TEAM BRAVO: A d20 Modern game using the PHOENIX superhero expansion (Inactive)

Game Master CCCXLII

CURRENT ENCOUNTER MAP

Police Sedan:
Pass: 5 (2 up-front and 3 in the back)
Cargo: 425 lbs.
Size: Huge
Doors: 4 (2 up-front and 2 in the back)
Man: -1
Speed: 24
Def.: 8
Hard: 8
HPs: 34
Mods: Better Handling, Faster Engine, Hardened, Plexiglass Separator, Lightbar (sirens, lights)
Equipment (located in the front passenger compartment): Shotgun (fully loaded), box of ammunition (12 rounds of Shot), Patrol box, CB Radio (Professional), Maps (road atlas), GPS receiver, Searchlight (as battery flood flashlight but double the range; mounted to vehicle), Pepper spray canister, Tonfa, Flashlight (standard and 12 chemical light sticks)
Equipment (located in the trunk of the vehicle): First-aid kit, Basic evidence kit, Basic toolkit (including duct tape, boltcutters, and multipurpose tool), Handcuffs, Plastic zip ties, blankets, Food (2 days trail rations, MREs), 12 road flares, traffic cones, Gas siphon, Crime scene tape, Portable fire extinguisher, 4 tear gas canisters.


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Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

Leon stands by, frowning at the kid, observing him and trying to get a feeling for the kid's mindset and figure out whether he's telling the truth, omitting information, or outright lying.

Observe: 1d20 + 2 ⇒ (1) + 2 = 3
Knowledge (behavioral science): 1d20 + 3 ⇒ (10) + 3 = 13
Sense Motive: 1d20 + 2 ⇒ (14) + 2 = 16

Leon lets out a curse as something gets in his eye and he rubs at it, dropping his vision, but still trying to pay some attention to the kid's words. What the hell? Came out of nowhere...


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Oscar will gather blood sample that he suppose is from the creature.

once done:

So who can follow lizard tracks ? oh and you can do what ever you want with the kid jet i'm finished with him.


M Gnome Bard (Archivist) 1

"Well my friends, it would seem we have a lizard man thing straight out of the penny dreadfuls. This seems to be a case right up our alley." Jerehmiah will continue to aid where he canwith the investigation.

Would have put the cuffs in front as he still hasn't gotten converted to the new way of doing things. He is still an anachronism after all.


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

"Thanks," Jet says to Oscar, moving forward and tipping the kid's chair over backwards at about a 45 degree angle. Jet brings his face down into the kid's and snarls, "So, think it's a good idea to shoot at the local heroes, huh? Think again, dumbass. I might let you off with the cops, without throwing a beating into you like I'd so love to do, if you tell me where you got that gun. That's not legal for you to carry even if you've got a permit... and I have my doubts about that possibility."

Intimidate: 1d20 + 9 ⇒ (20) + 9 = 29


I should mention that there isn't actually a chair xD Desmond is just sitting on the floor, his back to the wall. Also, with the Diplomacy, Telepathic Influence, and Intimidate, you've essentially raised Desmond's attitude to Helpful, at least temporarily.

Desmond shies away from Jet, half-turning his face away from him. "Hey man, I don't know. Rico gave it to me to hold onto last night, and I don't know where he gets his things. I just kinda assumed it was on the level, y'know? I didn't even know you needed a permit!"

From what Jet can tell, the kid isn't lying. About this, or his earlier story.

Meanwhile, Oscar and Jerehmiah get to work on sampling the blood spatter on the glass. Take 10+9 Investigate (Oscar)=19, success.

With that, you're pretty sure that you've found everything that could be useful here. Though you should probably do something with Desmond's gun (probably shouldn't just give it back to him).

The only clues you can really follow up on are the "Hilberger Tech-X-433" tag and the blood sample, which will need to be sent to a crime lab. The tag however, you should be able to research that yourself (using the Research skill).

Your day started around 6:00 AM, and it's now 9:00 AM.


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

In lieu of tipping a chair, we'll say Jet pushed him back and held him by the shirt.

Jet stares into the kid's eyes a second longer, wordlessly promising just what he'll do if something isn't true, then lets go, allowing the kid to fall onto his back. "Someone grab the gun and give it to the cops--I don't even want to touch it." He walks around and hoists the kid to his feet, holding him by the neck to bring him out to the cops.

