Temple of Elemental Evil (Inactive)

Game Master Thomi Gallowshade

The classic Gygax adventure, The Temple of Elemental Evil, converted to Pathfinder system.


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For your consideration, a simple human fighter.

Eric Utherson:
Eric Urtherson
Male Human (Ulfen) Fighter 1
NG Medium humanoid (human)
Init +4; Senses Perception +6
--------------------
Defense
--------------------
AC 19, touch 13, flat-footed 16 (+6 armor, +2 Dex, +1 dodge)
hp 15 (1d10+5)
Fort +3, Ref +2, Will +1
--------------------
Offense
--------------------
Speed 20 ft.
Melee greatsword +5 (2d6+6/19-20)

Ranged chakram +3 1d8+4) and
javelin +3(1d6+4)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 12, Int 10, Wis 12, Cha 7
Base Atk +1; CMB +5; CMD 18

Feats Dodge, Power Attack, Toughness

Traits reactionary, seeker

Skills Acrobatics -3 (-7 jump), Climb +3, Escape Artist -3, Fly -3, Perception +6, Ride -3, Stealth -3, Survival +5, Swim -1

Languages Common, Skald

Other Gear Lamellar (steel) armor, Chakram (4), Greatsword, Javelin (4), Backpack, masterwork (15 @ 23 lbs), Belt pouch (6 @ 0.62 lbs), Chalk, Earplugs, Flint and steel, Grappling hook, Sewing needle, Signal whistle, Silk rope, Thread (50 ft.), Torch (4), Trail rations (3), Wandermeal (3), Waterskin, Whetstone, 25 GP, 6 CP
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Special Abilities
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Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
--------------------
Background:Eric's the youngest of seven sons. When he turned 16 his father gave him a sword, armor, a horse, some supplies and most importantly a letter of introduction Pathfinder Soceity Venture Captain Ambrus Valsin. When traveling to famed Pathfinder Academy in far off Absalom, a man in black stole his horse and the saddlebags with the letter in it.

Peronality: Friendly, but abrasive. Eric has a real gift for saying the worst thing at the worst moment,especaily to members of the opposite sex. In the two weeks since he's left home he's been slapped in the face by five barmaids, punched by a by a mild mannered preistess of Shelyn and kicked in the shin by a little girl in pigtails holding a dolly...and propositioned by an overly amorous, over weight, over sixty, innkeeper's wife.

Appearance: At six feet, six inches tall, 220 lbs Eric is very tall and well muscled. He has shoulder length red hair that he usally wears in a braid and very light beard that's he's extremely proud of his ability to produce. He has sea green eyes, and very bright red hair. He's 16 and 2 weeks old.


Story Master wrote:


The adventure has an "old school" structure (2E AD&D), but our foes will be Pathfinder variations, so ultimately we will use skills, feats, spells, etc. from the current Pathfinder material to match the challenges ahead.
ad.

There is a conversion forum, I think someone may have taken this approach and posted or hosted it somewhere. It may be worth a look to save done work.

Shadow Lodge

1 person marked this as a favorite.

Wesley, I meant to ask you - The Tomb of Horrors: Did you survive? That's another classic, but is renowned as a giant death trap.

Shadow Lodge

Ghost1776 wrote:
For your consideration, a simple human fighter. ** spoiler omitted **...

Wow - Six foot six? What a bruiser! Looks good. I like playing a fighter in Pathfinder. Add a feat every level, and you can create a blazing dealer of death in many forms...have even seen a whirling dervish in a desert campaign that was really cool.

Shadow Lodge

Me'mori wrote:
Story Master wrote:


The adventure has an "old school" structure (2E AD&D), but our foes will be Pathfinder variations, so ultimately we will use skills, feats, spells, etc. from the current Pathfinder material to match the challenges ahead.
ad.
There is a conversion forum, I think someone may have taken this approach and posted or hosted it somewhere. It may be worth a look to save done work.

I will see if I can find it. Although, I think the majority of creatures can be straight substitutes using the PF variants instead of the AD&D ones. Mechanical stuff, on the other hand, might be more trickier. We shall see, and conquer each obstacle as it arises.

