Tales from the Vale - Falcon's Hollow Mini-AP (Inactive)

Game Master vayelan

Maps:
Falcon's Hollow (Town Map)
Darkmoon Woods (Local Map)
Darkmoon Vale (Regional Map)

Olfden (Town Map)

Party Loot

NPCs
Notable Locals

Current Encounter
Holed up at the Riverside Inn


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@Micheo,

Knowledge (Planes) would let him know that cold iron weapons harm demons.
Knowing about the fey and lycanthrope weakness would require Knowledge (Nature).

However, given that fey and lycanthropes are common worries around Darkmoon Vale, Knowledge (Local) or an Intelligence check might provide the information, too.


Male Kyton-Spawn Tiefling Hospitaler Paladin 2/Dual-Cursed Oracle of Life 2 - HP 26/38, 5 non-lethal damage Fort- +9, Ref +3, Will +8. Perception: +0. 1st: 5/5, LoH 6/6, Non-Lethal Damage 0

That's fair. I'll roll those here then. The results may affect how he explains his nervousness around cold iron.

Knowledge (local) max dc 10: 1d20 ⇒ 12

Intelligence: 1d20 ⇒ 16


With those results, I'd say that after traveling through Darkmoon Vale and hearing whispers about the fey and lycanthropes, Micheo has begun to piece together his discomfort around cold iron.


Male Kyton-Spawn Tiefling Hospitaler Paladin 2/Dual-Cursed Oracle of Life 2 - HP 26/38, 5 non-lethal damage Fort- +9, Ref +3, Will +8. Perception: +0. 1st: 5/5, LoH 6/6, Non-Lethal Damage 0

Cheers. Given the sheer amount of cold iron weapons around, especially on Ulark, I expect it to come up sooner rather than later!


[CAMPAIGN COMPLETE] Enlightened Paladin (2) Angelic Warrior Vigilante (2) Wounds (0) HP (39) Saves (8/8/9) AC (19/14/15) Initiative (+4) LoH (0/3) PT (0/1) AS (0/1) Cold, Acid, Lightning (5) CMB (+6) CMD (18)

So...are we sufficiently derailed now? :)

Man...can’t believe that happened. When I attacked Kreed had no idea he was lvl 8. Good job everyone! We denied the rogues the chance to get Sneak Attack, and the brawler (lvl4+) got charmed into surrendering. I mean...damn.

Also for the belt bit, I hope everyone sees it like one of the cheesy pro-wrestlers holding up a title belt. Seemed like the right thing to do given the insane damage that he did.

Hope you all don’t mind my declaring of the mayoral election. Figured I had to do something really Andorian or I’d end up an outlaw on the run.


Male Kyton-Spawn Tiefling Hospitaler Paladin 2/Dual-Cursed Oracle of Life 2 - HP 26/38, 5 non-lethal damage Fort- +9, Ref +3, Will +8. Perception: +0. 1st: 5/5, LoH 6/6, Non-Lethal Damage 0

I think I came in at the right time. Big events are happening!

Ulark, nice one on maybe not being run out of town.


Male Human (Varisian) HP: 36/36, AC: 20, FF: 17, Touch: 13, Fort +4, Ref +7, Will +5. 1st Level Spells 4/4. 2nd Level Spells 1/2 Inspire Courage10/10 Bard 4

Inconnu knows it's way too late for him not to either pitch in or flee... guilt by association and all that.

The Axes of Andoran could be a cool name for the party in world.


Oh Micheo Barbulcus
If you have a good character description I can update the Height Ref Render above so you have a common idea of what we look like and what you look like.


Male Kyton-Spawn Tiefling Hospitaler Paladin 2/Dual-Cursed Oracle of Life 2 - HP 26/38, 5 non-lethal damage Fort- +9, Ref +3, Will +8. Perception: +0. 1st: 5/5, LoH 6/6, Non-Lethal Damage 0

Certainly. :)

Micheo stands 5'11" tall and 185lb in weight. Tanned skin with very pale hair, a very light blond. His dark brown eyes give him a kindly look. He has leathery hands and muscles of one who has spent a lot of time farming vegetables.

