| RNGod |
If you made the skill check you ca see the spoiler
Soon after the smoke covers them, the group starts to hear screams and gunfire far to the East
| Oderon |
I am assuming the others share the info.
Will: 1d20 + 3 ⇒ (17) + 3 = 20
"Whatever Gods may be out there, they have forsaken this place" - Oderon curses as the massive structure comes tumbling down from space, killing thousands.
Soon after the smoke covers them, the group starts to hear screams and gunfire far to the East
"Do you feel like getting into the thick of it boys and girls? Or do you want to stay put and let them come to us?" - the vesk hisses a whisper to the companions around him.
| Oderon |
"Yeah Kesk... I am not sure it is a good idea we all go out there, almost blind in all this smoke and haze..." - Oderon snarls as the others say nothing.
<Oderon here with the Starfinders team - anyone has a visual on what is happening? Screams and gunfire far off to the East. Come in!> - he sends the message over an open comms channel.
Navasi Neviza
|
A creature more than 5 feet away but less than 50 feet from its attacker has concealment. A creature 50 feet or more from its attacker has total concealment
Guys everyone is moving mostly blind it removes the advantage of defensive positions as we cannot see them coming.
This smoke makes it harder to sync between teams, not sure where we are most useful but staying here seems like we are not helping.Let's see if someone from command responds and can point us towards an objective, if not I say let's kill some bugs.
| RNGod |
The group tries to contact SDF but the static that has been jamming their comms makes it difficult to understand the several voices they hear. Also, the screaming and gunfire don't help.
As the group try to decipher some useful information, they notice a tremor underneath their feet and several bugs jump from the ground around them!
perception Navasi: 1d20 + 5 ⇒ (14) + 5 = 19
perception Oderon: 1d20 ⇒ 20
perception Kesk: 1d20 + 9 ⇒ (12) + 9 = 21
perception Quig: 1d20 + 5 ⇒ (2) + 5 = 7
init Navasi: 1d20 + 2 ⇒ (5) + 2 = 7
init Oderon: 1d20 + 8 ⇒ (10) + 8 = 18
init Kesk: 1d20 + 1 ⇒ (10) + 1 = 11
init Quig: 1d20 + 2 ⇒ (17) + 2 = 19
You're surrounded by 4 dredgers I've put the map on the log. This is the surprise round, Quig's the only one that doesn't act.
Initiative: Oderon -> Kesk -> BUGS -> Navasi -> Quig -> Oderon ...
stealth: 1d20 + 8 ⇒ (2) + 8 = 10
Init: 1d20 + 2 ⇒ (8) + 2 = 10
| Quigonius |
Engineering: 1d20 + 10 ⇒ (10) + 10 = 20
Will: 1d20 + 1 ⇒ (5) + 1 = 6
I'm no soldier, don't count on me for tactics. I'm also not equipped for war, with only this peashooter in my pocket.
I say let's just survive for now, then engage in guerrilla tactics until we can reach command.
| Keskodai Shirren Priest Mystic |
Dam Vesk goes to help the female human and leaves me alone... don't know if I get it as compliment of him thinking I can handle it or if he's thinking with his groin... f**k it I just have to survive until he comes to help - thinks Kesh to himself before going into action
Kesh waits until one of the creature moves towards him and attaks with his battlestaff
attack: 1d20 ⇒ 2
Dam: 1d4 ⇒ 2
| RNGod |
Kesk moves forward and hits one of the creature but it doesn't die.
Then, with a burst of speed, the creatures approach and attack
Two of the bugs attack Odo but miss. The other two have more success, firmly attaching their fangs on their prey
Quig and Kesk now have a dredge firmly attached!
1: 1d20 + 7 ⇒ (1) + 7 = 8
1: 1d20 + 7 ⇒ (1) + 7 = 8
1: 1d20 + 7 ⇒ (12) + 7 = 19
1: 1d20 + 7 ⇒ (10) + 7 = 17
Navasi Neviza
|
I draw my weapon and if needed I move to reach the creatures but want to keep some distance from the creatures.
Believing that the best approach is to try to take off already hurt hostiles I fire at the creature that Odo already hit.
Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d4 ⇒ 1S
| RNGod |
Kesk, the creature is not standing still, it trashes strongly, pulling and pushing you around. You still have to roll to hit
| RNGod |
Combat starts fast and brutal, the creatures hissing and trashing
Navasi fires a shot at one of the creatures and hits, her shot grazing it
Kesk tries to fight the creature holding firmly to him but doesn't manage to hurt it
Quig and Scout, both used to work together manage two hits but the dredge survives
Odo manages another swing at his foe, hitting again and this time finishing it
The creature near Odo changes its target and attacks Navasi but misses
The other two, already attched to their prey, manage to claw through the flesh
Quig and Kesk take 8 pts of damage each
attack: 1d20 + 7 ⇒ (4) + 7 = 111d6 + 3 ⇒ (6) + 3 = 9
attack: 1d20 + 9 ⇒ (8) + 9 = 171d6 + 3 ⇒ (5) + 3 = 8
attack: 1d20 + 9 ⇒ (18) + 9 = 271d6 + 3 ⇒ (5) + 3 = 8
| Oderon |
"Navasi, help them!" - Oderon grunts, his smile at taking down one of the creatures short lived, as he notices Quig and Kesk are hard pressed.
