Storm King's Thunder / Dragon Heist [5e AL] (Inactive)

Game Master Aeshuura

Running Storm King's Thunder as self contained modules in Adventurers League, starting with A Great Upheaval.


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Grand Lodge

Owlbear Rodeo

You’ve been traveling along the High Road for days. As evening approaches, you spot a wooden signpost next to a trail that heads north into the hills. Nailed to the post are three arrow-shaped signs. The two marked “Waterdeep” and “Daggerford” follow the High Road but point in opposite directions. The third, marked “Nightstone,” beckons you to follow the trail. If memory serves, Nightstone is roughly ten miles up the trail.

Each of you were notified by your respective factions that they wanted you to check out Nightstone:

Lords' Alliance / Emerald Enclave:
The residents of Nightstone have a longstanding and seemingly irreconcilable conflict with their northern neighbors, the elves of the Ardeep Forest. Lady Velrosa Nandar has been searching for skilled mediators to help resolve the dispute.

Zhentarim:
Your contact wants you to look into a rumor that a local Zhentarim boss is overreaching and may attempt to strong-arm the Lord and Lady Nandar at Nightstone, unaware that they unknowingly have made a deal with a much more subtle Zhent. Your mission, stop them. Kill them, if they proceed with their plan.

Harpers:
Rumors are going around that the Zhentarim are planning to take Nightstone and make it their new stronghold, killing the Lord and Lady Nandar if they do not acquiesce. The Lord and Lady are good people. Do not let this happen.

Order of the Gauntlet:
Followers of Gruumsh are marching on the small town of Nightstone. Stop them and save the townsfolk. Do both, if possible, save the townsfolk if not.


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

"Companions, Nightstone is closest, being only 10 more miles up the road. Does anyone feel strongly about going to either Waterdeep or Daggerford?"
The elf that introduced himself as Sliver is fairly average example of wood elves. He dresses in forest green with a hooded cloak and a well kept, well used bow on his back.


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

You notice a hooded figure just up the trail toward Nightstone. The figure is clearly humanoid though would be short for most races and tall for the shorter ones. Upon further glance the black cloak covering it seems to be hanging off its almost spindly body. It has a backpack on its back that appears prepared for a long trip, or maybe is on one. Though, with the size of the pack, it is a little surprising that this figure hans't toppled over. Regardless, it maintains its seeming vigil.


Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1

"Any place that lets me wet my whistle is fine by me," replies Oghren.


Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

A massive inscrutable Goliath walks alongside the Wood elf, his Emerald Enclave contacts had put him in contact with Silver, and now he travels with the elf. Aukan is huge, nearly 8 feet tall and he weighs as much as a small horse. Like most of his race, he has no hair. The patterns of his skin trace subtle lines across his face.

We go to the Nightstone Elf-Friend Silver. Aukan rumbles


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

May looks tired, and often looks worried. Saying she was a Harper got her some valuable information on the whereabouts of her lost friend, Rand, so when she caught wind that some Harpers were going to Nightstone, she signed on. Figured they might actually let her into their secret society if she proves she can be one first. Probably not how it works, but it's gotten her this far. Gonna say she probably doesn't know why she's here, just that she heard about the destination. Nope, I'm good.


Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

A tall medium built cat woman standing next to Mayberry smiles at Silver. "I believe ourrr destination rrremains the same Silverrr." The elf's name rolling softly from her toungue. "Let us make forrr Nightstone and perrrhaps sleep in a bed this night."

Snow wears a forest green robe, with red trim along the high collar and seams. It comfortably covers a loose fitting set of common clothes. On her waist, a silk sash belt pulls the robe in tightly. Her bow shouldered and quiver tied loosely to her backpack. A flute protruding from the quiver as well as a full compliment of arrows. Pristine leather gauntlets cover the Tabaxi's hands while she comfortably holds a quarterstaff. The gauntlets show no sign of wear or dirt from traveling.

Looking ahead "There is anotherrr trrravellerrr ahead. They may want to join us as well. Therrre is safety in numberrrs on these roads. " Snow moves ahead quickly to catch the distant traveler motioning for the others to keep up.


