Male Human (Varisian) HP: 36/36, AC: 20, FF: 17, Touch: 13, Fort +4, Ref +7, Will +5. 1st Level Spells 4/4. 2nd Level Spells 1/2 Inspire Courage10/10 Bard 4
You know what, Inconnu didn't hit but I'm happy that he was able to bottle up the hellhound without getting horribly injured. The main fight was grim enough without that infernal dwarf thing getting flanking bonuses.
Male Dwarf Barbarian 3/Fighter 1 | Init +4 | Perc +1 | AC 24 T 13 FF 21 CMB +6 CMD 19 | HP 50/50 (nonlethal: 0) | F +8 R +4 W+2 (+2 vs poison, spells, and spell-like abilities) | Rage 10/11|
Not that we're out of the frying pan yet, but I'm super relieved that worked out. I was already thinking about new character concepts.
The chain weapon was actually the Forge Spurned's Soul Chain, which is actually part of its undead curse. Even if you could take it from him, you don't want it.
Male Dwarf Barbarian 3/Fighter 1 | Init +4 | Perc +1 | AC 24 T 13 FF 21 CMB +6 CMD 19 | HP 50/50 (nonlethal: 0) | F +8 R +4 W+2 (+2 vs poison, spells, and spell-like abilities) | Rage 10/11|
Don't tell me what I don't want! Give me all the dwarf weapons!
Male Dwarf Barbarian 3/Fighter 1 | Init +4 | Perc +1 | AC 24 T 13 FF 21 CMB +6 CMD 19 | HP 50/50 (nonlethal: 0) | F +8 R +4 W+2 (+2 vs poison, spells, and spell-like abilities) | Rage 10/11|
In case anyone's grown tired of this dungeon, this will be the last battle with mooks before you face the kobold king and his shaman to rescue the last child. Just wanted to let you guys know that victory is within your grasp.
Male Human (Varisian) HP: 36/36, AC: 20, FF: 17, Touch: 13, Fort +4, Ref +7, Will +5. 1st Level Spells 4/4. 2nd Level Spells 1/2 Inspire Courage10/10 Bard 4
Even then I've been thinking OOC we should stop as we've burnt through a few resources but we have a child to save so that's a hard pill to swallow IC.
It is medium sized, as it is of dwarven make . The kobold king wielded it two-handed out of necessity, due to the size difference.
Ulark can wield it two handed to receive the extra strength bonus on damage, but it would not provide reach.
While it could be possible to reforge the weapon into a poleaxe of some kind, it would take a very skilled artisan to do so without ruining the enchantment upon the weapon - and such an artisan is not to be found in Falcon's Hollow.
Additionally, there are a few other magic items and treasures to be found among the two kobold leaders.
Nice! And thanks on the ruling for (eventually) making it into a polearm. A halberd doesn’t provide reach, but to me it seemed like a good way to show Ulark going from a humble logger to a skilled warrior.
Male Kyton-Spawn Tiefling Hospitaler Paladin 2/Dual-Cursed Oracle of Life 2 - HP 26/38, 5 non-lethal damage Fort- +9, Ref +3, Will +8. Perception: +0. 1st: 5/5, LoH 6/6, Non-Lethal Damage 0
Hi folks. A bad cold here, so Micheo will likely be the strong silent type until I get back. Feel free to bot him into the fray, it's his preferred position.
Male Dwarf Barbarian 3/Fighter 1 | Init +4 | Perc +1 | AC 24 T 13 FF 21 CMB +6 CMD 19 | HP 50/50 (nonlethal: 0) | F +8 R +4 W+2 (+2 vs poison, spells, and spell-like abilities) | Rage 10/11|
Merry Christmas/Happy Festivus/Happy Holidays everyone, I'll be out of town until the 26th or so.
Male Human (Varisian) HP: 36/36, AC: 20, FF: 17, Touch: 13, Fort +4, Ref +7, Will +5. 1st Level Spells 4/4. 2nd Level Spells 1/2 Inspire Courage10/10 Bard 4
A few thing came up this weekend which was set to be quite busy as it was (including my car breaking down) so free time for PBP hasn't been in abundance. I will be posting tomorrow in all my games. Sorry for the delay.
I've added a town map link for Olfden at the top of the campaign page. Of course, the official map for the town does have a couple issues: they forgot to label landmarks, and they had even misspelled the town's name (I edited this out).
Male Human (Varisian) HP: 36/36, AC: 20, FF: 17, Touch: 13, Fort +4, Ref +7, Will +5. 1st Level Spells 4/4. 2nd Level Spells 1/2 Inspire Courage10/10 Bard 4
Are we headed to Adamas, I can't recall the exact route we are taking. If the game was set in Southern Varisia I might be able to keep track but it's hard to visualize sometimes.
Are we headed to Adamas, I can't recall the exact route we are taking. If the game was set in Southern Varisia I might be able to keep track but it's hard to visualize sometimes.
If it helps, there is a link for the regional map at the top of the page. I updated the map to include a marker showing the party's current location.
Basics
HP: +5 (sadness. Can I switch FCB from paladin to Vigilante?)
Saves: +2 Ref +2 Will
+6 Skills: 1 Perception 2 Diplomacy 1 Bluff 1 Intimidate 1 Sense Motive
+2 Background Skills: 1 linguistics 1 handle animal
BaB +1
Feat: Furious Focus
Social Talent
Social Grace: +4 Diplomacy
Angelic Warrior:
Ulark is a man of two minds. On one hand, he is a simple woodcutter. A resident of Falcon's Hollow, seeking to make his way in the world. On the other hand, he has the blood of angels flowing through his veins, blood which *demands* that he right the wrongs of the world and fight against evil.
Dual Identity
Unlike most vigilantes, Ulark does not attempt to keep who he is a secret. Rather, the angelic blood within him is merely a force that he fights against. Or gives into, as the case may be. Because he does not feel the need to hide, he does not need to take one minute to change identities, and does not need to do it in private.
* Bonus: Move action to change identities instead of standard action. This makes him take on the features of his angelic ancestor.
* Con: Ulark does not gain +20 disguise in social or vigilante identities (he doesn't care that people know that he is Ulark). He only gets the bonus using many guises
New Vigilante Talent: Eyes of Truth
* When in his vigilante form, Ulark has constant detect evil.
Angelic Warrior
* Ulark does not get Startling Appearance, Frightening Appearance, or Stunning Appearance. Instead he gets:
* Vigilante 5: When in his vigilante form, Ulark has the feat "angelic flesh-silver."
* Vigilante 11: When in his vigilante form, Ulark has the feat "angel wings."
* Vigilante 17: Whenever Ulark is in his vigilante form, he retains the benefit of Alter Self. This replaces Stunning Appearance.
Male Dwarf Barbarian 3/Fighter 1 | Init +4 | Perc +1 | AC 24 T 13 FF 21 CMB +6 CMD 19 | HP 50/50 (nonlethal: 0) | F +8 R +4 W+2 (+2 vs poison, spells, and spell-like abilities) | Rage 10/11|
HP:1d10 ⇒ 5
5 it is, going Fighter for the heavy armor proficiency and the bonus feat. Picking up Raging Vitality and Furious Focus as my feats.