
Dugan Shieldcrusher |

All this being forced to skulk around town and espionage could lead Dugan to dropping a level or two in Rogue. Trapfinding and Sneak Attack? Plus skill points? Not REALLY hurting in the HP department. Something to think about.

Ulark Bastardson |

Maybe slayer? Full BaB.
Lvl 1: Barbarian
Lvl 2: Barbarian
Lvl 3: Slayer (Studied Target: +1 Hit and Damage)
Lvl 3 Feat: Extra Slayer Talent- Trapfinding

Dugan Shieldcrusher |

I think, according to RAW, I'd need to hit Slayer 2 before taking extra slayer talent for trapfinding. Though dipping into slayer at some point might be a good idea for Studied Target for free when I land a Sneak Attack.

Ulark Bastardson |

Ah, good point. Also because theory crafting is fun...
Maybe a Guide Trapper Ranger for a 1 Lvl dip?
“Ranger’s Focus (Ex)
At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action. That creature remains the Ranger’s focus until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever occurs first. The Ranger gains a +2 bonus on attack and damage rolls against the target of his focus.
Class Skills
A trapper adds Disable Device to her list of class skills in addition to the normal ranger class skills.
Trapfinding
A trapper adds 1/2 her ranger level on Perception skill checks made to locate traps and on Disable Device skill checks (minimum +1). A trapper can use Disable Device to disarm magic traps.”
So if you are only looking for a 1 Level dip, you stay Full BaB, get Trapfinding and freebooter’s bane.
——
Then after that 1 Level of Snakebite Striker Brawler. This gives you Improved unarmed strike 1d6 (always nice to know your dwarf can punch someone out) and 1d6 Sneak Attack damage.
This would also mean Ulark, Joanne and Durgan would all have improved unarmed strike. So even if can’t get to our weapons we can still punch people to death.
Suppose it’d also mean you’d have crazy good Fort and Ref saves. It’d be +4 to both...

Dugan Shieldcrusher |

I've already got claws from Beast Totem, going for that sweet pounce so I don't want to level dip TOO much. I think I'd see a lot more use out of Sneak Attack than I would a 1/day ability, though the BAB is nice.

Ulark Bastardson |

Oh...your totem. Right. Your good unarmed. :)
Hmm...VMC Rogue? Because staying barbarian gives you beast totem at lvl6 (huge AC jump) and lvl 10 gives pounce.

Dugan Shieldcrusher |

True, but dropping a level in rogue gives me two feats I wouldn't get otherwise and only pushes everything back a level. I WOULD sacrifice 1 BAB and some HP but I'd gain skill points and sneak attack right now. I think, personally, I prefer the level dip in rogue out of all my options.

Micheo Barbulcus |

Rogue sounds like a great dip for Dugan. Sneak attack is a nice damage boost, and we have enough melee'ers that flanking is likely.
I've heard great things about a one level dip in trapper ranger.
One suggested build:
Trapper Ranger 1/Wizard 5/Eldritch Knight
The idea is an INT-heavy character who can try their hand at most tasks.