Shadow Lodge

To All: I have been pretty busy the past 2 days, so will not complete the final work on the FB group until the weekend. In the meantime, send me a private message telling me your FB username/ID, so I can find you on that system and get you added to the group when it is finalized (hopefully Saturday afternoon or evening). I would also be interested in knowing if anyone lives outside of the U.S. time zones, so I can take that into consideration for the pace of postings. Thanks!


Here is Garm Stoutsole, wanderer and storyteller. Heedless of the nasty rumours going around about the village of Hommlet, he arrives on foot shouldering his portable alchemy workshop. His hopes are high that he will find a good market for his alchemical concoctions.

Crunch:

Garm Stoutsole
Gnome Bard 1
CG Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 13 (+2 armor, +2 Dex, +1 size)
hp 8 (1d8)
Fort +0, Ref +4, Will +2; +2 vs. illusions
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +3 (1d3/19-20) and
dagger +3 (1d3/19-20) and
rapier +3 (1d4/18-20)
Special Attacks bardic performance, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate, bardic performance: inspire courage, hatred
Spell-Like Abilities
1/day—dancing lights, ghost sound (DC 14), prestidigitation (DC 13), speak with animals
Bard Spells Known (CL 1st; concentration +4):
1st (2/day)—silent image (DC 15), ear-piercing scream (DC 14)
0 (at will)—resistance, detect magic, message, light
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 10, Int 14, Wis 10, Cha 16
Base Atk +0; CMB -1; CMD 11
Feats Weapon Finesse
Traits accelerated drinker, trickster
Skills Acrobatics +6 (+2 jump), Bluff +7, Craft (alchemy) +9, Diplomacy +7, Fly +4, Knowledge (dungeoneering) +7, Knowledge (local) +3, Perception +6, Perform (oratory) +7, Sleight of Hand +6, Stealth +10; Racial Modifiers +2 Perception
Languages Common, Dwarven, Elven, Gnome, Sylvan
SQ bardic knowledge, hero points, illusion resistance
Combat Gear Alchemist's fire (2); Other Gear Leather armor, Dagger, Dagger, Rapier, Portable alchemist's lab, 31 GP
--------------------
TRACKED RESOURCES
--------------------
Alchemist's fire - 0/2
Bardic Performance (standard action) (7 rounds/day) - 0/7
Dagger - 0/1
Dagger - 0/1
Dancing Lights (1/day) (Sp) - 0/1
Ghost Sound (1/day) (Sp) - 0/1
Prestidigitation (1/day) (Sp) - 0/1
Speak with Animals (1/day) (Sp) - 0/1
--------------------
Special Abilities
--------------------
Accelerated Drinker You may drink a potion as a move action instead of a standard as long as you start your turn with the potion in your hand.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (7 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 13) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Trickster +1 trait bonus to CL for duration, range, and area of illusion spells.


Just started using this website so how do you send a private message?


This was my build for the monster of all deathtraps--Gary Gygax's Tomb of Horrors. It was written as a semi-joke by him for those who were jaded and wanted a 'real challenge'. Legend has it he TPKed 75% or more of those who went through it.

To avoid too much spoilering--the obvious concentration on trapfinding, the feat that allowed me to notice traps when not actively looking, the two bags of trick to send small animals exploring, and magic items to detect traps all came in handy. So Wesley was not hurt by a trap although he had to inevitably spring a few. The party did not make it to the amazing finale.

Finally, save or die traps is a mentality that Pathfinder has tried to avoid now. So Tomb of Horrors would be a shock to anyone used to CR balanced Pathfinder encounters.

Shadow Lodge

The secret FB group is up and running.

Garm Stoutsole, Gnome Bard, is in the group. A friend request has been sent on FB Garm. And, I like the avatar icon!

Shadow Lodge

Velcore Valiantheart wrote:
Just started using this website so how do you send a private message?

From Paizo's Help/Faq Page:

What are private messages?
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Where are my private messages?
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First link I could find that links to the another forum converted into 3.5.

Shadow Lodge

Have sent four of you friend requests, check your FB and your mail icon at the top of this page.

Sczarni

I would love to try this out as well.... I've been wanting a game that's a little more structured that some of the other PBP games.