Once that's taken care of, Leon pases, going over what the group had found. "So, the blood needs to go to the lab, and we find out about the tag? I can work the streets, see if anybody knows anything." Better at that than computer work, anyway. "If you've got a computer and want somewhere quiet to work on it, we can use my place."


M Gnome Bard (Archivist) 1

[B]"Oh I am sure that would do just fine. If you gentlemen do not mind doing all of the computer work. I am still getting used to them. Wonderful machines yes."[b]


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Well first we should look if we can follow the lizard track, with all that blood maybe we can follow for a bit. As for the computer work i'll handle that. we for the blood sample we need to go to the lab to have it analysed.


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

"Exactly. It might also not hurt to drop by the morgue and leave a number with the coroner so we can get the report once that's in." Leon glances at Jerehmiah. Getting used to them? They're fifty years old. That's like getting used to color television...

"So, after checking on the tracks, we go to the lab, the coroner's if it's nearby, and then my place." Summarizing the plan, Jet readies to head back outside. Hopefully the crowd's dispersed some. Vultures. He then exits the building with the others.


Because Leon is taking Oscar outside, I won't penalize him for not reminding me about Notoriety. I will, however, still roll it~

Oscar Cray III: Notoriety (20%): 1d100 ⇒ 71

The kid, Desmond, is handed over to the cops, and his gun along with him. He's told that he's being arrested for Assault on a Police Officer, Resisting Arrest, and Attempted Murder, but he doesn't respond, instead mumbling something about Rico as he gets shoved into the back of a patrol vehicle.

Outside, the crowd has thinned, but not by much, the civilian presence instead partly replaced by the press and their news vans, as they report on the 'mysterious murder'. You're sure that these guys would love to catch some superheroes at the scene, but fortunately for the team, no one seems to notice them as they make their way to the side of the building, where the lizard thing escaped through the window.

Standing outside the window, you do notice a few blood spatters (forgoing an observe check), even a fallen barrel that the thing might have accidentally knocked over, but since no one on the team is particularly trained at this sort of thing, you find it impossible to track where this lizard thing might have gone.

A character without the Track feat can use the Survival skill to find tracks, but can only follow tracks if the DC is 10 or less. A character can use the Search skill to find individual footprints, but cannot follow tracks using Search.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

do you want me to remind you about Notoriety every time i walk in and out of places :)

figuring out after a bit that none in the special unit can follow the track. Oscar will ask to the lead uniform he talked to earlier if he could put out a call for a Canine unit to be dispatched here.


Absolutely~ Any time you enter a public area it goes into effect. So you should remind me every time you enter such a place, as that's what the complication calls for (like the comp says, fail to remind me, and the percentage doubles).

The "Lead Uniform" raises his eyebrow, "A K-9 unit? What for?"

Just to clarify earlier, you cannot track with Survival (unless DC is 10 or below) unless you have the Track feat.


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

I think the idea is that specially trained police dogs would have the Track feat because they're trained to follow scents, a.k.a. tracking.

Jet nods at Oscar's suggestion. "There's some blood on the glass outside, and dogs might be able to track what--whoever did this." He turns to the others. "I can also hit the streets, see if anybody knows anything."


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

it is exactly as jet said


M Gnome Bard (Archivist) 1

The Old Man smirks at the thought of how much things had changed since his time.


That can work. They don't have Track, but they do have the Scent special quality, which is almost the same thing.

The Officer nods, "Alright, in that case, I should be able to get a unit down here in about an hour or so. I can lead the search personally too, just give me a way to contact you and I'll tell you what we find."

"Oh, and, by the way, the name's Victor," he holds out his hand to no one in particular, expecting a handshake.

@Jet - So how do you plan to "hit the streets"? Are we talking like, standing on the street corners and asking people or...? xD


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

"Contact? Give us a call." Jet gives the man the number to his vigilante-identity cell phone.

Well, I have Gather Information and Intimidate, so I can ask or threaten people into telling me what I need to know. However, I'm not sure how to make a superhero just walking around, asking people questions and buying them drinks plausible...


Well you do have to make a Research roll to find the information, so you can go around and shake people up, asking them what they know. Or you can check out a computer, library, database, etc (either local or the police department's files).

Victor puts the number into his own cellphone. "I'll give you a call as soon as we find something." Then he goes off to make the necessary calls to get a K-9 Unit in.

What will each of you do now?

Everyone gets 50 XP from this Encounter.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Officer Victor, if the tracks lead you to anything. Please don't play the hero. That is what we have Jet fore. Do not engage, stay far.

