Storm King's Thunder / Dragon Heist [5e AL] (Inactive)

Game Master Aeshuura

Running Storm King's Thunder as self contained modules in Adventurers League, starting with A Great Upheaval.


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Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

"OK, then we shouldn't wander too far off. There could still be dangers out here."


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

May volunteers for a late watch, maybe the last one.

Grand Lodge

Owlbear Rodeo

The party goes on through the evening and people start to get tired and bed down for the night. The drawbridge is raised and you set minimal watches for what is a relatively quiet night.

In the morning, as the first light peeks over the wall, the sounds of the crows fill the air as they pick over the remains outside the walls.

Your next move?


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

Is Kella still with us?
"I think the first order of business should be looking for the villagers. Making sure that as many as possible make it back home."
If Kella is still here, "If the Zhentarum does have good intentions, this would be a good time for them to show it. Also, thank you for your help against the orcs."


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

Lets take extra food in case they did not take enough to eat. Dalron starts to pack supplies for the trip.

Grand Lodge

Owlbear Rodeo

She has not left yet, The Zhentarim is willing to do whatever is necessary to gain a foothold here. If that includes rebuilding the town, that is what we will do.


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

"You have followed through on our deal and we shall too. You are free to report back to your masters."
Sliver final makes preparations to find the townsfolk.


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

"You have followed through on our deal and we shall too. You are free to report back to your masters."


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

Mayberry wakes up in a great mood (hear the ding of leveling!), and sings a few ditties you are sure are only appropriate for the drunkenness of a bar, as we pack up and head out.


Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1

Oghren helps Dalron with packing up some dried food to take.


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

Eerie emerges from wherever it was that he stayed for the night somber and with crazy, wide eyes. The somberness is visible through his hunched body language and the obviously forced smile on his face. He also seems to be trying to hide a slight limp in his walk and a wince as he moves around through a cheek and eyebrow twitch. If anyone approaches him or even passes close by, he flinches as if seeming to expecting an attack. Though, he looks packed and ready to go.


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

Dalron being concerned for Eerie

"Eerie is evey thing ok? Did you have a rough night? Is there anything I can do to help?"


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

Eerie mumbles barely audibly, "My lord spoke to me last night." He then quivers, clearly afraid.

Grand Lodge

Owlbear Rodeo

Kella nods to Sliver once he gives her confirmation and packs up her things, I will inform Snail and we will send support. Xelbrin's loss will be a mark against the town, but I should be able to convince him that Xelbrin brought it on himself.

Come morning, she bids you all goodbye and actually wishes you all luck in finding the residents of Nightstone.

A few hours later, the guards have managed to find one of the pack animals that survived in the stables and hooked it up to a cart. Once they have loaded the Lady Nandar's body into it, they too ready to leave. Sydiri gives each of you a hug, even tries, though hesitant, to hug Eeerie and wishes you all well. She says that the journey will take them two tendays, and hopes to see you when they return. Kaelan laughs and bids you all farewell, heroes of Nightstone...

Grand Lodge

Owlbear Rodeo

Sliver, give me a Wisdom (Survival) check.


Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

Snow wakes early and is packed quickly. Watching the others while she sips on a cup of water flavored by a few leaves of milt by she found. Watching everyone as she did most of the previous night of celebration. She seems quite interested in Eerie, Mayberry, and Kella though. Those tend to be the targets of her attention most of the time.

When she hears Kella’s response to Silver before leaving, Snow slips out the door to meet the leaving Kella. ”Perrhaps you can convince Snail that extorrrtion is a terrrrible way to gain influence as well. Trrravel well young Wolf.” tabaxi says referencing what Snow assumes is Kella’s rank with the Zhentarim.

Sniw enteres the building once again and resumes her seat. Waiting for the moment when they are ready to leave.


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

Eerie flinches, but allows it.


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

Survival: 1d20 + 3 ⇒ (7) + 3 = 10


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

"Eerie are you able to speak of it? If you prefer not to I understand. Just know if you needed to talk with someone I am here for you."

poor man so much suffering he has to bare. I will add him to my prayers and maybe Ilmater will give guidance.


Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

Aukan is lounging by the fire and calls after Kella

Your friends in the Zhentarim are welcome to test my axe anytime!


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

OMG it's up?!

Spot: 1d20 + 3 ⇒ (3) + 3 = 6 To see if Mayberry notices Snow watching her, which she does not. She would otherwise be encouraging the group to get packed and get going, trying to help out when possible.

Grand Lodge

Owlbear Rodeo

Kella gives a curt nod to Snow and an uneasy smile to Aukan as she shoulders her pack and leaves.

You load up on supplies, taking food and drink from the inn, then head out North into the hills.

Sliver is able to easily follow the mass of tracks left by the villagers, despite the time that has passed. As you crest the first hill, you see the three corpses of the orcish war drummers, each riddled with elvish arrows.

It takes a few hours to find the destination, but two hours in, Sliver notices that several goblin tracks are mixed in.

You now find yourselves near the top of a hill, overlooking a cave system. Sliver is certain that the tracks go into that cave, and as you get closer, Sliver notes more and more goblin tracks.

--

What's the plan?


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

I dunno about everyone else, but I plan to giggle creepily in the back..;)


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

"It looks like there could be goblins. Take whatever precaution you need." Sliver goes into the cave.


Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

”These poorrr folk. Firrrst giant boulderrrs frrrom the sky, now goblins in thierrr rrrefuge. “ Snow prepares to pick her way carefully into the cave.

Stealth: 1d20 + 3 ⇒ (2) + 3 = 5 but seems to slip on loose stone and cause a small avalanche of other stone.


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

giggles

Grand Lodge

Owlbear Rodeo

Okay, I will take a Perception check from the scouting party as they approach the cave...

Wisdom (Perception) DC 14:
As you approach, a bit of movement catches your eye inside the cave, maybe 15 or 20 feet in, it looks like a large humanoid bathing?!?


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

"Silver Can you tell how many goblins there are?"

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Dalron feels a twinge of power from Ilmater giving him sight beyond his normal sight.


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

Perception: 1d20 + 3 ⇒ (13) + 3 = 16

"Not specifically. Several to many." Sliver comes to a sudden stop and motions for everyone else to stop and quiet down. "There's someone just inside the cave. Very large and.... bathing? I'll try to get closer." Sliver sneaks a closer look.

Stealth: 1d20 + 5 ⇒ (2) + 5 = 7


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

Oops, sorry, Dalron does not scout but watches the scouts move ahead.

Grand Lodge

Owlbear Rodeo

Aaaand, we're back! I am pretty sure that the playtest is putting undue stress on the servers.

Sliver, you move forward to get a better look... SNAP!!

The form within the cave turns to peer outside and you see that it is an ogre that looks like he is taking a mud bath! It emerges from the pool and moves toward you, mud caked all over the lower 3/4 of his body!

What would you like to do? You are far enough away that you think that you might be able to escape... OR we can roll initiative!


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

Use Hunter's Mark before shooting at ogre. Then retreat back to the safety of Oghren.

Longbow: 1d20 + 7 ⇒ (4) + 7 = 11 Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Hunter's Mark: 1d6 ⇒ 1

Grand Lodge

Owlbear Rodeo

1d20 - 1 ⇒ (1) - 1 = 0

Okay, you can't go after that, so...

Sliver almost curses as the arrow was not as true as he hoped, but it thunks into the ogre, eliciting a roar of pain!

Ogre -7 hp

The ogre curses in its own tongue and calls back into the cave! Soon you see goblins pour out into the hills!

You have two options: Group Stealth to lose them in the hills, or Initiative and fight them all.

I will give you all the day to discuss, since some of us probably think the site is still down.


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

I seem to have misunderstood the number of goblins that could be about. I was thinking about a dozen. Now it sounds like three or four times that number. About how many are we seeing?
Keep in mind that goblins are my favorite enemy type.


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

Holy cow back.

So we’re beset by how many goblins? May stage whispers as she perception: 1d20 + 3 ⇒ (1) + 3 = 4 completely mistakes the ogre for a stalagmite.