Shadow Lodge

Velcore Valiantheart, Human Cleric of Iomedea is in the group.

Welcome!

Shadow Lodge

Caranthir Ancalimon, Elf Barbarian is in the group. Welcome!


Story Master wrote:
Bryce Sidanris wrote:
I believe that Bryce is ready for inspection (aside from the backstory, which might be adjusted to fit Grayhawk, if needed).

The abilities add up to 22 points. 15 points is the cap, so you will need to adjust the ability scores downward. Reducing Dexterity from 18 to 16 would meet the cap, for example, by reducing the total by 7 points.

See the following table...

Table: Ability Score Costs
Score = Points
7 = –4
8 = –2
9 = –1
10 = 0
11 = +1
12 = +2
13 = +3
14 = +5
15 = +7
16 = +10
17 = +13
18 = +17

Str 12, Dex 12, Con 11, Int 10, Wis 16, Cha 14

2
2
1
0
5 (+2 racial to bring it to 16)
5
total is 15

Just wanted to point out it was 15 but looks like the groups are already been formed.

Sovereign Court

I will send you my facebook information through private message. Hopefully, I am not too late.

Standing before you is a 5' 11" bespectacled man with greying brown hair and icy blue eyes, clutching a cylindrical leather case and a thick book. He looks fit, for someone who spends his days poring over musty tomes - even though he still appears to be lean and not too keen on swinging around his stave or dagger. As he notices you, he greets you cordially and beckons you over, offering you a chair.

Balthasar is kind and charming; he is still in his early thirties, and is more spry and lithe than most wizards. He staunchly believes in the superiority of arcane knowledge and applies himself in his studies and work with the vision of a future where magic will solve everyone's problems without the intercession of fickle deities. Knowing that his point of view will not be well met by the devout, he keeps his opinions to himself - and similarly, is more understanding of other views in minority.

(His background might make more sense in a Golarion setting, so I made it as loose and generic as possible for the time being.) Balthasar is from a prominent family of diabolists and devil-binders, although he chose to leave his house for a more well-rounded magical education. He chooses to keep this secret, as well as his family name.

Balthasar (Big Barty)
Human wizard (divination specialist, Scroll Scholar PFS, FG) 1
NG Medium humanoid (human)
Init +3*, Senses Perception +0

* Forewarned (Su): You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). [School ability for divination specialists at 1st level.]

Defense
AC 12, touch 12, flat-footed 10 (+2 Dex) (With mage armour, becomes AC 16, touch 12, flat-footed 14).
HP 11 (1d6+2)
8 = 6 + 1 (Con) + 1 (favoured class bonus) + 3 (Toughness)
Fort +1, Ref +2, Will +2

Offense
Speed 30 ft.
Melee dagger -1 (1d4-1, 19-20/x2) or club (bonded item) -1 (1d6-1, x2)
Ranged light crossbow +2 (1d8-1, 19-20/x2; range increment 80 ft.), crossbow bolt(s) (10)

Wizard Spells Prepared (CL 1st, concentration +5)
1st - colour spray, identify (S), magic missile
0th (at will) - detect magic, detect poison, disrupt undead, light, read magic
(S) = Specialization school slot
Specialization Divination; Opposed schools Enchantment, Necromancy

Statistics
Str 8, Dex 14, Con 12, Int 18, Wis 10, Cha 10
15 points = -2 (Str) + 5 (Dex) + 2 (Con) + (10 + racial bonus) Int + 0 (Wis) + 0 (Cha)
Base Attack +0; CMB -1; CMD 11
Feats Magical Aptitude, Scribe Scroll, Toughness
Skills Craft (alchemy) +8, Diplomacy +4, Knowledge (arcana) +9, Knowledge (local, planes) +8, Spellcraft +10, Use Magic Device +2
Traits Ease of Faith [UC], Hedge Magician [UC]
SQ forewarned, arcane bond (club), diligent student* (arcana)

* Diligent Student (Ex): At 1st level, a scroll scholar chooses one Knowledge skill. This becomes a class skill if it is not already one. The scroll scholar adds half her class level to all Knowledge checks of this type (minimum 1). This ability replaces diviner’s fortune (for diviners) or hand of the apprentice (for universalists).

