Storm King's Thunder / Dragon Heist [5e AL] (Inactive)

Game Master Aeshuura

Running Storm King's Thunder as self contained modules in Adventurers League, starting with A Great Upheaval.


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Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

Intimimdation: 1d20 + 1 ⇒ (17) + 1 = 18

Tomoka, ta he ka! ohítikA, haŋbléčheyA! até maȟpíya Wakpa wé eyÁ khízA eyÁ wé eyÁ apȟÁ the big goliath begins chanting in time, banging his axe on his shield to a battle rhythm


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

No intimidation, but, if Sliver can see them, he can probably hit them.

Longbow: 1d20 + 7 ⇒ (18) + 7 = 25 Damage: 1d8 + 3 ⇒ (8) + 3 = 11


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

Alas, google translate does not list Lakota as an option.
Magic missle when 3 targets are within range (120').
Damage: 1d4 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (2) + 1 = 31d4 + 1 ⇒ (4) + 1 = 5


Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

I'm using a Lakota dictionary I downloaded...I wish gtranslate had that as an option.

Grand Lodge

Owlbear Rodeo

The song and chant from Oghren and Aukan, further aided by Dalron's beat draws the orcs' attention and they break into a run, whooping as they sprint forth!

The moments that come next are tense, as you see the savages cover the distance in amazing time. Only Aukan has faced orcs in the open field, and expects this.

Sliver holds his draw and lets loose just as they come within his shorter range! The arrow buries itself in the front orc's chest, causing it to falter slightly, but it pulls itself together and continues! Orc 1 -11 hp

A few seconds later, May estimates that they are within range, weaves the arcane forces that she manipulates so well, and send three silvery bolts zipping across the field slamming into the chest of the front orc and its feet suddenly catch on themselves causing the creature to tumble to the ground where it lay still... dead, perhaps?

1d20 ⇒ 2 Oh, so close, May!

The air around Mayberry shimmers and warps, but it fades...

At the end of this round, the orcs are 60 feet away, so I will start the next round with Snow, May, and Sliver! Sliver and May have revealed themselves, so only Snow is still hidden.

Initiative order:

Snow & May -> Sliver -> Orcs -> Oghren -> Eeerie -> Aukan -> Dalron


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

The lead orc didn't fall after that shot!? This worries Sliver. He wants to keep the distance open, so he backpedals as he fires.

Longbow: 1d20 + 7 ⇒ (13) + 7 = 20 Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Hunter's Mark: 1d6 ⇒ 3 on lead orc

Grand Lodge

Owlbear Rodeo

After May's barrage, it fell, but your lethal shot failed to drop it. There are two orcs left.

Sliver's arrow pierces the lead remaining orc, catching it in the stomach, but it continues! Orc 2 -13 hp


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

Looking at the injured orc, Eerie smirks.

Vicious Mockery DC 13
1d4 ⇒ 4


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Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

That was just fluff about how tough they are. Sliver's used to fighting goblins.

Grand Lodge

Owlbear Rodeo

Initiative order:

Snow & May -> Sliver -> Orcs -> Oghren -> Eeerie -> Aukan -> Dalron


Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

Snow stays hidden and continues closing the gap. Using her feline instincts to stalk her prey, she is ready to spring after any orcs that make an attempt to escape.


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Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

Very cool about using a Lakota dictionary. I have a degree in linguistics so yay!
Also thanks for rolling the wild magic. Forgot obviously!

Mayberry flexes her index finger at the injured orc and fire bolt & dam: 1d20 + 5 ⇒ (4) + 5 = 91d10 ⇒ 9 misses because she turn and runs away as they charge.

Grand Lodge

Owlbear Rodeo

Mayberry's firebolt flies wide and over the head of one of the orcs who cover the almost 60 feet in a few scant seconds!

I will allow Oghren, Aukan, Eeerie, and Dalron to take readied actions, before I have the orcs go.

Initiative order:

Snow & May -> Sliver -> Orcs -> Oghren -> Eeerie -> Aukan -> Dalron


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

Just my action from before


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

As they are now at 60'

You are not going to cause suffering anymore, you will be burned away.

Sacred Flame damage on orc leader: 1d8 ⇒ 2
Orc needs reflex save DC 13

And readies his shield for the attack


Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

Was there ever any doubt what Aukan was going to do...

Aukan charges at the horde of orcs, screaming his warcry! Bonus action to Rage

WAKPA WE!