Stealth: 1d20 + 2 ⇒ (4) + 2 = 6 in case it come up


Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1

Oghren is keeping his non-stealthing butt at a distance to await word for the scouts. Then he hears a roar from inside the cave and a ton of cave roaches running out from the cave. As much as he'd like to kill a couple to see if this cave had the villagers, he knows it's a numbers game.

Oghren knows something big is still in the cave but needs to see the actual number of goblins before making any rash decisions.


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

Dropping his head and shaking it.
"Sounds like someone kicked over an ant hill. More suffering to endure."

And if needed
Stealth: 1d20 + 0 ⇒ (2) + 0 = 2
Stealth Disadvantage: 1d20 + 0 ⇒ (2) + 0 = 2

Trying to get a count of the goblin's
Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Grand Lodge

Owlbear Rodeo

It looked like only a handful, tracks-wise. You think that others may have been covered by the humans. This seems like a goblin warren, but there is an ogre as well! There are about a dozen pouring out of the cave, you have little doubt that there are maybe another half-dozen or more inside...

Grand Lodge

Owlbear Rodeo

Sliver:
Sorry, I forgot that goblin was your favored enemy, as you got deeper in the hills, you became confident that this was goblin territory, but you had no reason to expect an ogre in the mix. You think that it is likely that if any of the villagers still live, they are captured by the goblins and within that cave system. Based on the number of footprints, you would expect it would take them quite a while to tire of their prisoners and/or eat them all...

You would estimate that for the amount of time that has passed, you would expect that most of them would still be alive, albeit hungry, tortured, and tired...


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

Welp, May cracks her fingers and considers the best spell for what's coming up. She lets the up front fighters get ahead.


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

The ogre's going to be an issue, but the number of goblins doesn't scare me. I'm for fighting and rescuing the villagers.

Sliver would tell what he knows. All can read the spoiler.


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

Too save the villagers we need to go through the goblins. I know I can't run and hide, heavy armor and no stealth ability. So I say fight, But I think I am one of the higher level characters. So what do the others say


Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes

Yess..ss..My lord will be pleased with slaughter....


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Dwarf CG Fighter(Champion) 3 | HP 22/30 | AC:16 | *Str+5, Dex+0, *Con+5, Int+0, Wis+1, Cha-1 | Init+0 | Passive Perc: 13 | Speed: 25 | Active conditions: None | Action Surge: 1/1 | Second Wind: 1/1


Cease the clamour of hammer’s fall,
Smoother the forge’s fire tall,
Quell the merry stirrings of song,
“Battle beckons!” Iron bells have rung!

Burden the touch of armour cold!
Burden the call of trumpets bold!
Grasp the handle of axe and shield!
Lo! Death shall reign upon the field!

O’Flames! O’Forge! O’Hammer's Fall!

Lo’ in battle should fate be met!
Grim the hour our death is set!
Lo’! Shall thou guide us when we fall?
To our father’s keep! To thy hall!

Singe thy beard with spirit’s ire!
Set to roaring the blood’s fire!
Forth we march out against our foes!
Death to enemies! Feast for crows!

Lo’ in battle should fate be met!
Grim the hour our death is set!
‘Ere blade is broken and shield tore!
Issue forth a fierce Dwarven roar!

Singe thy beard with spirit’s ire!
Set to roaring the blood’s fire!
Forth we march out against our foes!
Death to enemies! Feast for crows!


Female Half-Elf || PP-13 || HP-20/20 || AC 12/15 w Mage Armor || Sorcerer 3 || Str +1, Dex +2, Con +2, Int 0, Wis +1, Cha +3

Now we're ready for battle!

Just as soon as May can see around that stalagmite. That seems to be moving....

Grand Lodge

Owlbear Rodeo

As Oghren's song echoes through the hills, he looks down upon the coming horde, albeit a little one...

Map updated. You are outside the caves...


Male Human / Condathan Cleric/4 AC 19 HP 36 /36 Passive Perception +16 Saves: S +2, D +0, Co +1, I +1, W +6, Ch +2

Dalron moves forward and as soon as the ogre comes with in 60', he casts spiritual weapon.

