Storm King's Thunder / Dragon Heist [5e AL] (Inactive)

Game Master Aeshuura

Running Storm King's Thunder as self contained modules in Adventurers League, starting with A Great Upheaval.


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Grand Lodge

Owlbear Rodeo

@Sliver, well, the goblin is still unconscious. So you can still do that. It hasn't even been an hour yet. 1d4 ⇒ 1

Sliver's arrow thuds into the leg of one of the goblins, who begins shrieking! The pumpkin, however echoes and muffles it, for the time being.

Goblin 1 -4 hp, Goblin 2 -0 hp


Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1

are we attacking these goblins and then checking rest of houses? or attacking these goblins, checking on tied up goblin, then checking rest of houses?


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

I think attacking goblins, checking on tied up goblin, then checking the rest of the houses

Grand Lodge

Owlbear Rodeo

You figure that by the time you clear out the perimeter, the goblin should be awake. But it could be hours.


Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1

otays, no goblins on map

Oghren runs to closest goblin and swings his great axe!

attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d12 + 3 ⇒ (9) + 3 = 12

Grand Lodge

Owlbear Rodeo

This is going to be fast!

The other goblin, moving to remove the pumpkin gets his head separated from his body by the dwarf's mighty swing!


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

I meant to interrogate the one goblin, then go out and see these two goblins in the field, then go from there. That's why I did that intimidate roll.


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

"May the light burn away the darkness with in you."

Goblin needs a DC 13 Dex save for Sacred Flame

Damage: 1d8 ⇒ 2


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

Eerie flops down cross-legged clapping gleefully and giggling, clearly his energy has returned. "Jes! JES! I knew lord would not let me down! A group of murderers! JES!"


Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

t'e'yA! t'e'yA! ahi t'e'yA! zuya niye!

Aukan screams his war cry as he charges at the nearest living goblin. Oghren won't get all the glory again!!!

Battleaxe: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 3 ⇒ (1) + 3 = 4


Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

Snow moves out of the inn, her eyes darting back and forth watching the efficient killers do thier work and searching for any additional hidden goblins. Cocking her head slightly at Eeerie’s observation and response. She then darts off to the side

Perception: 1d20 + 5 ⇒ (5) + 5 = 10

Seeing none, she darts to the side out of sight of the party in an attempt to hide and observe the new companion without her knowing. Oh and watch out for more goblins...

Stealth: 1d20 + 5 ⇒ (9) + 5 = 14

Grand Lodge

Owlbear Rodeo
Sliver. wrote:
I meant to interrogate the one goblin, then go out and see these two goblins in the field, then go from there. That's why I did that intimidate roll.

No, I understood, but unless you guys heal the goblin, it will be out for a while. It could be hours and you haven't even spent more than 30 minutes talking to Kella. I didn't want to assume that you were exhausting any healing spells. I will keep that interrogation roll for when you do finally have that chance, if you want.


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

OK. Can we have left it bound, gagged, and dangling from the ceiling?

Grand Lodge

Owlbear Rodeo

@Sliver, sure! That works!

Aukan charges up and buries his axe into the second goblin! Combat over...

As Snow scans the area and keeps a stray eye on Kella, she spots a pair of goblins emerge from a nearby watchtower drawn by the ruckus and Aukan's battlecry!

Initiative rolls:

Initiative:
Sliver: 1d20 + 3 ⇒ (13) + 3 = 16
Snow: 1d20 + 3 ⇒ (6) + 3 = 9
Aukan: 1d20 + 1 ⇒ (18) + 1 = 19
Eeerie: 1d20 ⇒ 4
Mayberry: 1d20 + 2 ⇒ (9) + 2 = 11
Oghren Battlehammer: 1d20 ⇒ 2
Dalron: 1d20 ⇒ 6
Goblins: 1d20 + 2 ⇒ (4) + 2 = 6

Aukan, Sliver, May, and Snow may go first. If they are not dead by then, Dalron and them go at the same time (I can use your sacred flame roll if you want or you can roll again). Then, after that, Eeerie and Oghren can go...

Map Updated.


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

perception to see other goblins: 1d20 + 3 ⇒ (8) + 3 = 11
May walks up to be nearer to the goblins good grief the whole map moved...hopefully I got it back right!, looks at her fingers as she wiggles them, and since they're still a bit away, shoots a fire bolt in the direction of the one that's still in one piece. fire bolt: 1d20 + 5 ⇒ (6) + 5 = 111d10 ⇒ 10

Grand Lodge

Owlbear Rodeo

Fixed for you!