Combat Gear alchemist's fire (1), dagger, light crossbow and crossbow bolts (10), quarterstaff, scroll of mage armour, scroll of moment of greatness, unholy water (1)
Other Gear backpack, bandolier, eyeglasses, scholar's outfit, scroll case (leather), vials (2), waterproof bag (1), 6 sp 5 cp

Balthasar's Spellbook
1st - burning hands, colour spray, identify, grease, mage armour, magic missile, moment of greatness [UC]
0th - all (except enchantment and necromancy spells)

PFS, FG: Pathfinder Society Field Guide.
UC: Ultimate Campaign.

Shadow Lodge

No one is too late at this juncture. We are still in the formation stage, and still have some room.

Shadow Lodge

Bryce Sidanris, Male Half-elf Rogue, is in the group. Welcome!

Shadow Lodge

So far, four players have been successfully added:

> Garm Stoutsole, Gnome Bard
> Velcore Valiantheart, Human Cleric of Iomedea
> Caranthir Ancalimon, Elf Barbarian
> Bryce Sidanris, Male Half-elf Rogue

We have room for four more (will cap the group at 8).


This is my Sorcerer http://www.myth-weavers.com/sheetview.php?sheetid=714688

Shadow Lodge

Rafael Cromwell, Sorcerer, is in the group. Welcome!

Shadow Lodge

Eric Urtherson, Male Human (Ulfen) Fighter, has been added to the group. Welome!

Shadow Lodge

Tarlas the Wizard has been added to the group. Welcome!

Shadow Lodge

One more spot is open...


Fighter, Cleric, Wizard, Rogue, Sorcerer, Barbarian, and Bard. Just need a Paladin, Ranger, or Druid to round this out ^^.


Lion sham human druid
Middle-aged
STR=16
WIS=14
INT=14
DEX=12
CON=12
CHA=8

Feats=Spell Focus Conj, Augment Summoning

HP=10

I am creating and working on the alias now


Here is my lion shaman.

He should be done in ten minutes or more.

Shadow Lodge

Trane, I just sent you a private message...

Shadow Lodge

With the addition of Trane the druid, the group is full. Thank you, everyone, for your interest.

For those of you in the adventuring party, watch for announcements and further instructions to be posted in the Facebook Group.


Here I am - reporting for duty!!!


Hi there!

I just came here by way of this post

I've got no problem with core classes only, but are archetypes allowed?


Heya! Tentatively dotting for interest, though I do have a couple of questions :)

(1) Are you recruiting on a first come, first serve basis? I ask because I could probably come up with a character for any of the classes you mentioned (plus monk if you allow them) but due to work constraints it would probably be late Friday night or sometime Saturday before I could have a finished character.
(2) Same question as the poster above, are you entertaining archetypes?
(3) Being unfamiliar with the Greyhawk setting, what are you looking for in terms of character back story and personality? Are functional comic-relief sorts of characters acceptable or do you prefer a more serious story/party? Stuff like that.

That's all I can think of for the moment :)

The Exchange

I would like to throw my hat in the ring if there's still some time for consideration. I am on Facebook all day on tablets, phones and laptops, I am really into the idea of playing one of these classic adventures and I am pretty familiar with Pathfinder since it's the system that kind of introduced me to RPing.

I'm wanting to make a pretty simple crossbow weilding ranger, more than likely a half elf or elf. I'm banging out the kinks in my idea and I can have someone posted up here later tonight or tomorrow (I have a name and back story already).


Posting my Dwarven cleric (no archetype). I just need to buy equipment and fluff out the background

Shadow Lodge

Zack Muad'Dweeb wrote:

Hi there!

I just came here by way of this post

I've got no problem with core classes only, but are archetypes allowed?

Depends on what you are thinking of creating. Need more info.

Shadow Lodge

Lady Ladile wrote:

Heya! Tentatively dotting for interest, though I do have a couple of questions :)

(1) Are you recruiting on a first come, first serve basis? I ask because I could probably come up with a character for any of the classes you mentioned (plus monk if you allow them) but due to work constraints it would probably be late Friday night or sometime Saturday before I could have a finished character.
(2) Same question as the poster above, are you entertaining archetypes?
(3) Being unfamiliar with the Greyhawk setting, what are you looking for in terms of character back story and personality? Are functional comic-relief sorts of characters acceptable or do you prefer a more serious story/party? Stuff like that.

