, bandolier, eyeglasses, scholar's outfit, scroll case (leather), vials (2), waterproof bag (1), 6 sp 5 cp
Balthasar's Spellbook
1st - burning hands, colour spray, identify, grease, mage armour, magic missile, moment of greatness [UC]
0th - all (except enchantment and necromancy spells)
PFS, FG: Pathfinder Society Field Guide.
UC: Ultimate Campaign.