Storm King's Thunder / Dragon Heist [5e AL] (Inactive)

Game Master Aeshuura

Running Storm King's Thunder as self contained modules in Adventurers League, starting with A Great Upheaval.


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Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

May notices the goblin clutching the locket, and thinks somewhat sadly, well at least someone will love that small pretty thing now.

Grand Lodge

Owlbear Rodeo

I will wait for tomorrow before I move the narrative along. ^_^ Just want to let people get some reactions in...


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

Seeing the goblin with the trinket.

"Could someone ask the the goblin where she got it from, I would hate to think that it is off someone who is still alive. "

Dalon move around to block a potential escape route if the goblin takes off running.


Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1

How do goblins reproduce? Do they pop out of mushrooms or do we need to take this breeder out of the chain?


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

Sliver translates their conversation.

She looted that locket fair and square. So, unless Sliver thinks there's something special about it, he'll let her keep it. He's willing to kill her without provocation, but he's not a bully.


Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

Aukan thinks slaying a female goblin is beneath his honor, and the honor of his clan.

In fact, he's of the opinion that Goblins shouldn't count at all...especially now that Oghren has more than he does.

Grand Lodge

Owlbear Rodeo

Dalron looks, trying to find some clue as to the source of the silver locket. As near as he can tell, it seems to be intact (so it was not ripped from the neck of a wearer) and there is no blood on it. It is very possible that it was looted from one of the houses...

Unless anyone else has any objection...

As Sliver nods for her to go, the little goblins chatters in her tongue a litany of gratitudes as she cautiously makes her way past all of you. Once she is in the open, she runs for the gates, stopping only briefly to look back at you all and give a happy (you think?) smile!

The goblin in the inn, that is a slightly different story. Once she is cut down and cowed, she walks straight back to the kitchen and begins dragging the sack filled with stuff out of the inn. It weighs so much compared to her that she is heavily encumbered. It will take a Charisma (Intimidation) check or something similar to get her to leave it behind...

EDIT: Kella watches you all with interest, surprised, after all the Goblin murder so far that you would let them go... It is not entirely unmasked, but she finds it difficult to conceal her surprise.


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

"I do not like goblin-kind, but they have done nothing here to deserve death." Sliver turns to the castle. "But there is still more to this story." He goes to the keep.

Grand Lodge

Owlbear Rodeo

Assuming that there are no objections...

You make your way to the South of the town, toward the keep. A 70-foot-long, 10-foot-wide sloped bridge used to connect the village bailey to the motte. However, seems that one of the falling rocks struck the bridge and destroyed a 15-foot-long section of it, cutting off Nandar Keep from the village.

A bit of meta-knowledge here; A character with a 15 Strength or higher can confidently make this jump, but it will take a Strength (Athletics) check to land on your feet. If you have enough rope, let's say 200 feet, you can fashion a rope bridge, with the use of a few pitons. Remember that in the general store, you should be able to scrounge up some extra rope and pitons if you do not have enough on your persons. It will, however take an Intelligence check, though if anyone has a background such as Sailor you may add your proficiency modifier AND take advantage.


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

Eerie's smile waiver's slightly at the decision to keep the goblin alive, but remains silent and follows obediently.


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

Sliver takes a running jump to clear the broken section of bridge.

Athletics: 1d20 + 4 ⇒ (11) + 4 = 15

Grand Lodge

Owlbear Rodeo

Sliver takes a running jump, but doesn't quite make the distance, hitting at mid-riff! 1d20 + 5 ⇒ (18) + 5 = 23 There is a tense moment when the elf slides and scrambles for purchase, but catches himself and is able to vault up onto the end of the bridge.

You were a foot short, by RAW, but I figure that you would be able to catch the edge with a Dex save. I hope you don't mind that I rolled for you.

So, building a rope bridge?


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

"Should we close the draw bridge into town so no more goblins come in or maybe something worse?"

Yes on rope bridge, I don't think I can make that jump.

Grand Lodge

Owlbear Rodeo

Okay, you spend a good hour working on the rope bridge.

I will need some Intelligence checks. I will say that you have the tools that you need, or can get them. If any character has a background to do with sailing or fishing, I will grant advantage. If you can come up with any other reasons that you should have advantage, bring it up. If I think that'll work, you can have advantage. This will kind of be a skill challenge. Each character can roll once. I need a certain number of successes (which I will not reveal until the end). Success will mean that everyone can cross without incident, failure will mean possible obstacles... There are seven of you, and so far, only Sliver on the opposing end.


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

Not a problem at all

After being tossed some tools and one end of rope, Sliver uses being on this side to the advantage of the rest of the group. He can find or make anchor points and tie rope onto them. He can help steady the rope as they come across and offer a helping hand the last few feet.