Spiritual Weapon Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Grand Lodge

Owlbear Rodeo

Okay, we are going to eyeball this one! Theater of the MIND! *bwoosh* Those were explosion sounds, by the way!

Initiative:
Sliver: 1d20 + 3 ⇒ (15) + 3 = 18
Snow: 1d20 + 3 ⇒ (12) + 3 = 15
Aukan: 1d20 + 1 ⇒ (8) + 1 = 9
Eeerie: 1d20 ⇒ 6
Mayberry: 1d20 + 2 ⇒ (16) + 2 = 18
Oghren Battlehammer: 1d20 ⇒ 13
Dalron: 1d20 ⇒ 5
Ogre, as previously rolled => 0
Goblins: 1d20 + 2 ⇒ (18) + 2 = 20

Initiative Order
Goblins -> Party (Sliver/May -> Snow -> Oghren -> Aukan -> Eeerie -> Dalron) -> Ogre

So the goblins charge forward and begin shooting arrows from their little bows!

yellow on Oghren: 1d20 + 4 ⇒ (15) + 4 = 19

The goblin's arrow sticks in the dwarf's arm! -5 hp

green on Oghren: 1d20 + 4 ⇒ (10) + 4 = 14

This arrow sticks in Oghren's armor, but does not pierce it.

sky blue on Dalron: 1d20 + 4 ⇒ (9) + 4 = 13

The goblin's arrow deflects off the goblin's shield!

pale blue on Eeerie: 1d20 + 4 ⇒ (13) + 4 = 17

The goblin's arrow causes the warlock to scramble out of the way! -5 hp

royal blue on Snow: 1d20 + 4 ⇒ (10) + 4 = 14

Snow deftly dodges, twisting and turning as three arrows fly her way!

magenta on Snow: 1d20 + 4 ⇒ (4) + 4 = 8

orange on Sliver: 1d20 + 4 ⇒ (9) + 4 = 13 Sliver has partial cover.

Sliver ducks the pair of arrows aimed at him!

red on Sliver: 1d20 + 4 ⇒ (11) + 4 = 15 Sliver has partial cover.

maroon on Snow: 1d20 + 4 ⇒ (6) + 4 = 10 Snow has partial cover.

gray on May: 1d20 + 4 ⇒ (7) + 4 = 11
disadvantage: 1d20 + 4 ⇒ (12) + 4 = 16

May ducks, an arrow narrowly missing her! Then another flies wide!

black on Aukan: 1d20 + 4 ⇒ (8) + 4 = 12
disadvantage: 1d20 + 4 ⇒ (1) + 4 = 5

Aukan screams his challenge as a pair of arrows thud into the ground at his feet!

gold on Aukan: 1d20 + 4 ⇒ (10) + 4 = 14
disadvantage: 1d20 + 4 ⇒ (4) + 4 = 8

white on May: 1d20 + 4 ⇒ (4) + 4 = 8
disadvantage: 1d20 + 4 ⇒ (8) + 4 = 12

Dalron looks intently at the ogre, a prayer repeated on his lips!

Okay, your turn!


Wood Elf Ranger 4|HP 32/32 | AC 16 | Init +4 | Saves Str +4, Dex +6, Con +1, Int +1, Wis +1, Cha +0 | Spell Slots: 3/3 | Spell DC 11 | Passive Perception 13 | Status None | Insp 1

Sliver takes another shot at the ogre.

Longbow: 1d20 + 7 ⇒ (11) + 7 = 18 Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Hunter's Mark: 1d6 ⇒ 2
Colossus Slayer: 1d8 ⇒ 6 only if ogre is already damaged.


Female, NG Tabaxi, Monk 4th | HPs 25/31 | AC: 16 | Init: +3 | Saves S:+6, D:+5, C:+2, I:+0, W:+3, C:+1 | PP 15 | Kai 1/4

Snow leaps forward and attacks the ogre with measured restraint while focusing on her abilities to maneuver away from attacks.
Quarter Staff: 1d20 + 6 ⇒ (5) + 6 = 11

1 ki point, Bonus Action - dodge action

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