His usual attire is well-weathered brown clothing and banded mail. He carries a number of weapons, most of which also function as tools. He has an old but well cared for iron holy symbol of Sarenrae's sun sigil.

He has 16 in both str and con, but I'd imagine wiry, practical strength and not balloon-like muscles. His main weapon is the Falchion but he also carries a warhammer and a heavy pick.


Male Kyton-Spawn Tiefling Hospitaler Paladin 2/Dual-Cursed Oracle of Life 2 - HP 26/38, 5 non-lethal damage Fort- +9, Ref +3, Will +8. Perception: +0. 1st: 5/5, LoH 6/6, Non-Lethal Damage 0
Inconnu Tain wrote:
The Axes of Andoran could be a cool name for the party in world.

I like it!


Male Kyton-Spawn Tiefling Hospitaler Paladin 2/Dual-Cursed Oracle of Life 2 - HP 26/38, 5 non-lethal damage Fort- +9, Ref +3, Will +8. Perception: +0. 1st: 5/5, LoH 6/6, Non-Lethal Damage 0

@DM Vayelan

Would it be reasonable for me to say that Micheo knows at least the basics about what Kytons are? Again, it may come up.


@Micheo - Yes, unlike with fey or lycanthropes, your Knowledge (Planes) would reflect at least rudimentary knowledge about Kytons.


[CAMPAIGN COMPLETE] Enlightened Paladin (2) Angelic Warrior Vigilante (2) Wounds (0) HP (39) Saves (8/8/9) AC (19/14/15) Initiative (+4) LoH (0/3) PT (0/1) AS (0/1) Cold, Acid, Lightning (5) CMB (+6) CMD (18)

Lucky you. ;)

Ulark speaks several languages, and doesn't even know what they are called. Just how they feel.


Male Kyton-Spawn Tiefling Hospitaler Paladin 2/Dual-Cursed Oracle of Life 2 - HP 26/38, 5 non-lethal damage Fort- +9, Ref +3, Will +8. Perception: +0. 1st: 5/5, LoH 6/6, Non-Lethal Damage 0

Micheo never learned Infernal either. ;)


[CAMPAIGN COMPLETE] Enlightened Paladin (2) Angelic Warrior Vigilante (2) Wounds (0) HP (39) Saves (8/8/9) AC (19/14/15) Initiative (+4) LoH (0/3) PT (0/1) AS (0/1) Cold, Acid, Lightning (5) CMB (+6) CMD (18)

Amazingly, Ulark has +7 Linguistics. Never thought that would come in handy besides for the Languages.


Male Human (Varisian) HP: 36/36, AC: 20, FF: 17, Touch: 13, Fort +4, Ref +7, Will +5. 1st Level Spells 4/4. 2nd Level Spells 1/2 Inspire Courage10/10 Bard 4

I'll be happy to sink a rank into Linguistics to pick up Infernal...

I know GM Valeyan is doing a Falcon's Hollow revolution recruitment, have we accidentally turned this campaign into something a little too similar?


Male Kyton-Spawn Tiefling Hospitaler Paladin 2/Dual-Cursed Oracle of Life 2 - HP 26/38, 5 non-lethal damage Fort- +9, Ref +3, Will +8. Perception: +0. 1st: 5/5, LoH 6/6, Non-Lethal Damage 0

Knowing more languages can be handy.

Perhaps a smidgen. But maybe we can resolve this as a relatively unbloody coup.


Inconnu Tain wrote:
I know GM Valeyan is doing a Falcon's Hollow revolution recruitment, have we accidentally turned this campaign into something a little too similar?

I was thinking the same thing. This campaign development has actually given me some good inspiration for the Hollow's Revolution game, so it's pretty beneficial.

However, the threats from the original Falcon's Hollow modules are still lurking around, so you guys aren't entirely off the hook in that regards...

