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And Aukan is succesful! The crown fades as his head bounces across the grand hall's floor, coming to rest at Eeerie's feet.
As everyone comes across the grizzly scene, dead bodies scattered about the place. More fighting can be heard coming from upstairs from the wide staircase in the room!
There are a pair of iron chandeliers hanging from the dark mahogany ceiling above a long dining table of carved red larchwood. Chairs surround the table, some knocked over from the fighting, and one of the two tall-backed chairs at the ends has been smashed with the frame cracked from a blow of some force.
Tapestries line the wood-paneled walls and several wood cabinets display fine dishes, silverware, and candlesticks from behind glass doors.
There is also a huge fireplace on the East wall, with a black marble mantelpiece that has a framed family portrait mounted above it. The portrait depicts who you expect is Lord and Lady Gralhund, their three young children, and a family dog.
We will keep initiative, since you can hear the din of combat nearby.
Initiative Round 5
Sliver -> Thug -> Mayberry -> Aukan -> Dalron -> Snow -> Eeerie

Snow in the Valley |

Snow comes into the room where the thugs were and looks down at the severed head. ”So much forrr non lethal combat. I’m surrre the watch will not penalize us forrr interrrvening in this mess. At least I hope not. Do keep that one alive, he may be ourrr only way to find out what has happened herrre.” she says motioning to the other “just” unconscious thug. Hearing the dinn of combat above, Snow then springs up the stairs to find it’s source.
double her move and up the stairs. If I cannot get to the action in 80ft, dash. If I can, I’ll wait for my action until I get further description.

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I'm back!!! Now where were we?
Snow easily navigates the stairs and get to the top using 60 feet of movement, where she finds more bodies of house guard and Zhentarim thugs!
The doors to the master bedroom (G16) stand open, and there is a noble woman, standing defiant. When she sees Snow, she calls out, The city watch is on its way!
The door to a side room (G15) is ajar, and Snow is easily able to hear someone taking a boot to a door beyond!
Sliver hurries in, hopping nimbly over the various bodies and makes it to halfway up the stair, with Mayberry and Dalron behind!
Initiative Round 6
Sliver -> NPCs -> Mayberry -> Aukan -> Dalron -> Snow -> Eeerie
Okay, Aukan, Snow, and Eeerie are up!

Snow in the Valley |

does the woman seem to be trying to scare off Snow with the guard comment or is it more of a plead to help until the authorities arrive?
Snow keeps her eye on the noble woman cautiously and moves to the g15 door. Peaking in quickly, she tries to see the source of “boot on door” sound.

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I little of both, you can see that there is a glimmer of hope that you are not with these Zhent thugs, but in case you are, the warning is there...
Looking past the door, Snow sees two Zhents alternating boots to the door to G15! They do not seem to notice you yet!
@Aukan, you are only exhausted if you go into a Frenzied Rage (Berserker Primal Path).
Aukan rushes up the stairs after Snow, taking them two stairs at a time!
Eeerie makes his way up the stairs, casually taking each step with a little hop, humming a strange tune punctuated with a giggle, here and there.
Initiative Round 7
Sliver -> NPCs -> Mayberry -> Aukan -> Dalron -> Snow -> Eeerie
Sliver then the thugs!

Sliver. |

Sliver continues up the stairs to support Snow and Aukan. If he sees the woman and the guard, he asks, "What happened here? Who else lives here?"

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The woman that you assume is Lady Gralhund regards you with scrutiny, The Zhentarim have betrayed us! Never deal with vipers, for you will be bitten. Who are you?
The sounds of wood splintering comes from the adjacent room!
[spoiler=Aukan, Sliver, and Snow]The thugs have kicked down the door to the adjacent room G15B! Inside you see a nobleman, Lord Gralhund, perhaps, cower in the corner. He grovels as the thugs come upon him, dragging the simpering man to his feet and raise a mace to strike.
Initiative Round 7
Sliver -> NPCs -> Mayberry -> Aukan -> Dalron -> Snow -> Eeerie
Okay, everyone may go!

Eeerie |

Eerie claps his hands together excitedly, "Yay! More fun!" Eerie's eyes lock onto the closest of the thugs and he grins with his head tilting at an odd angle.
Cast Crown of Madness, Wisdom Save DC 13
The thug begins hearing whispers in their mind. At first the whispers sound far away, but they quickly begin to sound closer. The whispers sound as if they are trying to tell something very important, as if they hunger for something. Power...Strength...All are enemies...All want to kill you...Especially the one next to you...He wants everything that you have...He will kill you if you don't kill him first...!
Casting Time: 1 action
Range: 120 ft.
Target: 1 target
Components: V, S
Duration: Up to 1 minute
Saving Throw: Wisdom Negates
Concentration: Yes
One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes. The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose.

Aukan Knows-No-Fear |

Aukan charges straight at the Zhentarim and attempts to body check them away from the Lord
STRENGTH!: 1d20 + 3 ⇒ (7) + 3 = 10
I think this is a combat maneuver to shove either A) the Zhentarim away from the Lord or B) shove the Lord away from the Zhentarim. Aukan's trying to protect that guy in his own rough way.

Mayberry Kelhandha |

May peeks over Snow's shoulder, hurling a Firebolt at the baddie on the left, Firebolt Attack: 1d20 + 5 ⇒ (6) + 5 = 11, but in her care to avoid hitting Lord Gralhund, it misses all of them.

Snow in the Valley |

”We arrre herrre to assist you at the moment.” Snow moves to the thug with the raised mace and unleashed three strikes of staff and clawed feet at the man.
Qstaff Attack: 1d20 + 6 ⇒ (19) + 6 = 25 for Damage: 1d8 + 4 ⇒ (3) + 4 = 7
UA Attack: 1d20 + 6 ⇒ (9) + 6 = 15 for Damage: 1d4 + 4 ⇒ (2) + 4 = 6
UA Attack: 1d20 + 6 ⇒ (11) + 6 = 17 for Damage: 1d4 + 4 ⇒ (2) + 4 = 6
using flurry of blows, If either of the Unarmed strikes hit, DEX Save DC: 15 or be knocked prone. If she succeeds on the first man, Snow I’ll ise her second Unarmed strike to try to knock the man down.