Mayberry blows gently on her fingers, igniting them in flames! She flings it at the goblin, missing it and the bolt bursts against the watchtower before going out! I hope you don't mind the flavor text!


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

Eerie just continues his giggling and clapping, chanting, "Murder! Murder!..."


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

Sliver takes a shot at the goblins.

Longbow: 1d20 + 5 ⇒ (7) + 5 = 12 Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Owlbear Rodeo

Sliver aims his shot, but the wind shifts suddenly and the arrow just misses!

Initiative Order
Aukan, Sliver, May, and Snow <=
Dalron, Goblins
Eeerie, Oghren


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

Eerie will just sit gleefully watching the bloodbath.


Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

Quarterstaff: 1d20 + 6 ⇒ (3) + 6 = 9
Unarmed: 1d20 + 6 ⇒ (16) + 6 = 22 for 1d4 + 4 ⇒ (3) + 4 = 7 bludgeoning Damage

Snow springs from the hidden location behind the barn and attacks the goblins.

If she has suprise
This is the quarterstaff advantage roll.
Advantage?: 1d20 + 6 ⇒ (7) + 6 = 13
Doesn’t look like it matters.


Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

Oghren Dwarf Friend! Did you see my mighty blow! Wakpa We!

Aukan charges off at the nearest Goblin, striking out while singing a mountain clan's solemn song.

I am Titan-Bane! I have fallen many foes! My axe bites deep!

Battleaxe: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Owlbear Rodeo

Aukan's axe buries itself in the chest of the goblin! The goliath feels the satisfying series of pops as it cleaves through each rib...

At almost the same time, Snow blows across the field, swinging her staff at the other goblin's head! The little creature ducks that blow and laughs aloud until her spinning backhand snaps its neck!

Combat over. I am going to do some exposition as you explore. Would you like to circle clockwise or counter-clockwise?


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

Uh, clockwise?


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

Are these goblins Gray-tooth as well?

Grand Lodge

Owlbear Rodeo

Got it! Starting with the windmill...

Clearing out the watchtower at 2E, you find a pair of sacks stuffed full of things ransacked from the area.

Sack 1: Aside from a bunch of rubbish, there are a couple sets of wooden eating utensils and three vials of perfume.

Sack 2: A stuffed (taxidermy) blood hawk, a battered copper tankard emblazoned with the visage of a grinning halfling (worth probably 1 gp), and several articles of clothing.

As you continue a clockwise search pattern around the perimeter, you find that the residence (4H) has been partially collapsed by a huge boulder. As you investigate, you find the bodies of an elderly human couple. The woman was crushed under a fallen wall, and what you assume to be her husband, seems to have died of what you can only assume is fright!

You find that one of them seemed to have been the town's notary and records keeper, as you find a writing desk along with records and wax-seals, etc. You also find a pouch of gold stuffed in the back of the drawer containing 32 gp and 17 sp. The signature on many of the records is Melantha Xelbrin.

As Mayberry walks by a bookshelf, there is a flurry of movement and a flap of feathered wings as a winged cat flies from a hiding place and out the window!

You may interact with that as you'd like...

---

You continue around the perimeter and first see the tower to your left. (2F)

A falling rock punched through the roof of this tower, collapsing everything but the outermost wall. A search of the debris unearths the broken remains of a ladder and a battered wooden door with broken hinges.

But to your right, you all notice a pair of footprints in the muddy path up to the windmill. Sliver quickly points out that they belong to a pair of goblins, by the length of their toenails and the length of their stride.

That was a decent chunk of information. I'll let you digest and decide how to proceed.

EDIT: @Sliver, yes, this seems to all be one tribe...


Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1

Tapping his chin, "Do we check on our tied up goblin or clear out the windmill?"


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

I think the windmill is the last building

"Lets clear the Windmill then we can check on the goblin, even if he is awake he is still tied up."


Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1

Stretches shoulder muscles before heading to windmill.

Grand Lodge

Owlbear Rodeo

You have a couple more buildings on the opposite side of the church too... ^_^


Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

Heh ha! Heh ha! I have slain two of the Grey Tooth Heh Ha! Heh Ha! and their Four Legs! Aukan chants as a victory hymn as he travels with the group.


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

Eerie stands up, follows the crew about and says quietly to himself as if talking to somebody else, "They are merciless killers! This so exciting! Lord would looove this!"


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

"I agree. We clear the windmill, then go back and see if our captive has any information for us. After that, we finish the area past the chapel and, finally, the keep."


Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

Feeling a sense of comradary with the winged feline, Snow exits and tries to find the creature. Moving around the building she purrs loudly in an attempt to find the creature.

Ineractions:

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Pulling out a strip of dried fish from her personal rations, she tries to lure the flying cat to her while watching out for the pesky goblin rodents.

Animal Handling: 1d20 + 3 ⇒ (17) + 3 = 20

Snow agrees with the others to clear the windmill and then return to the inn to question the goblin. She reprimands herself for taking her watchful eyes off of the newcomer, but her airborn cousin was too strong of a distraction to resist.


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

Mayberry agrees, That sounds like a great plan. How many more goblins do you think remain here still? But even as she asks the question, she wanders off behind Snow, curious to see what flew past her. As she watches Snow try to befriend the flying cat, she backs up to the others, not wanting to interfere. But she does keep looking back.

If she'll talk, she strikes up a conversation with Kella. charisma: 1d20 + 3 ⇒ (11) + 3 = 14


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

Dalron starts to walk to the Windmill ready to be attacked with his shield up.


Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1

Oghren follows Dalron up the hill. "Surprised our fighting across the path didn't call attention to us."


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

Eerie has stopped his muttering and giggling now and just quietly follows the group with his creepy smile.

Grand Lodge

Owlbear Rodeo

Snow, through all of her ministrations, manages to coax the winged cat out and it greedily munches on the food that she offers. After a short few minutes, the tressym alights on the tabaxi's shoulder. Snow notices that the cat has a collar with a little ID tag, with the name Rillix imprinted on it.

Mayberry strikes up a conversation as they watch Snow and the tressym and as they walk down the road. Kella is not the most talkative, nor does she seem to be very comfortable around people. That being said, May does manage to strike up a conversation. You find that she is originally from Yartar, to the north and that she was supposed to meet some friends here, but she is not sure that they are coming anymore.

History DC 18:
Yartar is a small city that is a large center for Zhentarim operations on the Sword Coast.

As you all approach the windmill, you are not attacked...


Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

Aukan calls out Friends! Our fierce Battle Spirit has chased the goblins away! as he strides towards the Windmill


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

Sliver notes that both Snow and May have made a friend. He continues toward the windmill taking more caution as he gets close to it.
Perception: 1d20 + 3 ⇒ (17) + 3 = 20


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

"Careful people they could be waiting for us." As Dalron moves foward.

Percepyion: 1d20 + 5 ⇒ (1) + 5 = 6

Grand Lodge

Owlbear Rodeo

You guys make it all the way up to the doors of the windmill without incident. Sliver's keen elven ears catch some whispering up in the rafters... definitely speaking goblin, but too hushed to make out completely.


Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1

Oghren points to sliver and them uses his fingers to show walking, then points to eyes and has his two fingers looking up.


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

Dalron readies his shield to block arrows or spears from above.

He looks at the others and nods for the door to be opened.


Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

If there is a window up high on the windmill:
Snow gently puts Rillix onto the ground and then jumps onto the wall of the windmill. Climbing up to the window and tries to get through the window.

If not she stays toward the back and protects her new friend. For now anyway.

Grand Lodge

Owlbear Rodeo

There does not seem to be a window in this windmill... It looks like the only entrance is the door below...


Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

Aukan looks around at his allies attempting to be quiet.

You shame yourselves! Aukan Knows-No-Fear does not cower before stinking Goblins. he says incredulously

I am Aukan! Titansbane! Slayer of the Goblins and their Four Legs! I have bested two of your number this very day! Throw down your weapons Goblins! Or do not, it will be Glorious Battle then!

Aukan walks through the door, trying to draw attention to himself.

Is it just me or does the Bigger /bigger text format not seem to be working.

Grand Lodge

Owlbear Rodeo

Earlier, I used the smaller text format, but haven't used the Bigger one... Hah! nope. Hah! Smaller seems to work, but bigger no...

Aukan heads into the windmill and a pair of arrows fly down at him! You knew it was coming...

Gob 1: Shortbow: 1d20 + 4 ⇒ (5) + 4 = 9

Gob 2: Shortbow: 1d20 + 4 ⇒ (3) + 4 = 7

But both arrows fly past the barbarian, sinking into the ground around him!

Okay, Aukan can see the two goblins, hiding in the rafters. They have half cover and so, have an AC of 15.


Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

If Aukan can get to them, he screams war cry and attempts to get to them.

Athletics to Climb: 1d20 + 5 ⇒ (8) + 5 = 13

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