*cue evil laughter*


sometimes a game's flow changes in unexpected ways and sometimes two games go in parallel.


Male Dwarf Barbarian 3/Fighter 1 | Init +4 | Perc +1 | AC 24 T 13 FF 21 CMB +6 CMD 19 | HP 50/50 (nonlethal: 0) | F +8 R +4 W+2 (+2 vs poison, spells, and spell-like abilities) | Rage 10/11|

Hey, sorry for being super MIA over the weekend. I left town and realized I hadn't said anything AFTER I had already taken off.


No problem. It's quite all right.


[CAMPAIGN COMPLETE] Enlightened Paladin (2) Angelic Warrior Vigilante (2) Wounds (0) HP (39) Saves (8/8/9) AC (19/14/15) Initiative (+4) LoH (0/3) PT (0/1) AS (0/1) Cold, Acid, Lightning (5) CMB (+6) CMD (18)

"Inconnu manages to identify a few of the items. They include a Wand of Charm Person with 9 charges left, a +1 Chain Shirt, a Ring of Protection +1, a Belt of Incredible Dexterity +2, and a +1 Keen Rapier. The nature of the potions and crossbow remains uncertain."

I'm in a bit of a bind here.

Ulark has Dex14 and Cha14. His class lets him add his Cha bonus to his Dex bonus. So he has +4 dex AC. His chain shirt lets him have a +4 bonus. Getting Dex16 will only help Ulark when he can afford a mithril chain shirt. The belt is on his shopping list...it's just a few levels off.

But he made a big deal about taking the belt from Kreed, and saying that he would wear it for all to see. So him not wearing it would be, well...not good.

I think that he'd rather have the ring of protection, as that would give him +1 AC. And it'd be better for the party overall.

So...what should we do? Could fluff it as Ulark showing that he wears the ring proudly...

===========

Also, a +1 Keen Rapier? Holy cow that's awesome. That's 8,000 gold right there!

===========

What I would think as being the most optimal way of handing things out...

(1) +1 Keen Rapier to Micheo (8,000 gold)
- He is a front line fighter with Str16 and no power attack. So using 1 handed weapons only means losing 1 point of damage. Throw on half-plate and a heavy wooden shield? He will be crit-fishing with the rapier, and will be able to tank well too (AC20) for only 605 gold.

(2) The Belt of Dex +2 to Dugan (4,000 gold)
- Ignoring my pre-emptive RP grab of it...it would likely go well on Dugan. He is a front-line barbarian. This will give him Dex16, which is just enough to max out breastplate AC. And by lvl6 if he gets beast totem, he'll actually gain AC when he rages. This will make him incredibly tanky.

(3) Ring of Protection +1 (2,000 gold)
- I would like to claim this. I plan to get a Mithril Breastplate once I can afford it. It will count as light armor, which I need, and I plan to eventually get +2 Cha headband and +2 Dex belt, which will max out my AC. As a front line warrior, this AC ring will help me out.

(4) +1 Chainmail Shirt (1,000 gold)
- This leaves the shirt. I can't find the rules for the succubus class, but if she can wear it then that would be +5 AC to her. Which is amazing. Otherwise, saving for a mithril chain shirt is +4 AC for 1,000 gold. With 0ACP she can wear it so long as armor doesn't interfere with her class...again, I can't find the rules.
- Otherwise, Inconnu has a chain shirt. So this gives him a straight +1 AC.

Anyways, thats just my take on it


Male Dwarf Barbarian 3/Fighter 1 | Init +4 | Perc +1 | AC 24 T 13 FF 21 CMB +6 CMD 19 | HP 50/50 (nonlethal: 0) | F +8 R +4 W+2 (+2 vs poison, spells, and spell-like abilities) | Rage 10/11|

The Ring and the belt are a wash in terms of benefit to Dugan, both would provide 1 AC. I mean, aside from the bonus to reflex saves, init, and dex skills. I'd be fine getting either, but it sounds like the +2 dex belt leans into your plans and saves you 2k gold. I'd be likely to swap the belt out for a belt of Str if one became available anyway.


