Storm King's Thunder / Dragon Heist [5e AL] (Inactive)

Game Master Aeshuura

Running Storm King's Thunder as self contained modules in Adventurers League, starting with A Great Upheaval.


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Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

Remind / tell them about that Zents want to take over Nightstone and they will most likely strip the forest. Help the people now to keep the Zents out. just a thought


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

Limited logging, and help/training on replacing what they fell on their own land so they don't have this continual source of contention?


Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

Aukan wants to fight one of them.... that's his only input.

Grand Lodge

MACROS | RPG Chronicles | Slides

I have to admit that I laughed out loud when I read Aukan's entry...

Okay, what does Nightstone have to offer in exchange? They are mostly farmers. Turnips, potatoes, squash, pumpkins, some livestock, that sort of thing. They also have access to trade from Waterdeep.


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

So did I, that was funny


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

The Zhent's interest in Nightstone is due to its increasing influence in the region. That influence will eventually bleed over into the Ardeep Woods. Now would be a great time for the elves to build their own influence within Nightstone. Use it as a buffer against the encroaching world.

I like May's suggestion about the limited logging and help replanting. Doing so closer to Nightstone will eventually lesson Nightstone's dependence upon Ardeep Wood while giving the elves a measure of influence over their buffer town.

Auken's suggestion of training the militia will make Nightstone a better bastion against the orcs and goblins and, when they come, the Zhents. Once again the elves would gain influence over Nightstone.

Grand Lodge

MACROS | RPG Chronicles | Slides

Okay, now for the randominity of life to assert itself. Sliver, make a Charisma (Persuasion) check at advantage. The DC is 12.


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

Persuasion is for wusses.

Charisma: 1d20 ⇒ 6
Charisma: 1d20 ⇒ 6

***Face Palm***


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

Eerie steps forward, still rubbing his hands creepily with his smile, "Hyello! Would it not benefit eelves to heavy influence at stage of human city. They could be easy controlled and would be buffer from other encroaching humans? If eeleves miss opportunity, will be hyip deep in humans quickly. Establish rules and fear and things.."
I'll self impose disadvantage due to Eerie's general creepiness.
Persuasion: 1d20 + 3 ⇒ (13) + 3 = 16
Persuasion disadv: 1d20 + 3 ⇒ (19) + 3 = 22


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Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

Eerie's at disadvantage and is twice as good as Sliver with advantage.

Grand Lodge

MACROS | RPG Chronicles | Slides

Eeerie steps in just as the elf lord's face clouds a bit. Wind regards the warlock as he speaks.

He holds up his hand to halt the creepy warlock's speech, I will bring this proposition to the circle of elders. If they agree, we will send a band to Nightstone.


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

Still in elvish. "Thank you, Flaying Wind. In these harsh times, we can all use more friends." He performs a formal bow in farewell to Flaying Wind and Razor Leaf.

I don't think we brought a gift, but I vaguely recall someone mentioning it. If we did, here is where he'll present it.

Grand Lodge

MACROS | RPG Chronicles | Slides

If you did, what would it be?


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

Is there something in the castle that looks like its elven? Perhaps a gift from the elves or a trophy wrongfully taken. Other than that all I can think of is war souvenirs from the orc war band and the goblin tribe. Perhaps a small sample of product and art from the townsfolk. I'm sure the elves will see it as rustic at best.


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

Yeah, the town was just decimated, we might not have found anything to gift.

Grand Lodge

MACROS | RPG Chronicles | Slides

Nothing that any of you saw, and May wandered the place a bit, but aside from the vault, she didn't see much of value. You think that the elves would think that most trophies are a little barbaric, but you think that maybe a bag of seeds might be a good gesture. It sort of has a symbolism pointing toward the future. What do you think?


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

OOo seeds, that's a great idea!


Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

Snow stands easily aside, not having much to add to this conversation. Things seem to be going ok so she is relatively calm.

the flying cat is the only thing I could even think of as a gift and no way that is happening. :)


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

Seeds are good.


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Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

...I had a decapitated goblin head somewhere around here...

Eerie turtles a bit into his tent-like robes, clearly searching for something.