Int: 1d20 ⇒ 16


Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

Snow helps were she can to build the bridge, choosing not to jump across unless necessary.
INT: 1d20 + 0 ⇒ (11) + 0 = 11

”The brrridge will be sturrrdy, I can tell.” she says confidently. When she is t of use on the bridge, she pulls her flute and tries to give everyone a pleasant working tune.
Performance: 1d20 + 3 ⇒ (20) + 3 = 23

Here is to hoping for a low DC lol.

Grand Lodge

Owlbear Rodeo

No worries! ^_^ Let us see what everyone else rolls! I may have to roll for Eeerie, but we will see how quickly everyone else gets their rolls in.


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

With the blessing of Ilmater so no one will suffer crossing the rope bridge, Dalron lends a hand.
He cast Guidance on each member of the party if he can. If not and the DM is willing to the person with the lowest INT roll.
Or just to the next person who posts and wants it

Guidance for one person: 1d4 ⇒ 1
Well thats not much help

INT: 1d20 + 1 ⇒ (16) + 1 = 17

"That is a very pleasant tune Snow."

Grand Lodge

Owlbear Rodeo

Good roll!


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

intelligence: 1d20 ⇒ 1 rofl
Mayberry has never seen a rope bridge. She’s probably never tied a knot that wasn’t on her clothes or hair. This is all new to her and she’s eager to help. You admire her enthusiasm but wish she’d be less “helpful”.


Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

Int? Who needs that?: 1d20 ⇒ 20

Aukan knows a little something of fashioning ropes, having grown up among mountain people.


Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1

int: 1d20 ⇒ 3

Grand Lodge

Owlbear Rodeo

Intelligence for Eeerie: 1d20 + 2 ⇒ (15) + 2 = 17

Eeerie giggles and picks up an end of the rope, sits on the bridge. His puppet goblins leaning up against him as he rocks back and begins knotting up the rope as if being directed by some unseen teacher...

After about an hour and a half, you have a functioning 3-point rope bridge anchored by pitons hammered into the bridge.

You are all able to make it across and up the rest of the bridge. Set into the motte’s curtain wall are two windowless stone gatehouses with wood-shingled, high-pitched rooftops. Between them stands a set of oak doors with iron hinges. These doors can be barred from the inside, but are not barred at the moment, as you discover when one or more of you tries to push the large doors open...

The East gatehouse seems like it was a barracks of a sort, with 6 beds and footlockers at each. The West one, however was hit with a boulder and you find three dead guards that were crushed under the collapsed roof.

As you enter the inner bailey, you find that the giants seem to have heavily bombarded the keep. There is a high concentration of boulders littering the courtyard, even collapsing the Western corner of the keep, itself.

Explore outside or inside first?


Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

Perimeter first IMO.

”Let us look arrround beforrre we go in.” Snow says as she easily walks along the rope.


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

Sorry for the delay, life got fairly busy. Thanks Aesh for betting me.

Eerie continues his creepy smile as he holds his goblin puppets and turns to look at Snow. He cocks his head, overly much, and says his usual hesitant, creepy voice, "I have been taught to work from insides out.."


Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1

"Walking around the keep sounds good."

perception: 1d20 + 3 ⇒ (9) + 3 = 12


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

Sliver leads the party clockwise around the keep.


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

Keeping a look out

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

"Their might be a door hidden in the wall somewhere"


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

perception: 1d20 + 3 ⇒ (3) + 3 = 6
Mayberry snacks on a bit of hardtack and cheese as we walk. She is captivated by Snow's flying feline friend and only gives the castle a cursory glance.

Grand Lodge

Owlbear Rodeo

As you walk the perimeter, you notice a few things. The first is that there do not seem to be any guards on watch, despite only seeing three casualties and enough for twelve guards in the front gatehouse, alone.

Second, you find another two bodies crushed under boulders and rubble in the Southeast corner of the keep. It seems that this corner took a bulk of the hits and collapsed in the whole tower on this side.

Third, this collapsed tower actually has a rather sizable hole that you could enter through, if you do not decide to enter through the front doors.

Which way would you like to enter?


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

"The master of this castle probably left with his people." Sliver remarks as they notice the lack of guards.

No need to go around the castle again. We finish at the front door, lets go in the front door.


Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1

"Lets just hope there aren't any survivors with crossbows and twitchy fingers!" Oghren goes up to the door and tries peeking in.

perception: 1d20 + 3 ⇒ (2) + 3 = 5


Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

Snow moves quietly into the keep through the opening in 14a.
Stealth: 1d20 + 5 ⇒ (8) + 5 = 13

If the others head for the front gates to enter, she lays in wait for anything that intends to ambush them.


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

Watching snow sneak in.

I am to loud to sneak about, I will try the front door with Oghren

And walks to the front door.