Yeah, out of all of Kreed's gear, his rapier was the most overpowered for a level 2 party. Then again, we probably weren't expecting three really good axe swings from Ulark to bring him down.

Of course, the trade off is that you have made enemies with a very powerful, very wealthy organization, so you may need such strong new items to survive their retaliation.

I think the increased danger will balance out the windfall.


Male Human (Varisian) HP: 36/36, AC: 20, FF: 17, Touch: 13, Fort +4, Ref +7, Will +5. 1st Level Spells 4/4. 2nd Level Spells 1/2 Inspire Courage10/10 Bard 4

Every single identified magic item there would be straight upgrade for Inconnu... but it's not like he can take everything. I am happy with Ularks suggested disposition of the items.


Male Kyton-Spawn Tiefling Hospitaler Paladin 2/Dual-Cursed Oracle of Life 2 - HP 26/38, 5 non-lethal damage Fort- +9, Ref +3, Will +8. Perception: +0. 1st: 5/5, LoH 6/6, Non-Lethal Damage 0

While I have notions of eventually getting power attack, extra revelation at level three would be more useful methinks. So I'd be fine with Ulark's suggested disposition.


[CAMPAIGN COMPLETE] Enlightened Paladin (2) Angelic Warrior Vigilante (2) Wounds (0) HP (39) Saves (8/8/9) AC (19/14/15) Initiative (+4) LoH (0/3) PT (0/1) AS (0/1) Cold, Acid, Lightning (5) CMB (+6) CMD (18)

By the way...if the crossbow is +1 then selling it nets 1000+ gold. So that would go to either Inconnu or Joanne. Which if you think about it, is +1 to existing armor, a mithril buckler, or a cloak of resistance.


Male Kyton-Spawn Tiefling Hospitaler Paladin 2/Dual-Cursed Oracle of Life 2 - HP 26/38, 5 non-lethal damage Fort- +9, Ref +3, Will +8. Perception: +0. 1st: 5/5, LoH 6/6, Non-Lethal Damage 0

That's fine by me!

We could sell the rapier if people need specific items, but that does lose 4k of gold.


[CAMPAIGN COMPLETE] Enlightened Paladin (2) Angelic Warrior Vigilante (2) Wounds (0) HP (39) Saves (8/8/9) AC (19/14/15) Initiative (+4) LoH (0/3) PT (0/1) AS (0/1) Cold, Acid, Lightning (5) CMB (+6) CMD (18)

The rapier is pretty damn amazing though. +1 Hit, 1d8+1 damage, crit on 15-20!

I mean...with your paladin holding it, he has a 25% chance of scoring a critical hit each round. And when you smite someone, that damage is going to explode.

The rapier is an item many characters would drool over at lvls 8+. I think it’d be a huge mistake to pawn it off.


Male Kyton-Spawn Tiefling Hospitaler Paladin 2/Dual-Cursed Oracle of Life 2 - HP 26/38, 5 non-lethal damage Fort- +9, Ref +3, Will +8. Perception: +0. 1st: 5/5, LoH 6/6, Non-Lethal Damage 0

That's a solid argument. I'll hang onto the rapier for now unless there are any objections. Micheo isn't massively item-dependent, the stuff I'm looking at will kick in many levels hence like those bracers boosting lay on hands.


Male Kyton-Spawn Tiefling Hospitaler Paladin 2/Dual-Cursed Oracle of Life 2 - HP 26/38, 5 non-lethal damage Fort- +9, Ref +3, Will +8. Perception: +0. 1st: 5/5, LoH 6/6, Non-Lethal Damage 0

@GM

I think the consensus was that Ulark's disposition of items sounded good.


[CAMPAIGN COMPLETE] Enlightened Paladin (2) Angelic Warrior Vigilante (2) Wounds (0) HP (39) Saves (8/8/9) AC (19/14/15) Initiative (+4) LoH (0/3) PT (0/1) AS (0/1) Cold, Acid, Lightning (5) CMB (+6) CMD (18)

Unless there are any complaints, I’ll assume the above is how it goes, and will thus add the ring to my Equipment.