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

Mayberry watches with guarded interest as Eerie searches around his garments.

Grand Lodge

MACROS | RPG Chronicles | Slides

Do it!!! XD


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

I might have some seeds in my Herbalism kit

Grand Lodge

MACROS | RPG Chronicles | Slides

I think that since someone suggested a gift beforehand, we can say someone talked to the farmers and collected a bag. In the new Star Wars FFG system, this is where I would flip a light side token to dark side... Mwuhahahahah!


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

Eerie comes out of his robes empty handed with a truly sorrowful look on his face, "I sorry. I would have given gift of goblin head, but seem to have misplaced."

Grand Lodge

MACROS | RPG Chronicles | Slides

Flaying Wind cocks his head, almost as a dog would, but his companion laughs! She says, I like this one! Let us go, Wind. The circle of elders should hear this.

They turn and leave, the archers back a few steps still watching you all, but seeing that their two leaders have exposed their backs, turn to join them.

--

Next move?


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

Eerie, still sorrowful, turns to the group with his head hung, "I sorry. I lost goblin head."


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

Sliver stands there looking after the departed elven troupe. "That went about as well as I'd hoped. Let's get back to town."


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

Don't think too much about Eeerie, I am sure it was the thought that counts.


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

*EDIT* "Don't think too much about it Eeerie, I am sure it was the thought that counts."

Dalron keeps looking back for the first mile to see if the elves are fallowing.


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

Eerie hangs his head on the way back.


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

May gently claps Eerie’s back. It’s okay. There might be more goblin heads later on.


Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

Snow looks at May with an odd look, but seems to get it after a few seconds.


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

Eerie n longer hangs his head after May's comment, "That would be nice, more goblin heads.." He even turns cheery after a couple minutes.

Grand Lodge

MACROS | RPG Chronicles | Slides

Back to town?


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

yes


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Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

Sounds grrrrrreat!


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

Dalron walks the path back to town trying to making small talk with Eeerie.

"I for one is glad that you are part of this group. When we get back to town would you like a new set of robes? Maybe something with bigger pockets so you can keep your treasures in."

Grand Lodge

MACROS | RPG Chronicles | Slides

You arrive back at Nightstone and head to the inn. Morak looks up from the bar as he is wiping it down in preparation for the day's service, and asks hopefully. Good news, have you?


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

"From what I understand it is good, but they are talking it over and we will see what their demands will be. Remember the whole town has to agree with the deal, So if the elves say no hunting during winter, then everyone agrees that no one hunts during winter."


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

Eerie looks a bit saddened at the thought of getting new robes, "But made robes from bedsheets myself...Suppose I could sow in more pockets..." Eerie walks for a little bit and then suddenly gets worried, "You not like my robes?" His head then shifts to May, "Do my robes look bad? I sow good.."


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

"Your robes are good, but sometimes new is good too. New robes might be a good change for you."


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

Where did the new robes idea come in? Just out of the blue?!

May hesitates only for a second in responding to Eerie, If you like your robes, you should keep them. But maybe wash them once in a while perhaps? People...are more friendly to other people who are clean and appear neat and tidy. I don't know why, some of the best people I've ever met never bathe! But new robes might have more pockets for all of your things. She shrugs.

May is hungry and eager to socialize.


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

"You did a good job with your robes, just thought if there was another set you might like better we could get them. If you don't want new one you don't have to get them. The choice is yours."

My fault with the robes, I was trying to make small talk with him


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

I swear I looked 4 times and didn't see your original small talk comment, and now I do....I should probably get more sleep, d'oh.


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

Eerie's face changes to somber and thoughtful but says nothing for the remainder of the trip.

I loved it. I had been hoping they'd be addressed at some point. Now I'm just picturing a side episode "Eerie shopping for new robes" :)


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

I am hoping he will get ones with pink horses on them ;o)


Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

Snow says little as they head back to town. Mostly just observing May and Eerie. She still doesn’t quite know how to take the strange, strange human.


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

May wants to be a part of the shopping montage!! Heh.

Grand Lodge

MACROS | RPG Chronicles | Slides

Well there is shopping a-plenty at Waterdeep!!!

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