Battleaxe: 1d20 + 5 ⇒ (6) + 5 = 11
Battleaxe: 1d20 + 5 ⇒ (9) + 5 = 14 In case charging gives me advantage, or my chant does, or justin case

Damage: 1d8 + 5 ⇒ (1) + 5 = 6

Grand Lodge

Owlbear Rodeo

Wis Save: 1d20 ⇒ 20 The whispers seem to not even phase the orc as it charges in!

Dex Save: 1d20 + 1 ⇒ (14) + 1 = 15 The other orc leaps to the side, dodging Dalron's holy flame!

Aukan, reckless?

Waiting for Oghren.


Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

I didn't think I could use rage and reckless attack in the same round....

Grand Lodge

Owlbear Rodeo

Reckless does not take an action or bonus action, you just choose to use it or not, because of the penalty.

Assuming reckless, Aukan's mighty swing separates the orc's head from its body! Orc 2 - dead! One orc left!

Initiative order:

Snow & May -> Sliver -> Orcs -> Oghren -> Eeerie -> Aukan -> Dalron

Oghren may take a readied action!


Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

I have bested your warrior! Come and face my axe! Aukan taunts the enemy


Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1

Oghren tries to keep up with Aukan's charge! In a low mutter to himself, "Remember deep breaths."

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d12 + 3 ⇒ (5) + 3 = 8

eeeeek!
Crit Damage: 1d12 + 3 ⇒ (3) + 3 = 6

barnacles...
Damage Total = 14


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

Seeing those orcs fall (falling) so quickly, May slows and spins around, thoughts of getting the heck out of the way turning towards how are we going to get rid of those smelly bodies.

Grand Lodge

Owlbear Rodeo

Oghren splits the orc down the middle!

Combat over! I am off-island for work. I will resume on Friday. In the meantime you can discuss plans.


Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

Snow stays hidden and continues moving forward to see if any other enemies may have been more subtle and stealthful. When she is satisfied that there are no other scouts she returns to the group.

”Nightstone is not prrreparrred for a seige. We have not laid eyes on this warrrband howeverrr. If it is a small rrraiding parrrty we may be able to deal with i ourselves. Either that or we seal the brrridge, then decide to slip away orrr convince the orrrcs that it would not be worrrth taking the town.“

[ooc]how far away is the army and how big would I guess


Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

Aukan does a victory dance


Ečhá
Waŋblí Glešká waŋ
Úŋka aŋpétu waŋná úwelo,
waŋná úwelo,
waŋná hípeló,
hé-ya-wé-hé-ya-a-a-ya welo
(pȟá)
wé-ya-ha-a, wé-ha-ha
(iyúha)
wé-ya-ha...wé-ya-ha
wé-ya, wé-ya-ha
wé-ya, wé-ya-ha
wé-ya, wé-ya-ha
wé-ya, wé-ya-ha
wé-ya-wé
hé-ya-ha-a-hé-ya-ha-a yelo

this takes him several minutes, when finished he slices the tip of the thumb off of the orc he slew. He places it in a pouch on his belt.

Glorious battle. But too short...Oghren Dwarf-Friend How many of the Orc did you slay?

Grand Lodge

Owlbear Rodeo

Intelligence (History) DC 15:
You would estimate, just by the drums that it definitely outnumbers you. If it were more than 50, you guess that you would see more of a dust cloud by now.

Based on the size of the scouting party, you would estimate no more than a score.


Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

History: 1d20 + 0 ⇒ (2) + 0 = 2

”Let us scout out the war drums. They can’t be hard to find. Who is with me?” Snow waits for any others but begins to head toward the drums.

Stealth: 1d20 + 3 ⇒ (9) + 3 = 12


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

History: 1d20 + 1 ⇒ (14) + 1 = 15

"We should not press our luck. If they're anything like goblins, the orc band outnumbers us by 6 or 8 times would be my guess. Taking out a scouting party is one thing. I don't want to take on numbers like those in the open. The walls of the town will go far in evening the odds. With discipline and preparation, we can win the day." Sliver is for returning to the village.


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

"We need to hide the bodies, so it looks like they just vanished. Maybe we can make something like claw marks in the ground so it looks like a dragon got them?"

Holding up a broken tree branch.


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

Sliver looks around. "I'm not sure we have the time. Those drums sound close." He removes his arrows from the corpses. Hopefully some are still useful.


Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

Even Aukan doesn't look thrilled to face 6 or 8 times their number...there's glory, and then there's stupidity.

Eh, friends. The Walls, they sound best.

also, metagaming here but Aukan is out of rage, and rage is what makes Aukan good at fighting....


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

I still have no desire to be orc vittles. Let's hide these corpses, go back to the village, and hope they pass us by. Like Silver said, walls are better than out in the open.