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

Eerie, giggling quietly, follows Sale in and Oghren.


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

May follows Eerie. But not too closely.

Grand Lodge

Owlbear Rodeo

Snow and anyone else Stealthing up the hole in the wall:
Half of the great hall lies buried under rubble. Four guards (male and female Illuskan humans) have placed the body of what appears to possibly be the lady of the castle atop the shattered remains of an oak dining table and are arguing about next steps. The rubble obscures their voices until you crest the rise of rubble...

I will wait a bit to see how Snow and, I'm guessing, Sliver want to react to what they see as the rest of you make your way to the front doors.


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

Sliver calls out from the top of the rubble, "Hail Nightstone Keep. We come as friends. May we approach?"

Grand Lodge

Owlbear Rodeo

There is a startled response as blades are half-drawn, but cooler heads prevail as one of the women steps forward holding up a hand to stay her companions while keeping her own hand on her hilt, You managed to make it across the bridge? Who are you?

After a moment, she asks, Is it just the two of you?

DM Stuff:
1d20 ⇒ 19

One of the men nudges the other, just as you hear the flap of wings, as the winged cat alights on Snow's shoulder. Rillix? Rillix, come! the man begins making clicking sounds, and the tressym flies to the table.

He says, Sydiri, I think they are okay. It's Rillix, the Xelbrims' cat...

The long pause after is awkward, as the weight of that revelation sinks in, but hands move away from weapons and they all come up to the two of you.

They introduce themselves and soon your companions join you through the front doors (assuming you inform them).

The woman that approached you first is Sydiri Haunlar, and the man that recognized Rillix is introduced as Kaelen Zam. The remaining guards are introduced as Torem Breck and Alara Winterspell.


Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

”Grrreetings frrriends. ” the Tabaxi purs. ”We have frrriends at your doorrr. Would you be so kind as to let them in. One of them may be able help yourrr lady. “


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

Once the door is open

"Greetings I am Dalron a prest of Ilmater, I see that the lady looks in need of some help. May I be of some assistance?"

Dalron will rush over to the lady to help, with the guards blessing.

Depending what is wrong
Medicine: 1d20 + 5 ⇒ (17) + 5 = 22

He will cast a spell or use his healers kit.

Grand Lodge

Owlbear Rodeo

They all unconsciously flinch at the mention of the lady, but the one called Sydiri nods to Kaelen, who runs to open the doors.

I fear that the Lady is beyond any help that you may be able to give. When the ceiling collapsed, Lady Nandar was crushed. She expired before we could get to her... Sydiri seems truly choked up, but pulls herself together. We need to take her body back to Waterdeep, but the bridge was destroyed in the attack. Which brings to mention, how did you all get across?

EDIT: Dalron, she is beyond your skills. She has been dead at least a couple of days.


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

Dalron gives last rites to the lady

"Some of our party members is quite skilled in the use of rope and made a bridge to cross the water way. I am not sure if it is best to take a trip to Waterdeep with boulders raining down."


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

"Jess..I was eenstructed well weeth rope.." Eerie says creepily from the back.


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

Sliver maintains a respectful silence while the group mourns. Once they've indicated they're done. "Given a bit of time, we could manage a way to get her across the bridge. I am curious, how did this happen?" He indicates the condition of the keep.


Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1

Oghren listens to the guard's story on the boulder attack.


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

May knows well the proper deference and social rules to follow here (though her player does not!). Along with the others, she will listen to helpful feedback about the boulder attack (still not quite believing the whole giants in the sky story).


Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

”It will not be the most dignified way of travel, but I can carrrry Lady Nadar acrrross to the otherrr side. ” Snow offers.

The Tabaxi seems somewhat sad when Rillix flies to the guard who called.

Grand Lodge

Owlbear Rodeo

Kaelen, while petting Rillix, takes a deep breath before recounting the events of the past few days, We were bombarded by rocks dropped from a giant castle in the sky. The keep was cut off from the village when a rock tore away part of the bridge.

He gets choked up a bit and Alara Winterspell takes up the tale, The townsfolk tried to make it to the keep, but finding the bridge destroyed, Morak, the innkeep, called out to us that they would take refuge in the bat caves to the North of town.

She looks to the others before continuing, After the townsfolk were all gone, we watched from the walls as four pale-skinned giants descended from the flying castle and tore the Nightstone from the very earth.

Sydiri nods, We have not left the Lady's side and had been arguing over what to do next when you came upon us. Our priority is to get Lady Nandar home to her family.

The guard looks up at you all, Will you help us?

Insight DC 18:
Kella Darkhope seems very interested in all this. Maybe more than you would expect.


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

Insight: 1d20 + 2 ⇒ (15) + 2 = 17
lol

Eerie's grin grows wider, "Jess..Lord would be happy for me to help."

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