Also..we should all agree to switch and trade as needed. For example, I’ll gladly buy the dex belt from Dugan once he can afford a str belt.


[CAMPAIGN COMPLETE] Enlightened Paladin (2) Angelic Warrior Vigilante (2) Wounds (0) HP (39) Saves (8/8/9) AC (19/14/15) Initiative (+4) LoH (0/3) PT (0/1) AS (0/1) Cold, Acid, Lightning (5) CMB (+6) CMD (18)

What does everyone think about this plan? For Ulark, instead of going into Celestial Bloodrager (+10ft movement, +4 Str and good aligned attacks raging), he instead would get this:

d8HP and no FCB...with Con13. Makes him...rather fragile. But!
6 skill points per level, including Stealth! Also...

Lvl 3: Furious Focus (level feat), Social Grace (+4 diplomacy!)
Lvl 4: Weapon Familiarity (Weapon Focus with 2 weapons!)
Lvl 5: Toughness (level feat), Street Smarts (Knowledge local as class skill, +2 knowledge local and +2 sense motive)
Lvl 6: Shield of Blades (when attacking twice, he gets +2 AC, also gives him a bonus feat, dodge)
Lvl 7: Angelic Blood (level feat), Ancestreal Enlightenment (all knowledge skills untrained, extra +4 if they are trained), +4 Intimidate (from social grace)
Lvl 8: Unexpected Strike (Quick draw, can draw hidden weapons as a swift action)
Lvl 9: Angelic Flesh (level feat), Mockingbird (The vigilante can mimic almost any sort of voice, or even animal calls and sound effects, and he can throw his voice at a distance. This functions similarly to a combination of the ghost sound, ventriloquism, and vocal alteration spells. A vigilante must be at least 5th level to choose this talent.)
Lvl 10: Signature Weapon (weapon specialization and improved critical), Shadow's Steed (+20ft movement!)
Lvl 11: Angel Wings (level feat), +4 Sense Motive (from social grace), Skill Familiarity (can take 10 on stealth even when threatened)
Lvl 12: Armor Focus (level feat), Magical Familiarity (2 lvl 0 spells, can cast each 3/day, 1 lvl 1 spell can cast 1/day. Wizard spell list)

-------------

Ulark will have indeed become a vigilante. I mean, that is what he did with Kreed, isn't it? And while he'll lose out on some HP...going up to 6 skill points per level is going to be really useful. I mean, at lvl 3 he'll have Diplomacy +12 and Stealth +9. And for combat can still power attack with furious focus.

By the time he reaches lvl 5, he'll have 6 knowledge skills at +8 (+10 knowledge local) and can make the other 4 untrained.

At lvl 11 he'll have 50ft fly speed.

At lvl 12, he'll have some very minor magical abilities. Will probably be able to cast Prestidigitation (3/day), Detect Magic (3/day), Shield (1/day). With Mockingbird, he'll also be able to use a combination of the ghost sound, ventriloquism, and vocal alteration spells (at will).

-----

Yes...I think that this is worth losing out on 1HP a level, rage, and bloodrager spellcasting.


Male Kyton-Spawn Tiefling Hospitaler Paladin 2/Dual-Cursed Oracle of Life 2 - HP 26/38, 5 non-lethal damage Fort- +9, Ref +3, Will +8. Perception: +0. 1st: 5/5, LoH 6/6, Non-Lethal Damage 0

Having glanced over the vigilante class recently, I was well impressed. It is versatile and gives good abilities. I approve!


[CAMPAIGN COMPLETE] Enlightened Paladin (2) Angelic Warrior Vigilante (2) Wounds (0) HP (39) Saves (8/8/9) AC (19/14/15) Initiative (+4) LoH (0/3) PT (0/1) AS (0/1) Cold, Acid, Lightning (5) CMB (+6) CMD (18)

Alright then! Looks like the party is going to have an oradin and a vigipaladin.


