[Table Shieldwall] From the Tome of Righteous Repose
(Inactive)
Game Master
Nathan Hartshorn
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Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:
Unfortunately I don't get spell slots or anything of that sort from my domain. Just the domain powers.
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M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3
Anthys will pick up a +1 Heavy Steel Shield (-1,170) while selling back his old Heavy Wooden Shield (+3.5). This leaves him with 341 gp, unfortunately not enough for a 3rd-level scroll of any kind.
The +1 shield will become Arrow Catching for another 3,000 gp at some point.
M Male | Human (Chelaxian) | Investigator 3/Fighter 4/Cleric 1 | HP 55/55 | AC 23, FF 19, T 14 | CMB +7, CMD 21 | Init +5 | F +11, R +11, W +10 | Inspiration 2/3 Investigator 3/Fighter 4/Cleric 1
I was assuming that you get a +1 from each ring you're wearing, but that we will all eventually have one or more rings such that the person doing the casting can borrow some to wear 2 (or 3, if we get a Hand of Glory) and that the individual rings stack. It is unclear if multiple items granting untyped bonuses stack because they're different items so therefore different sources, or if they count as the same source because they have the same effect so don't stack due to the same source rule. I think GM Fez indicated that he would rule they would stack though, in which case the bonus could be boosted to +3 or +4 with 2-3 rings.
Fez, how would you rule a case with 4 rings, 2 worn by one person and 2 by another when one of them gets a numeric bonus from a teamwork feat due to being ad. Would it be increased by 2, or 4?
M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3
Anthys will only ever get one Ring of Tactical Precision. He might want a Ring of Evasion or Ring of Minor Spell Storing or a Ring of Inner Fortitude.
Generally, multiple copies of the same item don't stack, even if their bonuses are untyped. Like multiple orange prism ioun stones don't give stacking caster level increases. The unusual aspect of the ring is that there is one increase for a bonus you give, and one increase for a bonus you receive, so that might stack. But beyond that, I don't feel comfortable trying to exploit the rules to gain an unintended (and unnecessary) advantage. It feels to me like RAI says no, so I don't want to even make the request.
This is all a discussion for years down the road.
M Male | Human (Chelaxian) | Investigator 3/Fighter 4/Cleric 1 | HP 55/55 | AC 23, FF 19, T 14 | CMB +7, CMD 21 | Init +5 | F +11, R +11, W +10 | Inspiration 2/3 Investigator 3/Fighter 4/Cleric 1
I can get behind that position, and it does simplify some things a lot. You're also correct that even the possibility of doing that is a long way off, so onward for now! I have to say, I'm kind of excited about the Arrow Catching potential, we're going to have some sad archers if we run into any after another couple adventures when that becomes affordable.
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless
Shield Focus, Missile Shield, Arrow Catching. :)
So...Fangwood? Or other preferences?
M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3
I can do just about any scenario because I have a replay boon.
How about Daughters of Fury?
It's also in Lastwall and looks cool. I think each of the 3 sections counts as a module, so we'd be Level 7 upon completing it.
Fangwood is also fine with me.
NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor
Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:
Yup, I'm good with either as well. Traveling in Lastwall is definitely a happy place for Vindlér, but he also wouldn't mind clearing out an old keep.
I'll be out of state until Sunday evening so posting will be light until Monday morning.
M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3
Okay, we're back! Onwards!
Are we though? I couldn't access until about 5 minutes ago. Anyone else have preferences between Fangwood and Daughters?
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless
Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:
As for our next game, I think Daughters of Fury sounds cool. Fighting off orc hordes and devils seems right up Vindlér's alley.
As for transferring to Myth Weavers, I'm okay with the idea. I've been considering trying it out as a venue with all the recent site issues anyway, but I'm not about to abandon the Paizo boards altogether.
NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor
Personally I would prefer to stay here. I already play on 2 different sites, Ive no wish to add a 3rd.
M Male | Human (Chelaxian) | Investigator 3/Fighter 4/Cleric 1 | HP 55/55 | AC 23, FF 19, T 14 | CMB +7, CMD 21 | Init +5 | F +11, R +11, W +10 | Inspiration 2/3 Investigator 3/Fighter 4/Cleric 1
I had been having issues for a while, though it went on long enough I didn't check earlier this week. I would also prefer to stay here, however, and I think I have a slight preference for the Fangwood one.
M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3
I'd prefer to stay here. I like this site more than Myth-Weavers and hope their fixes hold.
As to adventures, I would be happy to do either but would prefer Daughters of Fury.
I also prefer to stay on this site. Mostly because of familiarity. As for the mod, unless Elaril and Berato are heavily into one or the other we'll be playing Daughters of Fury.
Daughters - 2
Fangwood - 1
Undecided - 2
NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor
Either is fine with me. I have no preference.
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless
M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3
I'll keep doing the Hell's Rebels game on Myth-Weavers, but I really do like the Paizo interface better.
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless
I was busy this past weekend and was unable to do anything on the website. I'll have the next adventure started sometime tonight/tomorrow morning.
A bit late but, here is the link for the discussion thread of the next adventure. Onwards!
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless
Hi GM Fez!
Do you mind switching off this campaign i.e. set it to 'no longer active'
Thank you!
Berato
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