Ulark Bastardson |
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After running over a few options with the GM, here is what we agreed upon. Showing it to everyone for full transparency.
Ulark is a man of two minds. On one hand, he is a simple woodcutter. A resident of Falcon's Hollow, seeking to make his way in the world. On the other hand, he has the blood of angels flowing through his veins, blood which *demands* that he right the wrongs of the world and fight against evil.
* Identity 1: Ulark Bastardson (lawful good)
* Identity 2: Ulark the Avenger (neutral good)
* Identity 3 (Many Guises): Average personDual Identity
Unlike most vigilantes, Ulark does not attempt to keep who he is a secret. Rather, the angelic blood within him is merely a force that he fights against. Or gives into, as the case may be. Because he does not feel the need to hide, he does not need to take one minute to change identities, and does not need to do it in private.* Bonus: Move action to change identities instead of standard action. This makes him take on the features of his angelic ancestor.
* Con: Ulark does not gain +20 disguise in social or vigilante identities (he doesn't care that people know that he is Ulark). He only gets the bonus using many guisesNew Vigilante Talent: Eyes of Truth
* When in his vigilante form, Ulark has constant detect evil.Angelic Warrior
* Ulark does not get Startling Appearance, Frightening Appearance, or Stunning Appearance. Instead he gets:Vigilante 5: When in his vigilante form, Ulark has the feat "angelic flesh-silver."
Vigilante 11: When in his vigilante form, Ulark has the feat "angel wings."
Vigilante 17: Whenever Ulark is in his vigilante form, he retains the benefit of Alter Self. This replaces Stunning Appearance.
Build Path:
Level 3+ Vigilante
Lvl 3: Vigilante 1: Social Trait- Many Guises (The vigilante can take on any number of mundane guises. Whenever he changes his identity, he has a third option (instead of social or vigilante): he can become mundane. The mundane identity is not a specific individual. Each one is created at the moment it is assumed, and quickly forgotten as soon as it is removed. While in a mundane identity, the vigilante does not gain the benefit of either his social or vigilante identity, but instead appears as a member of his race, usually a common laborer, farmer, or peasant of any gender. His alignment is treated as neutral when he is in his mundane identity. While in this identity, he receives a +20 circumstance bonus on Disguise checks to appear like an ordinary member of his race.)
Lvl 4: Vigilante 2: Vigilante Talent (Eyes of Truth)
Lvl 5: Vigilante 3: Social Grace (+4 Bluff)
Lvl 6: Vigilante 4: Magical Familiarity (Sp) The vigilante taps into a past life’s arcane secrets. He selects a 0-level spell from the sorcerer/wizard spell list. The vigilante can cast the chosen spell three times per day as a spell-like ability, using his vigilante level as his caster level. At 6th level, he chooses a second 0-level spell that he can also use three times per day as a spell-like ability. At 12th level, in addition to these 0-level spells, he chooses a 1st-level spell that he can cast once per day as a spell-like ability. At 18th level, he can cast his 1st-level spell three times per day and his 0-level spells at will. The vigilante must have an Intelligence score of at least 10 to select this talent.
Lvl 7: Vigilante 5: Ancestral Enlightenment (+4 trained knowledge tests)
Lvl 8: Vigilante 6: Shield of Blades (+2 AC when power attacking with 2 attacks, and gains dodge)
Lvl 9: Vigilante 7: Mockingbird
Lvl 10: Vigilante 8: Signature Weapon (Weapon focus and weapon specialization)
Lvl 11: Vigilante 9: Social Grace (+4 Diplomacy)
Lvl 12: Vigilante 10: Shadow's Steed (+20ft movement)
Lvl 13: Vigilante 11: Social Grace (+4 Intimidate)
--------
I figure there isn't any point planning past lvl 13. But there you all go. The vigilante class, for making what happened with Kreed into a real class feature.
I figure next level I can buy sleeves of many garments, making his many guises much more believable. And eventually for 4k gold, he can get a western star ioun stone. Which would let him cast disguise self at-will.
While Ulark will never be as proficient as Joanne at changing his appearance, it will let him be a decent backup to her.
But mostly, I just want him to have that cool transformation be something that he can always do. :)

Micheo Barbulcus |
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@Ulark - I approve, it's flavourful and mechanically solid, a combination I usually aim for myself!
@Joanne - Oracle and Inquisitor are both solid choices for high Charisma characters. Even a dip into either could be great.
e.g. A dip into Lore, Lunar, or Nature mystery oracle gives access to similar revelations that all add +CHA to AC...

Ulark Bastardson |

@Micheo: Glad you like it :)
Also I designed the "yes of truth" to complement your detect evil. So I get it when I'm in vigilante form all the time, but I can't use it in social. You can use yours at will.
That way while we have similar abilities, they don't completely overlap
@Joanne:
https://www.d20pfsrd.com/classes/prestige-classes/apg/master-spy/
Master Spy? If you're going to be maxing your face skills (30+ each) then why not go for broke? ;)
The main point of it is being able to resist truth telling magic, which would be your only weakness. It'd also let you detect as certain alignments.
To the cultists: "Me? Evil? Go ahead, check. I'm as evil as they come. No way do I run with paladins."

Micheo Barbulcus |

Complementary abilities for great synergy!
Micheo will likely use detect evil soon enough. Deathwatch should still be going, it has a duration of ten minutes. I reckon he's currently a bit confused. So it won't occur to him to do much more than follow for a few seconds longer.

Joanne Anna Noya Aiba |

As much as Master Spy would fit Joanne and she would be the best, personality wise she's a bit too honest for it.
Now Joanne could lie or disguise herself only if the situation needed it, though she subconsciously knows how to deceive very well.
So I'll be looking over a LOT of stuff to find one thing that fits, heck I might find an old 3.5 PrC that fits, but would need to be updated.

Joanne Anna Noya Aiba |

Looked over a number of PrCs, thinking so far, ShadowDancer, Updating Ghost-Faced Killer from Complete Adventurer, or Sacred Fist which fits nicely but would need two dips, Cleric/Oracle and Monk just to get a number of the requirements met.
ShadowBane Inquisitor from Complete Adventurer did somewhat fit in the subterfuge...But I'd need to dip into Cleric and either Rogue or Ninja and be LawfulGood...

Inconnu Tain |

I'm quite happy going straight bard with Inconnu but I might invest in Eldritch Heritage, he'd qualify for the Imperious Bloodline next level with it.