I liked the Bloodadin idea more,
and right now your known for taking out Kreed so your vigilante identity is already exposed,
though if you want the pumped up state you could instead use a modified Brawler(Mutagenic Mauler) with some custom feats I made that a GM approved of since it worked nicely with the class and the setting, as it'll swap the standard mutagen with the Master Chymist's Mutate ability.


Male Kyton-Spawn Tiefling Hospitaler Paladin 2/Dual-Cursed Oracle of Life 2 - HP 26/38, 5 non-lethal damage Fort- +9, Ref +3, Will +8. Perception: +0. 1st: 5/5, LoH 6/6, Non-Lethal Damage 0

To be fair, a new vigilante wouldn't be the first stranger to show up in town that got involved in this matter. Dugan and Micheo are both from out of town. Why not a third 'stranger' appearing to assist?


[CAMPAIGN COMPLETE] Enlightened Paladin (2) Angelic Warrior Vigilante (2) Wounds (0) HP (39) Saves (8/8/9) AC (19/14/15) Initiative (+4) LoH (0/3) PT (0/1) AS (0/1) Cold, Acid, Lightning (5) CMB (+6) CMD (18)

Those are very good points Joanne...and they would probably really increase his combat potential. The brawler especially (+4 Str, +2 natural armor, furious focus). That equals pure pain.

But...the vigilante path gives many out of character abilities. Such as stealth, which after nailing those 2 untrained stealth rolls, I think would be really appropriate. And the face/knowledge skill bonuses are really tempting, so that Ulark will be more than a large axe.


Believe me, Joanne will be quite the face character, as her base Charisma will be around 26 by level 8, she has Racial bonuses to Charisma skills, and gains 6+INT+FC skill ranks each level until level 8. After that I need to pick a new class unless I make a Racial Paragon class to continue in a way.

I figure at level 8 the Diplomacy skill with be a +20 in total for Joanne.

For the Stealth skill, you can take Additional Traits feat, and then pick up one that gives stealth as a class skill, as I've done that a few times...

@Micheo
Problem is that if one thinks about it, they could figure it out quickly.
The best way to cover it is if everyone in the group was a vigilante.


Male Kyton-Spawn Tiefling Hospitaler Paladin 2/Dual-Cursed Oracle of Life 2 - HP 26/38, 5 non-lethal damage Fort- +9, Ref +3, Will +8. Perception: +0. 1st: 5/5, LoH 6/6, Non-Lethal Damage 0

You make some good points Joanne. And I think that it would be difficult for Ulark to create a secret identity. Not impossible, but 'Ulark' himself would probably need to disappear.

Micheo will have good diplomacy. I don't see him taking bluff, and he's not keen on intimidation despite having a racial bonus to it from Kytonspawn.


[CAMPAIGN COMPLETE] Enlightened Paladin (2) Angelic Warrior Vigilante (2) Wounds (0) HP (39) Saves (8/8/9) AC (19/14/15) Initiative (+4) LoH (0/3) PT (0/1) AS (0/1) Cold, Acid, Lightning (5) CMB (+6) CMD (18)

Wow. That's impressive.

At Cha18 (lvl2), I could see a +2 headband for Cha20. Then levels 4+8 for Cha22. Where does the other +4 come from? Class? Ioun Stone?

Lvl 8: +3 (class skill) + 8 (skill points) + 8 (charisma) +2 (race) = +21.

----

All Ulark could get would be: +3 (class skill) + 8 (skill points) + 2 (charisma) + 4 (class) = +17

A good backup face for when the party is split, no?

----

As for Dual Identity...well. I've got an idea. Going to send the GM a PM about this...


We should all look over what is in the party to make sure there is not too much overlap with everyone else.
We have;
Paladin
Oracadin
Bard
Barbarian
Redeemed Succubus (Generally face rogue with some bard)

So face is covered by over half the party, Combat is also covered by over half the party. The only part really lacking in this party is arcane (only have a bard) with Skills/Knowledge and Divine being both next in line.

