TEAM BRAVO: A d20 Modern game using the PHOENIX superhero expansion (Inactive)

Game Master CCCXLII

CURRENT ENCOUNTER MAP

Police Sedan:
Pass: 5 (2 up-front and 3 in the back)
Cargo: 425 lbs.
Size: Huge
Doors: 4 (2 up-front and 2 in the back)
Man: -1
Speed: 24
Def.: 8
Hard: 8
HPs: 34
Mods: Better Handling, Faster Engine, Hardened, Plexiglass Separator, Lightbar (sirens, lights)
Equipment (located in the front passenger compartment): Shotgun (fully loaded), box of ammunition (12 rounds of Shot), Patrol box, CB Radio (Professional), Maps (road atlas), GPS receiver, Searchlight (as battery flood flashlight but double the range; mounted to vehicle), Pepper spray canister, Tonfa, Flashlight (standard and 12 chemical light sticks)
Equipment (located in the trunk of the vehicle): First-aid kit, Basic evidence kit, Basic toolkit (including duct tape, boltcutters, and multipurpose tool), Handcuffs, Plastic zip ties, blankets, Food (2 days trail rations, MREs), 12 road flares, traffic cones, Gas siphon, Crime scene tape, Portable fire extinguisher, 4 tear gas canisters.


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Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

Jet blinks. "Dinosaurs? Damn. Why?" He seems at a loss for words, or maybe it's just his usual lack of wordiness.


Checking his backpack, Oscar makes sure he still has his C4 with him. It's right where he left it, tucked in at the bottom of the pack, all 4, 1-pound blocks of it, but without a detonator.

In an attempt to improvise a detonator, Oscar gathers some tools from around the lab and begins pulling chemicals from a cabinets at the back of the room.

This process will take one hour. What will Jet and Jerehmiah do until then?

Giving you two a chance to do some stuff while Oscar's busy.


M Gnome Bard (Archivist) 1

If he is going to blow the lab I am going to try and wake the bound scientist. I need to find out if there are others in this lab complex. I can not let innocents die.


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

Same as Jerehmiah.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Just make sure you kill the thing into the tube if you please.

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