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

"Ok, then. Let's get moving. I like the idea of sleeping under a warm roof and in a comfortable bed."


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

Upon approach, the hooded figure's head slowly turns in the direction of the Tabaxi. As the face crests into view, the first thing seen is a wide, toothy grin. The skin on the face is excessively pale, almost matching the white of the teeth. It is creased around the mouth as if in the shape of the smile constantly. It's eyes are sunken into its head and are staring at Snow.

It's body begins to shake in silent laughter. Silent for all but Snow, who hears an echoing laughter, a mixture of maniacal and giddy, that seems to match up with the rhythm of the figure's shaking. It echoes as if in some kind of cave. Several moments after the shaking begins it ends, though Snow continues hearing the laughter, albeit a bit more muted.

"H-hyelloh," the figure says with a voice and intonation that sounds both hesitant and excited. "I am to join jou on jour journey. I am called Eeerie. I know not why." His eyes dart to Snow and the echoing laughter ceases instantly. "My apologies," he says with a slight bow.

To be honest, if your looking for a visualization, the avatar is on-point with what I had intended. Also, though I alluded to it in the description, just imagine the smiley face to be the default expression.


Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1

Cursing under his breath about the Tabaxi's longer legs, Oghren slowly catches up in time to hear the traveller's name. "Well met Eeerie, I'm Oghren. We're heading to Nightstone for some rest."


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

Well met, Mr. Eeerie. Let's head on to town, the prospect of a decent night's rest and a hot bath are calling, she says with a hopeful smile.

May, btw, is fairly well dressed for an adventurer but her fine clothes are well worn. Her gear still has that new backpack smell, though it has seen some wear as well. She does her best to fit right in and keep up a positive attitude, which she clearly does to boost her own spirits as well.

Grand Lodge

Owlbear Rodeo

You continue on, and after following the trail for ten miles, you hear the ringing of a bell. The sound grows louder as Nightstone comes into view. A river flows around the settlement, forming a moat. The village itself is contained within a wooden palisade, beyond which you see a windmill, a tall steeple, and the high-pitched rooftops of several other buildings. Apart from the ringing of the bell, you detect no other activity in the village. The trail ends before a lowered drawbridge that spans the moat. Beyond the drawbridge, two stone watchtowers flank an open gap in the palisade.

South of the village and surrounded by the river moat is a cone-shaped, flat-topped hill on which stands a stone keep enclosed by a wooden wall. The keep, which overlooks the village, has partially collapsed. A wooden bridge that once connected the keep to the village has also partially collapsed.

EDIT: The link to the map is updated, and you can see the overlay of the town. You are coming up North up the road...


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

It's awfully quiet. Who's ringing the bell?


Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1

"Probably worship time. Hope the Inn bar isn't closed down," Oghren replies gruffly.


Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

-Earlier on the road-
Snow pauses when the “man” turns toward her and cocks her head curiously. She then springs back falling into a defensive crouch as though she knew something the others did not. ”Explain yourrrself.“ She seems to be reacting to the creature’s shaking as if expecting the thing to become aggressive. The creature speaks and when it apologizes to the Tabaxi, she visually relaxes her guard. “Earrrie you say? Wherrre is it you come frrrom and how is it that you knew we werrre to be herrre?” She keeps a wary distance from the stranger but accompanies him to Nightstone. Probably more for keeping an eye on the stranger than any kind of comradery with him.

Arriving at Nightstone, the ringing bell alone was enough to put a spring in Snow’s step. It’s constant toll usually used in remote towns like this to signal warning or calls for militia. Seeing the town with her eyes did not aleave those concerns. ”I think something is wrrrong. “ She can’t help but glance over to Earie as she voices her thoughts.

are there any signs of fire, or smoke?


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

The sound of chain mail from the prest walking.

Not sure if it is church bells or warning alarm, we need to proceed to find out.

As Dalron continues to walk forward.

Grand Lodge

Owlbear Rodeo

Nope, no smoke or fire at all...

Nightstone is a motte-and-bailey fortification built on the Ardeep River. The bailey is surrounded by a 15-foot high wooden palisade built of logs with sharpened tips and marked off by watchtowers every 50 feet or so.