@Ulark
Read The Redeemed Succubus Racial class is linked in Joanne's profile it'll answer things.

That Charisma of 26 at level 8 is Base, no equipment or magic items.
So If I do full calculations before any items it'll be
Total:23 = (Ranks:+8) + (Cha:+8) + (RacialSkill:+4)+(ClassSkill:+3)
This will be true for Diplomacy, and maybe Bluff but Disguise can go higher with her with an additional +10 on top.

Though if you want since I did open the door on it
you could try Monster classes and have your character become a real angel.
Gaining; skill points, HP, BAB and Saves as a Ranger, increasing stats and some paladin like abilities


Male Kyton-Spawn Tiefling Hospitaler Paladin 2/Dual-Cursed Oracle of Life 2 - HP 26/38, 5 non-lethal damage Fort- +9, Ref +3, Will +8. Perception: +0. 1st: 5/5, LoH 6/6, Non-Lethal Damage 0

I think that's a reasonable assessment of the party's current abilities.

I intend Micheo to be mostly there for melee combat and healing, with a sideline in diplomacy, planes/religion knowledge, buffs and debuffs.


[CAMPAIGN COMPLETE] Enlightened Paladin (2) Angelic Warrior Vigilante (2) Wounds (0) HP (39) Saves (8/8/9) AC (19/14/15) Initiative (+4) LoH (0/3) PT (0/1) AS (0/1) Cold, Acid, Lightning (5) CMB (+6) CMD (18)

Eh...I'm a fan of overlap. Especially for face skills. Never been a fan of a party only having one person who does all the talking because of the skills. In another campaign, I ensured that my ranger VMC barbarian has +4 diplomacy and +4 intimidate at lvl1 because of this. Even though other people are *much* better at it, you never know when it will come in handy.

I'm also really not concerned with missing party roles. I mean...

In a different campaign I'm in, everyone is a fighter. That's right...everyone. We don't have any divine or arcane magic, nor do we have trapfinding. It's a challenge. We went against a flying monster, and let me tell you...that was no joke. But it's a fun experience.

And in another campaign I'm in, we have 7 dwarves. Yes, make a joke out of that, go ahead. The party is pretty...blunt...in how we deal with things. And we really aren't a sneaky bunch. And no, nobody has trapfinding. But fighting an army of orcs with a group of dwarves *feels* good.

-----------

All that said, I don't think that a monster class would fit well. Because he isn't an angel. But I just sent a PM to the GM, on making the vigilante class represent the transformation that Ulark went through earlier. If it pans out, it should be great fun.


Male Kyton-Spawn Tiefling Hospitaler Paladin 2/Dual-Cursed Oracle of Life 2 - HP 26/38, 5 non-lethal damage Fort- +9, Ref +3, Will +8. Perception: +0. 1st: 5/5, LoH 6/6, Non-Lethal Damage 0

Over-specialisation can be a problem, agreed. And even the most skilled character cannot be in two places at once, or act while unconscious.

Since I usually have more than one character idea for a campaign, or variant on a given idea, I rarely mind adapting to help cover a role if it suits. But you can have great gaming experiences when, or even because, the party lacks some area.


I will agree Overlap can be good and can lead to some great games and experiences.
But I am more a fan of having weaknesses minimized over min-maxing or super specialization.
I will admit there is a party I would like to try, a party full of Skalds.

I'm guessing the vigilante archetype is brute, or a modified (Dark Lantern)


[CAMPAIGN COMPLETE] Enlightened Paladin (2) Angelic Warrior Vigilante (2) Wounds (0) HP (39) Saves (8/8/9) AC (19/14/15) Initiative (+4) LoH (0/3) PT (0/1) AS (0/1) Cold, Acid, Lightning (5) CMB (+6) CMD (18)

Wow. Just took a look at that class.

Full BaB.