To the party.

I am going to head to the lab in order to drop of these blood sample who is coming with me?


M Gnome Bard (Archivist) 1

"I would be more than happy to come with my boy. Give me a chance to see technology in action."


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

"I'll come along. Not much of a science guy, but I can take you to my hideout after that." Jet also offers to drive the car, if needed.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

not much sense going to your hideout after the lab jet, as i plan to access our databanks and therefore need to connect from the station. I am going to look for declared robberies or insurance claim of break into labs and sutch.

we get inside our patrol car. I exchange the evidence kit i used from the one in the trunk. And we leave for the police science lab. Please roll notoriety once get get there.


Victor nods, smiling as he leaves, "Trust me, the last thing I want to do is tangle with something that can rip a guy apart."

Once the team has agreed to go to the lab, everyone piles into the patrol car, but not before Oscar goes around the back and exchanges his evidence kit for the one in the trunk. Jet drives, and it doesn't take long to get back to the station.

Notoriety goes back down to 10%
Oscar: Notoriety (10%): 1d100 ⇒ 46

The station is just as busy as when you left it, but it's easy enough to find your own way to the crime lab, where a bored-looking technician sits alone at her desk. When the team approaches however, she quickly perks up and goes to meet you.

"Hey~ I was hoping I'd get something from you guys today." She smiles, shaking hands with whoever offers, whereupon you notice the leather gloves on her hands. "The name's Sandra. And, heh, I already know all of your names. So what do you have for me?"

Description of Sandra:
Standing at 5'7", Sandra appears to be somewhere in her 20s. She wears a fishnet shirt, black leather gloves, black combat(?) boots, jeans (the cuffs of which are going under the heels of her boots) with a leather belt (and silver belt buckle), and a bluish-grey long tail jacket (the tails extending to the back of her knees). Her hair has been dyed a bluish-purple color. When she walks, the chain of her chain wallet occasionally sways out from under her jacket. Her skin is pale white and her eyes are green.


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2
Sandra wrote:
"I was hoping I'd get something from you guys today."

What a terrible thing to say in a crime lab.

"Blood sample, Sandra. Hopefully of whoever did the crime, and not the body." Leon pauses, wondering if he said her name too casually. Sh*t. Leon knows her, but Jet doesn't. Don't blow it, man. "Right now it may be our best lead to figuring out who the perp is. If you can take care of this," Jet says, turning to the others, "maybe take the tag to R&I to figure out what it is."


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Hi there sandra, i have the evidence kit right here. There are pictures download the photo 2 different blood sample give out the evidence and a weird tag, might be prints or DNA and the last bag

this case is BPD Special Investigations Division eyes only

oh and i need to replace the patrole car evidence kit.

Thanks sandra, call us when you have the results

he grabs an extra evidence kit and head toward the division HQ (Roll Notoriety) in order to get to one of the computer.

Once there he will log on the Law enforcement database and search for any reference to Hilberger Tech-X-433 he will be careful not to sign on the machine using his own ID and to reroute / mask the query coming from the station.

Computer Use: 1d20 + 9 ⇒ (18) + 9 = 27

DM:
i can use Technopathy to connect wirelessly to one of the desktop and then use it normaly


M Gnome Bard (Archivist) 1

The temporally misplaced man stares dumbfounded at the young lady. Oy gevalt, wa ist dies Fraulein tragen? He looks as if he wishes to say something, but propriety holds his tongue back. Lost in a world that is no longer his, Jerehmiah has no choice but to stoically accept the differences and try to politely ignore the outlandish appearance of this you Lady.


Oscar, for future reference, you don't need to use the ENTIRE evidence kit to get evidence xD It's a multiple use item, because it has a number of tubes, labels, etc. And it's all one building, so no Notoriety.

@LEON - Yeah, Leon knows her all right. She hasn't been working here for very long, but it didn't take very long for everyone to realize that she's a blood-loving goth... She's a little grim at times, to say the least.

@EVERYONE - Sandra accepts the photos and the tag, she's wordless and uninterested. When the blood samples come out though? Her eyes light up, "Ooh, now there's the good stuff." She practically snatches it out of Oscar's hand.

"Yeah, dude, don't worry. I'll give you a call, for real." Oscar leaves shortly afterward. "So, uh," Sandra turns to Jet and Jerehmiah, "Whose phone will I have the pleasure of calling? I mean this does take a little while, and the guy kind of went off, unless you're all planning on waiting here or something."