"Away with you!" - he swings again, trying to dispatch the one on him.
Doshko: 1d20 + 6 ⇒ (1) + 6 = 7
Damage if it hits: 1d12 + 4 ⇒ (8) + 4 = 12
------------------------------------------------
EAC 16; KAC 17
SP 16 HP 20 RP 5
Fort +4, Ref +4, Will +3
| RNGod |
Odo swings wildly missing his mark by a mile
Quig once again coordenates with Scout, both landing solid hits and killing the creature
Kesk focuses his will on the dredge holding on to him blasting it with psychic force
Navasi, your move, then the bugs. The are only two left
Initiative: BUGS -> Navasi -> Quig -> Oderon -> Kesk
sv: 1d20 ⇒ 2
| RNGod |
The creatures numbers dwindle but their ferocity does not, and they continue their attacks.
But the dredge attacking Navasi misses and even the one attached to Kesk is unable to proper use its claws and also does no harm
attack: 1d20 + 7 ⇒ (5) + 7 = 121d6 + 3 ⇒ (5) + 3 = 8
attack: 1d20 + 9 ⇒ (2) + 9 = 111d6 + 3 ⇒ (1) + 3 = 4
| Oderon |
RNGod, I still see three bugs on the map - I think the one on Quig is down?
With a snarl, Oderon swings again at the one attacking Navasi - "Just get away from it Navasi, will you?!"
Doshko: 1d20 + 6 ⇒ (1) + 6 = 7
Damage if it hits: 1d12 + 4 ⇒ (7) + 4 = 11
Another 1... Ffs...
------------------------------------------------
EAC 16; KAC 17
SP 16 HP 20 RP 5
Fort +4, Ref +4, Will +3
Navasi Neviza
|
Assuming Kesh's bug is not dead. If it is I focus on my bug
Guys is better if we focus fire on one! Let's keep focusing on Kesh's bug!
as I say this I use Get ’Em (move action) on Kesh's enemy (everyone gets +1 morale bonus to attack rolls against that foe)
Then I attack Kesh's bug:
Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d4 ⇒ 4F
| RNGod |
Yes Kesk, the criticals work as normal, I'll roll for you
dmg: 1d4 ⇒ 2
Kesk manages to hit the creature holding him with a solid hit, but his movement gets in the way of Quig who misses
Odo and Navasi focus on the other bug but they both miss. Scout, however, burns the creature with another laser shot
The fight continues and the bugs attack viciously, the one fighting with Navasi following her as she moves. They both score painful bites
Kesk, you take 6 pts of damage and have no SP left, next hits will start to hit your HP. Navasi, you now have a bug attached to you
Everybody has +1 to hit Kesk's bug
attack: 1d20 + 9 ⇒ (18) + 9 = 271d6 + 3 ⇒ (3) + 3 = 6
attack: 1d20 + 7 ⇒ (13) + 7 = 20
| Oderon |
"Told you" - Oderon grunts as the dredge attaches itself to Navasi.
5' step SW, and attack the one on Kesk.
"Hey! Drop him! Bad bug!"
Doshko: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Damage if it hits: 1d12 + 4 ⇒ (2) + 4 = 6
------------------------------------------------
EAC 16; KAC 17
SP 16 HP 20 RP 5
Fort +4, Ref +4, Will +3
Navasi Neviza
|
Kesh my friend it seems the buggers loving you, let me help you.
I use Inspiring Boost to heal Kesh 6 SP.
Then I help everyone focus on 1 target, if kesh's creature is still alive that's the one I pick, if not I pick the one on me.
Everyone, let's focus on X bug now!
as I say this I use Get ’Em (move action) on the enemy (everyone gets +1 morale bonus to attack rolls against that foe)
| RNGod |
Odo attacks and finally kills Kesk's bug while Navasi heals him soothing his wounds
Quig and Kesk, your move. Only 1 bug left
| RNGod |
Both Quig and Scout hit the remaining bug killing it!
As the group takes a breather, the comms continue to show much interference.
..coming from the ground!.... broke our lines, they're behind...
Suddenly you hear Jaldamarrak's voice barking commands To all... is a full retreat. Fall back ...River and regroup at Fort Ga....
Roll computers to check the web and try to recognize the names
Rememeber that you can recover all your SP with 10 min rest by spending a resolve point
| RNGod |
Even with the interference, you manage to access a map and identify the places the message talked about.
There's a Fort Gallant about 20 miles from you, crossing Dethomar River
Far away you hear the rumble of a thousand clicking feet approaching fast
| Quigonius |
No question about it, let's all go to Fort Gallant ASAP.
He isn't carrying anything explosive, so what would it take to improvise some sort of land mine on the run?
| RNGod |
You could try to rig a vehicle to explode maybe, but it might take a while, depending on how you roll. I would say engineering DC 20 with a -5 if you want to hurry
The dust continues to cloud your vision and you don't see much ahead. You do know the general direction to move and going that way you begin to see abandoned cars pilled up, and signs of fleeing civillians.