Dugan Shieldcrusher |

Yeah, I think as much dipping as I might do is one or two levels of rogue. MMMAAAAAAYYYYBEE a level of fighter for some free featness

Micheo Barbulcus |

I'm quite content for Micheo's next level to be paladin, then four levels of oracle. After that, either pure Paladin or look into Holy Vindicator.

Joanne Anna Noya Aiba |

Thinking over Joane's character again, and I likely would of picked up a divine type class, but with the subterfuge twist that happened it is making me reexamine Joanne and what she'd take after getting all 8 racial levels...
So far I've pretty much narrowed it PrC wise to Shadow Dancer or Ghost-faced Killer, and I'm tilting to Ghost-faced Killer.
Non-PrC classes on my list are many mainly due to archetypes...
I've started looking over how to update Ghost-faced Killer to Pathfinder and found It will likely require a dip in Ninja.
Edit
From what I've read of other folks using Ghost-faced Killer from the 3.5 days, they gave it a boost since it was weaker then others I'll factor that in when I get to updating it.

Dugan Shieldcrusher |

Joanne Anna Noya Aiba |

Joanne might be joining Ulark in having a few Identities, the more I think about it.
With her shape change she could be anyone any where in town, and with her teleport ability she could really pull it off.
But I'll need to see how things play out to she how Joanne's personality flows for the next couple of levels....

Ulark Bastardson |

Stalker Vigilante might suit her.
http://www.d20pfsrd.com/classes/base-classes/vigilante/archetypes/vigilante -archetypes-paizo-inc/teisatsu-vigilante-archetype/
And this archetype gives ninja tricks + ki

Ulark Bastardson |

Looks like you took this
http://www.realmshelps.net/charbuild/classes/prestige/general/ghostfaced.sh tml
You changed the alignment restrictions, increased the sneak attack damage to match a full rogue and added ninja ki pool and vigilante to it as well, while changing 4 skill points per level to 6
Seems like your chances are a bit powerful. Given that the sneak attack progression you changed it to is for 3/4 BaB classes, and your vanishing trick could be done much more often with your changes. Haven’t read your Vigilante changes yet.
——
Honestly, why not just go vigilante with ninja archetype? It’s been playtested already so we will know it is balanced

Dugan Shieldcrusher |

In my 26 years of gaming I don't know that I've ever actually taken a Prestige Class. But then again, I've always been super hesitant to multiclass, even in 3.5 where it paid off heavily to level dip.

Ulark Bastardson |

My rule of thumb for changing existing classes is this:
If you add something, take something away
So...if you go from 3/4 to full BaB, take something away to compensate
If you go from 3/4 to full sneak attack, compensate
If you go from 4 to 6 skill points, compensate
If you add a ki pool, or vigilante class abilities, compensate
And if you think the class is underpowered, make an argument on why it needs to be adjusted up

Joanne Anna Noya Aiba |

Things can be added or upgraded, since if you compare 3.5 classes to their PF equivalent, the PF one got more added or parts gained something better, check it with most of the PrCs and Core classes, with Fighter being the most obvious comparison.
I've even looked it over and it's flavor rich, but mechanically and class power wise is weaker then a great number of other 3.5 PrCs when compared (like frenzied-berserker.).
The only tweak I see so far is reducing Sneak attack to the Full BAB spacing, since the 3.5 GFK was a Full BAB PrC and it'll be needed due to the PowerAttack that is required for a Frightful Attack and a 3/4 BAB would be a big hinderence.
You should of noticed the PrC, Now requires a Ki Pool to begin with and the Ki pool of the class is more of a bridge for the prerequisite Ki Pool.
Masked Identity at the moment is a slightly modified Dual Identity, as I'm not completely done modding it. As I have yet to include the required mask mechanics for the Masked identity.

Joanne Anna Noya Aiba |

In my 26 years of gaming I don't know that I've ever actually taken a Prestige Class. But then again, I've always been super hesitant to multiclass, even in 3.5 where it paid off heavily to level dip.
When I played 3.0 and 3.5, my group generally stuck to; one base class, one base class and one PrC, or two base classes and one PrC as we leveled up our characters, we never really dipped in classes in the 3.X editions.

Dugan Shieldcrusher |

My main, longest running 3.0/3.5 group was pretty single-class focused. When I moved away from that group all I could find were ranger 1 /fighter 1/barbarian 1/rogue 1/sorcerer 1(an exaggeration) groups. It was silly. They had all played NWN before touching the tabletop version and it had corrupted them... horribly.

Micheo Barbulcus |

My groups varied. Some were fine with multiclassing, others restricted it. Multiclassing can add to a character both mechanically and to plausibility. It's difficult to represent many character ideas with a single class, especially if you're talking 3.x

Joanne Anna Noya Aiba |

Started looking through Vigilante archetypes and one is Very close, but not quite what I was looking for....