Lvl 2: +2 Dex, +2 Con, +2 Cha, Keen Awareness, Flight
Lvl 3: +2 Int, +2 Cha, +2 Natural Armor, Change Shape
Lvl 4: +2 Dex, +2 Str, +2 Cha, Keen Awareness (+3), resistance to acid 5, resistance to cold 5, resistance to fire 20, damage reduction 3/cold iron or evil
Lvl 5: +2 Int, +2 Wis, +2 Cha, +2 natural armor, telepathy (50 ft.)
Lvl 6: +2 Str, +2 Con, +2 Cha,damage reduction 5/cold iron or evil, Keen Awareness (+4), wings (fly 50ft.)
Lvl 7: +2 Dex, +2 Cha, +2 natural armor, Masterful Intergration (+4), telepathy (100 ft.)
Lvl 8: +2 Str, +2 Wis, +2 Cha, resistance to acid 10, resistance to cold 10, damage reduction 10/cold iron or evil, Rewarding drain, immunity to electricity and fire.

So...at level 8, you will get a total of: +6 Str, +6 Dex, +4 Con, +4 Int, +4 Wis, +14 Cha!, +4 Natural Armor (total of +5 from race), +4 Bluff/Disguise, Change Shape at will, 50ft flight, 100ft telepathy, DR10 cold iron/evil, Resist 10/Immunity elementals, and many SLAs

And that'll come out to be...

Str (20) Dex (20) Con (17+1=18) Int (16) Wis (17+1=18) Cha (30)

And as this also gives you a monk's improved unarmed strike...at lvl 9 you can take Scaled Fist Unchained Monk for +15 AC and flurry of blows.

Then level 10, take 1 level of Sorceress. That'd give you 6 level 1 spells per day. Or 6 hours of mage armor, for another +4 AC.

At which point...without any items...you'd be at AC 34. And with flurry, you'd have 3 attacks per rounds, 1d10 base. And can quite easily get 2x Str damage on first hit and 1.5 str damage on subsequent hits with 2 feats.

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Then out of combat. Race gives you +2 diplomacy. Class gives another +2 diplomacy and +4 bluff. Add in Cha30...

Intimidate: +3 (Class skill) + 8 (ranks) + 15 (Cha) = +26
Diplomacy with +4: +30
Bluff with + 6: +32

At which point, given than you can change your form at will (and constant tongues) with the succubus class...you can walk pretty much anywhere and auto-pass any face check you need to make. And if you ever roll a 1, you can charm person him/her, with the Cha30 adding to the DC...it's pretty much an auto fail.

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And of course, all that of that math is sans any equipment. At lvl 8, you'll have about 33,000 gold to buy items with. 62,000 at lvl 10. The math blows up with optimal buying.

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You're character has the potential to be a complete beast.


I plan on either taking; a PrC, a Core/Base class or a Racial(archetype) of Warpriest and sticking with it.


[CAMPAIGN COMPLETE] Enlightened Paladin (2) Angelic Warrior Vigilante (2) Wounds (0) HP (39) Saves (8/8/9) AC (19/14/15) Initiative (+4) LoH (0/3) PT (0/1) AS (0/1) Cold, Acid, Lightning (5) CMB (+6) CMD (18)

I mean...I see now why you are saying that others shouldn't invest in face skills. At lvl 8, if you tell an impossible lie, your modifier is +12.

"Ulark. You aren't a half-orc. You're not an aasimar. You're actually a cow in a costume."

Bluff: 1d20 + 32 - 20 ⇒ (11) + 32 - 20 = 23
Sense Motive with Social Talent: 1d20 + 15 ⇒ (6) + 15 = 21

"My gods! I knew something felt wrong. I can't believe that I've been a cow all this time."


Oh good gravy that is reminding me of one from the 3.5 Epic handbook.
convincing a dragon the wings are not ment for flight or that it is Not a dragon.

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Now I am not saying that others shouldn't invest in face skills. but am saying that we should think about gaining any more with face skills, as you mentioned the party could end up split apart.

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Charm and Dominate SLA's will be restricted due to Joanne's moral code, as she believes in free will and would only use them if really needed.

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