Sanvil Trett

Eddlestan Jarvis's page

44 posts. Alias of TheNine.


Full Name

Eddlestan Jarvis

Race

Human

Classes/Levels

1 Cleric

Gender

Male

Size

Medium

Age

24

Alignment

CG

Strength 15
Dexterity 15
Constitution 8
Intelligence 16
Wisdom 16
Charisma 14

About Eddlestan Jarvis

Male Human
CG Medium humanoid (Human)
Init +2 (+2 dex); Perception +3
Favored Class: skill
--------------------
DEFENSE
--------------------
AC 14, touch 11, flat-footed 13 (armor +3,Dex +1, shield +0)
hp 9 (1d8+1)
Fort +3, Ref +1, Will +2

--------------------
OFFENSE
--------------------
Speed 30 ft.
Melee: Estoc +1 to hit, 2d4+1 Damage(18-20x2) P
Ranged: Heavy crossbow + 1 to hit, 1d10 damage (19-20x2) P Range:120ft
Secondary weapons: Dagger, +1 melee/ranged, 1d4+1 Damage (19-20x2) range: 10 ft

--------------------
STATISTICS
--------------------
Str 12, Dex 13, Con 13, Int14, Wis 10, Cha 14
Base Atk +0; CMB +1 ; CMD 12

Traits:Academy Graduate [General]
You attended one of several academies in this district, during which you were schooled in the finer arts of being an aristocrat. Prerequisite: 1st level only.

Benefit: Pick any three Charisma- or Intelligence-based skills. These three skills are always considered class skills for you. In addition, you gain a +2 bonus on Knowledge (history) and Knowledge (nobility and royalty) checks, and may use these skills untrained.

Feats:

Skills: (trained):Spellcraft +6, Use Magic Device +6
Knowledge skills:Nobility +7, Arcana +6, planes +6, Knowledge Local +7

Untrained

Languages:Common,Infernal, Draconic

Gear:Magus Kit
Assets: 14 gp, sp, cp
--------------------
SPECIAL ABILITIES
--------------------

---------------------
SPELLS
---------------------
O-level known (All Magus)

0-level magus spells:

Acid Splash
Orb deals 1d3 acid damage. PRG:CRB
Arcane Mark
Inscribes a personal rune on an object or creature (visible or invisible). PRG:CRB
Dancing Lights
Creates torches or other lights. PRG:CRB
Daze
A single humanoid creature with 4 HD or less loses its next action. PRG:CRB
Detect Magic
Detects spells and magic items within 60 ft. PRG:CRB
Disrupt Undead
Deals 1d6 damage to one undead. PRG:CRB
Flare
Dazzles one creature (–1 on attack rolls). PRG:CRB
Ghost Sound
Figment sounds. PRG:CRB
Light
Object shines like a torch. PRG:CRB
Mage Hand
5-pound telekinesis. PRG:CRB
Open/Close
Opens or closes small or light things. PRG:CRB
Prestidigitation
Performs minor tricks. PRG:CRB
Ray of Frost
Ray deals 1d3 cold damage. PRG:CRB
Read Magic
Read scrolls and spellbooks. PRG:CRB
Spark
Ignites flammable objects. PRG:APG

1 - Level known (5)
lvl 1 magus spells:

Chill Touch
One touch/level deals 1d6 damage and possibly 1 Str damage. PRG:CRB
Color Spray
Knocks unconscious, blinds, and/or stuns weak creatures. PRG:CRB
Obscuring Mist
Fog surrounds you. PRG:CRB
Ray of Enfeeblement
Ray causes 1d6 Str penalty + 1 per 2 levels. PRG:CRB
Shield
Invisible disc gives +4 to AC, blocks magic missiles PRG:CRB

Spells per day -
0- level - 3
1- level - 2
---------------------
BACKGROUND
---------------------

----------------------
APPEARANCE
----------------------