As you approach, you pass by the motte, the keep high on the hill, the moat that surrounds it, murky and slowly flowing South...

The bell just continues, Dang-dang! Dang-dang!

EDIT: As you approach the drawbridge, Sliver, you catch it first. Being the major thoroughfare, you expect to see tracks but being an expert tracker, you see the distinct footprints of goblins!

Survival DC 15:
You see roughly a dozen distinct goblin tracks and a pair of larger wolf tracks. Strangely, you also see tracks leading out of the gates.

The fleeing tracks are spaced further apart as if they were running. The size of the area leads you to believe that there were perhaps several dozen human-sized people and children in that group.


Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1

survival: 1d20 + 1 ⇒ (19) + 1 = 20

While sniffing the air and unsheathing his greataxe, Oghren says, "Looks like goblins and wolves went in and humans ran out. Odd to not hear the wolves and goblins."

perception: 1d20 + 3 ⇒ (16) + 3 = 19

Grand Lodge

Owlbear Rodeo

Other than the bell you do not hear much of anything. If there is still a ruckus going on, you would expect to hear something. Perhaps it is far past any battling...


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

Dalron quickens his pace to the ringing of the bell.


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

***************
Eerie responds to Snow simply, "M-my lord told me to be here, nothing else. Can be cryptic at times."
***************

Survival: 1d20 + 4 ⇒ (12) + 4 = 16

Eerie claps his boney hands together excitedly as he bounces up and down, "I love good murder!" After several moments he adds, "O-oh, and meesteree.." He then rushes into the village to look around.

Grand Lodge

Owlbear Rodeo

As you rush across the drawbridge, you can easily tell that the church is immediately to your left (#5 on the map) but as you run between the two West towers, the first thing you notice are a pair of giant wolves, nasty and ugly, that are fighting over something.

Perception DC 12:
They seem to be fighting over the remains of a dog.

The bell continues to ring, Dang-dang! Dang-dang!


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

Seeing the two wolves fighting, Eerie quickly stops and crouches down, curling into an almost fetal position with his elbows resting on his knees and his head being cradled by his hands. He then just stays there and watches them fight, his face beaming.

...If Snow is close by she hears Eerie's voice whisper in her head excitedly, "Shhh. They are eating dinner." During these short words, the echoes of laughter can be heard quietly in the background.


Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

where is the bell located?
Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Snow moves across the bridge heading for the ringing bell. Seeing the wolves she pauses to see if what they are fighting over. Hoping it wasn’t an innocent, she decides to continue heading for the bell ringing.

Grand Lodge

Owlbear Rodeo

The temple/building to your left as you face the courtyard. The wolves do not seem to notice you yet, but I am going to need Stealth checks to make it to the church entrance without them noticing...


Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

Stealth: 1d20 + 5 ⇒ (18) + 5 = 23

The Tabaxi melts into the townscape. Once past the wolves she will turn and wait for the others to make it by.


Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1

Oghren wonders why Snow is running the opposite direction of the wolves! He bites his lip and sticks to the group.

stealth disadvantage
stealth: 1d20 ⇒ 12
stealth: 1d20 ⇒ 3

Grand Lodge

Owlbear Rodeo

Can you see the map? The town square is ahead, while the church is before that, but you will have no cover to hide if the wolves have reason to look up. The wolves are at 3, while the church is at 5. The entrance is on the Eastern face of the church.

Grand Lodge

Owlbear Rodeo

As Snow moves quietly, like the wind, Oghren steps on piece of clay pottery that seems to have been dropped by the fleeing townsfolk making a loud crunch!

The wolves' ugly heads snap up and look in your direction! With a howl, they prepare to charge!

Initiative:

Sliver: 1d20 + 3 ⇒ (15) + 3 = 18
Snow: 1d20 + 3 ⇒ (14) + 3 = 17
Aukan: 1d20 + 1 ⇒ (7) + 1 = 8
Eeerie: 1d20 ⇒ 11
Mayberry: 1d20 + 2 ⇒ (20) + 2 = 22
Oghren Battlehammer: 1d20 ⇒ 17
Dalron: 1d20 ⇒ 4
Worgs: 1d20 + 1 ⇒ (10) + 1 = 11

Initiative Order:
Mayberry, Sliver, Snow, Oghren <= Up!
Worgs, Eeerie
Aukan, Dalron

Updated the map, adding tokens. Let me know if you need me to move the tokes for you.


Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1

showing a view only status for me. moving 20 right
Oghren smiles and runs straight forward 20ft and readies his greataxe for the first wolf snout!

readied greataxe: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d12 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Owlbear Rodeo

How about now?


Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

Yeah Sorry. I misunderstood where the wolves where in relation to us. I was essentially just trying get by the dogs without alerting them.

Quickly drawing her bow, Snow tries to drop one of the wolves.
Arrow w Adv: 1d20 + 5 ⇒ (2) + 5 = 71d20 + 5 ⇒ (2) + 5 = 7

wow... just wow.


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

I would like to think Eerie provided a solid distraction for Snow :)

Eerie's eyes lock onto the top wolf and he begins petting the air as if the wolf were right in front of him. He also seems to whisper at the creature, "Jou are strong. Let me show jou my master.."

Vicious Mockery DC 13:
If a target within range that you choose can hear you, it must succeed on a Wisdom save or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

This spell's damage increases by 1d4 when you reach 5th, 11th, and 17th level.

I imagine it as a torrent of noise inside of its head.


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

As we journeyed to the town, May started to be less consumed by her own thoughts and more, um, unsettled by Eerie. She's met some odd fellows in her day, but as she watches him seemingly join in the wolf pack, well that's just weird. She turned to ask Snow about him but she had vanished. Turning to the dwarf at the sound of his crunchy footsteps, she sees the wolves perk up. And Eerie sort of air petting one of them...what is he doing?! He's going to get eat....it's not attacking him yet.

Assuming Eerie is perhaps trying to win the wolf's favor?, she turns toward the other wolf, points her finger, squinting, and Fire Bolt: 1d20 + 5 ⇒ (20) + 5 = 251d10 ⇒ 6 crit dam woot: 1d10 ⇒ 5 sizzles the heck out of the creature. She looks in amazement at her finger, half expecting it to be on fire as well.

Grand Lodge

Owlbear Rodeo

Just as Snow was about to loose the arrow, the church bell rings, throwing her aim off, just the slightest and the arrow flies off!

Oghren almost skips forward as you can clearly see the excitement as he readies his axe for the oncoming wolf!

Mayberry hurls a mote of fire that catches the wolf clear in the face! The ugly beast whines a bit and recoils, but shakes it off. It seems entirely focused on the young half-elf!

Worg 1 -11 hp

Will wait until tomorrow morning for Sliver. Then will adjudicate...


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

What are they eating?

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Stealth with disadvantage: 1d20 ⇒ 14

stealth with disadvantage: 1d20 ⇒ 16

Tried to move my token and they all moved, please make sure I put them back in the right spot.


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

oops! forgot the potential damage
1d4 ⇒ 4


Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

Aukan growls as he sees the wolves.

Survival: 1d20 + 3 ⇒ (1) + 3 = 4

Four legs. Come, we fight. We dance with steel and fang! Come! he calls out to the creatures, daring them to test him in battle.


Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1
Mayberry Kelhandha wrote:

As we journeyed to the town, May started to be less consumed by her own thoughts and more, um, unsettled by Eerie. She's met some odd fellows in her day, but as she watches him seemingly join in the wolf pack, well that's just weird. She turned to ask Snow about him but she had vanished. Turning to the dwarf at the sound of his crunchy footsteps, she sees the wolves perk up. And Eerie sort of air petting one of them...what is he doing?! He's going to get eat....it's not attacking him yet.

Assuming Eerie is perhaps trying to win the wolf's favor?, she turns toward the other wolf, points her finger, squinting, and [dice=Fire Bolt]1d20+5;1d10 [dice=crit dam woot]1d10 sizzles the heck out of the creature. She looks in amazement at her finger, half expecting it to be on fire as well.

you forgot your wild magic surge roll! ;p


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

Survival: 1d20 + 3 ⇒ (4) + 3 = 7

Sliver's hopes of a comfortable bed are dashed once the goblin tracks are noticed. He readies his bow and goes into the walled town with the others.