Grand Lodge

Owlbear Rodeo

Anyone going to go with Snow to scout out the warband?


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

I will go only, if I can follow at a distance as support if need be.


Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1

"I've had no luck with the scouting. Always seem to find every twig on the ground. Don't think we could make it to the caves to check on the town folk before the orcs show up, Sliver?"

Grand Lodge

Owlbear Rodeo

I think the most likely would be Sliver but he declined, so Snow, you still want to attempt a scouting and if so, how close are you going to try to get?

You think you may have 10 minutes or so, based on how fast those orcs were moving and the sound of the drums.

What's the plan?

Grand Lodge

Owlbear Rodeo

The guards tell you that they have a few crossbows at the keep, but other than that no ranged options.


Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

Snow will go alone to scout. Just need to get close enough to lay eyes on them. When she figures out how many enemies we’re dealing with, she will use her speed burst to get back ASAP.

Grand Lodge

Owlbear Rodeo

Okay, noted.

Snow:
You travel a bit, maybe 5 minutes before you can see them. You notice the leader first, a large orc with a half-dozen arrows sticking from various locations of his body, most broken off leaving the heads in, leaving lines of drying blood down his limbs.

There as they move, a few of them drop from their wounds as they move away from the Ardeep Wood that you had passed on your way to the town of Nightstone. After the wounded are weeded out, you count maybe a score (20) of them, including the wounded Orc chief.

At this distance, it is difficult to get a read, but you think that they may be coming off a defeat and are looking for a fight or plunder...

Enough, or do you push your luck a little to find out a little more?


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

Sliver will stay at the drawbridge to raise it as soon as Snow returns.

Do we have enough people and ranged weapons to man each of the towers? Even if its just one person per tower and those people aren't skilled with them?

Do we have any horns or can we make flags to help with communication? Just so warn one another of any fancy maneuvers the horde might try.

Sliver's plan is to man each tower and pepper them with ranged fire. They'll probably start at the bridge but try to surround us or try other avenues of entry after that. As long as we can fire ranged attacks we have a chance of thinning their ranks enough to discourage them.


Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

Tempting, very tempting, but I think I’ll take my +3 Stealth and head back.

Though the sight of the war band make her curious about thier story, she is not willing to risk getting any closer. This band of orcs are certainly not ready for a seige and would not let against the walls of Nightstone. She turns and makes haste back to the palisade town to inform the others on what she has discovered.


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

Hiding in towers is great, but let's see if they even try to pass through first.


Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1

"What about hiding in the towers and just hope they pass by when they see no signs of life to kill? They'll see the town is pretty destroyed to begin with."


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

Eerie quietly stands in the background, his smile not as wide as normal.


Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

Aukan frowns at the idea of hiding, but stays silent.

Grand Lodge

Owlbear Rodeo

@Sliver, general tower complement is two people. You have 7 party members and four guards. If you trust Kella to help, then you have enough to populate 6 towers. When Snow returns, she can tell you that the warband is coming up from the SW and so you only have 3 towers on the Western side, the SW tower being destroyed, and the third tower is on the Northern of the town.

You could station people on the Western side, but you think that you could be splitting your forces kind of thin.

The guards have a horn in each tower, six in total, since the horn in the SW tower is likely not salvageable.

What is the general plan and where are you after about 10 minutes?


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

Sliver suggests putting one guard in the northern tower to guard against an unlikely sneak attack. The other towers each get one guard and at least two party members. Kella can participate, but she'll be in a tower with at least two others.

Even if its not your strong suit, Sliver will offer a crossbow to anyone who needs one. Thinning out the enemy before we engage in melee is just smart.

Sliver will be in the tower he feels most likely to be hardest hit.

Sliver-Dalron-Kella-Guard
May-Oghren-Guard
Aukan-Eerie-Guard
Snow moving where he needs to be
Guard in north tower


Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

How long after they arrive back in Nightstone is it before Snow is able to make it back after scouting?

Grand Lodge

Owlbear Rodeo

Approximately 8 more minutes or so. They were slowed slightly because of a little infighting, which you were able to see, before the chief rallied them.

At MOST, you will be able to fit 3 in a tower, and that would be cramped. Only two will be able to shoot out of the window, alternating because of mobility (the third, guards probably, could be reloading crossbows).

You have seen that Kella is a pretty good shot, if you feel like you can trust her enough...


Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

Aukan would much prefer being in the thick of it in lieu of shooting a crossbow. However, fighting is fighting...

Elf-Friend Silver, your plan has merit. Aukan lifts his axe in salute

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