Full Name |
Eddlestan Jarvis |
Race |
Human |
Classes/Levels |
1 Cleric |
Gender |
Male |
Size |
Medium |
Age |
24 |
Alignment |
CG |
Strength |
15 |
Dexterity |
15 |
Constitution |
8 |
Intelligence |
16 |
Wisdom |
16 |
Charisma |
14 |
About Eddlestan Jarvis
Male Human
CG Medium humanoid (Human)
Init +2 (+2 dex); Perception +3
Favored Class: skill
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DEFENSE
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AC 14, touch 11, flat-footed 13 (armor +3,Dex +1, shield +0)
hp 9 (1d8+1)
Fort +3, Ref +1, Will +2
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OFFENSE
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Speed 30 ft.
Melee: Estoc +1 to hit, 2d4+1 Damage(18-20x2) P
Ranged: Heavy crossbow + 1 to hit, 1d10 damage (19-20x2) P Range:120ft
Secondary weapons: Dagger, +1 melee/ranged, 1d4+1 Damage (19-20x2) range: 10 ft
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STATISTICS
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Str 12, Dex 13, Con 13, Int14, Wis 10, Cha 14
Base Atk +0; CMB +1 ; CMD 12
Traits:Academy Graduate [General]
You attended one of several academies in this district, during which you were schooled in the finer arts of being an aristocrat. Prerequisite: 1st level only.
Benefit: Pick any three Charisma- or Intelligence-based skills. These three skills are always considered class skills for you. In addition, you gain a +2 bonus on Knowledge (history) and Knowledge (nobility and royalty) checks, and may use these skills untrained.
Feats:
Skills: (trained):Spellcraft +6, Use Magic Device +6
Knowledge skills:Nobility +7, Arcana +6, planes +6, Knowledge Local +7
Untrained
Languages:Common,Infernal, Draconic
Gear:Magus Kit
Assets: 14 gp, sp, cp
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SPECIAL ABILITIES
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SPELLS
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O-level known (All Magus)
1 - Level known (5)
Spells per day -
0- level - 3
1- level - 2
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BACKGROUND
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APPEARANCE
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