He tries to keep from disturbing the wolves and their grisly meal.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Stealth: 1d20 + 5 ⇒ (5) + 5 = 10

His bow already prepared, Sliver quickly looses an arrow at the wolves.
Longbow: 1d20 + 5 ⇒ (8) + 5 = 13 Damage: 1d8 + 3 ⇒ (4) + 3 = 7


Game Map DCI# 4318637857
Quote:


you forgot your wild magic surge roll! ;p

I thought the same thing at first. It's level one spells and up. Not cantrips.


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

Yep won't be many opportunities to roll for wild magic yet, being that I've only got 2 first level spells and one is mage armor. That I forgot to have my character cast before all this, d'oh. But waiting for the days when I can roll on it, mwuhaha! I predict my normally dismal rolls will suddenly never be 1's. LOL.

Grand Lodge

Owlbear Rodeo

Assuming focus fire...

Sliver's arrow finds its mark, thudding into the side of the singed wolf eliciting a yelp!

The ugly wolves charge up as Eeerie mimes petting a dog, or one of the wolves! 1d20 ⇒ 20 You all see as one falter a bit, but shake its head and continue coming toward you all!

As they charge, one goes after Oghren, while the one that was assailed charges past to the last attacker, which would be Eerie!

As it comes into swinging range, Oghren heaves his axe, catching the passing wolf drawing blood, but it does not fall!

Worg 1: -24 hp total, Worg 2: -0 hp

Worg 1 leaps over Dalron to attempt an attack on Eerie! Provokes an Attack of Opportunity from Aukan.

If Aukan misses...

Bite: 1d20 + 5 ⇒ (4) + 5 = 9 The worg snaps and snarls but with Dalron in the way, it cannot find purchase.

If Aukan hits... The barbarian's battleaxe cleaves through the creature, laying it low...

Worg 2 snarls and snaps at Oghren!

Bite: 1d20 + 5 ⇒ (16) + 5 = 21 The dwarf feels its jaws clamp down hard on his shoulder andit tries to drag him down to the ground! 10 piercing damage and DC 13 Strength save please!


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

While her finger is still hot, May points it again at the wolf on Oghren and firebolt: 1d20 + 5 ⇒ (7) + 5 = 121d10 ⇒ 7 hopes the sizzling continues.

Grand Lodge

Owlbear Rodeo

Mayberry's second bolt scorches the ugly wolf, but it does not even seem to notice!


Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

Aukan swings his battleaxe as the Worg charges past AOO: 1d20 + 5 ⇒ (9) + 5 = 14 Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Aukan hacks at the nearby worg Depends on which one is still standing

Hack: 1d20 + 5 ⇒ (17) + 5 = 22 Smack: 1d8 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Owlbear Rodeo

Okay, the worg lands in two pieces aside Dalron!

Then Aukan catches the haunch of the second wolf!

Worg 1 - deceased, Worg 2 -7 hp.

Grand Lodge

Owlbear Rodeo

The sounds of combat draw a few goblins out from neighboring houses, they notice the commotion and draw their wicked blades and begin heading towards you! Will enter at the end of round 2.

EDIT:

Initiative Order:
Mayberry [x], Sliver, Snow, Oghren
Goblins, Worgs, Eeerie
Aukan [x], Dalron

Everyone can go (Aukan and Mayberry have gone so far), then I will arrange them approximately some semblance of order.


Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

Snow sees that the warriors seem to have the worg situation under control and shifts her focus to the goblins.

Arrow at the goblin by building 9 1d20 + 5 ⇒ (13) + 5 = 18 for Piercing Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Owlbear Rodeo

The goblin gurgles as the arrow sticks in his neck, but SOMEHOW, he is still alive and staggering!

Goblin 3 -5 hp

Initiative Order:
Mayberry [x], Sliver, Snow [x], Oghren
Goblins, Worgs, Eeerie
Aukan [x], Dalron

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