Full Name |
Keskodai |
Race |
Shirren |
Classes/Levels |
Priest Mystic 2 - SP=14/14 HP=18/18 RP 5 |
Gender |
Male |
Languages |
Celestial, Common, Shirren, Vesk; limited telepathy 30 ft. |
Strength |
10 |
Dexterity |
13 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
18 |
Charisma |
8 |
About Keskodai Shirren Priest Mystic
Keshkoday (Kesh)
Male shirren priest mystic 2
NG Medium humanoid (shirren)
Init +1; Senses blindsense (vibration) 30 ft.; Perception +8; Speed 30 ft.
Languages: Celestial, Common, Shirren, Vesk;
DEFENSE:
SP: 14 HP: 18 RP: 5
EAC: 12 KAC: 13
Fort +1; Ref +1; Will +7
OFFENSE:
Melee battle staff +1 (1d4 B; critical knockdown; analog, block)
Ranged pulsecaster pistol +1 (1d4 E nonlethal) or
shock grenade I –3 (explode [15 ft., 1d8 E, DC 7])
Mystic Spells Known (CL 2st, ranged +2):
1st (3/day)—mind thrust, mystic cure, share language, life bubble
0 (at will)—detect affliction, detect magic, stabilize, telekinetic projectile, fatigue
Skills:
Computers +3 (2 rank)
Diplomacy +6
Life Science +6
Medicine +6
Mysticism +10
Perception +9
Piloting +3 (2 rank)
(reduce the DCs of Culture and Mysticism checks by 5 when recalling knowledge about religious traditions,
religious symbols, and famous religious leaders)
Feats
Harm Undead
SPECIAL ABILITIES:
- Blindsense: Keskodai ignores all forms of visual camouflage and invisibility when attempting Perception checks to notice creatures within 30 feet, though creatures he can’t see still gain full concealment.
- Communalism: Once per day, as long as an ally is within 10 feet, Keskodai can roll a single attack roll or skill check twice and take the higher result.
- Harm Undead: When Keskodai uses healing channel as a full action, he can expend 1 Resolve Point to also deal damage to all undead within 30 feet. The damage is equal to the amount the healing channel heals, though undead can attempt a Will save (DC 14) for half damage.
- Healing Channel (Su): Keskodai can spend 1 RP to restore 2d8 HP to himself (as a move action), an ally touched (as a standard action), or all allies within 30 feet (as a full action).
- Healing Touch (Su): Once per day, Keskodai can spend 10 minutes to restore 5 Hit Points to an ally.
- Limited Telepathy (Su): Keskodai can communicate telepathically with creatures within 30 feet that share a language with him.
Spells: rever
- Detect Affliction: Keskodai can determine whether acreature or object is cursed, diseased, or poisoned, and can determine the exact affliction with a successful Life Science, Medicine, or Wisdom check.
- Detect Magic: This reveals whether creatures or objects seen within a 60-foot cone are magical and, with concentration, can determine whether one magical source is a spell, magic item, or other effect, and its caster level.
- Mind Thrust: This spell deals 2d10 damage (Will DC 15 half) to one creature with an Intelligence score.
- Mystic Cure: With a touch, Keskodai can restore 1d8+4 Hit Points to one living creature. Casting this spell doesn’t provoke attacks of opportunity.
- Share Language: Keskodai can grant a creature touched the ability to read, understand, and speak (if able) up to three languages Keskodai knows.
- Stabilize: This spell causes a dying creature that has 0 Hit Points to stabilize.
- Telekinetic Projectile: Keskodai can telekinetically hurl an object weighing up to 5 pounds at a target within 30 feet, making an attack roll (+1 bonus) against its KAC. If he hits, both the target and the object take 1d6 bludgeoning damage.
- Fatigue: Touched creature is fatigued.
- Life Bubble: Encase targeted creatures with a shell of tolerable atmosphere.
Inventory:
Aeon Stone, Clear Spindle:This aeon stone sustains you by negating the need for food or water.
mk 1 serums of healing (2)
shock grenade
second skin
battle staff
pulsecaster pistol with 2 batteries (20 charges each)
basic medkit
everyday clothing
field rations (1 week)
hygiene kit,
personal comm unit
credstick (19 credits)