That's all I can think of for the moment :)

1) Monk is a core class, so would be allowed. Not recruiting on a first-come first serve basis, am trying to recruit more players who are serious about sticking with the adventure.

2) Archetypes - possibly, would need more info.
3) The adventure was written in the Greyhawk campaign setting, but for this adventure that serves merely to use the names of places and characters as it is written. You do not need to be familiar with the campaign setting, as maps and other materials are made available on the Facebook group. You may design a generic background and personality to your liking.

Shadow Lodge

To All:

We are using the point buy system for character creation: 15 points

Please use these values for determining ability scores.

Table: Ability Score Costs

Score Points
7 –4
8 –2
9 –1
10 0
11 1
12 2
13 3
14 5
15 7
16 10
17 13
18 17


I would like to present this halfling rogue for your consideration. I plan to specialise him in range combat with a repetition crossbow. If you were looking more for a melee built I can easily adjust him.

I have been wanting to play the Temple of Elemental Evil for a while. Thus, this is a nice opportunity for me :-) I am familiar with the module and starting at Nulb will be easy for me to catch up.


Wouldn't at all mind filling that fighter slot if it's still available.


I have a half-orc barbarian I can refit for this. I'm not going to bother with any archetypes.

How are you determining hit-points for levels after first?


have a look Kenz Orinar, he's human, btw. happy to supply a BG if needed.


Ok finished. I will update the spell list once I get a feel from the rest of the group.

Background:

I don't know much about Greyhawk, so I'll have to be general. He was born to stonemason parents in an underground enclave. Granite is very kind hearted, if a bit gruff. He has two siblings. A sister, who he thinks the world of, and a brother, who he has always been at odds with. Being the middle child, He has always tried to be the center of attention, good or bad.

He brought shame to the house, when he had an illicit affair with his brother's wife. It was this event that forced him from his home. He did what he did in the name of love, but his brothers wife was just trying to punish his brother for inattention.

Losing his families respect and bringing shame to his house in the name of a love that was illusion, makes Granite feel like the biggest fool in the world. He sets forth to find purpose to his life. The more dangerous the better. He believes he may find some solace in fighting unrepentant evil.

He finds himself in Nulb, based on rumors that a temple of pure evil lies nearby.


ugggg. I just noticed that facebook is a requirement. I'm not joining facebook. I'll have to decline. thanks

Shadow Lodge

Zack Muad'Dweeb wrote:

I have a half-orc barbarian I can refit for this. I'm not going to bother with any archetypes.

How are you determining hit-points for levels after first?

House rule on hit points: Roll as normal. If you roll a 1 or a 2, reroll and take whichever is higher.

Shadow Lodge

Salden Seafoam wrote:

I would like to present this halfling rogue for your consideration. I plan to specialise him in range combat with a repetition crossbow. If you were looking more for a melee built I can easily adjust him.

I have been wanting to play the Temple of Elemental Evil for a while. Thus, this is a nice opportunity for me :-) I am familiar with the module and starting at Nulb will be easy for me to catch up.

Nice start. Level Mr. Seafoam to level 4, and send me via private message your Facebook user link and name, so we can connect.

Shadow Lodge

Zack Muad'Dweeb wrote:

I have a half-orc barbarian I can refit for this. I'm not going to bother with any archetypes.

How are you determining hit-points for levels after first?

Good start! You should add one more Feat to Bladecatcher's profile, which would be acquired at 3rd level. Complete the character then send me via private message your Facebook user link and name, so we can connect.

Grand Lodge

Are you still short anything? I would be happy to play a fighter, cleric or rogue. I played in Greyhawk for years, long ago, but never managed to play this module. Let me know what (if anything) you still need to round out the party, and I will submit.

Shadow Lodge

Toodles or summat wrote:
have a look Kenz Orinar, he's human, btw. happy to supply a BG if needed.

The link will not load the document...

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