THEY be Goblins TOO!! (Inactive)

Game Master Edeldhur

Shipwreck in the Swamp

[dice=Mort]d20+3[/dice]
[dice=Ronk]d20+5[/dice]
[dice=Medge]d20+5[/dice]
[dice=Twitchy]d20+3[/dice]
[dice=Gurp]d20+3[/dice]
[dice=Zeli]d20+3[/dice]


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I am here Mort, but I was waiting for you guys to give me a course of action.


Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

Twitchy looks at the others and says, "How's this for a plan? I fly in, wave white flag and scream for Queen Mother. We tie up prisoners out of range... so they not tempted to scream. If lizards look orderly enough, and Queen Mother comes out, I call for King Medge to come in great parade. If not, I hightail it and retreat."


Init +5 | HP 20/20 | AC +18 | Touch +16 | FF +14 | Fort +1 | Ref +8 | Will +1 | Per + 5
Per day:
SL1 4/4 | Luck 13/13 | Softpaw boots 10/10

Medge nods excitedly "This plan is a good plan. Let's do it!


M Leopard Hexcrafter Lvl 3 HP 19/24| AC 15| T 11| FF14| CMD 15| F+5| Ref+3|W+3 | Init+3 | Per+2

"Need any sound effects?", he offers, then looks for a bush to hide in so he won't be spotted when he's producing Sound effects


Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

"Sound Effects would be great!"

Twitchy launches on Fluffer and flies over the lizard village with the white flag. "Queen Mother! Queen Mother! King Medge wants to speak with you!"

And now we find out if they're hostile or not...


M Leopard Hexcrafter Lvl 3 HP 19/24| AC 15| T 11| FF14| CMD 15| F+5| Ref+3|W+3 | Init+3 | Per+2

Mortimer creates the sound of an imaginary brass band (complete with trumpets) to announce The Great Vizer of the Dread Pirate Goblins august presence.


Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

August presence suitably announced, Twitchy yells, "Queen Mother! Queen Mother! I'm waving this white flag so that King Medge can talk to you!"


Just stuff rolling:
1d20 + 6 ⇒ (20) + 6 = 26
1d20 + 6 ⇒ (9) + 6 = 15
1d20 + 6 ⇒ (17) + 6 = 23

As Fluffer traverses the canopy above, out of the corner of her Twitchy spots a few additional lizardfolk perched on trees - probably lookouts or guards.

As she announces her presence and the fanfare is heard, the whole settlement sees a rush of activity, some of the creatures pointing up, others staring, others running around, and some of them reaching for their weapons...

Twitchy, how long do you plan to fly over them? Are you circling or flying by?

From below some grunts are bellowed in response, but nothing intelligible to the flying, alchemical goblin.

Again Twitchy's keen observation powers allow her to identify a larger hut/abode of some sort, with two large, bipedal lizards standing at its entrance, one of them barking something in his guttural language to the interior of the construction. It stands on higher ground, and the whole area seems to be dotted by charms, trophies, and all manner of hanging knick-knacks.


male Goblin Barbarian Feral Gnasher Lvl 3 HP 27| AC 16| T 12| FF16| CMD 15| F+4| Ref+2|W+2 | Init+5 | Per+7
Spoiler:
melee Great Club +7 att (1d8+3 x2) or Bite +6/+8gr (1d6+2 x2), +2 att improv, Rage 9rnds, HP 29, Will+4| AC14| T 12| FF 13| attacks +2

Ronk glares around, though it looks more like a pout. He jumps when the magical music starts up.


Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

Twitchy looks down with dismay at the lizards who are suddenly arming themselves.

Sense Motive: 1d20 + 0 ⇒ (20) + 0 = 20
What? Twitchy making a sense Motive check? The world is ending!

As they are grabbing their weapons, does it look like they are grabbing bows and arrows with the intent of knocking Fluffer out of the sky, or does it look like they are waiting to see what she'll do first?

Regardless, Twitchy pours an elixir of Shield down Fluffer's throat.

Fluffer's AC is now 22.

Circling for now, she's preparing to book her way out of there if the lizards start attacking.

Queen Mother, if I were attacking you, would I sing?
Would I fly, white flag waving in my hand
Accompanied by a ridiculous ghostly brass band?
Queen Mother, I'm here, up on vulture wing
Come out! Come out and meet our King!


M Leopard Hexcrafter Lvl 3 HP 19/24| AC 15| T 11| FF14| CMD 15| F+5| Ref+3|W+3 | Init+3 | Per+2

Mort pads over to Medge.

"Just this once. You might want to hop on me so you're more visible, Great Admiral Medge." he whispers.


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F Raven HP 12| AC 16| T 13| FF13| CMD 8| F+2| Ref+4|W+4 | Init+2 | Per+8 | Stealth +15

Zeli, trying to be helpful, uses prestidigitation to create a crude looking crown on top of Medge.


Init +5 | HP 20/20 | AC +18 | Touch +16 | FF +14 | Fort +1 | Ref +8 | Will +1 | Per + 5
Per day:
SL1 4/4 | Luck 13/13 | Softpaw boots 10/10

Medge hops aboard Mort, adjusts her fancy new Crown-Hat and strikes a pose. "Twitchy is announcing us. We needs to make a dramatic type entrance!"

As soon as Mort moves forward Medge is going to pull out her whip and crack it in the air. She's not hitting anybody, only making a lot of noise and trying to look big and scary. If the Lizards think she's scary they won't attack, right?

Intimidate: 1d20 + 6 ⇒ (13) + 6 = 19

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