@OSCAR - Will need a research roll from you. There are also some special rules for hacking, but we'll ignore them for now.

You're able to mask the query, and log in under someone else's username. Only thing left is to find the information itself...


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Research : 1d20 + 2 ⇒ (4) + 2 = 6


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

"Mine." Jet gives her the number and nods. "But it shouldn't be a pleasure to deal with a dead man." He doesn't bother raising an eyebrow, knowing she wouldn't see it. "As for waiting, I don't plan on it."


Oscar's Research check will take 1d4 hours.

Research (HOURS): 1d4 ⇒ 2

Everyone's day started at 6, and it's 9-10ish. It'll be sometime around noon when Oscar has finished going through the databases.

Since Leon doesn't plan on waiting around... What will Jet and Jerehmiah do while Oscar does his Research?


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

I don't... know. Jerehmiah, what do you think?


M Gnome Bard (Archivist) 1

Jerehmiah will take jet aside, trying to find a place where they can speak freely."Well my friend; I do not know how long this will take, but would you like to try and canvas what we can from other sources?"

How to figure out if people are really mystically inclined. Step one, walk into purported diviners parlor. Step two, if they do not immediately realize I am a ghost move on to the next diviner. While I am doing that I can be back here waiting on the labs reading a newspaper, and I can be with Jet while we try the footwork style of gather information, look for them in a phone book among other sleuthy low tech methods.


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

Jet nods. "Hitting the streets isn't a bad plan. I should probably change first, though. Best if Jet isn't seen walking around, asking people questions, buying them drinks, that sort of thing. My hideout's best, and not too far away."


You two can go ahead and go on to Leon's Lair. I'd like to know more about it myself actually.


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

Jet nods at Jerehmiah's suggestion. Popping his head back in to let Sandra know they're leaving, he heads outside with the old man (and Oscar?) and gets in the car. "Bear with me on this, because I don't want anybody following us..."

Leon taps the wheel occasionally as he weaves through the city streets, taking unnecessary turns and generally adding distance to the route to throw off any potential tails. Finally, he parks the car and opens his bag, taking off his cloak and shoving it inside, along with his mask. Underneath, you see he has brown hair that comes a little below his jawline and dark brown eyes. "Still probably looks weird to be walking around in urban camo, but the cloak and mask are the main thing," he explains, putting the bag back on and undoing the buttons on his jacket.

He then leads you back two blocks the way you came and to an alleyway, where he lifts the manhole cover with some grunting and shoves it aside. Peering inside, he grabs the rungs of the ladder and begins to drop down. "This way to my lovely abode," he grunts.

The trek through the underground takes another few minutes, though it's obviously much more straightforward than the roundabout trip on the streets. Eventually he comes to a small slot in the wall and reaches into a pocket, pulling out a half-dollar coin. Leon inserts the coin into the slot, and after a moment, there's a click and a handle that was barely visible before pops out of the wall. He turns it, and pushes open the door to his lair.

Description of Jet's Lair:

Jet's lair is about the size of an average apartment. The first room is apparently a mud room/closet, as you see a few rugs and even a shoe cleaner here, with evidence that he generally cleans and/or removes his footwear here before proceeding further. Hanging on the wall are a couple of spare costumes, as well as some casual outfits and what looks like a police uniform.

The next room--which Jet enters after pausing to wipe off and remove his combat boots--is a living area and kitchenette. It has a sofa and chair, with a desk that holds a telephone, two devices by it--"Got the things, but I'm not sure how to use 'em"--and several notebooks and journals along with a slew of writing utensils. The kitchenette has a microwave, toaster oven, and mini-fridge, along with cabinets and a small electric range.

Off this room appear to be a bedroom and a bathroom. There's another door that's currently closed and bolted. "Leads to a wide access tunnel that comes up on the street a ways over. Planning to get a car or bike at some point; when I do, that'll be the garage," Jet explains.

Hope I'm not taking too many liberties with the description of a suite-sized lair, GM. The phone, Caller ID Defeater, and Tap Detector were purchased using Wealth.


Sounds fine~ Quick question though: does your cellphone work in your lair?

You two (Leon and Jerehmiah) can finish up whatever you'd like to do in the lair, but on your way out, I'd like some observe checks~

Meanwhile, Oscar is still doing research.


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

Hadn't really thought of the cell phone thing. Logically, it probably wouldn't, but I'm not super knowledgeable of how cell phones do in sewers and such.

"Make yourself at home... while we're here. Anything you need to do?" Leon moves into the bedroom, and after a few minutes reappears in seasonal clothing. (Speaking of, what time of year is it, GM?)


It's July in-game ("a few days after Independence Day"), so it'd be Summer.


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

Herp derp, forgot about that.

Leon reappears in jeans, sneakers, and a Metallica t-shirt, with a red bandana holding back a mop of dirty-blond hair that looks longer than would be generally accepted in a real police force. He puts on a backpack, presumably one he was wearing earlier, and stands by the door. "Ready to head out?"


M Gnome Bard (Archivist) 1

"Ready as I will ever be. Interesting home you have here. A lot of interesting toys." Jerehmiah takes a final look around before sighing and heading out with Leon."You know you have gotten too old when you can't recognize most of what is in another man's house."

As Jerehmiah leaves the small apartment sized home he takes a slow look around. Old habits that had served him well, now done without even noticing he was still doing it.

Observe: 1d20 ⇒ 7


Still need an observe from Leon~


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

Wanted to wait until we actually left.
Observe: 1d20 + 2 ⇒ (11) + 2 = 13


Stepping back into the sewer, Jerehmiah takes a slow look around while Leon busies himself with the door.

The place is a little dark, moist and smelly (well actually, it's really a lot of those things). Fortunately, this section of the sewer is a canal with two raised walkways (around 15 ft. across from each other, the water running in-between), allowing you to stay well above the water. Following the slowly moving water with your eyes (down the tunnel, away from where you came), you see that the tunnel begins to widen and that the walkways disappear.

From this information, you easily deduce that only a few parts of the sewer have these raised walkways. You also discern that the water gets deeper the farther you go, as evidenced by a few downward slopes, though it does appear that the wider tunnels might have been designed to compensate for this, so that the water level doesn't get too high in those places.

All in all, it doesn't seem like the best way to design a sewer.

(Sorry for the wait~)


M Gnome Bard (Archivist) 1

Jerehmiah gives Leon a long weary look."Where to my friend?"


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

Finishing the locking up, Leon turns to Jerehmiah. "What's that look?" he asks with a small grin. "C'mon, we're heading up topside again. Gonna use a different access point, back alley where only the drunks could see us. Then we'll ask around if anybody knows anything, hm?" He sets off at a trot toward the desired manhole.

Jerehmiah, you notice a distinct change in Leon's personality from when he was wearing the cloak. He seems much more cheerful, outgoing, and generally human than he was as Jet.

Edit: Sorry about the delay, I thought I'd have internet over the weekend while traveling and didn't.


M Gnome Bard (Archivist) 1

Happens.

Jerehmiah smiles at Leon briefly and chuckles."When you get to be my age, your face tends to make looks all on its own. Never quite sure what it is doing but trust me when I say it ist the maven on the odd looking. But I hold us up with these looks and such, lead the way my friend." Jerehmiah makes a long sweeping motion towards the sewer."Far be it for me to give looks to a man who lives his life in a sewer retreat yes no.


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

Leon laughs. "It's not my whole life. I only found this place when I started the whole Jet thing, you know? And I've got an apartment... though I'm a little behind on the payments since I quit the force and my money started running low."


You proceed down the sewer with no difficulty at all, before choosing a ladder and climbing up into a secluded back alley (where it is and what it's next to, is up to Leon). There are no people here, but you can hear some people nearby.

Before you can make plans to go anywhere though... 'Jet' gets a call on his cellphone, and he sets the phone to a higher volume so that Jerehmiah can hear as well.

"Hello?" It's Victor from the crime scene.

"Alright, so I was, by chance, able to get a K9 unit down here. So I told the guys to take the dogs near the window, and they picked up on a scent right away, leading us to a open manhole not too far away.

We aren't allowed to go down there, especially not with the dogs. But I did take a quick look around, and I'd say it's a pretty lost cause anyway. The guy could have gone anywhere."

((You can hang up (or have let the call go to voice mail) or ask a question))


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

As the men ascend and reach the streets, Leon pulls out his vibrating "Jet cell phone" and answers the call in the vigilante's gruff voice. He nods at Victor's message. "Any chance you can get a CSI team down there to check it out? We're doing research on our end."


"Alright, I'll see what I can do. I'll call with more details later." Victor hangs up.

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